2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
24 //#define DOOR_DEBUGGING
56 //#define TEST_TIMER 1 //if this is set, do checking on timer
58 #define SHOW_EXIT_PATH 1
64 #include "editor/editor.h"
69 #if __WATCOMC__ < 1000
70 #include <wsample.h> //should come after inferno.h to get mark setting
78 extern void full_palette_save(void);
79 extern void object_goto_prev_viewer(void);
81 // Global Variables -----------------------------------------------------------
83 int redbook_volume = 255;
86 // External Variables ---------------------------------------------------------
88 extern int Speedtest_on; // Speedtest global adapted from game.c
89 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
92 extern int Mark_count;
93 extern int Speedtest_start_time;
94 extern int Speedtest_segnum;
95 extern int Speedtest_sidenum;
96 extern int Speedtest_frame_start;
97 extern int Speedtest_count;
100 extern int Global_missile_firing_count;
101 extern int Automap_flag;
102 extern int Config_menu_flag;
103 extern int EscortHotKeys;
106 extern int Game_aborted;
107 extern int *Toggle_var;
109 extern int Physics_cheat_flag;
111 extern int last_drawn_cockpit[2];
113 extern int Debug_spew;
114 extern int Debug_pause;
115 extern cvar_t r_framerate;
117 extern fix Show_view_text_timer;
119 extern ubyte DefiningMarkerMessage;
121 // Function prototypes --------------------------------------------------------
124 extern void CyclePrimary();
125 extern void CycleSecondary();
126 extern void InitMarkerInput();
127 extern void MarkerInputMessage (int);
128 extern int allowed_to_fire_missile(void);
129 extern int allowed_to_fire_flare(void);
130 extern void check_rear_view(void);
131 extern int create_special_path(void);
132 extern void move_player_2_segment(segment *seg, int side);
133 extern void kconfig_center_headset(void);
134 extern void game_render_frame_mono(void);
135 extern void newdemo_strip_frames(char *, int);
136 extern void toggle_cockpit(void);
137 extern int dump_used_textures_all(void);
138 extern void DropMarker();
139 extern void DropSecondaryWeapon();
140 extern void DropCurrentWeapon();
142 void FinalCheats(int key);
145 void do_cheat_menu(void);
148 void HandleGameKey(int key);
149 int HandleSystemKey(int key);
150 void HandleTestKey(int key);
151 void HandleVRKey(int key);
153 void speedtest_init(void);
154 void speedtest_frame(void);
155 void advance_sound(void);
156 void play_test_sound(void);
158 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
159 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
161 // Functions ------------------------------------------------------------------
163 #define CONVERTER_RATE 20 //10 units per second xfer rate
164 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
166 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
168 void transfer_energy_to_shield(fix time)
170 fix e; //how much energy gets transfered
171 static fix last_play_time=0;
173 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
177 if (Players[Player_num].energy <= INITIAL_ENERGY)
178 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
180 HUD_init_message("No transfer: Shields already at max");
184 Players[Player_num].energy -= e;
185 Players[Player_num].shields += e/CONVERTER_SCALE;
187 if (last_play_time > GameTime)
190 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
191 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
192 last_play_time = GameTime;
197 void update_vcr_state();
198 void do_weapon_stuff(void);
203 fix newdemo_single_frame_time;
205 void update_vcr_state(void)
207 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
208 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
209 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
210 Newdemo_vcr_state = ND_STATE_REWINDING;
211 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
212 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
213 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
214 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
215 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
216 Newdemo_vcr_state = ND_STATE_PLAYBACK;
219 //returns which bomb will be dropped next time the bomb key is pressed
224 //use the last one selected, unless there aren't any, in which case use
225 //the other if there are any
228 // If hoard game, only let the player drop smart mines
229 if (Game_mode & GM_HOARD)
230 return SMART_MINE_INDEX;
232 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
234 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
235 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
236 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
237 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
246 void do_weapon_stuff(void)
250 if (Controls.count[fire_flare])
251 if (allowed_to_fire_flare())
252 Flare_create(ConsoleObject);
254 if (allowed_to_fire_missile())
255 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.state[fire_secondary] || Controls.count[fire_secondary]);
257 if (Global_missile_firing_count) {
258 do_missile_firing(1); //always enable autoselect for normal missile firing
259 Global_missile_firing_count--;
262 if (Controls.count[cycle_primary])
263 for (i = 0; i < Controls.count[cycle_primary]; i++)
265 if (Controls.count[cycle_secondary])
266 for (i = 0; i < Controls.count[cycle_secondary]; i++)
268 if (Controls.count[headlight])
269 for (i = 0; i < Controls.count[headlight]; i++)
270 toggle_headlight_active ();
272 if (Global_missile_firing_count < 0)
273 Global_missile_firing_count = 0;
275 // Drop proximity bombs.
