1 //#define DOOR_DEBUGGING
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
100 //#define TEST_TIMER 1 //if this is set, do checking on timer
102 #define SHOW_EXIT_PATH 1
104 #define Arcade_mode 0
108 #include "editor\editor.h"
113 #if __WATCOMC__ < 1000
114 #include <wsample.h> //should come after inferno.h to get mark setting
122 extern void full_palette_save(void);
123 extern void object_goto_prev_viewer(void);
125 // Global Variables -----------------------------------------------------------
127 int redbook_volume = 255;
130 // External Variables ---------------------------------------------------------
132 extern int Speedtest_on; // Speedtest global adapted from game.c
133 extern int Guided_in_big_window;
134 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
137 extern int Mark_count;
138 extern int Speedtest_start_time;
139 extern int Speedtest_segnum;
140 extern int Speedtest_sidenum;
141 extern int Speedtest_frame_start;
142 extern int Speedtest_count;
145 extern int Global_missile_firing_count;
146 extern int Automap_flag;
147 extern int Config_menu_flag;
148 extern int EscortHotKeys;
151 extern int Game_aborted;
152 extern int *Toggle_var;
154 extern int Physics_cheat_flag;
156 extern int last_drawn_cockpit[2];
158 extern int Debug_spew;
159 extern int Debug_pause;
160 extern cvar_t r_framerate;
162 extern fix Show_view_text_timer;
164 extern ubyte DefiningMarkerMessage;
166 // Function prototypes --------------------------------------------------------
169 extern void CyclePrimary();
170 extern void CycleSecondary();
171 extern void InitMarkerInput();
172 extern void MarkerInputMessage (int);
173 extern void grow_window(void);
174 extern void shrink_window(void);
175 extern int allowed_to_fire_missile(void);
176 extern int allowed_to_fire_flare(void);
177 extern void check_rear_view(void);
178 extern int create_special_path(void);
179 extern void move_player_2_segment(segment *seg, int side);
180 extern void kconfig_center_headset(void);
181 extern void game_render_frame_mono(void);
182 extern void newdemo_strip_frames(char *, int);
183 extern void toggle_cockpit(void);
184 extern int dump_used_textures_all(void);
185 extern void DropMarker();
186 extern void DropSecondaryWeapon();
187 extern void DropCurrentWeapon();
189 void FinalCheats(int key);
192 void do_cheat_menu(void);
195 void HandleGameKey(int key);
196 int HandleSystemKey(int key);
197 void HandleTestKey(int key);
198 void HandleVRKey(int key);
200 void speedtest_init(void);
201 void speedtest_frame(void);
202 void advance_sound(void);
203 void play_test_sound(void);
206 extern void macintosh_quit(void); // dialog-style quit function
209 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
210 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
212 // Functions ------------------------------------------------------------------
214 #define CONVERTER_RATE 20 //10 units per second xfer rate
215 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
217 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
219 void transfer_energy_to_shield(fix time)
221 fix e; //how much energy gets transfered
222 static fix last_play_time=0;
224 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
228 if (Players[Player_num].energy <= INITIAL_ENERGY)
229 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
231 HUD_init_message("No transfer: Shields already at max");
235 Players[Player_num].energy -= e;
236 Players[Player_num].shields += e/CONVERTER_SCALE;
238 if (last_play_time > GameTime)
241 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
242 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
243 last_play_time = GameTime;
248 void update_vcr_state();
249 void do_weapon_stuff(void);
254 fix newdemo_single_frame_time;
256 void update_vcr_state(void)
258 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
259 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
260 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
261 Newdemo_vcr_state = ND_STATE_REWINDING;
262 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
263 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
264 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
266 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
267 Newdemo_vcr_state = ND_STATE_PLAYBACK;
270 //returns which bomb will be dropped next time the bomb key is pressed
275 //use the last one selected, unless there aren't any, in which case use
276 //the other if there are any
279 // If hoard game, only let the player drop smart mines
280 if (Game_mode & GM_HOARD)
281 return SMART_MINE_INDEX;
283 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
285 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
286 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
287 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
288 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
297 void do_weapon_stuff(void)
301 if (Controls.fire_flare_down_count)
302 if (allowed_to_fire_flare())
303 Flare_create(ConsoleObject);
305 if (allowed_to_fire_missile())
306 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
308 if (Global_missile_firing_count) {
309 do_missile_firing(1); //always enable autoselect for normal missile firing
310 Global_missile_firing_count--;
313 if (Controls.cycle_primary_count)
315 for (i=0;i<Controls.cycle_primary_count;i++)
318 if (Controls.cycle_secondary_count)
320 for (i=0;i<Controls.cycle_secondary_count;i++)
323 if (Controls.headlight_count)
325 for (i=0;i<Controls.headlight_count;i++)
326 toggle_headlight_active ();
329 if (Global_missile_firing_count < 0)
330 Global_missile_firing_count = 0;
332 // Drop proximity bombs.
