2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
24 //#define DOOR_DEBUGGING
55 //#define TEST_TIMER 1 //if this is set, do checking on timer
57 #define SHOW_EXIT_PATH 1
63 #include "editor/editor.h"
68 #if __WATCOMC__ < 1000
69 #include <wsample.h> //should come after inferno.h to get mark setting
77 extern void full_palette_save(void);
78 extern void object_goto_prev_viewer(void);
80 // Global Variables -----------------------------------------------------------
82 int redbook_volume = 255;
85 // External Variables ---------------------------------------------------------
87 extern int Speedtest_on; // Speedtest global adapted from game.c
88 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
91 extern int Mark_count;
92 extern int Speedtest_start_time;
93 extern int Speedtest_segnum;
94 extern int Speedtest_sidenum;
95 extern int Speedtest_frame_start;
96 extern int Speedtest_count;
99 extern int Global_missile_firing_count;
100 extern int Automap_flag;
101 extern int Config_menu_flag;
102 extern int EscortHotKeys;
105 extern int Game_aborted;
106 extern int *Toggle_var;
108 extern int Physics_cheat_flag;
110 extern int last_drawn_cockpit[2];
112 extern int Debug_spew;
113 extern int Debug_pause;
114 extern cvar_t r_framerate;
116 extern fix Show_view_text_timer;
118 extern ubyte DefiningMarkerMessage;
120 // Function prototypes --------------------------------------------------------
123 extern void CyclePrimary();
124 extern void CycleSecondary();
125 extern void InitMarkerInput();
126 extern void MarkerInputMessage (int);
127 extern int allowed_to_fire_missile(void);
128 extern int allowed_to_fire_flare(void);
129 extern void check_rear_view(void);
130 extern int create_special_path(void);
131 extern void move_player_2_segment(segment *seg, int side);
132 extern void kconfig_center_headset(void);
133 extern void game_render_frame_mono(void);
134 extern void newdemo_strip_frames(char *, int);
135 extern void toggle_cockpit(void);
136 extern int dump_used_textures_all(void);
137 extern void DropMarker();
138 extern void DropSecondaryWeapon();
139 extern void DropCurrentWeapon();
141 void FinalCheats(int key);
144 void do_cheat_menu(void);
147 void HandleGameKey(int key);
148 int HandleSystemKey(int key);
149 void HandleTestKey(int key);
150 void HandleVRKey(int key);
152 void speedtest_init(void);
153 void speedtest_frame(void);
154 void advance_sound(void);
155 void play_test_sound(void);
157 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
158 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
160 // Functions ------------------------------------------------------------------
162 #define CONVERTER_RATE 20 //10 units per second xfer rate
163 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
165 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
167 void transfer_energy_to_shield(fix time)
169 fix e; //how much energy gets transfered
170 static fix last_play_time=0;
172 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
176 if (Players[Player_num].energy <= INITIAL_ENERGY)
177 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
179 HUD_init_message("No transfer: Shields already at max");
183 Players[Player_num].energy -= e;
184 Players[Player_num].shields += e/CONVERTER_SCALE;
186 if (last_play_time > GameTime)
189 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
190 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
191 last_play_time = GameTime;
196 void update_vcr_state();
197 void do_weapon_stuff(void);
202 fix newdemo_single_frame_time;
204 void update_vcr_state(void)
206 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
207 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
208 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
209 Newdemo_vcr_state = ND_STATE_REWINDING;
210 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
211 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
212 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
213 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
214 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
215 Newdemo_vcr_state = ND_STATE_PLAYBACK;
218 //returns which bomb will be dropped next time the bomb key is pressed
223 //use the last one selected, unless there aren't any, in which case use
224 //the other if there are any
227 // If hoard game, only let the player drop smart mines
228 if (Game_mode & GM_HOARD)
229 return SMART_MINE_INDEX;
231 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
233 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
234 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
235 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
236 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
245 void do_weapon_stuff(void)
249 if (Controls.count[fire_flare])
250 if (allowed_to_fire_flare())
251 Flare_create(ConsoleObject);
253 if (allowed_to_fire_missile())
254 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.state[fire_secondary] || Controls.count[fire_secondary]);
256 if (Global_missile_firing_count) {
257 do_missile_firing(1); //always enable autoselect for normal missile firing
258 Global_missile_firing_count--;
261 if (Controls.count[cycle_primary])
262 for (i = 0; i < Controls.count[cycle_primary]; i++)
264 if (Controls.count[cycle_secondary])
265 for (i = 0; i < Controls.count[cycle_secondary]; i++)
267 if (Controls.count[headlight])
268 for (i = 0; i < Controls.count[headlight]; i++)
269 toggle_headlight_active ();
271 if (Global_missile_firing_count < 0)
272 Global_missile_firing_count = 0;
274 // Drop proximity bombs.