276 if (Controls.count[drop_bomb]) {
277 int ssw_save = Secondary_weapon;
279 while (Controls.count[drop_bomb]--) {
282 ssw_save2 = Secondary_weapon = which_bomb();
284 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
286 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
287 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
290 Secondary_weapon = ssw_save;
298 extern void game_render_frame();
299 extern void show_extra_views();
300 extern fix Flash_effect;
302 void apply_modified_palette(void)
305 //@@ grs_bitmap *sbp;
306 //@@ grs_canvas *save_canv;
307 //@@ int color_xlate[256];
310 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
313 //@@ reset_cockpit();
315 //@@ save_canv = grd_curcanv;
316 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
318 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
320 //@@ for (x=0; x<256; x++)
321 //@@ color_xlate[x] = -1;
323 //@@ for (k=0; k<4; k++) {
324 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
325 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
326 //@@ int color, new_color;
333 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
335 //@@ if (color_xlate[color] == -1) {
336 //@@ r = gr_palette[color*3+0];
337 //@@ g = gr_palette[color*3+1];
338 //@@ b = gr_palette[color*3+2];
340 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
341 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
342 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
344 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
348 //@@ new_color = color_xlate[color];
350 //@@ gr_setcolor(new_color);
351 //@@ gr_upixel(xcrd, ycrd);
357 void format_time(char *str, int secs_int)
365 sprintf(str, "%1d:%02d:%02d", h, m, s );
368 extern int Redbook_playing;
369 void do_show_netgame_help();
371 //Process selected keys until game unpaused. returns key that left pause (p or esc)
376 char total_time[9],level_time[9];
380 if (Game_paused) { //unpause!
382 #if defined (TACTILE)
390 if (Game_mode & GM_NETWORK)
392 do_show_netgame_help();
395 else if (Game_mode & GM_MULTI)
397 HUD_init_message ("You cannot pause in a modem/serial game!");
407 apply_modified_palette();
410 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
411 // We need a new brightening primitive if we want to make this not horribly ugly.
412 // Gr_scanline_darkening_level = 2;
413 // gr_rect(0, 0, 319, 199);
419 #if defined (TACTILE)
425 // set_screen_mode( SCREEN_MENU );
427 gr_palette_load( gr_palette );
429 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
430 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
432 if (Newdemo_state!=ND_STATE_PLAYBACK)
433 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
435 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
437 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
444 key = newmenu_getch();
450 screen_changed = HandleSystemKey(key);
454 if (screen_changed) {
455 // game_render_frame();
456 WIN(set_popup_screen());
457 show_boxed_message(msg);
458 //show_extra_views();
459 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
464 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
465 clear_boxed_message();
467 newmenu_hide_cursor();
482 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
487 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
488 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
489 extern int TotalMissedPackets,TotalPacketsGot;
490 extern char Pauseable_menu;
491 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
492 extern char *RankStrings[];
493 extern int PhallicLimit,PhallicMan;
496 void do_show_netgame_help()
504 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
505 "effecting","tarnishing"};
509 m[i].text=(char *)&mtext[i];
510 m[i].type=NM_TYPE_TEXT;
513 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
514 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
515 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
516 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
517 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
518 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
519 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
520 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
521 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
524 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
527 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
530 if (Netgame.KillGoal)
531 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
533 sprintf (mtext[num]," "); num++;
534 sprintf (mtext[num],"Connected players:"); num++;
536 NetPlayers.players[Player_num].rank=GetMyNetRanking();
538 for (i=0;i<N_players;i++)
539 if (Players[i].connected)
541 if (!FindArg ("-norankings"))
544 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
546 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
547 kill_matrix[i][Player_num]);
551 sprintf (mtext[num++],"%s",Players[i].callsign);
555 sprintf (mtext[num]," "); num++;
557 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
562 if (Game_mode & GM_HOARD)
565 sprintf (mtext[num],"There is no record yet for this level.");
567 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
570 else if (!FindArg ("-norankings"))
574 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
575 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
579 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
580 sprintf (mtext[num],"is serving you well."); num++;
588 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
594 void HandleEndlevelKey(int key)
596 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
599 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
602 if (key==KEY_PRINT_SCREEN)
605 if ( key == (KEY_COMMAND+KEY_P) )
606 key = do_game_pause();
608 if (key == KEY_PAUSE)
609 key = do_game_pause(); //so esc from pause will end level
611 if (key == KEY_ESC) {
612 stop_endlevel_sequence();
613 last_drawn_cockpit[0]=-1;
614 last_drawn_cockpit[1]=-1;
618 if (key == KEY_BACKSP)
622 void HandleDeathKey(int key)
625 Commented out redundant calls because the key used here typically
626 will be passed to HandleSystemKey later. Note that I do this to pause
627 which is supposed to pass the ESC key to leave the level. This
628 doesn't work in the DOS version anyway. -Samir
