1 //#define DOOR_DEBUGGING
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
102 //#define TEST_TIMER 1 //if this is set, do checking on timer
104 #define SHOW_EXIT_PATH 1
106 #define Arcade_mode 0
110 #include "editor\editor.h"
115 #if __WATCOMC__ < 1000
116 #include <wsample.h> //should come after inferno.h to get mark setting
124 extern void full_palette_save(void);
125 extern void object_goto_prev_viewer(void);
127 // Global Variables -----------------------------------------------------------
129 int redbook_volume = 255;
132 // External Variables ---------------------------------------------------------
134 extern int Speedtest_on; // Speedtest global adapted from game.c
135 extern int Guided_in_big_window;
136 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
139 extern int Mark_count;
140 extern int Speedtest_start_time;
141 extern int Speedtest_segnum;
142 extern int Speedtest_sidenum;
143 extern int Speedtest_frame_start;
144 extern int Speedtest_count;
147 extern int Global_missile_firing_count;
148 extern int Automap_flag;
149 extern int Config_menu_flag;
150 extern int EscortHotKeys;
153 extern int Game_aborted;
154 extern int *Toggle_var;
156 extern int Physics_cheat_flag;
158 extern int last_drawn_cockpit[2];
160 extern int Debug_spew;
161 extern int Debug_pause;
162 extern cvar_t r_framerate;
164 extern fix Show_view_text_timer;
166 extern ubyte DefiningMarkerMessage;
168 // Function prototypes --------------------------------------------------------
171 extern void CyclePrimary();
172 extern void CycleSecondary();
173 extern void InitMarkerInput();
174 extern void MarkerInputMessage (int);
175 extern void grow_window(void);
176 extern void shrink_window(void);
177 extern int allowed_to_fire_missile(void);
178 extern int allowed_to_fire_flare(void);
179 extern void check_rear_view(void);
180 extern int create_special_path(void);
181 extern void move_player_2_segment(segment *seg, int side);
182 extern void kconfig_center_headset(void);
183 extern void game_render_frame_mono(void);
184 extern void newdemo_strip_frames(char *, int);
185 extern void toggle_cockpit(void);
186 extern int dump_used_textures_all(void);
187 extern void DropMarker();
188 extern void DropSecondaryWeapon();
189 extern void DropCurrentWeapon();
191 void FinalCheats(int key);
194 void do_cheat_menu(void);
197 void HandleGameKey(int key);
198 int HandleSystemKey(int key);
199 void HandleTestKey(int key);
200 void HandleVRKey(int key);
202 void speedtest_init(void);
203 void speedtest_frame(void);
204 void advance_sound(void);
205 void play_test_sound(void);
208 extern void macintosh_quit(void); // dialog-style quit function
211 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
212 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
214 // Functions ------------------------------------------------------------------
216 #define CONVERTER_RATE 20 //10 units per second xfer rate
217 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
219 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
221 void transfer_energy_to_shield(fix time)
223 fix e; //how much energy gets transfered
224 static fix last_play_time=0;
226 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
230 if (Players[Player_num].energy <= INITIAL_ENERGY)
231 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
233 HUD_init_message("No transfer: Shields already at max");
237 Players[Player_num].energy -= e;
238 Players[Player_num].shields += e/CONVERTER_SCALE;
240 if (last_play_time > GameTime)
243 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
244 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
245 last_play_time = GameTime;
250 void update_vcr_state();
251 void do_weapon_stuff(void);
256 fix newdemo_single_frame_time;
258 void update_vcr_state(void)
260 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
261 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
262 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
263 Newdemo_vcr_state = ND_STATE_REWINDING;
264 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
266 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
267 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
268 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
269 Newdemo_vcr_state = ND_STATE_PLAYBACK;
272 //returns which bomb will be dropped next time the bomb key is pressed
277 //use the last one selected, unless there aren't any, in which case use
278 //the other if there are any
281 // If hoard game, only let the player drop smart mines
282 if (Game_mode & GM_HOARD)
283 return SMART_MINE_INDEX;
285 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
287 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
288 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
289 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
290 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
299 void do_weapon_stuff(void)
303 if (Controls.fire_flare_down_count)
304 if (allowed_to_fire_flare())
305 Flare_create(ConsoleObject);
307 if (allowed_to_fire_missile())
308 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
310 if (Global_missile_firing_count) {
311 do_missile_firing(1); //always enable autoselect for normal missile firing
312 Global_missile_firing_count--;
315 if (Controls.cycle_primary_count)
317 for (i=0;i<Controls.cycle_primary_count;i++)
320 if (Controls.cycle_secondary_count)
322 for (i=0;i<Controls.cycle_secondary_count;i++)
325 if (Controls.headlight_count)
327 for (i=0;i<Controls.headlight_count;i++)
328 toggle_headlight_active ();
331 if (Global_missile_firing_count < 0)
332 Global_missile_firing_count = 0;
334 // Drop proximity bombs.