333 if (Controls.drop_bomb_down_count) {
334 int ssw_save = Secondary_weapon;
336 while (Controls.drop_bomb_down_count--) {
339 ssw_save2 = Secondary_weapon = which_bomb();
341 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
343 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
344 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
347 Secondary_weapon = ssw_save;
355 extern void game_render_frame();
356 extern void show_extra_views();
357 extern fix Flash_effect;
359 void apply_modified_palette(void)
362 //@@ grs_bitmap *sbp;
363 //@@ grs_canvas *save_canv;
364 //@@ int color_xlate[256];
367 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
370 //@@ reset_cockpit();
372 //@@ save_canv = grd_curcanv;
373 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
375 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
377 //@@ for (x=0; x<256; x++)
378 //@@ color_xlate[x] = -1;
380 //@@ for (k=0; k<4; k++) {
381 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
382 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
383 //@@ int color, new_color;
390 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
392 //@@ if (color_xlate[color] == -1) {
393 //@@ r = gr_palette[color*3+0];
394 //@@ g = gr_palette[color*3+1];
395 //@@ b = gr_palette[color*3+2];
397 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
398 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
399 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
401 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
405 //@@ new_color = color_xlate[color];
407 //@@ gr_setcolor(new_color);
408 //@@ gr_upixel(xcrd, ycrd);
414 void format_time(char *str, int secs_int)
422 sprintf(str, "%1d:%02d:%02d", h, m, s );
425 extern int Redbook_playing;
426 void do_show_netgame_help();
428 //Process selected keys until game unpaused. returns key that left pause (p or esc)
433 char total_time[9],level_time[9];
437 if (Game_paused) { //unpause!
439 #if defined (TACTILE)
447 if (Game_mode & GM_NETWORK)
449 do_show_netgame_help();
452 else if (Game_mode & GM_MULTI)
454 HUD_init_message ("You cannot pause in a modem/serial game!");
464 apply_modified_palette();
467 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
468 // We need a new brightening primitive if we want to make this not horribly ugly.
469 // Gr_scanline_darkening_level = 2;
470 // gr_rect(0, 0, 319, 199);
476 #if defined (TACTILE)
482 // set_screen_mode( SCREEN_MENU );
484 gr_palette_load( gr_palette );
486 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
487 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
489 if (Newdemo_state!=ND_STATE_PLAYBACK)
490 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
492 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
494 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
498 /* give control back to the WM */
499 if (FindArg("-grabmouse"))
500 SDL_WM_GrabInput(SDL_GRAB_OFF);
507 #if defined (WINDOWS)
509 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
510 show_boxed_message(msg);
515 while (!(key = key_inkey()))
518 DoMessageStuff(&wmsg);
520 mprintf((0, "Redrawing paused screen.\n"));
521 _RedrawScreen = FALSE;
522 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
526 gr_palette_load(gr_palette);
527 show_boxed_message(msg);
528 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
529 if (!GRMODEINFO(modex)) render_gauges();
541 screen_changed = HandleSystemKey(key);
544 if (screen_changed == -1) {
545 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
552 if (screen_changed) {
553 // game_render_frame();
554 WIN(set_popup_screen());
555 show_boxed_message(msg);
556 //show_extra_views();
557 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
563 /* keep the mouse from wandering in SDL/X11 */
564 if (FindArg("-grabmouse"))
565 SDL_WM_GrabInput(SDL_GRAB_ON);
568 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
569 clear_boxed_message();
584 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
589 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
590 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
591 extern int TotalMissedPackets,TotalPacketsGot;
592 extern char Pauseable_menu;
593 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
594 extern char *RankStrings[];
595 extern int PhallicLimit,PhallicMan;
598 void do_show_netgame_help()
603 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
604 "effecting","tarnishing"};
608 m[i].text=(char *)&mtext[i];
609 m[i].type=NM_TYPE_TEXT;
612 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
613 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
614 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
615 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
616 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
617 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
618 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
619 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
620 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
623 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
626 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
629 if (Netgame.KillGoal)
630 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
632 sprintf (mtext[num]," "); num++;
633 sprintf (mtext[num],"Connected players:"); num++;
635 NetPlayers.players[Player_num].rank=GetMyNetRanking();
637 for (i=0;i<N_players;i++)
638 if (Players[i].connected)
640 if (!FindArg ("-norankings"))
643 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
645 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
646 kill_matrix[i][Player_num]);
650 sprintf (mtext[num++],"%s",Players[i].callsign);
654 sprintf (mtext[num]," "); num++;
656 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
661 if (Game_mode & GM_HOARD)