275 if (Controls.count[drop_bomb]) {
276 int ssw_save = Secondary_weapon;
278 while (Controls.count[drop_bomb]--) {
281 ssw_save2 = Secondary_weapon = which_bomb();
283 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
285 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
286 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
289 Secondary_weapon = ssw_save;
297 extern void game_render_frame();
298 extern void show_extra_views();
299 extern fix Flash_effect;
301 void apply_modified_palette(void)
304 //@@ grs_bitmap *sbp;
305 //@@ grs_canvas *save_canv;
306 //@@ int color_xlate[256];
309 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
312 //@@ reset_cockpit();
314 //@@ save_canv = grd_curcanv;
315 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
317 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
319 //@@ for (x=0; x<256; x++)
320 //@@ color_xlate[x] = -1;
322 //@@ for (k=0; k<4; k++) {
323 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
324 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
325 //@@ int color, new_color;
332 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
334 //@@ if (color_xlate[color] == -1) {
335 //@@ r = gr_palette[color*3+0];
336 //@@ g = gr_palette[color*3+1];
337 //@@ b = gr_palette[color*3+2];
339 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
340 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
341 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
343 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
347 //@@ new_color = color_xlate[color];
349 //@@ gr_setcolor(new_color);
350 //@@ gr_upixel(xcrd, ycrd);
356 void format_time(char *str, int secs_int)
364 sprintf(str, "%1d:%02d:%02d", h, m, s );
367 extern int Redbook_playing;
368 void do_show_netgame_help();
370 //Process selected keys until game unpaused. returns key that left pause (p or esc)
375 char total_time[9],level_time[9];
379 if (Game_paused) { //unpause!
381 #if defined (TACTILE)
389 if (Game_mode & GM_NETWORK)
391 do_show_netgame_help();
394 else if (Game_mode & GM_MULTI)
396 HUD_init_message ("You cannot pause in a modem/serial game!");
406 apply_modified_palette();
409 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
410 // We need a new brightening primitive if we want to make this not horribly ugly.
411 // Gr_scanline_darkening_level = 2;
412 // gr_rect(0, 0, 319, 199);
418 #if defined (TACTILE)
424 // set_screen_mode( SCREEN_MENU );
426 gr_palette_load( gr_palette );
428 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
429 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
431 if (Newdemo_state!=ND_STATE_PLAYBACK)
432 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
434 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
436 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
443 key = newmenu_getch();
449 screen_changed = HandleSystemKey(key);
453 if (screen_changed) {
454 // game_render_frame();
455 WIN(set_popup_screen());
456 show_boxed_message(msg);
457 //show_extra_views();
458 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
463 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
464 clear_boxed_message();
466 newmenu_hide_cursor();
481 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
486 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
487 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
488 extern int TotalMissedPackets,TotalPacketsGot;
489 extern char Pauseable_menu;
490 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
491 extern char *RankStrings[];
492 extern int PhallicLimit,PhallicMan;
495 void do_show_netgame_help()
503 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
504 "effecting","tarnishing"};
508 m[i].text=(char *)&mtext[i];
509 m[i].type=NM_TYPE_TEXT;
512 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
513 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
514 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
515 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
516 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
517 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
518 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
519 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
520 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
523 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
526 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
529 if (Netgame.KillGoal)
530 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
532 sprintf (mtext[num]," "); num++;
533 sprintf (mtext[num],"Connected players:"); num++;
535 NetPlayers.players[Player_num].rank=GetMyNetRanking();
537 for (i=0;i<N_players;i++)
538 if (Players[i].connected)
540 if (!FindArg ("-norankings"))
543 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
545 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
546 kill_matrix[i][Player_num]);
550 sprintf (mtext[num++],"%s",Players[i].callsign);
554 sprintf (mtext[num]," "); num++;
556 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
561 if (Game_mode & GM_HOARD)
564 sprintf (mtext[num],"There is no record yet for this level.");
566 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
569 else if (!FindArg ("-norankings"))
573 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
574 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
578 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
579 sprintf (mtext[num],"is serving you well."); num++;
587 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
593 void HandleEndlevelKey(int key)
595 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
598 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
601 if (key==KEY_PRINT_SCREEN)
604 if ( key == (KEY_COMMAND+KEY_P) )
605 key = do_game_pause();
607 if (key == KEY_PAUSE)
608 key = do_game_pause(); //so esc from pause will end level
610 if (key == KEY_ESC) {
611 stop_endlevel_sequence();
612 last_drawn_cockpit[0]=-1;
613 last_drawn_cockpit[1]=-1;
617 if (key == KEY_BACKSP)
621 void HandleDeathKey(int key)
624 Commented out redundant calls because the key used here typically
625 will be passed to HandleSystemKey later. Note that I do this to pause
626 which is supposed to pass the ESC key to leave the level. This
627 doesn't work in the DOS version anyway. -Samir