335 if (Controls.drop_bomb_down_count) {
336 int ssw_save = Secondary_weapon;
338 while (Controls.drop_bomb_down_count--) {
341 ssw_save2 = Secondary_weapon = which_bomb();
343 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
345 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
346 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
349 Secondary_weapon = ssw_save;
357 extern void game_render_frame();
358 extern void show_extra_views();
359 extern fix Flash_effect;
361 void apply_modified_palette(void)
364 //@@ grs_bitmap *sbp;
365 //@@ grs_canvas *save_canv;
366 //@@ int color_xlate[256];
369 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
372 //@@ reset_cockpit();
374 //@@ save_canv = grd_curcanv;
375 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
377 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
379 //@@ for (x=0; x<256; x++)
380 //@@ color_xlate[x] = -1;
382 //@@ for (k=0; k<4; k++) {
383 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
384 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
385 //@@ int color, new_color;
392 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
394 //@@ if (color_xlate[color] == -1) {
395 //@@ r = gr_palette[color*3+0];
396 //@@ g = gr_palette[color*3+1];
397 //@@ b = gr_palette[color*3+2];
399 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
400 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
401 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
403 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
407 //@@ new_color = color_xlate[color];
409 //@@ gr_setcolor(new_color);
410 //@@ gr_upixel(xcrd, ycrd);
416 void format_time(char *str, int secs_int)
424 sprintf(str, "%1d:%02d:%02d", h, m, s );
427 extern int Redbook_playing;
428 void do_show_netgame_help();
430 //Process selected keys until game unpaused. returns key that left pause (p or esc)
435 char total_time[9],level_time[9];
439 if (Game_paused) { //unpause!
441 #if defined (TACTILE)
449 if (Game_mode & GM_NETWORK)
451 do_show_netgame_help();
454 else if (Game_mode & GM_MULTI)
456 HUD_init_message ("You cannot pause in a modem/serial game!");
466 apply_modified_palette();
469 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
470 // We need a new brightening primitive if we want to make this not horribly ugly.
471 // Gr_scanline_darkening_level = 2;
472 // gr_rect(0, 0, 319, 199);
478 #if defined (TACTILE)
484 // set_screen_mode( SCREEN_MENU );
486 gr_palette_load( gr_palette );
488 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
489 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
491 if (Newdemo_state!=ND_STATE_PLAYBACK)
492 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
494 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
496 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
500 /* give control back to the WM */
501 if (FindArg("-grabmouse"))
502 SDL_WM_GrabInput(SDL_GRAB_OFF);
509 #if defined (WINDOWS)
511 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
512 show_boxed_message(msg);
517 while (!(key = key_inkey()))
520 DoMessageStuff(&wmsg);
522 mprintf((0, "Redrawing paused screen.\n"));
523 _RedrawScreen = FALSE;
524 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
528 gr_palette_load(gr_palette);
529 show_boxed_message(msg);
530 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
531 if (!GRMODEINFO(modex)) render_gauges();
543 screen_changed = HandleSystemKey(key);
546 if (screen_changed == -1) {
547 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
554 if (screen_changed) {
555 // game_render_frame();
556 WIN(set_popup_screen());
557 show_boxed_message(msg);
558 //show_extra_views();
559 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
565 /* keep the mouse from wandering in SDL/X11 */
566 if (FindArg("-grabmouse"))
567 SDL_WM_GrabInput(SDL_GRAB_ON);
570 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
571 clear_boxed_message();
586 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
591 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
592 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
593 extern int TotalMissedPackets,TotalPacketsGot;
594 extern char Pauseable_menu;
595 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
596 extern char *RankStrings[];
597 extern int PhallicLimit,PhallicMan;
600 void do_show_netgame_help()
605 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
606 "effecting","tarnishing"};
610 m[i].text=(char *)&mtext[i];
611 m[i].type=NM_TYPE_TEXT;
614 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
615 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
616 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
617 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
618 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
619 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
620 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
621 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
622 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
625 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
628 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
631 if (Netgame.KillGoal)
632 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
634 sprintf (mtext[num]," "); num++;
635 sprintf (mtext[num],"Connected players:"); num++;
637 NetPlayers.players[Player_num].rank=GetMyNetRanking();
639 for (i=0;i<N_players;i++)
640 if (Players[i].connected)
642 if (!FindArg ("-norankings"))
645 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
647 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
648 kill_matrix[i][Player_num]);
652 sprintf (mtext[num++],"%s",Players[i].callsign);
656 sprintf (mtext[num]," "); num++;
658 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
663 if (Game_mode & GM_HOARD)
666 sprintf (mtext[num],"There is no record yet for this level.");
668 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
671 else if (!FindArg ("-norankings"))
675 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
676 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
680 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
681 sprintf (mtext[num],"is serving you well."); num++;
689 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
695 void HandleEndlevelKey(int key)
699 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
702 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
706 if (key==KEY_PRINT_SCREEN)
710 if ( key == (KEY_COMMAND+KEY_P) )
711 key = do_game_pause();
713 if (key == KEY_PAUSE)
714 key = do_game_pause(); //so esc from pause will end level
716 if (key == KEY_ESC) {
717 stop_endlevel_sequence();
718 last_drawn_cockpit[0]=-1;
719 last_drawn_cockpit[1]=-1;
723 if (key == KEY_BACKSP)
