1 /* $Id: gamecntl.c,v 1.28 2005-08-02 06:13:56 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
25 //#define DOOR_DEBUGGING
101 #include "multibot.h"
107 //#define TEST_TIMER 1 //if this is set, do checking on timer
109 #define SHOW_EXIT_PATH 1
111 #define Arcade_mode 0
115 #include "editor/editor.h"
120 #if __WATCOMC__ < 1000
121 #include <wsample.h> //should come after inferno.h to get mark setting
129 extern void full_palette_save(void);
130 extern void object_goto_prev_viewer(void);
132 // Global Variables -----------------------------------------------------------
134 int redbook_volume = 255;
137 // External Variables ---------------------------------------------------------
139 extern int Speedtest_on; // Speedtest global adapted from game.c
140 extern int Guided_in_big_window;
141 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
144 extern int Mark_count;
145 extern int Speedtest_start_time;
146 extern int Speedtest_segnum;
147 extern int Speedtest_sidenum;
148 extern int Speedtest_frame_start;
149 extern int Speedtest_count;
152 extern int Global_missile_firing_count;
153 extern int Automap_flag;
154 extern int Config_menu_flag;
155 extern int EscortHotKeys;
158 extern int Game_aborted;
159 extern int *Toggle_var;
161 extern int Physics_cheat_flag;
163 extern int last_drawn_cockpit[2];
165 extern int Debug_spew;
166 extern int Debug_pause;
167 extern cvar_t r_framerate;
169 extern fix Show_view_text_timer;
171 extern ubyte DefiningMarkerMessage;
173 // Function prototypes --------------------------------------------------------
176 extern void CyclePrimary();
177 extern void CycleSecondary();
178 extern void InitMarkerInput();
179 extern void MarkerInputMessage (int);
180 extern void grow_window(void);
181 extern void shrink_window(void);
182 extern int allowed_to_fire_missile(void);
183 extern int allowed_to_fire_flare(void);
184 extern void check_rear_view(void);
185 extern int create_special_path(void);
186 extern void move_player_2_segment(segment *seg, int side);
187 extern void kconfig_center_headset(void);
188 extern void game_render_frame_mono(void);
189 extern void newdemo_strip_frames(char *, int);
190 extern void toggle_cockpit(void);
191 extern int dump_used_textures_all(void);
192 extern void DropMarker();
193 extern void DropSecondaryWeapon();
194 extern void DropCurrentWeapon();
196 void FinalCheats(int key);
199 void do_cheat_menu(void);
202 void HandleGameKey(int key);
203 int HandleSystemKey(int key);
204 void HandleTestKey(int key);
205 void HandleVRKey(int key);
207 void speedtest_init(void);
208 void speedtest_frame(void);
209 void advance_sound(void);
210 void play_test_sound(void);
213 extern void macintosh_quit(void); // dialog-style quit function
216 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
217 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
219 // Functions ------------------------------------------------------------------
221 #define CONVERTER_RATE 20 //10 units per second xfer rate
222 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
224 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
226 void transfer_energy_to_shield(fix time)
228 fix e; //how much energy gets transfered
229 static fix last_play_time=0;
231 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
235 if (Players[Player_num].energy <= INITIAL_ENERGY)
236 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
238 HUD_init_message("No transfer: Shields already at max");
242 Players[Player_num].energy -= e;
243 Players[Player_num].shields += e/CONVERTER_SCALE;
245 if (last_play_time > GameTime)
248 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
249 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
250 last_play_time = GameTime;
255 void update_vcr_state();
256 void do_weapon_stuff(void);
261 fix newdemo_single_frame_time;
263 void update_vcr_state(void)
265 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
266 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
267 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
268 Newdemo_vcr_state = ND_STATE_REWINDING;
269 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
270 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
271 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
272 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
273 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
274 Newdemo_vcr_state = ND_STATE_PLAYBACK;
277 //returns which bomb will be dropped next time the bomb key is pressed
282 //use the last one selected, unless there aren't any, in which case use
283 //the other if there are any
286 // If hoard game, only let the player drop smart mines
287 if (Game_mode & GM_HOARD)
288 return SMART_MINE_INDEX;
290 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
292 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
293 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
294 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
295 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
304 void do_weapon_stuff(void)
308 if (Controls.fire_flare_down_count)
309 if (allowed_to_fire_flare())
310 Flare_create(ConsoleObject);
312 if (allowed_to_fire_missile())
313 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
315 if (Global_missile_firing_count) {
316 do_missile_firing(1); //always enable autoselect for normal missile firing
317 Global_missile_firing_count--;
320 if (Controls.cycle_primary_count)
322 for (i=0;i<Controls.cycle_primary_count;i++)
325 if (Controls.cycle_secondary_count)
327 for (i=0;i<Controls.cycle_secondary_count;i++)
330 if (Controls.headlight_count)
332 for (i=0;i<Controls.headlight_count;i++)
333 toggle_headlight_active ();
336 if (Global_missile_firing_count < 0)
337 Global_missile_firing_count = 0;
339 // Drop proximity bombs.