631 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
632 Death_sequence_aborted = 1; //Any key but func or modifier aborts
634 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
635 // save_screen_shot(0);
636 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
639 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
642 if (key==KEY_PRINT_SCREEN) {
643 // save_screen_shot(0);
644 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
647 if ( key == (KEY_COMMAND+KEY_P) ) {
648 // key = do_game_pause();
649 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
652 if (key == KEY_PAUSE) {
653 // key = do_game_pause(); //so esc from pause will end level
654 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
657 if (key == KEY_ESC) {
658 if (ConsoleObject->flags & OF_EXPLODING)
659 Death_sequence_aborted = 1;
662 if (key == KEY_BACKSP) {
663 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
667 //don't abort death sequence for netgame join/refuse keys
668 if ( (key == KEY_ALTED + KEY_1) ||
669 (key == KEY_ALTED + KEY_2))
670 Death_sequence_aborted = 0;
672 if (Death_sequence_aborted)
677 void HandleDemoKey(int key)
682 if (!(Guided_missile[Player_num] &&
683 Guided_missile[Player_num]->type == OBJ_WEAPON &&
684 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
685 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
686 Guided_in_big_window.intval))
690 case KEY_COMMAND+KEY_2:
691 case KEY_F2: Config_menu_flag = 1; break;
693 case KEY_COMMAND+KEY_7:
696 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
700 Function_mode = FMODE_MENU;
703 Newdemo_vcr_state = ND_STATE_PLAYBACK;
706 Newdemo_vcr_state = ND_STATE_PAUSED;
709 newdemo_single_frame_time = timer_get_fixed_seconds();
710 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
713 newdemo_single_frame_time = timer_get_fixed_seconds();
714 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
716 case KEY_CTRLED + KEY_RIGHT:
719 case KEY_CTRLED + KEY_LEFT:
720 newdemo_goto_beginning();
723 case KEY_COMMAND+KEY_P:
728 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
729 case KEY_PRINT_SCREEN: {
732 old_state = Newdemo_vcr_state;
733 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
734 game_render_frame_mono();
736 Newdemo_vcr_state = old_state;
740 case KEY_COMMAND+KEY_Q:
741 if ( !(Game_mode & GM_MULTI) )
749 case KEY_DEBUGGED + KEY_I:
750 Newdemo_do_interpolate = !Newdemo_do_interpolate;
751 if (Newdemo_do_interpolate)
752 mprintf ((0, "demo playback interpolation now on\n"));
754 mprintf ((0, "demo playback interpolation now off\n"));
756 case KEY_DEBUGGED + KEY_K: {
758 char filename[FILENAME_LEN], num[16];
762 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
763 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
764 c = newmenu_do( NULL, NULL, 2, m, NULL );
767 strcat(filename, ".dem");
769 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
770 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
771 c = newmenu_do( NULL, NULL, 2, m, NULL );
774 how_many = atoi(num);
777 newdemo_strip_frames(filename, how_many);
786 //switch a cockpit window to the next function
787 int select_next_window_function(int w)
789 Assert(w==0 || w==1);
791 switch (Cockpit_3d_view[w].intval) {
793 cvar_setint(&Cockpit_3d_view[w], CV_REAR);
797 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
800 //if no ecort, fall through
802 Coop_view_player[w] = -1; //force first player
806 Marker_viewer_num[w] = -1;
807 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
808 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
810 Coop_view_player[w]++;
811 if (Coop_view_player[w] == N_players) {
812 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
815 if (Coop_view_player[w]==Player_num)
818 if (Game_mode & GM_MULTI_COOP)
820 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
825 //if not multi, fall through
828 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
829 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
830 if (Marker_viewer_num[w] == -1)
831 Marker_viewer_num[w] = Player_num * 2;
832 else if (Marker_viewer_num[w] == Player_num * 2)
833 Marker_viewer_num[w]++;
835 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
839 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
844 return 1; //screen_changed
847 extern int Game_paused;
849 void songs_goto_next_song();
850 void songs_goto_prev_song();
852 #ifdef DOOR_DEBUGGING
853 dump_door_debugging_info()
863 obj = &Objects[Players[Player_num].objnum];
864 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
867 fq.startseg = obj->segnum;
870 fq.thisobjnum = Players[Player_num].objnum;
871 fq.ignore_obj_list = NULL;
874 fate = find_vector_intersection(&fq,&hit_info);
876 dfile = fopen("door.out","at");
878 fprintf(dfile,"FVI hit_type = %d\n",fate);
879 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
880 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
881 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
884 if (fate == HIT_WALL) {
886 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
887 fprintf(dfile,"wall_num = %d\n",wall_num);
889 if (wall_num != -1) {
890 wall *wall = &Walls[wall_num];
894 fprintf(dfile," segnum = %d\n",wall->segnum);
895 fprintf(dfile," sidenum = %d\n",wall->sidenum);
896 fprintf(dfile," hps = %x\n",wall->hps);
897 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
898 fprintf(dfile," type = %d\n",wall->type);
899 fprintf(dfile," flags = %x\n",wall->flags);
900 fprintf(dfile," state = %d\n",wall->state);
901 fprintf(dfile," trigger = %d\n",wall->trigger);
902 fprintf(dfile," clip_num = %d\n",wall->clip_num);
903 fprintf(dfile," keys = %x\n",wall->keys);
904 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
905 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
909 for (i=0;i<Num_open_doors;i++) { //find door
911 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
915 if (i>=Num_open_doors)
916 fprintf(dfile,"No active door.\n");
918 fprintf(dfile,"Active door %d:\n",i);
919 fprintf(dfile," n_parts = %d\n",d->n_parts);
920 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
921 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
922 fprintf(dfile," time = %x\n",d->time);
937 //this is for system-level keys, such as help, etc.