630 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
631 Death_sequence_aborted = 1; //Any key but func or modifier aborts
633 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
634 // save_screen_shot(0);
635 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
638 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
641 if (key==KEY_PRINT_SCREEN) {
642 // save_screen_shot(0);
643 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
646 if ( key == (KEY_COMMAND+KEY_P) ) {
647 // key = do_game_pause();
648 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
651 if (key == KEY_PAUSE) {
652 // key = do_game_pause(); //so esc from pause will end level
653 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
656 if (key == KEY_ESC) {
657 if (ConsoleObject->flags & OF_EXPLODING)
658 Death_sequence_aborted = 1;
661 if (key == KEY_BACKSP) {
662 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
666 //don't abort death sequence for netgame join/refuse keys
667 if ( (key == KEY_ALTED + KEY_1) ||
668 (key == KEY_ALTED + KEY_2))
669 Death_sequence_aborted = 0;
671 if (Death_sequence_aborted)
676 void HandleDemoKey(int key)
681 if (!(Guided_missile[Player_num] &&
682 Guided_missile[Player_num]->type == OBJ_WEAPON &&
683 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
684 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
685 Guided_in_big_window.intval))
689 case KEY_COMMAND+KEY_2:
690 case KEY_F2: Config_menu_flag = 1; break;
692 case KEY_COMMAND+KEY_7:
695 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
699 Function_mode = FMODE_MENU;
702 Newdemo_vcr_state = ND_STATE_PLAYBACK;
705 Newdemo_vcr_state = ND_STATE_PAUSED;
708 newdemo_single_frame_time = timer_get_fixed_seconds();
709 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
712 newdemo_single_frame_time = timer_get_fixed_seconds();
713 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
715 case KEY_CTRLED + KEY_RIGHT:
718 case KEY_CTRLED + KEY_LEFT:
719 newdemo_goto_beginning();
722 case KEY_COMMAND+KEY_P:
727 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
728 case KEY_PRINT_SCREEN: {
731 old_state = Newdemo_vcr_state;
732 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
733 game_render_frame_mono();
735 Newdemo_vcr_state = old_state;
739 case KEY_COMMAND+KEY_Q:
740 if ( !(Game_mode & GM_MULTI) )
748 case KEY_DEBUGGED + KEY_I:
749 Newdemo_do_interpolate = !Newdemo_do_interpolate;
750 if (Newdemo_do_interpolate)
751 mprintf ((0, "demo playback interpolation now on\n"));
753 mprintf ((0, "demo playback interpolation now off\n"));
755 case KEY_DEBUGGED + KEY_K: {
757 char filename[FILENAME_LEN], num[16];
761 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
762 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
763 c = newmenu_do( NULL, NULL, 2, m, NULL );
766 strcat(filename, ".dem");
768 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
769 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
770 c = newmenu_do( NULL, NULL, 2, m, NULL );
773 how_many = atoi(num);
776 newdemo_strip_frames(filename, how_many);
785 //switch a cockpit window to the next function
786 int select_next_window_function(int w)
788 Assert(w==0 || w==1);
790 switch (Cockpit_3d_view[w].intval) {
792 cvar_setint(&Cockpit_3d_view[w], CV_REAR);
796 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
799 //if no ecort, fall through
801 Coop_view_player[w] = -1; //force first player
805 Marker_viewer_num[w] = -1;
806 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
807 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
809 Coop_view_player[w]++;
810 if (Coop_view_player[w] == N_players) {
811 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
814 if (Coop_view_player[w]==Player_num)
817 if (Game_mode & GM_MULTI_COOP)
819 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
824 //if not multi, fall through
827 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
828 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
829 if (Marker_viewer_num[w] == -1)
830 Marker_viewer_num[w] = Player_num * 2;
831 else if (Marker_viewer_num[w] == Player_num * 2)
832 Marker_viewer_num[w]++;
834 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
838 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
843 return 1; //screen_changed
846 extern int Game_paused;
848 void songs_goto_next_song();
849 void songs_goto_prev_song();
851 #ifdef DOOR_DEBUGGING
852 dump_door_debugging_info()
862 obj = &Objects[Players[Player_num].objnum];
863 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
866 fq.startseg = obj->segnum;
869 fq.thisobjnum = Players[Player_num].objnum;
870 fq.ignore_obj_list = NULL;
873 fate = find_vector_intersection(&fq,&hit_info);
875 dfile = fopen("door.out","at");
877 fprintf(dfile,"FVI hit_type = %d\n",fate);
878 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
879 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
880 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
883 if (fate == HIT_WALL) {
885 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
886 fprintf(dfile,"wall_num = %d\n",wall_num);
888 if (wall_num != -1) {
889 wall *wall = &Walls[wall_num];
893 fprintf(dfile," segnum = %d\n",wall->segnum);
894 fprintf(dfile," sidenum = %d\n",wall->sidenum);
895 fprintf(dfile," hps = %x\n",wall->hps);
896 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
897 fprintf(dfile," type = %d\n",wall->type);
898 fprintf(dfile," flags = %x\n",wall->flags);
899 fprintf(dfile," state = %d\n",wall->state);
900 fprintf(dfile," trigger = %d\n",wall->trigger);
901 fprintf(dfile," clip_num = %d\n",wall->clip_num);
902 fprintf(dfile," keys = %x\n",wall->keys);
903 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
904 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
908 for (i=0;i<Num_open_doors;i++) { //find door
910 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
914 if (i>=Num_open_doors)
915 fprintf(dfile,"No active door.\n");
917 fprintf(dfile,"Active door %d:\n",i);
918 fprintf(dfile," n_parts = %d\n",d->n_parts);
919 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
920 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
921 fprintf(dfile," time = %x\n",d->time);
936 //this is for system-level keys, such as help, etc.