340 if (Controls.drop_bomb_down_count) {
341 int ssw_save = Secondary_weapon;
343 while (Controls.drop_bomb_down_count--) {
346 ssw_save2 = Secondary_weapon = which_bomb();
348 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
350 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
351 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
354 Secondary_weapon = ssw_save;
362 extern void game_render_frame();
363 extern void show_extra_views();
364 extern fix Flash_effect;
366 void apply_modified_palette(void)
369 //@@ grs_bitmap *sbp;
370 //@@ grs_canvas *save_canv;
371 //@@ int color_xlate[256];
374 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
377 //@@ reset_cockpit();
379 //@@ save_canv = grd_curcanv;
380 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
382 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
384 //@@ for (x=0; x<256; x++)
385 //@@ color_xlate[x] = -1;
387 //@@ for (k=0; k<4; k++) {
388 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
389 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
390 //@@ int color, new_color;
397 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
399 //@@ if (color_xlate[color] == -1) {
400 //@@ r = gr_palette[color*3+0];
401 //@@ g = gr_palette[color*3+1];
402 //@@ b = gr_palette[color*3+2];
404 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
405 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
406 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
408 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
412 //@@ new_color = color_xlate[color];
414 //@@ gr_setcolor(new_color);
415 //@@ gr_upixel(xcrd, ycrd);
421 void format_time(char *str, int secs_int)
429 sprintf(str, "%1d:%02d:%02d", h, m, s );
432 extern int Redbook_playing;
433 void do_show_netgame_help();
435 //Process selected keys until game unpaused. returns key that left pause (p or esc)
440 char total_time[9],level_time[9];
444 if (Game_paused) { //unpause!
446 #if defined (TACTILE)
454 if (Game_mode & GM_NETWORK)
456 do_show_netgame_help();
459 else if (Game_mode & GM_MULTI)
461 HUD_init_message ("You cannot pause in a modem/serial game!");
471 apply_modified_palette();
474 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
475 // We need a new brightening primitive if we want to make this not horribly ugly.
476 // Gr_scanline_darkening_level = 2;
477 // gr_rect(0, 0, 319, 199);
483 #if defined (TACTILE)
489 // set_screen_mode( SCREEN_MENU );
491 gr_palette_load( gr_palette );
493 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
494 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
496 if (Newdemo_state!=ND_STATE_PLAYBACK)
497 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
499 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
501 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
505 /* give control back to the WM */
506 if (FindArg("-grabmouse"))
507 SDL_WM_GrabInput(SDL_GRAB_OFF);
520 screen_changed = HandleSystemKey(key);
524 if (screen_changed) {
525 // game_render_frame();
526 WIN(set_popup_screen());
527 show_boxed_message(msg);
528 //show_extra_views();
529 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
535 /* keep the mouse from wandering in SDL */
536 if (FindArg("-grabmouse"))
537 SDL_WM_GrabInput(SDL_GRAB_ON);
540 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
541 clear_boxed_message();
556 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
561 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
562 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
563 extern int TotalMissedPackets,TotalPacketsGot;
564 extern char Pauseable_menu;
565 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
566 extern char *RankStrings[];
567 extern int PhallicLimit,PhallicMan;
570 void do_show_netgame_help()
578 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
579 "effecting","tarnishing"};
583 m[i].text=(char *)&mtext[i];
584 m[i].type=NM_TYPE_TEXT;
587 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
588 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
589 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
590 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
591 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
592 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
593 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
594 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
595 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
598 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
601 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
604 if (Netgame.KillGoal)
605 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
607 sprintf (mtext[num]," "); num++;
608 sprintf (mtext[num],"Connected players:"); num++;
610 NetPlayers.players[Player_num].rank=GetMyNetRanking();
612 for (i=0;i<N_players;i++)
613 if (Players[i].connected)
615 if (!FindArg ("-norankings"))
618 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
620 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
621 kill_matrix[i][Player_num]);
625 sprintf (mtext[num++],"%s",Players[i].callsign);
629 sprintf (mtext[num]," "); num++;
631 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
636 if (Game_mode & GM_HOARD)
639 sprintf (mtext[num],"There is no record yet for this level.");
641 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
644 else if (!FindArg ("-norankings"))
648 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
649 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
653 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
654 sprintf (mtext[num],"is serving you well."); num++;
662 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
668 void HandleEndlevelKey(int key)
670 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
673 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
676 if (key==KEY_PRINT_SCREEN)
679 if ( key == (KEY_COMMAND+KEY_P) )
680 key = do_game_pause();
682 if (key == KEY_PAUSE)
683 key = do_game_pause(); //so esc from pause will end level
685 if (key == KEY_ESC) {
686 stop_endlevel_sequence();
687 last_drawn_cockpit[0]=-1;
688 last_drawn_cockpit[1]=-1;
692 if (key == KEY_BACKSP)
696 void HandleDeathKey(int key)
699 Commented out redundant calls because the key used here typically