938 //returns 1 if screen changed
939 int HandleSystemKey(int key)
941 int screen_changed=0;
946 #ifdef DOOR_DEBUGGING
947 case KEY_LAPOSTRO+KEY_SHIFTED:
948 dump_door_debugging_info();
957 Function_mode = FMODE_MENU;
961 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
963 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
964 case KEY_SHIFTED+KEY_F1:
965 screen_changed = select_next_window_function(0);
967 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
968 case KEY_SHIFTED+KEY_F2:
969 screen_changed = select_next_window_function(1);
976 case KEY_SHIFTED + KEY_LAPOSTRO:
980 case KEY_SHIFTED + KEY_ESC: //quick exit
982 if (! SafetyCheck()) break;
983 close_editor_screen();
987 Function_mode=FMODE_EXIT;
990 case KEY_COMMAND+KEY_P:
992 do_game_pause(); break;
994 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
995 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
997 case KEY_COMMAND+KEY_1:
998 case KEY_F1: do_show_help(); break;
1000 case KEY_COMMAND+KEY_2:
1001 case KEY_F2: //Config_menu_flag = 1; break;
1003 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1005 if (!(Game_mode&GM_MULTI)) palette_restore();
1009 case KEY_COMMAND+KEY_3:
1011 if (!(Guided_missile[Player_num] &&
1012 Guided_missile[Player_num]->type == OBJ_WEAPON &&
1013 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1014 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1015 Guided_in_big_window.intval))
1017 toggle_cockpit(); screen_changed=1;
1021 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1022 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1024 case KEY_COMMAND+KEY_5:
1026 if ( Newdemo_state == ND_STATE_RECORDING )
1027 newdemo_stop_recording();
1028 else if ( Newdemo_state == ND_STATE_NORMAL )
1029 if (!Game_paused) //can't start demo while paused
1030 newdemo_start_recording();
1033 case KEY_COMMAND+KEY_ALTED+KEY_4:
1034 case KEY_ALTED+KEY_F4:
1036 Show_reticle_name = (Show_reticle_name+1)%2;
1040 case KEY_COMMAND + KEY_6:
1042 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1044 int rsave, gsave, bsave;
1045 rsave = PaletteRedAdd;
1046 gsave = PaletteGreenAdd;
1047 bsave = PaletteBlueAdd;
1049 full_palette_save();
1050 PaletteRedAdd = rsave;
1051 PaletteGreenAdd = gsave;
1052 PaletteBlueAdd = bsave;
1053 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1059 case KEY_COMMAND+KEY_7:
1061 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1062 if (Game_mode & GM_MULTI)
1063 multi_sort_kill_list();
1066 case KEY_COMMAND+KEY_8:
1068 multi_send_message_start();
1075 multi_send_macro(key);
1076 break; // send taunt macros
1078 case KEY_9 + KEY_COMMAND:
1079 multi_send_macro(KEY_F9);
1081 case KEY_0 + KEY_COMMAND:
1082 multi_send_macro(KEY_F10);
1084 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1085 multi_send_macro(KEY_F11);
1087 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1088 multi_send_macro(KEY_F12);
1091 case KEY_SHIFTED + KEY_F9:
1092 case KEY_SHIFTED + KEY_F10:
1093 case KEY_SHIFTED + KEY_F11:
1094 case KEY_SHIFTED + KEY_F12:
1095 multi_define_macro(key);
1096 break; // redefine taunt macros
1098 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1099 multi_define_macro(KEY_F9);
1101 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1102 multi_define_macro(KEY_F10);
1104 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1105 multi_define_macro(KEY_F11);
1107 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1108 multi_define_macro(KEY_F12);
1112 case KEY_COMMAND+KEY_S:
1113 case KEY_COMMAND+KEY_ALTED+KEY_2:
1114 case KEY_ALTED+KEY_F2:
1115 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1116 int rsave, gsave, bsave;
1117 rsave = PaletteRedAdd;
1118 gsave = PaletteGreenAdd;
1119 bsave = PaletteBlueAdd;
1121 full_palette_save();
1122 PaletteRedAdd = rsave;
1123 PaletteGreenAdd = gsave;
1124 PaletteBlueAdd = bsave;
1125 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1130 case KEY_COMMAND+KEY_O:
1131 case KEY_COMMAND+KEY_ALTED+KEY_3:
1132 case KEY_ALTED+KEY_F3:
1133 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1134 full_palette_save();
1135 state_restore_all(1, 0, NULL);
1141 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1142 case KEY_F4 + KEY_SHIFTED:
1146 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1147 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1148 change_guidebot_name();
1151 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1152 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1156 case KEY_COMMAND+KEY_M:
1157 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1160 key_close(); // no processing of keys with keyboard handler.. jeez
1162 show_boxed_message ("Mounting CD\nESC to quit");
1163 RBAMountDisk(); // OS has totaly control of the CD.
1164 if (Function_mode == FMODE_MENU)
1165 songs_play_song(SONG_TITLE,1);
1166 else if (Function_mode == FMODE_GAME)
1167 songs_play_level_song( Current_level_num );
1168 clear_boxed_message();
1174 case KEY_COMMAND+KEY_E:
1175 songs_stop_redbook();
1179 case KEY_COMMAND+KEY_RIGHT:
1180 songs_goto_next_song();
1182 case KEY_COMMAND+KEY_LEFT:
1183 songs_goto_prev_song();
1185 case KEY_COMMAND+KEY_UP:
1186 songs_play_level_song(1);
1188 case KEY_COMMAND+KEY_DOWN:
1189 songs_stop_redbook();
1193 case KEY_COMMAND+KEY_Q:
1194 if ( !(Game_mode & GM_MULTI) )
1198 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1199 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1200 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1201 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1205 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1206 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1207 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1210 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1211 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1212 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1214 //should we just cycle through the list that is displayed in the res change menu?
1215 // what if their card/X/etc can't handle that mode? hrm.
1216 //well, the quick access to the menu is good enough for now.