937 //returns 1 if screen changed
938 int HandleSystemKey(int key)
940 int screen_changed=0;
945 #ifdef DOOR_DEBUGGING
946 case KEY_LAPOSTRO+KEY_SHIFTED:
947 dump_door_debugging_info();
956 Function_mode = FMODE_MENU;
960 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
962 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
963 case KEY_SHIFTED+KEY_F1:
964 screen_changed = select_next_window_function(0);
966 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
967 case KEY_SHIFTED+KEY_F2:
968 screen_changed = select_next_window_function(1);
975 case KEY_SHIFTED + KEY_LAPOSTRO:
979 case KEY_SHIFTED + KEY_ESC: //quick exit
981 if (! SafetyCheck()) break;
982 close_editor_screen();
986 Function_mode=FMODE_EXIT;
989 case KEY_COMMAND+KEY_P:
991 do_game_pause(); break;
993 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
994 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
996 case KEY_COMMAND+KEY_1:
997 case KEY_F1: do_show_help(); break;
999 case KEY_COMMAND+KEY_2:
1000 case KEY_F2: //Config_menu_flag = 1; break;
1002 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1004 if (!(Game_mode&GM_MULTI)) palette_restore();
1008 case KEY_COMMAND+KEY_3:
1010 if (!(Guided_missile[Player_num] &&
1011 Guided_missile[Player_num]->type == OBJ_WEAPON &&
1012 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1013 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1014 Guided_in_big_window.intval))
1016 toggle_cockpit(); screen_changed=1;
1020 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1021 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1023 case KEY_COMMAND+KEY_5:
1025 if ( Newdemo_state == ND_STATE_RECORDING )
1026 newdemo_stop_recording();
1027 else if ( Newdemo_state == ND_STATE_NORMAL )
1028 if (!Game_paused) //can't start demo while paused
1029 newdemo_start_recording();
1032 case KEY_COMMAND+KEY_ALTED+KEY_4:
1033 case KEY_ALTED+KEY_F4:
1035 Show_reticle_name = (Show_reticle_name+1)%2;
1039 case KEY_COMMAND + KEY_6:
1041 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1043 int rsave, gsave, bsave;
1044 rsave = PaletteRedAdd;
1045 gsave = PaletteGreenAdd;
1046 bsave = PaletteBlueAdd;
1048 full_palette_save();
1049 PaletteRedAdd = rsave;
1050 PaletteGreenAdd = gsave;
1051 PaletteBlueAdd = bsave;
1052 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1058 case KEY_COMMAND+KEY_7:
1060 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1061 if (Game_mode & GM_MULTI)
1062 multi_sort_kill_list();
1065 case KEY_COMMAND+KEY_8:
1067 multi_send_message_start();
1074 multi_send_macro(key);
1075 break; // send taunt macros
1077 case KEY_9 + KEY_COMMAND:
1078 multi_send_macro(KEY_F9);
1080 case KEY_0 + KEY_COMMAND:
1081 multi_send_macro(KEY_F10);
1083 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1084 multi_send_macro(KEY_F11);
1086 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1087 multi_send_macro(KEY_F12);
1090 case KEY_SHIFTED + KEY_F9:
1091 case KEY_SHIFTED + KEY_F10:
1092 case KEY_SHIFTED + KEY_F11:
1093 case KEY_SHIFTED + KEY_F12:
1094 multi_define_macro(key);
1095 break; // redefine taunt macros
1097 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1098 multi_define_macro(KEY_F9);
1100 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1101 multi_define_macro(KEY_F10);
1103 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1104 multi_define_macro(KEY_F11);
1106 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1107 multi_define_macro(KEY_F12);
1111 case KEY_COMMAND+KEY_S:
1112 case KEY_COMMAND+KEY_ALTED+KEY_2:
1113 case KEY_ALTED+KEY_F2:
1114 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1115 int rsave, gsave, bsave;
1116 rsave = PaletteRedAdd;
1117 gsave = PaletteGreenAdd;
1118 bsave = PaletteBlueAdd;
1120 full_palette_save();
1121 PaletteRedAdd = rsave;
1122 PaletteGreenAdd = gsave;
1123 PaletteBlueAdd = bsave;
1124 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1129 case KEY_COMMAND+KEY_O:
1130 case KEY_COMMAND+KEY_ALTED+KEY_3:
1131 case KEY_ALTED+KEY_F3:
1132 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1133 full_palette_save();
1134 state_restore_all(1, 0, NULL);
1140 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1141 case KEY_F4 + KEY_SHIFTED:
1145 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1146 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1147 change_guidebot_name();
1150 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1151 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1155 case KEY_COMMAND+KEY_M:
1156 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1159 key_close(); // no processing of keys with keyboard handler.. jeez
1161 show_boxed_message ("Mounting CD\nESC to quit");
1162 RBAMountDisk(); // OS has totaly control of the CD.
1163 if (Function_mode == FMODE_MENU)
1164 songs_play_song(SONG_TITLE,1);
1165 else if (Function_mode == FMODE_GAME)
1166 songs_play_level_song( Current_level_num );
1167 clear_boxed_message();
1173 case KEY_COMMAND+KEY_E:
1174 songs_stop_redbook();
1178 case KEY_COMMAND+KEY_RIGHT:
1179 songs_goto_next_song();
1181 case KEY_COMMAND+KEY_LEFT:
1182 songs_goto_prev_song();
1184 case KEY_COMMAND+KEY_UP:
1185 songs_play_level_song(1);
1187 case KEY_COMMAND+KEY_DOWN:
1188 songs_stop_redbook();
1192 case KEY_COMMAND+KEY_Q:
1193 if ( !(Game_mode & GM_MULTI) )
1197 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1198 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1199 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1200 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1204 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1205 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1206 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1209 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1210 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1211 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1213 //should we just cycle through the list that is displayed in the res change menu?
1214 // what if their card/X/etc can't handle that mode? hrm.
1215 //well, the quick access to the menu is good enough for now.