700 will be passed to HandleSystemKey later. Note that I do this to pause
701 which is supposed to pass the ESC key to leave the level. This
702 doesn't work in the DOS version anyway. -Samir
705 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
706 Death_sequence_aborted = 1; //Any key but func or modifier aborts
708 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
709 // save_screen_shot(0);
710 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
713 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
716 if (key==KEY_PRINT_SCREEN) {
717 // save_screen_shot(0);
718 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
721 if ( key == (KEY_COMMAND+KEY_P) ) {
722 // key = do_game_pause();
723 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
726 if (key == KEY_PAUSE) {
727 // key = do_game_pause(); //so esc from pause will end level
728 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
731 if (key == KEY_ESC) {
732 if (ConsoleObject->flags & OF_EXPLODING)
733 Death_sequence_aborted = 1;
736 if (key == KEY_BACKSP) {
737 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
741 //don't abort death sequence for netgame join/refuse keys
742 if ( (key == KEY_ALTED + KEY_1) ||
743 (key == KEY_ALTED + KEY_2))
744 Death_sequence_aborted = 0;
746 if (Death_sequence_aborted)
751 void HandleDemoKey(int key)
757 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
761 case KEY_SHIFTED+KEY_MINUS:
762 case KEY_MINUS: shrink_window(); break;
764 case KEY_SHIFTED+KEY_EQUAL:
765 case KEY_EQUAL: grow_window(); break;
767 case KEY_COMMAND+KEY_2:
768 case KEY_F2: Config_menu_flag = 1; break;
770 case KEY_COMMAND+KEY_7:
773 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
777 Function_mode = FMODE_MENU;
780 Newdemo_vcr_state = ND_STATE_PLAYBACK;
783 Newdemo_vcr_state = ND_STATE_PAUSED;
786 newdemo_single_frame_time = timer_get_fixed_seconds();
787 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
790 newdemo_single_frame_time = timer_get_fixed_seconds();
791 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
793 case KEY_CTRLED + KEY_RIGHT:
796 case KEY_CTRLED + KEY_LEFT:
797 newdemo_goto_beginning();
800 case KEY_COMMAND+KEY_P:
805 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
806 case KEY_PRINT_SCREEN: {
809 old_state = Newdemo_vcr_state;
810 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
811 game_render_frame_mono();
813 Newdemo_vcr_state = old_state;
817 case KEY_COMMAND+KEY_Q:
818 if ( !(Game_mode & GM_MULTI) )
826 case KEY_DEBUGGED + KEY_I:
827 Newdemo_do_interpolate = !Newdemo_do_interpolate;
828 if (Newdemo_do_interpolate)
829 mprintf ((0, "demo playback interpolation now on\n"));
831 mprintf ((0, "demo playback interpolation now off\n"));
833 case KEY_DEBUGGED + KEY_K: {
835 char filename[FILENAME_LEN], num[16];
839 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
840 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
841 c = newmenu_do( NULL, NULL, 2, m, NULL );
844 strcat(filename, ".dem");
846 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
847 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
848 c = newmenu_do( NULL, NULL, 2, m, NULL );
851 how_many = atoi(num);
854 newdemo_strip_frames(filename, how_many);
863 //switch a cockpit window to the next function
864 int select_next_window_function(int w)
866 Assert(w==0 || w==1);
868 switch (Cockpit_3d_view[w]) {
870 Cockpit_3d_view[w] = CV_REAR;
874 Cockpit_3d_view[w] = CV_ESCORT;
877 //if no ecort, fall through
879 Coop_view_player[w] = -1; //force first player
883 Marker_viewer_num[w] = -1;
884 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
885 Cockpit_3d_view[w] = CV_COOP;
887 Coop_view_player[w]++;
888 if (Coop_view_player[w] == N_players) {
889 Cockpit_3d_view[w] = CV_MARKER;
892 if (Coop_view_player[w]==Player_num)
895 if (Game_mode & GM_MULTI_COOP)
897 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
902 //if not multi, fall through
905 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
906 Cockpit_3d_view[w] = CV_MARKER;
907 if (Marker_viewer_num[w] == -1)
908 Marker_viewer_num[w] = Player_num * 2;
909 else if (Marker_viewer_num[w] == Player_num * 2)
910 Marker_viewer_num[w]++;
912 Cockpit_3d_view[w] = CV_NONE;
916 Cockpit_3d_view[w] = CV_NONE;
921 return 1; //screen_changed
924 extern int Game_paused;
926 void songs_goto_next_song();
927 void songs_goto_prev_song();
929 #ifdef DOOR_DEBUGGING
930 dump_door_debugging_info()
940 obj = &Objects[Players[Player_num].objnum];
941 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
944 fq.startseg = obj->segnum;
947 fq.thisobjnum = Players[Player_num].objnum;
948 fq.ignore_obj_list = NULL;
951 fate = find_vector_intersection(&fq,&hit_info);
953 dfile = fopen("door.out","at");
955 fprintf(dfile,"FVI hit_type = %d\n",fate);
956 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
957 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
958 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
961 if (fate == HIT_WALL) {
963 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
964 fprintf(dfile,"wall_num = %d\n",wall_num);
966 if (wall_num != -1) {
967 wall *wall = &Walls[wall_num];
971 fprintf(dfile," segnum = %d\n",wall->segnum);
972 fprintf(dfile," sidenum = %d\n",wall->sidenum);
973 fprintf(dfile," hps = %x\n",wall->hps);
974 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
975 fprintf(dfile," type = %d\n",wall->type);
976 fprintf(dfile," flags = %x\n",wall->flags);
977 fprintf(dfile," state = %d\n",wall->state);
978 fprintf(dfile," trigger = %d\n",wall->trigger);
979 fprintf(dfile," clip_num = %d\n",wall->clip_num);
980 fprintf(dfile," keys = %x\n",wall->keys);
981 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
982 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
986 for (i=0;i<Num_open_doors;i++) { //find door
988 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
992 if (i>=Num_open_doors)
993 fprintf(dfile,"No active door.\n");
995 fprintf(dfile,"Active door %d:\n",i);
996 fprintf(dfile," n_parts = %d\n",d->n_parts);
997 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
998 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
999 fprintf(dfile," time = %x\n",d->time);
1005 fprintf(dfile,"\n");
1006 fprintf(dfile,"\n");
1014 //this is for system-level keys, such as help, etc.