727 void HandleDeathKey(int key)
730 Commented out redundant calls because the key used here typically
731 will be passed to HandleSystemKey later. Note that I do this to pause
732 which is supposed to pass the ESC key to leave the level. This
733 doesn't work in the DOS version anyway. -Samir
736 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
737 Death_sequence_aborted = 1; //Any key but func or modifier aborts
740 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
741 // save_screen_shot(0);
742 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
745 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
749 if (key==KEY_PRINT_SCREEN) {
750 // save_screen_shot(0);
751 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
755 if ( key == (KEY_COMMAND+KEY_P) ) {
756 // key = do_game_pause();
757 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
761 if (key == KEY_PAUSE) {
762 // key = do_game_pause(); //so esc from pause will end level
763 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
766 if (key == KEY_ESC) {
767 if (ConsoleObject->flags & OF_EXPLODING)
768 Death_sequence_aborted = 1;
771 if (key == KEY_BACKSP) {
772 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
776 //don't abort death sequence for netgame join/refuse keys
777 if ( (key == KEY_ALTED + KEY_1) ||
778 (key == KEY_ALTED + KEY_2))
779 Death_sequence_aborted = 0;
781 if (Death_sequence_aborted)
786 void HandleDemoKey(int key)
796 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
802 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
804 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
808 case KEY_SHIFTED+KEY_MINUS:
809 case KEY_MINUS: shrink_window(); break;
811 case KEY_SHIFTED+KEY_EQUAL:
812 case KEY_EQUAL: grow_window(); break;
814 MAC(case KEY_COMMAND+KEY_2:)
815 case KEY_F2: Config_menu_flag = 1; break;
817 MAC(case KEY_COMMAND+KEY_7:)
820 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
824 Function_mode = FMODE_MENU;
827 Newdemo_vcr_state = ND_STATE_PLAYBACK;
830 Newdemo_vcr_state = ND_STATE_PAUSED;
833 newdemo_single_frame_time = timer_get_fixed_seconds();
834 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
837 newdemo_single_frame_time = timer_get_fixed_seconds();
838 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
840 case KEY_CTRLED + KEY_RIGHT:
843 case KEY_CTRLED + KEY_LEFT:
844 newdemo_goto_beginning();
847 MAC(case KEY_COMMAND+KEY_P:)
852 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
853 case KEY_PRINT_SCREEN: {
856 old_state = Newdemo_vcr_state;
857 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
858 game_render_frame_mono();
860 Newdemo_vcr_state = old_state;
865 case KEY_COMMAND+KEY_Q:
866 if ( !(Game_mode & GM_MULTI) )
875 case KEY_DEBUGGED + KEY_I:
876 Newdemo_do_interpolate = !Newdemo_do_interpolate;
877 if (Newdemo_do_interpolate)
878 mprintf ((0, "demo playback interpolation now on\n"));
880 mprintf ((0, "demo playback interpolation now off\n"));
882 case KEY_DEBUGGED + KEY_K: {
884 char filename[FILENAME_LEN], num[16];
888 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
889 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
890 c = newmenu_do( NULL, NULL, 2, m, NULL );
893 strcat(filename, ".dem");
895 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
896 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
897 c = newmenu_do( NULL, NULL, 2, m, NULL );
900 how_many = atoi(num);
903 newdemo_strip_frames(filename, how_many);
912 //switch a cockpit window to the next function
913 int select_next_window_function(int w)
915 Assert(w==0 || w==1);
917 switch (Cockpit_3d_view[w]) {
919 Cockpit_3d_view[w] = CV_REAR;
923 Cockpit_3d_view[w] = CV_ESCORT;
926 //if no ecort, fall through
928 Coop_view_player[w] = -1; //force first player
932 Marker_viewer_num[w] = -1;
933 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
934 Cockpit_3d_view[w] = CV_COOP;
936 Coop_view_player[w]++;
937 if (Coop_view_player[w] == N_players) {
938 Cockpit_3d_view[w] = CV_MARKER;
941 if (Coop_view_player[w]==Player_num)
944 if (Game_mode & GM_MULTI_COOP)
946 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
951 //if not multi, fall through
954 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
955 Cockpit_3d_view[w] = CV_MARKER;
956 if (Marker_viewer_num[w] == -1)
957 Marker_viewer_num[w] = Player_num * 2;
958 else if (Marker_viewer_num[w] == Player_num * 2)
959 Marker_viewer_num[w]++;
961 Cockpit_3d_view[w] = CV_NONE;
965 Cockpit_3d_view[w] = CV_NONE;
970 return 1; //screen_changed
973 extern void do_escort_menu(void),change_guidebot_name(void);
974 extern int Game_paused;
976 void songs_goto_next_song();
977 void songs_goto_prev_song();
979 #ifdef DOOR_DEBUGGING
980 dump_door_debugging_info()
990 obj = &Objects[Players[Player_num].objnum];
991 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
994 fq.startseg = obj->segnum;
997 fq.thisobjnum = Players[Player_num].objnum;
998 fq.ignore_obj_list = NULL;
1001 fate = find_vector_intersection(&fq,&hit_info);
1003 dfile = fopen("door.out","at");
1005 fprintf(dfile,"FVI hit_type = %d\n",fate);
1006 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
1007 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
1008 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
1009 fprintf(dfile,"\n");
1011 if (fate == HIT_WALL) {
1013 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1014 fprintf(dfile,"wall_num = %d\n",wall_num);
1016 if (wall_num != -1) {
1017 wall *wall = &Walls[wall_num];
1021 fprintf(dfile," segnum = %d\n",wall->segnum);
1022 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1023 fprintf(dfile," hps = %x\n",wall->hps);
1024 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1025 fprintf(dfile," type = %d\n",wall->type);
1026 fprintf(dfile," flags = %x\n",wall->flags);
1027 fprintf(dfile," state = %d\n",wall->state);
1028 fprintf(dfile," trigger = %d\n",wall->trigger);
1029 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1030 fprintf(dfile," keys = %x\n",wall->keys);
1031 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1032 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1033 fprintf(dfile,"\n");
1036 for (i=0;i<Num_open_doors;i++) { //find door
1037 d = &ActiveDoors[i];
1038 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1042 if (i>=Num_open_doors)
1043 fprintf(dfile,"No active door.\n");
1045 fprintf(dfile,"Active door %d:\n",i);
1046 fprintf(dfile," n_parts = %d\n",d->n_parts);
1047 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1048 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1049 fprintf(dfile," time = %x\n",d->time);
1055 fprintf(dfile,"\n");
1056 fprintf(dfile,"\n");
1064 //this is for system-level keys, such as help, etc.