1217 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1218 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1219 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1223 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1224 case KEY_ALTED+KEY_ENTER:
1225 case KEY_ALTED+KEY_PADENTER:
1226 game_toggle_fullscreen();
1230 //added 11/01/98 Matt Mueller
1232 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1243 return screen_changed;
1247 void HandleVRKey(int key)
1251 case KEY_ALTED+KEY_F5:
1252 if ( VR_render_mode != VR_NONE ) {
1254 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1255 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1256 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1260 case KEY_ALTED+KEY_F6:
1261 if ( VR_render_mode != VR_NONE ) {
1263 if ( VR_low_res > 3 ) VR_low_res = 0;
1264 switch( VR_low_res ) {
1265 case 0: HUD_init_message( "Normal Resolution" ); break;
1266 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1267 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1268 case 3: HUD_init_message( "Low Resolution" ); break;
1273 case KEY_ALTED+KEY_F7:
1274 if ( VR_render_mode != VR_NONE ) {
1275 VR_eye_switch = !VR_eye_switch;
1276 HUD_init_message( "-Eyes toggled-" );
1277 if ( VR_eye_switch )
1278 HUD_init_message( "Right Eye -- Left Eye" );
1280 HUD_init_message( "Left Eye -- Right Eye" );
1284 case KEY_ALTED+KEY_F8:
1285 if ( VR_render_mode != VR_NONE ) {
1287 if (VR_sensitivity > 2 )
1289 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1292 case KEY_ALTED+KEY_F9:
1293 if ( VR_render_mode != VR_NONE ) {
1294 VR_eye_width -= F1_0/10;
1295 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1296 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1297 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1300 case KEY_ALTED+KEY_F10:
1301 if ( VR_render_mode != VR_NONE ) {
1302 VR_eye_width += F1_0/10;
1303 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1304 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1305 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1309 case KEY_ALTED+KEY_F11:
1310 if ( VR_render_mode != VR_NONE ) {
1312 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1313 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1314 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1315 VR_eye_offset_changed = 2;
1318 case KEY_ALTED+KEY_F12:
1319 if ( VR_render_mode != VR_NONE ) {
1321 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1322 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1323 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1324 VR_eye_offset_changed = 2;
1331 extern void DropFlag();
1333 void HandleGameKey(int key)
1337 #if !defined(RELEASE)
1338 case KEY_COMMAND+KEY_F:
1339 cvar_toggle( &r_framerate );
1343 case KEY_1 + KEY_SHIFTED:
1344 case KEY_2 + KEY_SHIFTED:
1345 case KEY_3 + KEY_SHIFTED:
1346 case KEY_4 + KEY_SHIFTED:
1347 case KEY_5 + KEY_SHIFTED:
1348 case KEY_6 + KEY_SHIFTED:
1349 case KEY_7 + KEY_SHIFTED:
1350 case KEY_8 + KEY_SHIFTED:
1351 case KEY_9 + KEY_SHIFTED:
1352 case KEY_0 + KEY_SHIFTED:
1355 if (!(Game_mode & GM_MULTI))
1356 set_escort_special_goal(key);
1358 HUD_init_message ("No Guide-Bot in Multiplayer!");
1362 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1363 case KEY_F5 + KEY_SHIFTED:
1364 DropCurrentWeapon();
1367 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1368 case KEY_F6 + KEY_SHIFTED:
1369 DropSecondaryWeapon();
1373 case KEY_0 + KEY_ALTED:
1378 case KEY_COMMAND+KEY_4:
1380 if (!DefiningMarkerMessage)
1385 case KEY_COMMAND+KEY_6:
1387 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1390 HUD_init_message ("Player accepted!");
1393 case KEY_ALTED + KEY_1:
1394 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1397 HUD_init_message ("Player accepted!");
1401 case KEY_ALTED + KEY_2:
1402 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1405 HUD_init_message ("Player accepted!");
1417 void kill_all_robots(void)
1419 int i, dead_count=0;
1420 //int boss_index = -1;
1422 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1423 for (i=0; i<=Highest_object_index; i++)
1424 if (Objects[i].type == OBJ_ROBOT) {
1425 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1427 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1431 // -- // Now, if more than boss and buddy left, un-kill boss.
1432 // -- if ((dead_count > 2) && (boss_index != -1)) {
1433 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1435 // -- } else if (boss_index != -1)
1436 // -- HUD_init_message("Toasted the BOSS!");
1438 // Toast the buddy if nothing else toasted!
1439 if (dead_count == 0)
1440 for (i=0; i<=Highest_object_index; i++)
1441 if (Objects[i].type == OBJ_ROBOT)
1442 if (Robot_info[Objects[i].id].companion) {
1443 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1444 HUD_init_message("Toasted the Buddy! *sniff*");
1448 HUD_init_message("%i robots toasted!", dead_count);
1451 // --------------------------------------------------------------------------
1452 // Detonate reactor.
1453 // Award player all powerups in mine.
1454 // Place player just outside exit.
1455 // Kill all bots in mine.
1457 void kill_and_so_forth(void)
1461 HUD_init_message("Killing, awarding, etc.!");
1463 for (i=0; i<=Highest_object_index; i++) {
1464 switch (Objects[i].type) {
1466 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1469 do_powerup(&Objects[i]);
1474 do_controlcen_destroyed_stuff(NULL);
1476 for (i=0; i<Num_triggers; i++) {
1477 if (Triggers[i].type == TT_EXIT) {
1478 for (j=0; j<Num_walls; j++) {
1479 if (Walls[j].trigger == i) {
1480 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1481 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1494 void kill_all_snipers(void)
1496 int i, dead_count=0;
1498 // Kill all snipers.