1218 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1219 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1220 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1224 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1225 case KEY_ALTED+KEY_ENTER:
1226 case KEY_ALTED+KEY_PADENTER:
1227 game_toggle_fullscreen();
1231 //added 11/01/98 Matt Mueller
1233 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1244 return screen_changed;
1248 void HandleVRKey(int key)
1252 case KEY_ALTED+KEY_F5:
1253 if ( VR_render_mode != VR_NONE ) {
1255 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1256 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1257 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1261 case KEY_ALTED+KEY_F6:
1262 if ( VR_render_mode != VR_NONE ) {
1264 if ( VR_low_res > 3 ) VR_low_res = 0;
1265 switch( VR_low_res ) {
1266 case 0: HUD_init_message( "Normal Resolution" ); break;
1267 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1268 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1269 case 3: HUD_init_message( "Low Resolution" ); break;
1274 case KEY_ALTED+KEY_F7:
1275 if ( VR_render_mode != VR_NONE ) {
1276 VR_eye_switch = !VR_eye_switch;
1277 HUD_init_message( "-Eyes toggled-" );
1278 if ( VR_eye_switch )
1279 HUD_init_message( "Right Eye -- Left Eye" );
1281 HUD_init_message( "Left Eye -- Right Eye" );
1285 case KEY_ALTED+KEY_F8:
1286 if ( VR_render_mode != VR_NONE ) {
1288 if (VR_sensitivity > 2 )
1290 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1293 case KEY_ALTED+KEY_F9:
1294 if ( VR_render_mode != VR_NONE ) {
1295 VR_eye_width -= F1_0/10;
1296 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1297 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1298 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1301 case KEY_ALTED+KEY_F10:
1302 if ( VR_render_mode != VR_NONE ) {
1303 VR_eye_width += F1_0/10;
1304 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1305 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1306 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1310 case KEY_ALTED+KEY_F11:
1311 if ( VR_render_mode != VR_NONE ) {
1313 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1314 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1315 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1316 VR_eye_offset_changed = 2;
1319 case KEY_ALTED+KEY_F12:
1320 if ( VR_render_mode != VR_NONE ) {
1322 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1323 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1324 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1325 VR_eye_offset_changed = 2;
1332 extern void DropFlag();
1334 void HandleGameKey(int key)
1338 #if !defined(RELEASE)
1339 case KEY_COMMAND+KEY_F:
1340 cvar_toggle( &r_framerate );
1344 case KEY_1 + KEY_SHIFTED:
1345 case KEY_2 + KEY_SHIFTED:
1346 case KEY_3 + KEY_SHIFTED:
1347 case KEY_4 + KEY_SHIFTED:
1348 case KEY_5 + KEY_SHIFTED:
1349 case KEY_6 + KEY_SHIFTED:
1350 case KEY_7 + KEY_SHIFTED:
1351 case KEY_8 + KEY_SHIFTED:
1352 case KEY_9 + KEY_SHIFTED:
1353 case KEY_0 + KEY_SHIFTED:
1356 if (!(Game_mode & GM_MULTI))
1357 set_escort_special_goal(key);
1359 HUD_init_message ("No Guide-Bot in Multiplayer!");
1363 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1364 case KEY_F5 + KEY_SHIFTED:
1365 DropCurrentWeapon();
1368 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1369 case KEY_F6 + KEY_SHIFTED:
1370 DropSecondaryWeapon();
1374 case KEY_0 + KEY_ALTED:
1379 case KEY_COMMAND+KEY_4:
1381 if (!DefiningMarkerMessage)
1386 case KEY_COMMAND+KEY_6:
1388 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1391 HUD_init_message ("Player accepted!");
1394 case KEY_ALTED + KEY_1:
1395 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1398 HUD_init_message ("Player accepted!");
1402 case KEY_ALTED + KEY_2:
1403 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1406 HUD_init_message ("Player accepted!");
1418 void kill_all_robots(void)
1420 int i, dead_count=0;
1421 //int boss_index = -1;
1423 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1424 for (i=0; i<=Highest_object_index; i++)
1425 if (Objects[i].type == OBJ_ROBOT) {
1426 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1428 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1432 // -- // Now, if more than boss and buddy left, un-kill boss.
1433 // -- if ((dead_count > 2) && (boss_index != -1)) {
1434 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1436 // -- } else if (boss_index != -1)
1437 // -- HUD_init_message("Toasted the BOSS!");
1439 // Toast the buddy if nothing else toasted!
1440 if (dead_count == 0)
1441 for (i=0; i<=Highest_object_index; i++)
1442 if (Objects[i].type == OBJ_ROBOT)
1443 if (Robot_info[Objects[i].id].companion) {
1444 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1445 HUD_init_message("Toasted the Buddy! *sniff*");
1449 HUD_init_message("%i robots toasted!", dead_count);
1452 // --------------------------------------------------------------------------
1453 // Detonate reactor.
1454 // Award player all powerups in mine.
1455 // Place player just outside exit.
1456 // Kill all bots in mine.
1458 void kill_and_so_forth(void)
1462 HUD_init_message("Killing, awarding, etc.!");
1464 for (i=0; i<=Highest_object_index; i++) {
1465 switch (Objects[i].type) {
1467 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1470 do_powerup(&Objects[i]);
1475 do_controlcen_destroyed_stuff(NULL);
1477 for (i=0; i<Num_triggers; i++) {
1478 if (Triggers[i].type == TT_EXIT) {
1479 for (j=0; j<Num_walls; j++) {
1480 if (Walls[j].trigger == i) {
1481 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1482 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1495 void kill_all_snipers(void)
1497 int i, dead_count=0;
1499 // Kill all snipers.