1065 //returns 1 if screen changed
1066 int HandleSystemKey(int key)
1068 int screen_changed=0;
1070 if (!Player_is_dead)
1073 #ifdef DOOR_DEBUGGING
1074 case KEY_LAPOSTRO+KEY_SHIFTED:
1075 dump_door_debugging_info();
1084 Function_mode = FMODE_MENU;
1088 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1090 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1091 case KEY_SHIFTED+KEY_F1:
1092 screen_changed = select_next_window_function(0);
1094 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1095 case KEY_SHIFTED+KEY_F2:
1096 screen_changed = select_next_window_function(1);
1102 case KEY_SHIFTED + KEY_ESC: //quick exit
1104 if (! SafetyCheck()) break;
1105 close_editor_screen();
1109 Function_mode=FMODE_EXIT;
1112 MAC( case KEY_COMMAND+KEY_P: )
1114 do_game_pause(); break;
1117 case KEY_COMMAND + KEY_D:
1118 Scanline_double = !Scanline_double;
1123 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1124 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1126 MAC(case KEY_COMMAND+KEY_1:)
1127 case KEY_F1: do_show_help(); break;
1129 MAC(case KEY_COMMAND+KEY_2:)
1130 case KEY_F2: //Config_menu_flag = 1; break;
1132 int scanline_save = Scanline_double;
1134 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1136 if (!(Game_mode&GM_MULTI)) palette_restore();
1137 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1138 PA_DFX (init_cockpit());
1143 MAC(case KEY_COMMAND+KEY_3:)
1146 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1147 if (Player_is_dead) break;
1148 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1149 screen_changed = -1;
1158 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1164 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1167 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1169 toggle_cockpit(); screen_changed=1;
1173 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1174 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1176 case KEY_SHIFTED+KEY_MINUS:
1179 if (Player_is_dead) break;
1180 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1181 screen_changed = -1;
1190 case KEY_SHIFTED+KEY_EQUAL:
1193 if (Player_is_dead) break;
1194 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1195 screen_changed = -1;
1204 MAC(case KEY_COMMAND+KEY_5:)
1206 if ( Newdemo_state == ND_STATE_RECORDING )
1207 newdemo_stop_recording();
1208 else if ( Newdemo_state == ND_STATE_NORMAL )
1209 if (!Game_paused) //can't start demo while paused
1210 newdemo_start_recording();
1213 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1214 case KEY_ALTED+KEY_F4:
1216 Show_reticle_name = (Show_reticle_name+1)%2;
1220 MAC(case KEY_COMMAND+KEY_7:)
1223 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1224 if (Game_mode & GM_MULTI)
1225 multi_sort_kill_list();
1229 MAC(case KEY_COMMAND+KEY_8:)
1232 multi_send_message_start();
1241 multi_send_macro(key);
1243 break; // send taunt macros
1246 case KEY_9 + KEY_COMMAND:
1247 multi_send_macro(KEY_F9);
1249 case KEY_0 + KEY_COMMAND:
1250 multi_send_macro(KEY_F10);
1252 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1253 multi_send_macro(KEY_F11);
1255 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1256 multi_send_macro(KEY_F12);
1260 case KEY_SHIFTED + KEY_F9:
1261 case KEY_SHIFTED + KEY_F10:
1262 case KEY_SHIFTED + KEY_F11:
1263 case KEY_SHIFTED + KEY_F12:
1265 multi_define_macro(key);
1267 break; // redefine taunt macros
1270 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1271 multi_define_macro(KEY_F9);
1273 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1274 multi_define_macro(KEY_F10);
1276 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1277 multi_define_macro(KEY_F11);
1279 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1280 multi_define_macro(KEY_F12);
1284 #if defined(MACINTOSH) && defined(POLY_ACC)
1285 case KEY_COMMAND+KEY_ALTED+KEY_1:
1287 { // hackish, to enable RAVE filtering hotkey,
1288 // not widely publicized
1289 pa_toggle_filtering();
1295 MAC(case KEY_COMMAND+KEY_S:)
1296 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1297 case KEY_ALTED+KEY_F2:
1298 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1299 int rsave, gsave, bsave;
1300 rsave = PaletteRedAdd;
1301 gsave = PaletteGreenAdd;
1302 bsave = PaletteBlueAdd;
1304 full_palette_save();
1305 PaletteRedAdd = rsave;
1306 PaletteGreenAdd = gsave;
1307 PaletteBlueAdd = bsave;
1308 state_save_all( 0, 0, NULL );
1311 break; // 0 means not between levels.
1313 MAC(case KEY_COMMAND+KEY_O:)
1314 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1315 case KEY_ALTED+KEY_F3:
1316 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1317 full_palette_save();
1318 state_restore_all(1, 0, NULL);
1325 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1326 case KEY_F4 + KEY_SHIFTED:
1331 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1332 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1333 change_guidebot_name();
1336 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1337 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1341 case KEY_COMMAND+KEY_M:
1342 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1343 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1346 key_close(); // no processing of keys with keyboard handler.. jeez
1348 show_boxed_message ("Mounting CD\nESC to quit");