1499 for (i=0; i<=Highest_object_index; i++)
1500 if (Objects[i].type == OBJ_ROBOT)
1501 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1503 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1506 HUD_init_message("%i robots toasted!", dead_count);
1509 void kill_thief(void)
1514 for (i=0; i<=Highest_object_index; i++)
1515 if (Objects[i].type == OBJ_ROBOT)
1516 if (Robot_info[Objects[i].id].thief) {
1517 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1518 HUD_init_message("Thief toasted!");
1522 void kill_buddy(void)
1527 for (i=0; i<=Highest_object_index; i++)
1528 if (Objects[i].type == OBJ_ROBOT)
1529 if (Robot_info[Objects[i].id].companion) {
1530 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1531 HUD_init_message("Buddy toasted!");
1535 void toggle_movie_saving(void);
1536 extern char Language[];
1538 void HandleTestKey(int key)
1542 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1544 #ifdef SHOW_EXIT_PATH
1545 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1548 case KEY_DEBUGGED+KEY_Y:
1549 do_controlcen_destroyed_stuff(NULL);
1553 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1554 Netlife_kills=4000; Netlife_killed=5;
1555 multi_add_lifetime_kills();
1560 case KEY_CTRLED+KEY_BACKSP:
1561 case KEY_ALTED+KEY_BACKSP:
1562 case KEY_SHIFTED+KEY_BACKSP:
1563 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1564 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1565 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1566 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1570 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1572 case KEY_DEBUGGED+KEY_P:
1573 if (Game_suspended & SUSP_ROBOTS)
1574 Game_suspended &= ~SUSP_ROBOTS; //robots move
1576 Game_suspended |= SUSP_ROBOTS; //robots don't move
1581 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1582 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1583 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1584 case KEY_DEBUGGED+KEY_H:
1585 // if (!(Game_mode & GM_MULTI) ) {
1586 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1587 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1589 if (Game_mode & GM_MULTI)
1592 ai_do_cloak_stuff();
1593 Players[Player_num].cloak_time = GameTime;
1594 mprintf((0, "You are cloaked!\n"));
1596 mprintf((0, "You are DE-cloaked!\n"));
1601 case KEY_DEBUGGED+KEY_R:
1602 Robot_firing_enabled = !Robot_firing_enabled;
1605 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1609 #ifdef EDITOR //editor-specific functions
1611 case KEY_E + KEY_DEBUGGED:
1613 network_leave_game();
1615 Function_mode = FMODE_EDITOR;
1617 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1620 memcpy(pal_save,gr_palette,768);
1621 init_subtitles("end.tex"); //ingore errors
1622 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1625 set_screen_mode(SCREEN_GAME);
1627 memcpy(gr_palette,pal_save,768);
1628 gr_palette_load(gr_palette);
1631 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1632 if (!( Game_mode & GM_MULTI ))
1633 move_player_2_segment(Cursegp,Curside);
1634 break; //move eye to curseg
1637 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1639 #endif //#ifdef EDITOR
1642 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1643 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1644 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1645 // case KEY_UP: ft_preference=FP_UP; break;
1646 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1649 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1650 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1652 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1655 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1657 case KEY_DEBUGGED+KEY_T:
1658 *Toggle_var = !*Toggle_var;
1659 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1661 case KEY_DEBUGGED + KEY_L:
1662 if (++Lighting_on >= 2) Lighting_on = 0; break;
1663 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1664 Beam_brightness=0x38000-Beam_brightness; break;
1665 case KEY_PAD5: slew_stop(); break;
1668 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1669 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1672 case KEY_DEBUGGED +KEY_F4: {
1673 //fvi_info hit_data;
1674 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1675 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1676 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1680 case KEY_DEBUGGED + KEY_M:
1681 Debug_spew = !Debug_spew;
1683 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1684 HUD_init_message( "Debug Spew: ON" );
1687 HUD_init_message( "Debug Spew: OFF" );
1691 case KEY_DEBUGGED + KEY_C:
1693 full_palette_save();
1697 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1698 do_megawow_powerup(10);
1700 case KEY_DEBUGGED + KEY_A: {
1701 do_megawow_powerup(200);
1702 // if ( Game_mode & GM_MULTI ) {
1703 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1704 // Network_message_reciever = 100; // Send to everyone...
1705 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1707 // do_megawow_powerup();
1712 case KEY_DEBUGGED+KEY_F:
1713 cvar_toggle( &r_framerate );
1716 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1718 game_flush_inputs();
1719 if ( ConsoleObject->control_type != CT_FLYING ) {
1720 fly_init(ConsoleObject);
1721 Game_suspended &= ~SUSP_ROBOTS; //robots move
1723 slew_init(ConsoleObject); //start player slewing
1724 Game_suspended |= SUSP_ROBOTS; //robots don't move
1728 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1729 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1731 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1735 // sprintf(mystr,"mark %i start",Mark_count);
1739 //case KEY_SHIFTED+KEY_F7: {
1741 // sprintf(mystr,"mark %i end",Mark_count);
1749 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1750 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1752 case KEY_DEBUGGED+KEY_D:
1753 if ((Game_double_buffer = !Game_double_buffer)!=0)
1759 case KEY_DEBUGGED+KEY_Q:
1761 dump_used_textures_all();
1766 case KEY_DEBUGGED+KEY_B: {
1768 char text[FILENAME_LEN]="";
1770 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1771 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1773 do_briefing_screens(text,1);
1779 case KEY_DEBUGGED+KEY_F5:
1780 toggle_movie_saving();
1783 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1784 extern int Movie_fixed_frametime;
1785 Movie_fixed_frametime = !Movie_fixed_frametime;
1789 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1790 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1791 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1794 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1795 kill_and_so_forth();
1799 #endif //#ifndef RELEASE
1801 // Cheat functions ------------------------------------------------------------
1802 extern char *jcrypt (char *);
1804 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1805 "ei5cQ-ZQ", // mo-therlode
1806 "q^EpZxs8", // c-urrygoat
1807 "mxk(DyyP", // zi-ngermans
1808 "cBo#@y@P", // ea-tangelos
1809 "CLygLBGQ", // e-ricaanne
1810 "xAnHQxZX", // jos-huaakira
1811 "cKc[KUWo", // wh-ammazoom
1814 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1816 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1817 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1818 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1819 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1820 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1821 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1822 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1823 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1824 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1825 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1826 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1827 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1828 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1830 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1831 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1833 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1834 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1835 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1836 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1838 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1840 #define CHEATSPOT 14
1843 void do_cheat_penalty ()
1845 digi_play_sample( SOUND_CHEATER, F1_0);
1847 Players[Player_num].score=0;
1851 // Main Cheat function
1855 char john_head_on=0;
1858 char OldHomingState[20];
1859 extern char Monster_mode;
1861 void fill_background();
1862 void load_background_bitmap();
1864 extern int Robots_kill_robots_cheat;
1866 void FinalCheats(int key)
1871 key=key_to_ascii(key);
1874 CheatBuffer[i]=CheatBuffer[i+1];
1876 CheatBuffer[CHEATSPOT]=key;
1878 cryptstring=jcrypt(&CheatBuffer[7]);
1880 for (i=0;i<N_LAMER_CHEATS;i++)
1881 if (!(strcmp (cryptstring,LamerCheats[i])))
1884 Players[Player_num].shields=i2f(1);
1885 Players[Player_num].energy=i2f(1);
1887 if (Game_mode & GM_MULTI)