1015 //returns 1 if screen changed
1016 int HandleSystemKey(int key)
1018 int screen_changed=0;
1020 if (!Player_is_dead)
1023 #ifdef DOOR_DEBUGGING
1024 case KEY_LAPOSTRO+KEY_SHIFTED:
1025 dump_door_debugging_info();
1034 Function_mode = FMODE_MENU;
1038 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1040 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
1041 case KEY_SHIFTED+KEY_F1:
1042 screen_changed = select_next_window_function(0);
1044 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
1045 case KEY_SHIFTED+KEY_F2:
1046 screen_changed = select_next_window_function(1);
1053 case KEY_SHIFTED + KEY_LAPOSTRO:
1057 case KEY_SHIFTED + KEY_ESC: //quick exit
1059 if (! SafetyCheck()) break;
1060 close_editor_screen();
1064 Function_mode=FMODE_EXIT;
1067 case KEY_COMMAND+KEY_P:
1069 do_game_pause(); break;
1071 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
1072 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1074 case KEY_COMMAND+KEY_1:
1075 case KEY_F1: do_show_help(); break;
1077 case KEY_COMMAND+KEY_2:
1078 case KEY_F2: //Config_menu_flag = 1; break;
1080 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1082 if (!(Game_mode&GM_MULTI)) palette_restore();
1086 case KEY_COMMAND+KEY_3:
1088 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1090 toggle_cockpit(); screen_changed=1;
1094 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1095 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1097 case KEY_SHIFTED+KEY_MINUS:
1103 case KEY_SHIFTED+KEY_EQUAL:
1109 case KEY_COMMAND+KEY_5:
1111 if ( Newdemo_state == ND_STATE_RECORDING )
1112 newdemo_stop_recording();
1113 else if ( Newdemo_state == ND_STATE_NORMAL )
1114 if (!Game_paused) //can't start demo while paused
1115 newdemo_start_recording();
1118 case KEY_COMMAND+KEY_ALTED+KEY_4:
1119 case KEY_ALTED+KEY_F4:
1121 Show_reticle_name = (Show_reticle_name+1)%2;
1125 case KEY_COMMAND + KEY_6:
1127 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1129 int rsave, gsave, bsave;
1130 rsave = PaletteRedAdd;
1131 gsave = PaletteGreenAdd;
1132 bsave = PaletteBlueAdd;
1134 full_palette_save();
1135 PaletteRedAdd = rsave;
1136 PaletteGreenAdd = gsave;
1137 PaletteBlueAdd = bsave;
1138 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1143 case KEY_COMMAND+KEY_7:
1146 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1147 if (Game_mode & GM_MULTI)
1148 multi_sort_kill_list();
1152 case KEY_COMMAND+KEY_8:
1155 multi_send_message_start();
1164 multi_send_macro(key);
1166 break; // send taunt macros
1168 case KEY_9 + KEY_COMMAND:
1169 multi_send_macro(KEY_F9);
1171 case KEY_0 + KEY_COMMAND:
1172 multi_send_macro(KEY_F10);
1174 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1175 multi_send_macro(KEY_F11);
1177 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1178 multi_send_macro(KEY_F12);
1181 case KEY_SHIFTED + KEY_F9:
1182 case KEY_SHIFTED + KEY_F10:
1183 case KEY_SHIFTED + KEY_F11:
1184 case KEY_SHIFTED + KEY_F12:
1186 multi_define_macro(key);
1188 break; // redefine taunt macros
1190 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1191 multi_define_macro(KEY_F9);
1193 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1194 multi_define_macro(KEY_F10);
1196 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1197 multi_define_macro(KEY_F11);
1199 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1200 multi_define_macro(KEY_F12);
1203 case KEY_COMMAND+KEY_S:
1204 case KEY_COMMAND+KEY_ALTED+KEY_2:
1205 case KEY_ALTED+KEY_F2:
1206 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1207 int rsave, gsave, bsave;
1208 rsave = PaletteRedAdd;
1209 gsave = PaletteGreenAdd;
1210 bsave = PaletteBlueAdd;
1212 full_palette_save();
1213 PaletteRedAdd = rsave;
1214 PaletteGreenAdd = gsave;
1215 PaletteBlueAdd = bsave;
1216 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1221 case KEY_COMMAND+KEY_O:
1222 case KEY_COMMAND+KEY_ALTED+KEY_3:
1223 case KEY_ALTED+KEY_F3:
1224 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1225 full_palette_save();
1226 state_restore_all(1, 0, NULL);
1232 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1233 case KEY_F4 + KEY_SHIFTED:
1237 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1238 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1239 change_guidebot_name();
1242 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1243 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1247 case KEY_COMMAND+KEY_M:
1248 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1249 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1252 key_close(); // no processing of keys with keyboard handler.. jeez
1254 show_boxed_message ("Mounting CD\nESC to quit");
1255 RBAMountDisk(); // OS has totaly control of the CD.
1256 if (Function_mode == FMODE_MENU)
1257 songs_play_song(SONG_TITLE,1);
1258 else if (Function_mode == FMODE_GAME)
1259 songs_play_level_song( Current_level_num );
1260 clear_boxed_message();
1267 case KEY_COMMAND+KEY_E:
1268 songs_stop_redbook();
1272 case KEY_COMMAND+KEY_RIGHT:
1273 songs_goto_next_song();
1275 case KEY_COMMAND+KEY_LEFT:
1276 songs_goto_prev_song();
1278 case KEY_COMMAND+KEY_UP:
1279 songs_play_level_song(1);
1281 case KEY_COMMAND+KEY_DOWN:
1282 songs_stop_redbook();
1285 case KEY_COMMAND+KEY_Q:
1286 if ( !(Game_mode & GM_MULTI) )
1291 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1292 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1293 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1294 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1298 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1299 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1300 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1303 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1304 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1305 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1307 //should we just cycle through the list that is displayed in the res change menu?
1308 // what if their card/X/etc can't handle that mode? hrm.
1309 //well, the quick access to the menu is good enough for now.