1349 RBAMountDisk(); // OS has totaly control of the CD.
1350 if (Function_mode == FMODE_MENU)
1351 songs_play_song(SONG_TITLE,1);
1352 else if (Function_mode == FMODE_GAME)
1353 songs_play_level_song( Current_level_num );
1354 clear_boxed_message();
1361 case KEY_COMMAND+KEY_E:
1362 songs_stop_redbook();
1366 case KEY_COMMAND+KEY_RIGHT:
1367 songs_goto_next_song();
1369 case KEY_COMMAND+KEY_LEFT:
1370 songs_goto_prev_song();
1372 case KEY_COMMAND+KEY_UP:
1373 songs_play_level_song(1);
1375 case KEY_COMMAND+KEY_DOWN:
1376 songs_stop_redbook();
1379 case KEY_COMMAND+KEY_Q:
1380 if ( !(Game_mode & GM_MULTI) )
1389 return screen_changed;
1393 void HandleVRKey(int key)
1397 case KEY_ALTED+KEY_F5:
1398 if ( VR_render_mode != VR_NONE ) {
1400 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1401 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1402 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1406 case KEY_ALTED+KEY_F6:
1407 if ( VR_render_mode != VR_NONE ) {
1409 if ( VR_low_res > 3 ) VR_low_res = 0;
1410 switch( VR_low_res ) {
1411 case 0: HUD_init_message( "Normal Resolution" ); break;
1412 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1413 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1414 case 3: HUD_init_message( "Low Resolution" ); break;
1419 case KEY_ALTED+KEY_F7:
1420 if ( VR_render_mode != VR_NONE ) {
1421 VR_eye_switch = !VR_eye_switch;
1422 HUD_init_message( "-Eyes toggled-" );
1423 if ( VR_eye_switch )
1424 HUD_init_message( "Right Eye -- Left Eye" );
1426 HUD_init_message( "Left Eye -- Right Eye" );
1430 case KEY_ALTED+KEY_F8:
1431 if ( VR_render_mode != VR_NONE ) {
1433 if (VR_sensitivity > 2 )
1435 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1438 case KEY_ALTED+KEY_F9:
1439 if ( VR_render_mode != VR_NONE ) {
1440 VR_eye_width -= F1_0/10;
1441 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1442 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1443 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1446 case KEY_ALTED+KEY_F10:
1447 if ( VR_render_mode != VR_NONE ) {
1448 VR_eye_width += F1_0/10;
1449 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1450 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1451 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1455 case KEY_ALTED+KEY_F11:
1456 if ( VR_render_mode != VR_NONE ) {
1458 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1459 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1460 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1461 VR_eye_offset_changed = 2;
1464 case KEY_ALTED+KEY_F12:
1465 if ( VR_render_mode != VR_NONE ) {
1467 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1468 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1469 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1470 VR_eye_offset_changed = 2;
1477 extern void DropFlag();
1479 void HandleGameKey(int key)
1483 #if defined(MACINTOSH) && !defined(RELEASE)
1484 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1487 // MWA changed the weapon select cases to have each case call do_weapon_select
1488 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1489 // Select primary or secondary weapon.
1491 do_weapon_select(0 , 0);
1494 do_weapon_select(1 , 0);
1497 do_weapon_select(2 , 0);
1500 do_weapon_select(3 , 0);
1503 do_weapon_select(4 , 0);
1507 do_weapon_select(0 , 1);
1510 do_weapon_select(1 , 1);
1513 do_weapon_select(2 , 1);
1516 do_weapon_select(3 , 1);
1519 do_weapon_select(4 , 1);
1522 case KEY_1 + KEY_SHIFTED:
1523 case KEY_2 + KEY_SHIFTED:
1524 case KEY_3 + KEY_SHIFTED:
1525 case KEY_4 + KEY_SHIFTED:
1526 case KEY_5 + KEY_SHIFTED:
1527 case KEY_6 + KEY_SHIFTED:
1528 case KEY_7 + KEY_SHIFTED:
1529 case KEY_8 + KEY_SHIFTED:
1530 case KEY_9 + KEY_SHIFTED:
1531 case KEY_0 + KEY_SHIFTED:
1534 if (!(Game_mode & GM_MULTI))
1535 set_escort_special_goal(key);
1537 HUD_init_message ("No Guide-Bot in Multiplayer!");
1541 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1542 case KEY_F5 + KEY_SHIFTED:
1543 DropCurrentWeapon();
1546 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1547 case KEY_F6 + KEY_SHIFTED:
1548 DropSecondaryWeapon();
1552 case KEY_0 + KEY_ALTED:
1557 MAC(case KEY_COMMAND+KEY_4:)
1559 if (!DefiningMarkerMessage)
1564 MAC(case KEY_COMMAND+KEY_6:)
1566 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1569 HUD_init_message ("Player accepted!");
1572 case KEY_ALTED + KEY_1:
1573 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1576 HUD_init_message ("Player accepted!");
1580 case KEY_ALTED + KEY_2:
1581 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1584 HUD_init_message ("Player accepted!");
1596 void kill_all_robots(void)
1598 int i, dead_count=0;
1599 //int boss_index = -1;
1601 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1602 for (i=0; i<=Highest_object_index; i++)
1603 if (Objects[i].type == OBJ_ROBOT) {
1604 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1606 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1610 // -- // Now, if more than boss and buddy left, un-kill boss.
1611 // -- if ((dead_count > 2) && (boss_index != -1)) {
1612 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1614 // -- } else if (boss_index != -1)
1615 // -- HUD_init_message("Toasted the BOSS!");
1617 // Toast the buddy if nothing else toasted!
1618 if (dead_count == 0)
1619 for (i=0; i<=Highest_object_index; i++)
1620 if (Objects[i].type == OBJ_ROBOT)
1621 if (Robot_info[Objects[i].id].companion) {
1622 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1623 HUD_init_message("Toasted the Buddy! *sniff*");
1627 HUD_init_message("%i robots toasted!", dead_count);
1630 // --------------------------------------------------------------------------
1631 // Detonate reactor.
1632 // Award player all powerups in mine.
1633 // Place player just outside exit.
1634 // Kill all bots in mine.