1500 for (i=0; i<=Highest_object_index; i++)
1501 if (Objects[i].type == OBJ_ROBOT)
1502 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1504 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1507 HUD_init_message("%i robots toasted!", dead_count);
1510 void kill_thief(void)
1515 for (i=0; i<=Highest_object_index; i++)
1516 if (Objects[i].type == OBJ_ROBOT)
1517 if (Robot_info[Objects[i].id].thief) {
1518 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1519 HUD_init_message("Thief toasted!");
1523 void kill_buddy(void)
1528 for (i=0; i<=Highest_object_index; i++)
1529 if (Objects[i].type == OBJ_ROBOT)
1530 if (Robot_info[Objects[i].id].companion) {
1531 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1532 HUD_init_message("Buddy toasted!");
1536 void toggle_movie_saving(void);
1537 extern char Language[];
1539 void HandleTestKey(int key)
1543 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1545 #ifdef SHOW_EXIT_PATH
1546 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1549 case KEY_DEBUGGED+KEY_Y:
1550 do_controlcen_destroyed_stuff(NULL);
1554 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1555 Netlife_kills=4000; Netlife_killed=5;
1556 multi_add_lifetime_kills();
1561 case KEY_CTRLED+KEY_BACKSP:
1562 case KEY_ALTED+KEY_BACKSP:
1563 case KEY_SHIFTED+KEY_BACKSP:
1564 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1565 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1566 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1567 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1571 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1573 case KEY_DEBUGGED+KEY_P:
1574 if (Game_suspended & SUSP_ROBOTS)
1575 Game_suspended &= ~SUSP_ROBOTS; //robots move
1577 Game_suspended |= SUSP_ROBOTS; //robots don't move
1582 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1583 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1584 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1585 case KEY_DEBUGGED+KEY_H:
1586 // if (!(Game_mode & GM_MULTI) ) {
1587 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1588 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1590 if (Game_mode & GM_MULTI)
1593 ai_do_cloak_stuff();
1594 Players[Player_num].cloak_time = GameTime;
1595 mprintf((0, "You are cloaked!\n"));
1597 mprintf((0, "You are DE-cloaked!\n"));
1602 case KEY_DEBUGGED+KEY_R:
1603 Robot_firing_enabled = !Robot_firing_enabled;
1606 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1610 #ifdef EDITOR //editor-specific functions
1612 case KEY_E + KEY_DEBUGGED:
1614 network_leave_game();
1616 Function_mode = FMODE_EDITOR;
1618 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1621 memcpy(pal_save,gr_palette,768);
1622 init_subtitles("end.tex"); //ingore errors
1623 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1626 set_screen_mode(SCREEN_GAME);
1628 memcpy(gr_palette,pal_save,768);
1629 gr_palette_load(gr_palette);
1632 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1633 if (!( Game_mode & GM_MULTI ))
1634 move_player_2_segment(Cursegp,Curside);
1635 break; //move eye to curseg
1638 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1640 #endif //#ifdef EDITOR
1643 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1644 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1645 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1646 // case KEY_UP: ft_preference=FP_UP; break;
1647 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1650 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1651 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1653 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1656 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1658 case KEY_DEBUGGED+KEY_T:
1659 *Toggle_var = !*Toggle_var;
1660 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1662 case KEY_DEBUGGED + KEY_L:
1663 if (++Lighting_on >= 2) Lighting_on = 0; break;
1664 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1665 Beam_brightness=0x38000-Beam_brightness; break;
1666 case KEY_PAD5: slew_stop(); break;
1669 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1670 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1673 case KEY_DEBUGGED +KEY_F4: {
1674 //fvi_info hit_data;
1675 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1676 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1677 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1681 case KEY_DEBUGGED + KEY_M:
1682 Debug_spew = !Debug_spew;
1684 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1685 HUD_init_message( "Debug Spew: ON" );
1688 HUD_init_message( "Debug Spew: OFF" );
1692 case KEY_DEBUGGED + KEY_C:
1694 full_palette_save();
1698 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1699 do_megawow_powerup(10);
1701 case KEY_DEBUGGED + KEY_A: {
1702 do_megawow_powerup(200);
1703 // if ( Game_mode & GM_MULTI ) {
1704 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1705 // Network_message_reciever = 100; // Send to everyone...
1706 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1708 // do_megawow_powerup();
1713 case KEY_DEBUGGED+KEY_F:
1714 cvar_toggle( &r_framerate );
1717 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1719 game_flush_inputs();
1720 if ( ConsoleObject->control_type != CT_FLYING ) {
1721 fly_init(ConsoleObject);
1722 Game_suspended &= ~SUSP_ROBOTS; //robots move
1724 slew_init(ConsoleObject); //start player slewing
1725 Game_suspended |= SUSP_ROBOTS; //robots don't move
1729 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1730 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1732 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1736 // sprintf(mystr,"mark %i start",Mark_count);
1740 //case KEY_SHIFTED+KEY_F7: {
1742 // sprintf(mystr,"mark %i end",Mark_count);
1750 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1751 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1753 case KEY_DEBUGGED+KEY_D:
1754 if ((Game_double_buffer = !Game_double_buffer)!=0)
1760 case KEY_DEBUGGED+KEY_Q:
1762 dump_used_textures_all();
1767 case KEY_DEBUGGED+KEY_B: {
1769 char text[FILENAME_LEN]="";
1771 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1772 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1774 do_briefing_screens(text,1);
1780 case KEY_DEBUGGED+KEY_F5:
1781 toggle_movie_saving();
1784 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1785 extern int Movie_fixed_frametime;
1786 Movie_fixed_frametime = !Movie_fixed_frametime;
1790 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1791 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1792 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1795 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1796 kill_and_so_forth();
1800 #endif //#ifndef RELEASE
1802 // Cheat functions ------------------------------------------------------------
1803 extern char *jcrypt (char *);
1805 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1806 "ei5cQ-ZQ", // mo-therlode
1807 "q^EpZxs8", // c-urrygoat
1808 "mxk(DyyP", // zi-ngermans
1809 "cBo#@y@P", // ea-tangelos
1810 "CLygLBGQ", // e-ricaanne
1811 "xAnHQxZX", // jos-huaakira
1812 "cKc[KUWo", // wh-ammazoom
1815 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1817 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1818 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1819 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1820 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1821 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1822 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1823 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1824 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1825 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1826 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1827 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1828 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1829 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1831 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1832 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1834 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1835 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1836 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1837 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1839 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1841 #define CHEATSPOT 14
1844 void do_cheat_penalty ()
1846 digi_play_sample( SOUND_CHEATER, F1_0);
1848 Players[Player_num].score=0;
1852 // Main Cheat function
1856 char john_head_on=0;
1859 char OldHomingState[20];
1860 extern char Monster_mode;
1862 void fill_background();
1863 void load_background_bitmap();
1865 extern int Robots_kill_robots_cheat;
1867 void FinalCheats(int key)
1872 key=key_to_ascii(key);
1875 CheatBuffer[i]=CheatBuffer[i+1];
1877 CheatBuffer[CHEATSPOT]=key;
1879 cryptstring=jcrypt(&CheatBuffer[7]);
1881 for (i=0;i<N_LAMER_CHEATS;i++)
1882 if (!(strcmp (cryptstring,LamerCheats[i])))
1885 Players[Player_num].shields=i2f(1);
1886 Players[Player_num].energy=i2f(1);
1888 if (Game_mode & GM_MULTI)