1311 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1312 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1313 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1317 case KEY_ALTED+KEY_ENTER:
1318 case KEY_ALTED+KEY_PADENTER:
1319 gr_toggle_fullscreen_game();
1323 //added 11/01/98 Matt Mueller
1325 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1336 return screen_changed;
1340 void HandleVRKey(int key)
1344 case KEY_ALTED+KEY_F5:
1345 if ( VR_render_mode != VR_NONE ) {
1347 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1348 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1349 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1353 case KEY_ALTED+KEY_F6:
1354 if ( VR_render_mode != VR_NONE ) {
1356 if ( VR_low_res > 3 ) VR_low_res = 0;
1357 switch( VR_low_res ) {
1358 case 0: HUD_init_message( "Normal Resolution" ); break;
1359 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1360 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1361 case 3: HUD_init_message( "Low Resolution" ); break;
1366 case KEY_ALTED+KEY_F7:
1367 if ( VR_render_mode != VR_NONE ) {
1368 VR_eye_switch = !VR_eye_switch;
1369 HUD_init_message( "-Eyes toggled-" );
1370 if ( VR_eye_switch )
1371 HUD_init_message( "Right Eye -- Left Eye" );
1373 HUD_init_message( "Left Eye -- Right Eye" );
1377 case KEY_ALTED+KEY_F8:
1378 if ( VR_render_mode != VR_NONE ) {
1380 if (VR_sensitivity > 2 )
1382 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1385 case KEY_ALTED+KEY_F9:
1386 if ( VR_render_mode != VR_NONE ) {
1387 VR_eye_width -= F1_0/10;
1388 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1389 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1390 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1393 case KEY_ALTED+KEY_F10:
1394 if ( VR_render_mode != VR_NONE ) {
1395 VR_eye_width += F1_0/10;
1396 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1397 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1398 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1402 case KEY_ALTED+KEY_F11:
1403 if ( VR_render_mode != VR_NONE ) {
1405 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1406 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1407 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1408 VR_eye_offset_changed = 2;
1411 case KEY_ALTED+KEY_F12:
1412 if ( VR_render_mode != VR_NONE ) {
1414 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1415 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1416 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1417 VR_eye_offset_changed = 2;
1424 extern void DropFlag();
1426 void HandleGameKey(int key)
1430 #if defined(MACINTOSH) && !defined(RELEASE)
1431 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1434 #ifndef D2X_KEYS // weapon selection handled in controls_read_all, d1x-style
1435 // MWA changed the weapon select cases to have each case call
1436 // do_weapon_select the macintosh keycodes aren't consecutive from 1
1437 // -- 0 on the keyboard -- boy is that STUPID!!!!
1439 // Select primary or secondary weapon.
1441 do_weapon_select(0 , 0);
1444 do_weapon_select(1 , 0);
1447 do_weapon_select(2 , 0);
1450 do_weapon_select(3 , 0);
1453 do_weapon_select(4 , 0);
1457 do_weapon_select(0 , 1);
1460 do_weapon_select(1 , 1);
1463 do_weapon_select(2 , 1);
1466 do_weapon_select(3 , 1);
1469 do_weapon_select(4 , 1);
1473 case KEY_1 + KEY_SHIFTED:
1474 case KEY_2 + KEY_SHIFTED:
1475 case KEY_3 + KEY_SHIFTED:
1476 case KEY_4 + KEY_SHIFTED:
1477 case KEY_5 + KEY_SHIFTED:
1478 case KEY_6 + KEY_SHIFTED:
1479 case KEY_7 + KEY_SHIFTED:
1480 case KEY_8 + KEY_SHIFTED:
1481 case KEY_9 + KEY_SHIFTED:
1482 case KEY_0 + KEY_SHIFTED:
1485 if (!(Game_mode & GM_MULTI))
1486 set_escort_special_goal(key);
1488 HUD_init_message ("No Guide-Bot in Multiplayer!");
1492 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1493 case KEY_F5 + KEY_SHIFTED:
1494 DropCurrentWeapon();
1497 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1498 case KEY_F6 + KEY_SHIFTED:
1499 DropSecondaryWeapon();
1503 case KEY_0 + KEY_ALTED:
1508 case KEY_COMMAND+KEY_4:
1510 if (!DefiningMarkerMessage)
1515 case KEY_COMMAND+KEY_6:
1517 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1520 HUD_init_message ("Player accepted!");
1523 case KEY_ALTED + KEY_1:
1524 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1527 HUD_init_message ("Player accepted!");
1531 case KEY_ALTED + KEY_2:
1532 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1535 HUD_init_message ("Player accepted!");
1547 void kill_all_robots(void)
1549 int i, dead_count=0;
1550 //int boss_index = -1;
1552 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1553 for (i=0; i<=Highest_object_index; i++)
1554 if (Objects[i].type == OBJ_ROBOT) {
1555 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1557 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1561 // -- // Now, if more than boss and buddy left, un-kill boss.
1562 // -- if ((dead_count > 2) && (boss_index != -1)) {
1563 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1565 // -- } else if (boss_index != -1)
1566 // -- HUD_init_message("Toasted the BOSS!");
1568 // Toast the buddy if nothing else toasted!
1569 if (dead_count == 0)
1570 for (i=0; i<=Highest_object_index; i++)
1571 if (Objects[i].type == OBJ_ROBOT)
1572 if (Robot_info[Objects[i].id].companion) {
1573 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1574 HUD_init_message("Toasted the Buddy! *sniff*");
1578 HUD_init_message("%i robots toasted!", dead_count);
1581 // --------------------------------------------------------------------------
1582 // Detonate reactor.
1583 // Award player all powerups in mine.
1584 // Place player just outside exit.
1585 // Kill all bots in mine.
1587 void kill_and_so_forth(void)
1591 HUD_init_message("Killing, awarding, etc.!");
1593 for (i=0; i<=Highest_object_index; i++) {
1594 switch (Objects[i].type) {
1596 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1599 do_powerup(&Objects[i]);
1604 do_controlcen_destroyed_stuff(NULL);
1606 for (i=0; i<Num_triggers; i++) {
1607 if (Triggers[i].type == TT_EXIT) {
1608 for (j=0; j<Num_walls; j++) {
1609 if (Walls[j].trigger == i) {
1610 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1611 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1624 void kill_all_snipers(void)
1626 int i, dead_count=0;
1628 // Kill all snipers.