1636 void kill_and_so_forth(void)
1640 HUD_init_message("Killing, awarding, etc.!");
1642 for (i=0; i<=Highest_object_index; i++) {
1643 switch (Objects[i].type) {
1645 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1648 do_powerup(&Objects[i]);
1653 do_controlcen_destroyed_stuff(NULL);
1655 for (i=0; i<Num_triggers; i++) {
1656 if (Triggers[i].type == TT_EXIT) {
1657 for (j=0; j<Num_walls; j++) {
1658 if (Walls[j].trigger == i) {
1659 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1660 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1673 void kill_all_snipers(void)
1675 int i, dead_count=0;
1677 // Kill all snipers.
1678 for (i=0; i<=Highest_object_index; i++)
1679 if (Objects[i].type == OBJ_ROBOT)
1680 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1682 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1685 HUD_init_message("%i robots toasted!", dead_count);
1688 void kill_thief(void)
1693 for (i=0; i<=Highest_object_index; i++)
1694 if (Objects[i].type == OBJ_ROBOT)
1695 if (Robot_info[Objects[i].id].thief) {
1696 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1697 HUD_init_message("Thief toasted!");
1701 void kill_buddy(void)
1706 for (i=0; i<=Highest_object_index; i++)
1707 if (Objects[i].type == OBJ_ROBOT)
1708 if (Robot_info[Objects[i].id].companion) {
1709 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1710 HUD_init_message("Buddy toasted!");
1714 void toggle_movie_saving(void);
1715 extern char Language[];
1717 void HandleTestKey(int key)
1721 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1723 #ifdef SHOW_EXIT_PATH
1724 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1727 case KEY_DEBUGGED+KEY_Y:
1728 do_controlcen_destroyed_stuff(NULL);
1732 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1733 Netlife_kills=4000; Netlife_killed=5;
1734 multi_add_lifetime_kills();
1739 case KEY_CTRLED+KEY_BACKSP:
1740 case KEY_ALTED+KEY_BACKSP:
1741 case KEY_SHIFTED+KEY_BACKSP:
1742 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1743 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1744 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1745 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1749 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1751 case KEY_DEBUGGED+KEY_P:
1752 if (Game_suspended & SUSP_ROBOTS)
1753 Game_suspended &= ~SUSP_ROBOTS; //robots move
1755 Game_suspended |= SUSP_ROBOTS; //robots don't move
1760 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1761 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1762 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1763 case KEY_DEBUGGED+KEY_H:
1764 // if (!(Game_mode & GM_MULTI) ) {
1765 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1766 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1768 if (Game_mode & GM_MULTI)
1771 ai_do_cloak_stuff();
1772 Players[Player_num].cloak_time = GameTime;
1773 mprintf((0, "You are cloaked!\n"));
1775 mprintf((0, "You are DE-cloaked!\n"));
1780 case KEY_DEBUGGED+KEY_R:
1781 Robot_firing_enabled = !Robot_firing_enabled;
1784 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1788 #ifdef EDITOR //editor-specific functions
1790 case KEY_E + KEY_DEBUGGED:
1791 network_leave_game();
1792 Function_mode = FMODE_EDITOR;
1794 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1797 memcpy(pal_save,gr_palette,768);
1798 init_subtitles("end.tex"); //ingore errors
1799 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1802 set_screen_mode(SCREEN_GAME);
1804 memcpy(gr_palette,pal_save,768);
1805 gr_palette_load(gr_palette);
1808 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1809 if (!( Game_mode & GM_MULTI ))
1810 move_player_2_segment(Cursegp,Curside);
1811 break; //move eye to curseg
1814 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1816 #endif //#ifdef EDITOR
1819 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1820 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1821 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1822 // case KEY_UP: ft_preference=FP_UP; break;
1823 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1826 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1827 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1829 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1832 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1834 case KEY_DEBUGGED+KEY_T:
1835 *Toggle_var = !*Toggle_var;
1836 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1838 case KEY_DEBUGGED + KEY_L:
1839 if (++Lighting_on >= 2) Lighting_on = 0; break;
1840 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1841 Beam_brightness=0x38000-Beam_brightness; break;
1842 case KEY_PAD5: slew_stop(); break;
1845 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1846 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1849 case KEY_DEBUGGED +KEY_F4: {
1850 //fvi_info hit_data;
1851 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1852 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1853 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1857 case KEY_DEBUGGED + KEY_M:
1858 Debug_spew = !Debug_spew;
1860 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1861 HUD_init_message( "Debug Spew: ON" );
1864 HUD_init_message( "Debug Spew: OFF" );
1868 case KEY_DEBUGGED + KEY_C:
1870 full_palette_save();
1874 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1875 do_megawow_powerup(10);
1877 case KEY_DEBUGGED + KEY_A: {
1878 do_megawow_powerup(200);
1879 // if ( Game_mode & GM_MULTI ) {
1880 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1881 // Network_message_reciever = 100; // Send to everyone...