1890 Network_message_reciever = 100; // Send to everyone...
1891 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
1894 HUD_init_message ("Take that...cheater!");
1897 if (!(strcmp (cryptstring,JohnHeadCheat)))
1899 john_head_on = !john_head_on;
1900 load_background_bitmap();
1902 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
1904 if (!(strcmp (cryptstring,AcidCheat)))
1909 Interpolation_method=old_IntMethod;
1910 HUD_init_message ("Coming down...");
1915 old_IntMethod=Interpolation_method;
1916 Interpolation_method=1;
1917 HUD_init_message ("Going up!");
1922 if (!(strcmp (cryptstring,FramerateCheat)))
1924 cvar_toggle( &r_framerate );
1927 if (Game_mode & GM_MULTI)
1930 if (!(strcmp (&CheatBuffer[8],"blueorb")))
1932 if (Players[Player_num].shields < MAX_SHIELDS) {
1933 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
1934 if (Difficulty_level == 0)
1936 Players[Player_num].shields += boost;
1937 if (Players[Player_num].shields > MAX_SHIELDS)
1938 Players[Player_num].shields = MAX_SHIELDS;
1939 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
1942 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
1945 if (!(strcmp(cryptstring,BuddyLifeCheat)))
1948 HUD_init_message ("What's this? Another buddy bot!");
1953 if (!(strcmp(cryptstring,BuddyDudeCheat)))
1956 Buddy_dude_cheat = !Buddy_dude_cheat;
1957 if (Buddy_dude_cheat) {
1958 HUD_init_message ("%s gets angry!",guidebot_name);
1959 strcpy(guidebot_name,"Wingnut");
1962 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
1963 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
1964 HUD_init_message ("%s calms down",guidebot_name);
1969 if (!(strcmp(cryptstring,MonsterCheat)))
1971 Monster_mode=1-Monster_mode;
1973 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
1977 if (!(strcmp (cryptstring,BouncyCheat)))
1980 HUD_init_message ("Bouncing weapons!");
1984 if (!(strcmp(cryptstring,LevelWarpCheat)))
1990 //digi_play_sample( SOUND_CHEATER, F1_0);
1991 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
1992 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
1994 new_level_num = atoi(m.text);
1995 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
1996 StartNewLevel(new_level_num, 0);
2002 if (!(strcmp (cryptstring,WowieCheat)))
2005 HUD_init_message(TXT_WOWIE_ZOWIE);
2008 if (Piggy_hamfile_version < 3) // SHAREWARE
2010 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2011 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2015 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2016 Players[Player_num].secondary_weapon_flags = 0xffff;
2019 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2020 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2022 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2023 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2025 if (Piggy_hamfile_version < 3) // SHAREWARE
2027 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2028 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2029 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2032 if (Game_mode & GM_HOARD)
2033 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2035 if (Newdemo_state == ND_STATE_RECORDING)
2036 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2038 Players[Player_num].energy = MAX_ENERGY;
2039 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2040 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2041 update_laser_weapon_info();
2045 if (!(strcmp (cryptstring,AllKeysCheat)))
2048 HUD_init_message(TXT_ALL_KEYS);
2049 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2053 if (!(strcmp (cryptstring,InvulCheat)))
2056 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2057 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2058 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2060 if (!(strcmp (cryptstring,AccessoryCheat)))
2063 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2064 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2065 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2066 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2068 HUD_init_message ("Accessories!!");
2070 if (!(strcmp (cryptstring,FullMapCheat)))
2073 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2075 HUD_init_message ("Full Map!!");
2079 if (!(strcmp (cryptstring,HomingCheatString)))
2086 OldHomingState[i]=Weapon_info[i].homing_flag;
2087 Weapon_info[i].homing_flag=1;
2089 HUD_init_message ("Homing weapons!");
2093 if (!(strcmp (cryptstring,KillRobotsCheat)))
2099 if (!(strcmp (cryptstring,FinishLevelCheat)))
2102 kill_and_so_forth();
2105 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2106 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2107 if (Robots_kill_robots_cheat) {
2108 HUD_init_message ("Rabid robots!");
2112 HUD_init_message ("Kill the player!");
2115 if (!(strcmp (cryptstring,AhimsaCheat))) {
2116 Robot_firing_enabled = !Robot_firing_enabled;
2117 if (!Robot_firing_enabled) {
2118 HUD_init_message("%s", "Robot firing OFF!");
2122 HUD_init_message("%s", "Robot firing ON!");
2125 if (!(strcmp (cryptstring,RapidFireCheat))) {
2126 if (Laser_rapid_fire) {
2127 Laser_rapid_fire = 0;
2128 HUD_init_message("%s", "Rapid fire OFF!");
2131 Laser_rapid_fire = 0xbada55;
2133 HUD_init_message("%s", "Rapid fire ON!");
2140 // Internal Cheat Menu
2142 void do_cheat_menu()
2145 newmenu_item mm[16];
2146 char score_text[21];
2148 sprintf( score_text, "%d", Players[Player_num].score );