1629 for (i=0; i<=Highest_object_index; i++)
1630 if (Objects[i].type == OBJ_ROBOT)
1631 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1633 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1636 HUD_init_message("%i robots toasted!", dead_count);
1639 void kill_thief(void)
1644 for (i=0; i<=Highest_object_index; i++)
1645 if (Objects[i].type == OBJ_ROBOT)
1646 if (Robot_info[Objects[i].id].thief) {
1647 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1648 HUD_init_message("Thief toasted!");
1652 void kill_buddy(void)
1657 for (i=0; i<=Highest_object_index; i++)
1658 if (Objects[i].type == OBJ_ROBOT)
1659 if (Robot_info[Objects[i].id].companion) {
1660 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1661 HUD_init_message("Buddy toasted!");
1665 void toggle_movie_saving(void);
1666 extern char Language[];
1668 void HandleTestKey(int key)
1672 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1674 #ifdef SHOW_EXIT_PATH
1675 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1678 case KEY_DEBUGGED+KEY_Y:
1679 do_controlcen_destroyed_stuff(NULL);
1683 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1684 Netlife_kills=4000; Netlife_killed=5;
1685 multi_add_lifetime_kills();
1690 case KEY_CTRLED+KEY_BACKSP:
1691 case KEY_ALTED+KEY_BACKSP:
1692 case KEY_SHIFTED+KEY_BACKSP:
1693 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1694 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1695 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1696 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1700 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1702 case KEY_DEBUGGED+KEY_P:
1703 if (Game_suspended & SUSP_ROBOTS)
1704 Game_suspended &= ~SUSP_ROBOTS; //robots move
1706 Game_suspended |= SUSP_ROBOTS; //robots don't move
1711 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1712 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1713 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1714 case KEY_DEBUGGED+KEY_H:
1715 // if (!(Game_mode & GM_MULTI) ) {
1716 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1717 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1719 if (Game_mode & GM_MULTI)
1722 ai_do_cloak_stuff();
1723 Players[Player_num].cloak_time = GameTime;
1724 mprintf((0, "You are cloaked!\n"));
1726 mprintf((0, "You are DE-cloaked!\n"));
1731 case KEY_DEBUGGED+KEY_R:
1732 Robot_firing_enabled = !Robot_firing_enabled;
1735 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1739 #ifdef EDITOR //editor-specific functions
1741 case KEY_E + KEY_DEBUGGED:
1743 network_leave_game();
1745 Function_mode = FMODE_EDITOR;
1747 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1750 memcpy(pal_save,gr_palette,768);
1751 init_subtitles("end.tex"); //ingore errors
1752 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1755 set_screen_mode(SCREEN_GAME);
1757 memcpy(gr_palette,pal_save,768);
1758 gr_palette_load(gr_palette);
1761 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1762 if (!( Game_mode & GM_MULTI ))
1763 move_player_2_segment(Cursegp,Curside);
1764 break; //move eye to curseg
1767 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1769 #endif //#ifdef EDITOR
1772 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1773 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1774 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1775 // case KEY_UP: ft_preference=FP_UP; break;
1776 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1779 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1780 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1782 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1785 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1787 case KEY_DEBUGGED+KEY_T:
1788 *Toggle_var = !*Toggle_var;
1789 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1791 case KEY_DEBUGGED + KEY_L:
1792 if (++Lighting_on >= 2) Lighting_on = 0; break;
1793 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1794 Beam_brightness=0x38000-Beam_brightness; break;
1795 case KEY_PAD5: slew_stop(); break;
1798 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1799 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1802 case KEY_DEBUGGED +KEY_F4: {
1803 //fvi_info hit_data;
1804 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1805 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1806 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1810 case KEY_DEBUGGED + KEY_M:
1811 Debug_spew = !Debug_spew;
1813 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1814 HUD_init_message( "Debug Spew: ON" );
1817 HUD_init_message( "Debug Spew: OFF" );
1821 case KEY_DEBUGGED + KEY_C:
1823 full_palette_save();
1827 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1828 do_megawow_powerup(10);
1830 case KEY_DEBUGGED + KEY_A: {
1831 do_megawow_powerup(200);
1832 // if ( Game_mode & GM_MULTI ) {
1833 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1834 // Network_message_reciever = 100; // Send to everyone...