1882 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1884 // do_megawow_powerup();
1889 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1891 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1893 game_flush_inputs();
1894 if ( ConsoleObject->control_type != CT_FLYING ) {
1895 fly_init(ConsoleObject);
1896 Game_suspended &= ~SUSP_ROBOTS; //robots move
1898 slew_init(ConsoleObject); //start player slewing
1899 Game_suspended |= SUSP_ROBOTS; //robots don't move
1903 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1904 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1906 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1910 // sprintf(mystr,"mark %i start",Mark_count);
1914 //case KEY_SHIFTED+KEY_F7: {
1916 // sprintf(mystr,"mark %i end",Mark_count);
1924 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1925 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1927 case KEY_DEBUGGED+KEY_D:
1928 if ((Game_double_buffer = !Game_double_buffer)!=0)
1934 case KEY_DEBUGGED+KEY_Q:
1936 dump_used_textures_all();
1941 case KEY_DEBUGGED+KEY_B: {
1943 char text[FILENAME_LEN]="";
1945 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1946 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1948 do_briefing_screens(text,1);
1954 case KEY_DEBUGGED+KEY_F5:
1955 toggle_movie_saving();
1958 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1959 extern int Movie_fixed_frametime;
1960 Movie_fixed_frametime = !Movie_fixed_frametime;
1964 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1965 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1966 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1969 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1970 kill_and_so_forth();
1974 #endif //#ifndef RELEASE
1976 // Cheat functions ------------------------------------------------------------
1977 extern char *jcrypt (char *);
1979 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1980 "ei5cQ-ZQ", // mo-therlode
1981 "q^EpZxs8", // c-urrygoat
1982 "mxk(DyyP", // zi-ngermans
1983 "cBo#@y@P", // ea-tangelos
1984 "CLygLBGQ", // e-ricaanne
1985 "xAnHQxZX", // jos-huaakira
1986 "cKc[KUWo", // wh-ammazoom
1989 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1991 char *WowieCheat ="F_JMO3CV"; //only Matt knows
1992 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows
1993 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows
1994 char *HomingCheatString ="t\\LIhSB["; //only Matt knows
1995 char *BouncyCheat ="bGbiChQJ"; //only Matt knows
1996 char *FullMapCheat ="PI<XQHRI"; //only Matt knows
1997 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows
1998 char *MonsterCheat ="nfpEfRQp"; //only Matt knows
1999 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows
2000 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows
2001 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows
2002 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows
2003 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows
2005 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1
2006 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1
2008 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
2009 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
2010 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
2011 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
2013 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2015 #define CHEATSPOT 14
2018 void do_cheat_penalty ()
2020 digi_play_sample( SOUND_CHEATER, F1_0);
2022 Players[Player_num].score=0;
2026 // Main Cheat function
2030 char john_head_on=0;
2033 char OldHomingState[20];
2034 extern char Monster_mode;
2036 void fill_background();
2037 void load_background_bitmap();
2039 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2040 extern char guidebot_name[];
2041 extern char real_guidebot_name[];
2043 void FinalCheats(int key)
2048 key=key_to_ascii(key);
2051 CheatBuffer[i]=CheatBuffer[i+1];
2053 CheatBuffer[CHEATSPOT]=key;
2055 cryptstring=jcrypt(&CheatBuffer[7]);
2057 for (i=0;i<N_LAMER_CHEATS;i++)
2058 if (!(strcmp (cryptstring,LamerCheats[i])))
2061 Players[Player_num].shields=i2f(1);
2062 Players[Player_num].energy=i2f(1);
2064 if (Game_mode & GM_MULTI)
2066 Network_message_reciever = 100; // Send to everyone...
2067 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2070 HUD_init_message ("Take that...cheater!");
2073 if (!(strcmp (cryptstring,JohnHeadCheat)))
2075 john_head_on = !john_head_on;
2076 load_background_bitmap();
2078 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2080 if (!(strcmp (cryptstring,AcidCheat)))
2085 Interpolation_method=old_IntMethod;
2086 HUD_init_message ("Coming down...");
2091 old_IntMethod=Interpolation_method;
2092 Interpolation_method=1;
2093 HUD_init_message ("Going up!");
2098 if (!(strcmp (cryptstring,FramerateCheat)))
2100 r_framerate.value = !r_framerate.value;
2103 if (Game_mode & GM_MULTI)
2106 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2108 if (Players[Player_num].shields < MAX_SHIELDS) {
2109 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2110 if (Difficulty_level == 0)
2112 Players[Player_num].shields += boost;
2113 if (Players[Player_num].shields > MAX_SHIELDS)
2114 Players[Player_num].shields = MAX_SHIELDS;
2115 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2118 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2121 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2124 HUD_init_message ("What's this? Another buddy bot!");
2129 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2132 Buddy_dude_cheat = !Buddy_dude_cheat;
2133 if (Buddy_dude_cheat) {
2134 HUD_init_message ("%s gets angry!",guidebot_name);
2135 strcpy(guidebot_name,"Wingnut");
2138 strcpy(guidebot_name,real_guidebot_name);
2139 HUD_init_message ("%s calms down",guidebot_name);
2144 if (!(strcmp(cryptstring,MonsterCheat)))
2146 Monster_mode=1-Monster_mode;
2148 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2152 if (!(strcmp (cryptstring,BouncyCheat)))
2155 HUD_init_message ("Bouncing weapons!");
2159 if (!(strcmp(cryptstring,LevelWarpCheat)))
2165 //digi_play_sample( SOUND_CHEATER, F1_0);
2166 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2167 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2169 new_level_num = atoi(m.text);
2170 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2171 StartNewLevel(new_level_num, 0);
2177 if (!(strcmp (cryptstring,WowieCheat)))
2180 HUD_init_message(TXT_WOWIE_ZOWIE);
2184 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2185 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2187 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2188 Players[Player_num].secondary_weapon_flags = 0xffff;
2191 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2192 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2194 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2195 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2198 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2199 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2200 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2203 if (Game_mode & GM_HOARD)
2204 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2206 if (Newdemo_state == ND_STATE_RECORDING)
2207 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2209 Players[Player_num].energy = MAX_ENERGY;
2210 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2211 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2212 update_laser_weapon_info();