1889 Network_message_reciever = 100; // Send to everyone...
1890 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
1893 HUD_init_message ("Take that...cheater!");
1896 if (!(strcmp (cryptstring,JohnHeadCheat)))
1898 john_head_on = !john_head_on;
1899 load_background_bitmap();
1901 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
1903 if (!(strcmp (cryptstring,AcidCheat)))
1908 Interpolation_method=old_IntMethod;
1909 HUD_init_message ("Coming down...");
1914 old_IntMethod=Interpolation_method;
1915 Interpolation_method=1;
1916 HUD_init_message ("Going up!");
1921 if (!(strcmp (cryptstring,FramerateCheat)))
1923 cvar_toggle( &r_framerate );
1926 if (Game_mode & GM_MULTI)
1929 if (!(strcmp (&CheatBuffer[8],"blueorb")))
1931 if (Players[Player_num].shields < MAX_SHIELDS) {
1932 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
1933 if (Difficulty_level == 0)
1935 Players[Player_num].shields += boost;
1936 if (Players[Player_num].shields > MAX_SHIELDS)
1937 Players[Player_num].shields = MAX_SHIELDS;
1938 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
1941 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
1944 if (!(strcmp(cryptstring,BuddyLifeCheat)))
1947 HUD_init_message ("What's this? Another buddy bot!");
1952 if (!(strcmp(cryptstring,BuddyDudeCheat)))
1955 Buddy_dude_cheat = !Buddy_dude_cheat;
1956 if (Buddy_dude_cheat) {
1957 HUD_init_message ("%s gets angry!",guidebot_name);
1958 strcpy(guidebot_name,"Wingnut");
1961 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
1962 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
1963 HUD_init_message ("%s calms down",guidebot_name);
1968 if (!(strcmp(cryptstring,MonsterCheat)))
1970 Monster_mode=1-Monster_mode;
1972 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
1976 if (!(strcmp (cryptstring,BouncyCheat)))
1979 HUD_init_message ("Bouncing weapons!");
1983 if (!(strcmp(cryptstring,LevelWarpCheat)))
1989 //digi_play_sample( SOUND_CHEATER, F1_0);
1990 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
1991 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
1993 new_level_num = atoi(m.text);
1994 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
1995 StartNewLevel(new_level_num, 0);
2001 if (!(strcmp (cryptstring,WowieCheat)))
2004 HUD_init_message(TXT_WOWIE_ZOWIE);
2007 if (Piggy_hamfile_version < 3) // SHAREWARE
2009 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2010 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2014 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2015 Players[Player_num].secondary_weapon_flags = 0xffff;
2018 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2019 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2021 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2022 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2024 if (Piggy_hamfile_version < 3) // SHAREWARE
2026 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2027 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2028 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2031 if (Game_mode & GM_HOARD)
2032 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2034 if (Newdemo_state == ND_STATE_RECORDING)
2035 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2037 Players[Player_num].energy = MAX_ENERGY;
2038 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2039 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2040 update_laser_weapon_info();
2044 if (!(strcmp (cryptstring,AllKeysCheat)))
2047 HUD_init_message(TXT_ALL_KEYS);
2048 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2052 if (!(strcmp (cryptstring,InvulCheat)))
2055 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2056 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2057 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2059 if (!(strcmp (cryptstring,AccessoryCheat)))
2062 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2063 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2064 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2065 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2067 HUD_init_message ("Accessories!!");
2069 if (!(strcmp (cryptstring,FullMapCheat)))
2072 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2074 HUD_init_message ("Full Map!!");
2078 if (!(strcmp (cryptstring,HomingCheatString)))
2085 OldHomingState[i]=Weapon_info[i].homing_flag;
2086 Weapon_info[i].homing_flag=1;
2088 HUD_init_message ("Homing weapons!");
2092 if (!(strcmp (cryptstring,KillRobotsCheat)))
2098 if (!(strcmp (cryptstring,FinishLevelCheat)))
2101 kill_and_so_forth();
2104 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2105 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2106 if (Robots_kill_robots_cheat) {
2107 HUD_init_message ("Rabid robots!");
2111 HUD_init_message ("Kill the player!");
2114 if (!(strcmp (cryptstring,AhimsaCheat))) {
2115 Robot_firing_enabled = !Robot_firing_enabled;
2116 if (!Robot_firing_enabled) {
2117 HUD_init_message("%s", "Robot firing OFF!");
2121 HUD_init_message("%s", "Robot firing ON!");
2124 if (!(strcmp (cryptstring,RapidFireCheat))) {
2125 if (Laser_rapid_fire) {
2126 Laser_rapid_fire = 0;
2127 HUD_init_message("%s", "Rapid fire OFF!");
2130 Laser_rapid_fire = 0xbada55;
2132 HUD_init_message("%s", "Rapid fire ON!");
2139 // Internal Cheat Menu
2141 void do_cheat_menu()
2144 newmenu_item mm[16];
2145 char score_text[21];
2147 sprintf( score_text, "%d", Players[Player_num].score );