2150 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2151 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2152 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2153 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2154 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2155 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2156 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2157 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2158 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2159 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2160 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2162 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2163 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2165 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2168 if ( mm[0].value ) {
2169 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2170 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2172 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2173 if ( mm[1].value ) {
2174 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2176 if (Game_mode & GM_MULTI)
2179 ai_do_cloak_stuff();
2180 Players[Player_num].cloak_time = GameTime;
2183 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2185 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2186 Players[Player_num].energy=i2f(mm[3].value);
2187 Players[Player_num].shields=i2f(mm[4].value);
2188 Players[Player_num].score = atoi(mm[6].text);
2189 //if (mm[7].value) Players[Player_num].laser_level=0;
2190 //if (mm[8].value) Players[Player_num].laser_level=1;
2191 //if (mm[9].value) Players[Player_num].laser_level=2;
2192 //if (mm[10].value) Players[Player_num].laser_level=3;
2193 Players[Player_num].laser_level = mm[7].value-1;
2194 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2202 // Testing functions ----------------------------------------------------------
2205 void speedtest_init(void)
2207 Speedtest_start_time = timer_get_fixed_seconds();
2209 Speedtest_segnum = 0;
2210 Speedtest_sidenum = 0;
2211 Speedtest_frame_start = FrameCount;
2213 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2216 void speedtest_frame(void)
2218 vms_vector view_dir, center_point;
2220 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2222 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2223 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2225 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2226 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2227 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2228 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2230 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2235 if (Speedtest_segnum > Highest_segment_index) {
2238 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2239 FrameCount-Speedtest_frame_start,
2240 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2241 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2243 mprintf((0, "%s", msg));
2244 HUD_init_message(msg);
2247 if (Speedtest_count == 0)
2256 // Sounds for testing
2258 int test_sound_num = 0;
2259 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2261 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2264 void advance_sound()
2266 if (++test_sound_num == N_TEST_SOUNDS)
2272 int Test_sound = 251;
2274 void play_test_sound()
2277 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2278 digi_play_sample(Test_sound, F1_0);
2281 #endif //ifndef NDEBUG
2291 static ubyte exploding_flag=0;
2293 Player_fired_laser_this_frame=-1;
2295 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2298 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage
2300 || multi_sending_message || multi_defining_message
2302 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2303 memset( &Controls, 0, sizeof(control_info) );
2305 controls_read_all();
2309 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2310 if ( Controls.count[automap] && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2317 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2319 if (exploding_flag==0) {
2320 exploding_flag = 1; // When player starts exploding, clear all input devices...
2321 game_flush_inputs();
2324 //if (key_down_count(KEY_BACKSP))
2326 //if (key_down_count(KEY_PRINT_SCREEN))
2327 // save_screen_shot(0);
2330 for (i = 0; i < 4; i++)
2331 // the following "if" added by WraithX, 4/17/00
2332 if (1) //isJoyRotationKey(i) != 1)
2334 if (joy_get_button_down_cnt(i) > 0)
2335 Death_sequence_aborted = 1;
2336 }// end "if" added by WraithX
2338 if (joy_get_any_button_down_cnt() > 0)
2339 Death_sequence_aborted = 1;
2341 for (i = 0; i < 3; i++)
2342 // the following "if" added by WraithX, 4/17/00
2343 if (1) //isMouseRotationKey(i) != 1)
2345 if (mouse_button_down_count(i) > 0)
2346 Death_sequence_aborted = 1;
2347 }// end "if" added by WraithX
2349 //for (i = 0; i < 256; i++)
2350 // // the following "if" added by WraithX, 4/17/00
2351 // if (isKeyboardRotationKey(i) != 1)
2353 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2354 // Death_sequence_aborted = 1;
2355 // }// end "if" added by WraithX
2357 if (Death_sequence_aborted)
2358 game_flush_inputs();
2364 if (Newdemo_state == ND_STATE_PLAYBACK )
2367 while ((key=key_inkey_time(&key_time)) != 0) {
2369 if (DefiningMarkerMessage)
2371 MarkerInputMessage (key);
2376 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2377 multi_message_input_sub( key );
2378 continue; //get next key
2384 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2385 Network_message_reciever = 100; // Send to everyone...
2386 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2391 if(!CON_Events(key))
2395 HandleDeathKey(key);
2397 if (Endlevel_sequence)
2398 HandleEndlevelKey(key);
2399 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2408 HandleSystemKey(key);
2419 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2420 // transfer_energy_to_shield(key_down_time(KEY_F8));