1835 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1837 // do_megawow_powerup();
1842 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1844 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1846 game_flush_inputs();
1847 if ( ConsoleObject->control_type != CT_FLYING ) {
1848 fly_init(ConsoleObject);
1849 Game_suspended &= ~SUSP_ROBOTS; //robots move
1851 slew_init(ConsoleObject); //start player slewing
1852 Game_suspended |= SUSP_ROBOTS; //robots don't move
1856 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1857 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1859 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1863 // sprintf(mystr,"mark %i start",Mark_count);
1867 //case KEY_SHIFTED+KEY_F7: {
1869 // sprintf(mystr,"mark %i end",Mark_count);
1877 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1878 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1880 case KEY_DEBUGGED+KEY_D:
1881 if ((Game_double_buffer = !Game_double_buffer)!=0)
1887 case KEY_DEBUGGED+KEY_Q:
1889 dump_used_textures_all();
1894 case KEY_DEBUGGED+KEY_B: {
1896 char text[FILENAME_LEN]="";
1898 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1899 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1901 do_briefing_screens(text,1);
1907 case KEY_DEBUGGED+KEY_F5:
1908 toggle_movie_saving();
1911 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1912 extern int Movie_fixed_frametime;
1913 Movie_fixed_frametime = !Movie_fixed_frametime;
1917 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1918 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1919 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1922 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1923 kill_and_so_forth();
1927 #endif //#ifndef RELEASE
1929 // Cheat functions ------------------------------------------------------------
1930 extern char *jcrypt (char *);
1932 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1933 "ei5cQ-ZQ", // mo-therlode
1934 "q^EpZxs8", // c-urrygoat
1935 "mxk(DyyP", // zi-ngermans
1936 "cBo#@y@P", // ea-tangelos
1937 "CLygLBGQ", // e-ricaanne
1938 "xAnHQxZX", // jos-huaakira
1939 "cKc[KUWo", // wh-ammazoom
1942 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1944 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1945 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1946 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1947 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1948 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1949 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1950 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1951 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1952 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1953 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1954 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1955 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1956 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1958 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1959 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1961 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1962 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1963 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1964 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1966 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1968 #define CHEATSPOT 14
1971 void do_cheat_penalty ()
1973 digi_play_sample( SOUND_CHEATER, F1_0);
1975 Players[Player_num].score=0;
1979 // Main Cheat function
1983 char john_head_on=0;
1986 char OldHomingState[20];
1987 extern char Monster_mode;
1989 void fill_background();
1990 void load_background_bitmap();
1992 extern int Robots_kill_robots_cheat;
1994 void FinalCheats(int key)
1999 key=key_to_ascii(key);
2002 CheatBuffer[i]=CheatBuffer[i+1];
2004 CheatBuffer[CHEATSPOT]=key;
2006 cryptstring=jcrypt(&CheatBuffer[7]);
2008 for (i=0;i<N_LAMER_CHEATS;i++)
2009 if (!(strcmp (cryptstring,LamerCheats[i])))
2012 Players[Player_num].shields=i2f(1);
2013 Players[Player_num].energy=i2f(1);
2015 if (Game_mode & GM_MULTI)
2017 Network_message_reciever = 100; // Send to everyone...
2018 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2021 HUD_init_message ("Take that...cheater!");
2024 if (!(strcmp (cryptstring,JohnHeadCheat)))
2026 john_head_on = !john_head_on;
2027 load_background_bitmap();
2029 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2031 if (!(strcmp (cryptstring,AcidCheat)))
2036 Interpolation_method=old_IntMethod;
2037 HUD_init_message ("Coming down...");
2042 old_IntMethod=Interpolation_method;
2043 Interpolation_method=1;
2044 HUD_init_message ("Going up!");
2049 if (!(strcmp (cryptstring,FramerateCheat)))
2051 r_framerate.value = !r_framerate.value;
2054 if (Game_mode & GM_MULTI)
2057 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2059 if (Players[Player_num].shields < MAX_SHIELDS) {
2060 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2061 if (Difficulty_level == 0)
2063 Players[Player_num].shields += boost;
2064 if (Players[Player_num].shields > MAX_SHIELDS)
2065 Players[Player_num].shields = MAX_SHIELDS;
2066 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2069 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2072 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2075 HUD_init_message ("What's this? Another buddy bot!");
2080 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2083 Buddy_dude_cheat = !Buddy_dude_cheat;
2084 if (Buddy_dude_cheat) {
2085 HUD_init_message ("%s gets angry!",guidebot_name);
2086 strcpy(guidebot_name,"Wingnut");
2089 strcpy(guidebot_name,real_guidebot_name);
2090 HUD_init_message ("%s calms down",guidebot_name);
2095 if (!(strcmp(cryptstring,MonsterCheat)))
2097 Monster_mode=1-Monster_mode;
2099 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2103 if (!(strcmp (cryptstring,BouncyCheat)))
2106 HUD_init_message ("Bouncing weapons!");
2110 if (!(strcmp(cryptstring,LevelWarpCheat)))
2116 //digi_play_sample( SOUND_CHEATER, F1_0);
2117 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2118 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2120 new_level_num = atoi(m.text);
2121 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2122 StartNewLevel(new_level_num, 0);
2128 if (!(strcmp (cryptstring,WowieCheat)))
2131 HUD_init_message(TXT_WOWIE_ZOWIE);
2134 if (Piggy_hamfile_version < 3) // SHAREWARE
2136 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2137 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2141 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2142 Players[Player_num].secondary_weapon_flags = 0xffff;
2145 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2146 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2148 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2149 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2151 if (Piggy_hamfile_version < 3) // SHAREWARE
2153 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2154 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2155 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2158 if (Game_mode & GM_HOARD)
2159 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2161 if (Newdemo_state == ND_STATE_RECORDING)
2162 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2164 Players[Player_num].energy = MAX_ENERGY;
2165 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2166 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2167 update_laser_weapon_info();
2171 if (!(strcmp (cryptstring,AllKeysCheat)))
2174 HUD_init_message(TXT_ALL_KEYS);
2175 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2179 if (!(strcmp (cryptstring,InvulCheat)))