2149 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2150 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2151 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2152 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2153 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2154 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2155 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2156 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2157 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2158 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2159 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2161 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2162 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2164 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2167 if ( mm[0].value ) {
2168 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2169 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2171 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2172 if ( mm[1].value ) {
2173 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2175 if (Game_mode & GM_MULTI)
2178 ai_do_cloak_stuff();
2179 Players[Player_num].cloak_time = GameTime;
2182 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2184 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2185 Players[Player_num].energy=i2f(mm[3].value);
2186 Players[Player_num].shields=i2f(mm[4].value);
2187 Players[Player_num].score = atoi(mm[6].text);
2188 //if (mm[7].value) Players[Player_num].laser_level=0;
2189 //if (mm[8].value) Players[Player_num].laser_level=1;
2190 //if (mm[9].value) Players[Player_num].laser_level=2;
2191 //if (mm[10].value) Players[Player_num].laser_level=3;
2192 Players[Player_num].laser_level = mm[7].value-1;
2193 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2201 // Testing functions ----------------------------------------------------------
2204 void speedtest_init(void)
2206 Speedtest_start_time = timer_get_fixed_seconds();
2208 Speedtest_segnum = 0;
2209 Speedtest_sidenum = 0;
2210 Speedtest_frame_start = FrameCount;
2212 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2215 void speedtest_frame(void)
2217 vms_vector view_dir, center_point;
2219 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2221 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2222 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2224 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2225 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2226 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2227 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2229 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2234 if (Speedtest_segnum > Highest_segment_index) {
2237 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2238 FrameCount-Speedtest_frame_start,
2239 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2240 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2242 mprintf((0, "%s", msg));
2243 HUD_init_message(msg);
2246 if (Speedtest_count == 0)
2255 // Sounds for testing
2257 int test_sound_num = 0;
2258 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2260 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2263 void advance_sound()
2265 if (++test_sound_num == N_TEST_SOUNDS)
2271 int Test_sound = 251;
2273 void play_test_sound()
2276 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2277 digi_play_sample(Test_sound, F1_0);
2280 #endif //ifndef NDEBUG
2290 static ubyte exploding_flag=0;
2292 Player_fired_laser_this_frame=-1;
2294 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2297 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage
2299 || multi_sending_message || multi_defining_message
2301 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2302 memset( &Controls, 0, sizeof(control_info) );
2304 controls_read_all();
2308 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2309 if ( Controls.count[automap] && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2316 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2318 if (exploding_flag==0) {
2319 exploding_flag = 1; // When player starts exploding, clear all input devices...
2320 game_flush_inputs();
2323 //if (key_down_count(KEY_BACKSP))
2325 //if (key_down_count(KEY_PRINT_SCREEN))
2326 // save_screen_shot(0);
2329 for (i = 0; i < 4; i++)
2330 // the following "if" added by WraithX, 4/17/00
2331 if (1) //isJoyRotationKey(i) != 1)
2333 if (joy_get_button_down_cnt(i) > 0)
2334 Death_sequence_aborted = 1;
2335 }// end "if" added by WraithX
2337 if (joy_get_any_button_down_cnt() > 0)
2338 Death_sequence_aborted = 1;
2340 for (i = 0; i < 3; i++)
2341 // the following "if" added by WraithX, 4/17/00
2342 if (1) //isMouseRotationKey(i) != 1)
2344 if (mouse_button_down_count(i) > 0)
2345 Death_sequence_aborted = 1;
2346 }// end "if" added by WraithX
2348 //for (i = 0; i < 256; i++)
2349 // // the following "if" added by WraithX, 4/17/00
2350 // if (isKeyboardRotationKey(i) != 1)
2352 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2353 // Death_sequence_aborted = 1;
2354 // }// end "if" added by WraithX
2356 if (Death_sequence_aborted)
2357 game_flush_inputs();
2363 if (Newdemo_state == ND_STATE_PLAYBACK )
2366 while ((key=key_inkey_time(&key_time)) != 0) {
2368 if (DefiningMarkerMessage)
2370 MarkerInputMessage (key);
2375 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2376 multi_message_input_sub( key );
2377 continue; //get next key
2383 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2384 Network_message_reciever = 100; // Send to everyone...
2385 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2390 if(!CON_Events(key))
2394 HandleDeathKey(key);
2396 if (Endlevel_sequence)
2397 HandleEndlevelKey(key);
2398 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2407 HandleSystemKey(key);
2418 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2419 // transfer_energy_to_shield(key_down_time(KEY_F8));