2216 if (!(strcmp (cryptstring,AllKeysCheat)))
2219 HUD_init_message(TXT_ALL_KEYS);
2220 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2224 if (!(strcmp (cryptstring,InvulCheat)))
2227 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2228 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2229 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2231 if (!(strcmp (cryptstring,AccessoryCheat)))
2234 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2235 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2236 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2237 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2239 HUD_init_message ("Accessories!!");
2241 if (!(strcmp (cryptstring,FullMapCheat)))
2244 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2246 HUD_init_message ("Full Map!!");
2250 if (!(strcmp (cryptstring,HomingCheatString)))
2257 OldHomingState[i]=Weapon_info[i].homing_flag;
2258 Weapon_info[i].homing_flag=1;
2260 HUD_init_message ("Homing weapons!");
2264 if (!(strcmp (cryptstring,KillRobotsCheat)))
2270 if (!(strcmp (cryptstring,FinishLevelCheat)))
2273 kill_and_so_forth();
2276 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2277 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2278 if (Robots_kill_robots_cheat) {
2279 HUD_init_message ("Rabid robots!");
2283 HUD_init_message ("Kill the player!");
2286 if (!(strcmp (cryptstring,AhimsaCheat))) {
2287 Robot_firing_enabled = !Robot_firing_enabled;
2288 if (!Robot_firing_enabled) {
2289 HUD_init_message("%s", "Robot firing OFF!");
2293 HUD_init_message("%s", "Robot firing ON!");
2296 if (!(strcmp (cryptstring,RapidFireCheat))) {
2297 if (Laser_rapid_fire) {
2298 Laser_rapid_fire = 0;
2299 HUD_init_message("%s", "Rapid fire OFF!");
2302 Laser_rapid_fire = 0xbada55;
2304 HUD_init_message("%s", "Rapid fire ON!");
2311 // Internal Cheat Menu
2313 void do_cheat_menu()
2316 newmenu_item mm[16];
2317 char score_text[21];
2319 sprintf( score_text, "%d", Players[Player_num].score );
2321 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2322 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2323 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2324 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2325 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2326 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2327 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2328 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2329 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2330 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2331 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2333 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2334 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2336 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2339 if ( mm[0].value ) {
2340 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2341 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2343 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2344 if ( mm[1].value ) {
2345 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2347 if (Game_mode & GM_MULTI)
2350 ai_do_cloak_stuff();
2351 Players[Player_num].cloak_time = GameTime;
2354 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2356 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2357 Players[Player_num].energy=i2f(mm[3].value);
2358 Players[Player_num].shields=i2f(mm[4].value);
2359 Players[Player_num].score = atoi(mm[6].text);
2360 //if (mm[7].value) Players[Player_num].laser_level=0;
2361 //if (mm[8].value) Players[Player_num].laser_level=1;
2362 //if (mm[9].value) Players[Player_num].laser_level=2;
2363 //if (mm[10].value) Players[Player_num].laser_level=3;
2364 Players[Player_num].laser_level = mm[7].value-1;
2365 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2373 // Testing functions ----------------------------------------------------------
2376 void speedtest_init(void)
2378 Speedtest_start_time = timer_get_fixed_seconds();
2380 Speedtest_segnum = 0;
2381 Speedtest_sidenum = 0;
2382 Speedtest_frame_start = FrameCount;
2384 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2387 void speedtest_frame(void)
2389 vms_vector view_dir, center_point;
2391 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2393 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2394 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2396 obj_relink(Viewer-Objects, Speedtest_segnum);
2397 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2398 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2399 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2401 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2406 if (Speedtest_segnum > Highest_segment_index) {
2409 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2410 FrameCount-Speedtest_frame_start,
2411 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2412 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2414 mprintf((0, "%s", msg));
2415 HUD_init_message(msg);
2418 if (Speedtest_count == 0)
2427 // Sounds for testing
2429 int test_sound_num = 0;
2430 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2432 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2435 void advance_sound()
2437 if (++test_sound_num == N_TEST_SOUNDS)
2443 int Test_sound = 251;
2445 void play_test_sound()
2448 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2449 digi_play_sample(Test_sound, F1_0);
2452 #endif //ifndef NDEBUG
2462 static ubyte exploding_flag=0;
2464 Player_fired_laser_this_frame=-1;
2466 if (!Endlevel_sequence && !Player_is_dead) {
2468 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2470 || multi_sending_message || multi_defining_message
2472 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2473 memset( &Controls, 0, sizeof(control_info) );
2476 controls_read_all_win();
2478 controls_read_all(); //NOTE LINK TO ABOVE!!!
2483 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2484 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2491 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2493 if (exploding_flag==0) {
2494 exploding_flag = 1; // When player starts exploding, clear all input devices...
2495 game_flush_inputs();
2498 //if (key_down_count(KEY_BACKSP))
2500 //if (key_down_count(KEY_PRINT_SCREEN))
2501 // save_screen_shot(0);
2504 for (i=0; i<4; i++ )
2505 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2507 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2509 for (i=0; i<3; i++ )
2510 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2512 //for (i=0; i<256; i++ )
2513 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2515 if (Death_sequence_aborted)
2516 game_flush_inputs();
2522 if (Newdemo_state == ND_STATE_PLAYBACK )
2525 while ((key=key_inkey_time(&key_time)) != 0) {
2527 if (DefiningMarkerMessage)
2529 MarkerInputMessage (key);
2534 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2535 multi_message_input_sub( key );
2536 continue; //get next key
2542 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2543 Network_message_reciever = 100; // Send to everyone...
2544 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2550 HandleDeathKey(key);
2552 if (Endlevel_sequence)
2553 HandleEndlevelKey(key);
2554 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2563 HandleSystemKey(key);
2574 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2575 // transfer_energy_to_shield(key_down_time(KEY_F8));