2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 static char rcsid[] = "$Id: gamefont.c,v 1.1.1.1 2001-01-19 03:30:04 bradleyb Exp $";
26 //if 1, use high-res versions of fonts
29 char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0
30 "font1-1h.fnt", // Font 0 High-res
31 "font2-1.fnt", // Font 1
32 "font2-1h.fnt", // Font 1 High-res
33 "font2-2.fnt", // Font 2
34 "font2-2h.fnt", // Font 2 High-res
35 "font2-3.fnt", // Font 3
36 "font2-3h.fnt", // Font 3 High-res
37 "font3-1.fnt", // Font 4
38 "font3-1h.fnt", // Font 4 High-res
41 grs_font *Gamefonts[MAX_FONTS];
43 int Gamefont_installed=0;
49 if (Gamefont_installed) return;
50 Gamefont_installed = 1;
52 for (i=0; i<MAX_FONTS; i++ )
53 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
55 atexit( gamefont_close );
63 if (!Gamefont_installed) return;
64 Gamefont_installed = 0;
66 for (i=0; i<MAX_FONTS; i++ ) {
67 gr_close_font( Gamefonts[i] );