2182 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2183 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2184 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2186 if (!(strcmp (cryptstring,AccessoryCheat)))
2189 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2190 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2191 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2192 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2194 HUD_init_message ("Accessories!!");
2196 if (!(strcmp (cryptstring,FullMapCheat)))
2199 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2201 HUD_init_message ("Full Map!!");
2205 if (!(strcmp (cryptstring,HomingCheatString)))
2212 OldHomingState[i]=Weapon_info[i].homing_flag;
2213 Weapon_info[i].homing_flag=1;
2215 HUD_init_message ("Homing weapons!");
2219 if (!(strcmp (cryptstring,KillRobotsCheat)))
2225 if (!(strcmp (cryptstring,FinishLevelCheat)))
2228 kill_and_so_forth();
2231 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2232 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2233 if (Robots_kill_robots_cheat) {
2234 HUD_init_message ("Rabid robots!");
2238 HUD_init_message ("Kill the player!");
2241 if (!(strcmp (cryptstring,AhimsaCheat))) {
2242 Robot_firing_enabled = !Robot_firing_enabled;
2243 if (!Robot_firing_enabled) {
2244 HUD_init_message("%s", "Robot firing OFF!");
2248 HUD_init_message("%s", "Robot firing ON!");
2251 if (!(strcmp (cryptstring,RapidFireCheat))) {
2252 if (Laser_rapid_fire) {
2253 Laser_rapid_fire = 0;
2254 HUD_init_message("%s", "Rapid fire OFF!");
2257 Laser_rapid_fire = 0xbada55;
2259 HUD_init_message("%s", "Rapid fire ON!");
2266 // Internal Cheat Menu
2268 void do_cheat_menu()
2271 newmenu_item mm[16];
2272 char score_text[21];
2274 sprintf( score_text, "%d", Players[Player_num].score );
2276 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2277 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2278 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2279 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2280 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2281 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2282 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2283 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2284 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2285 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2286 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2288 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2289 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2291 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2294 if ( mm[0].value ) {
2295 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2296 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2298 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2299 if ( mm[1].value ) {
2300 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2302 if (Game_mode & GM_MULTI)
2305 ai_do_cloak_stuff();
2306 Players[Player_num].cloak_time = GameTime;
2309 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2311 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2312 Players[Player_num].energy=i2f(mm[3].value);
2313 Players[Player_num].shields=i2f(mm[4].value);
2314 Players[Player_num].score = atoi(mm[6].text);
2315 //if (mm[7].value) Players[Player_num].laser_level=0;
2316 //if (mm[8].value) Players[Player_num].laser_level=1;
2317 //if (mm[9].value) Players[Player_num].laser_level=2;
2318 //if (mm[10].value) Players[Player_num].laser_level=3;
2319 Players[Player_num].laser_level = mm[7].value-1;
2320 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2328 // Testing functions ----------------------------------------------------------
2331 void speedtest_init(void)
2333 Speedtest_start_time = timer_get_fixed_seconds();
2335 Speedtest_segnum = 0;
2336 Speedtest_sidenum = 0;
2337 Speedtest_frame_start = FrameCount;
2339 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2342 void speedtest_frame(void)
2344 vms_vector view_dir, center_point;
2346 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2348 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2349 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2351 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2352 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2353 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2354 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2356 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2361 if (Speedtest_segnum > Highest_segment_index) {
2364 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2365 FrameCount-Speedtest_frame_start,
2366 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2367 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2369 mprintf((0, "%s", msg));
2370 HUD_init_message(msg);
2373 if (Speedtest_count == 0)
2382 // Sounds for testing
2384 int test_sound_num = 0;
2385 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2387 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2390 void advance_sound()
2392 if (++test_sound_num == N_TEST_SOUNDS)
2398 int Test_sound = 251;
2400 void play_test_sound()
2403 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2404 digi_play_sample(Test_sound, F1_0);
2407 #endif //ifndef NDEBUG
2417 static ubyte exploding_flag=0;
2419 Player_fired_laser_this_frame=-1;
2421 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2424 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage || Console_open
2426 || multi_sending_message || multi_defining_message
2428 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2429 memset( &Controls, 0, sizeof(control_info) );
2432 controls_read_all_win();
2434 controls_read_all(); //NOTE LINK TO ABOVE!!!
2439 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2440 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2447 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2449 if (exploding_flag==0) {
2450 exploding_flag = 1; // When player starts exploding, clear all input devices...
2451 game_flush_inputs();
2454 //if (key_down_count(KEY_BACKSP))
2456 //if (key_down_count(KEY_PRINT_SCREEN))
2457 // save_screen_shot(0);
2460 for (i = 0; i < 4; i++)
2461 // the following "if" added by WraithX, 4/17/00
2462 if (isJoyRotationKey(i) != 1)
2464 if (joy_get_button_down_cnt(i) > 0)
2465 Death_sequence_aborted = 1;
2466 }// end "if" added by WraithX
2468 if (joy_get_any_button_down_cnt() > 0)
2469 Death_sequence_aborted = 1;
2471 for (i = 0; i < 3; i++)
2472 // the following "if" added by WraithX, 4/17/00
2473 if (isMouseRotationKey(i) != 1)
2475 if (mouse_button_down_count(i) > 0)
2476 Death_sequence_aborted = 1;
2477 }// end "if" added by WraithX
2479 //for (i = 0; i < 256; i++)
2480 // // the following "if" added by WraithX, 4/17/00
2481 // if (isKeyboardRotationKey(i) != 1)
2483 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2484 // Death_sequence_aborted = 1;
2485 // }// end "if" added by WraithX
2487 if (Death_sequence_aborted)
2488 game_flush_inputs();
2494 if (Newdemo_state == ND_STATE_PLAYBACK )
2497 while ((key=key_inkey_time(&key_time)) != 0) {
2499 if (DefiningMarkerMessage)
2501 MarkerInputMessage (key);
2506 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2507 multi_message_input_sub( key );
2508 continue; //get next key
2514 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2515 Network_message_reciever = 100; // Send to everyone...
2516 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2522 if(!con_events(key))
2527 HandleDeathKey(key);
2529 if (Endlevel_sequence)
2530 HandleEndlevelKey(key);
2531 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2540 HandleSystemKey(key);
2551 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2552 // transfer_energy_to_shield(key_down_time(KEY_F8));