664 sprintf (mtext[num],"There is no record yet for this level.");
666 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
669 else if (!FindArg ("-norankings"))
673 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
674 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
678 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
679 sprintf (mtext[num],"is serving you well."); num++;
687 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
693 void HandleEndlevelKey(int key)
697 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
700 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
704 if (key==KEY_PRINT_SCREEN)
708 if ( key == (KEY_COMMAND+KEY_P) )
709 key = do_game_pause();
711 if (key == KEY_PAUSE)
712 key = do_game_pause(); //so esc from pause will end level
714 if (key == KEY_ESC) {
715 stop_endlevel_sequence();
716 last_drawn_cockpit[0]=-1;
717 last_drawn_cockpit[1]=-1;
721 if (key == KEY_BACKSP)
725 void HandleDeathKey(int key)
728 Commented out redundant calls because the key used here typically
729 will be passed to HandleSystemKey later. Note that I do this to pause
730 which is supposed to pass the ESC key to leave the level. This
731 doesn't work in the DOS version anyway. -Samir
734 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
735 Death_sequence_aborted = 1; //Any key but func or modifier aborts
738 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
739 // save_screen_shot(0);
740 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
743 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
747 if (key==KEY_PRINT_SCREEN) {
748 // save_screen_shot(0);
749 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
753 if ( key == (KEY_COMMAND+KEY_P) ) {
754 // key = do_game_pause();
755 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
759 if (key == KEY_PAUSE) {
760 // key = do_game_pause(); //so esc from pause will end level
761 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
764 if (key == KEY_ESC) {
765 if (ConsoleObject->flags & OF_EXPLODING)
766 Death_sequence_aborted = 1;
769 if (key == KEY_BACKSP) {
770 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
774 //don't abort death sequence for netgame join/refuse keys
775 if ( (key == KEY_ALTED + KEY_1) ||
776 (key == KEY_ALTED + KEY_2))
777 Death_sequence_aborted = 0;
779 if (Death_sequence_aborted)
784 void HandleDemoKey(int key)
794 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
800 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
802 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
806 case KEY_SHIFTED+KEY_MINUS:
807 case KEY_MINUS: shrink_window(); break;
809 case KEY_SHIFTED+KEY_EQUAL:
810 case KEY_EQUAL: grow_window(); break;
812 MAC(case KEY_COMMAND+KEY_2:)
813 case KEY_F2: Config_menu_flag = 1; break;
815 MAC(case KEY_COMMAND+KEY_7:)
818 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
822 Function_mode = FMODE_MENU;
825 Newdemo_vcr_state = ND_STATE_PLAYBACK;
828 Newdemo_vcr_state = ND_STATE_PAUSED;
831 newdemo_single_frame_time = timer_get_fixed_seconds();
832 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
835 newdemo_single_frame_time = timer_get_fixed_seconds();
836 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
838 case KEY_CTRLED + KEY_RIGHT:
841 case KEY_CTRLED + KEY_LEFT:
842 newdemo_goto_beginning();
845 MAC(case KEY_COMMAND+KEY_P:)
850 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
851 case KEY_PRINT_SCREEN: {
854 old_state = Newdemo_vcr_state;
855 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
856 game_render_frame_mono();
858 Newdemo_vcr_state = old_state;
863 case KEY_COMMAND+KEY_Q:
864 if ( !(Game_mode & GM_MULTI) )
873 case KEY_DEBUGGED + KEY_I:
874 Newdemo_do_interpolate = !Newdemo_do_interpolate;
875 if (Newdemo_do_interpolate)
876 mprintf ((0, "demo playback interpolation now on\n"));
878 mprintf ((0, "demo playback interpolation now off\n"));
880 case KEY_DEBUGGED + KEY_K: {
882 char filename[FILENAME_LEN], num[16];
886 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
887 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
888 c = newmenu_do( NULL, NULL, 2, m, NULL );
891 strcat(filename, ".dem");
893 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
894 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
895 c = newmenu_do( NULL, NULL, 2, m, NULL );
898 how_many = atoi(num);
901 newdemo_strip_frames(filename, how_many);
910 //switch a cockpit window to the next function
911 int select_next_window_function(int w)
913 Assert(w==0 || w==1);
915 switch (Cockpit_3d_view[w]) {
917 Cockpit_3d_view[w] = CV_REAR;
921 Cockpit_3d_view[w] = CV_ESCORT;
924 //if no ecort, fall through
926 Coop_view_player[w] = -1; //force first player
930 Marker_viewer_num[w] = -1;
931 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
932 Cockpit_3d_view[w] = CV_COOP;
934 Coop_view_player[w]++;
935 if (Coop_view_player[w] == N_players) {
936 Cockpit_3d_view[w] = CV_MARKER;
939 if (Coop_view_player[w]==Player_num)
942 if (Game_mode & GM_MULTI_COOP)
944 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
949 //if not multi, fall through
952 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
953 Cockpit_3d_view[w] = CV_MARKER;
954 if (Marker_viewer_num[w] == -1)
955 Marker_viewer_num[w] = Player_num * 2;
956 else if (Marker_viewer_num[w] == Player_num * 2)
957 Marker_viewer_num[w]++;
959 Cockpit_3d_view[w] = CV_NONE;
963 Cockpit_3d_view[w] = CV_NONE;
968 return 1; //screen_changed
971 extern void do_escort_menu(void),change_guidebot_name(void);
972 extern int Game_paused;
974 void songs_goto_next_song();
975 void songs_goto_prev_song();
977 #ifdef DOOR_DEBUGGING
978 dump_door_debugging_info()
988 obj = &Objects[Players[Player_num].objnum];
989 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
992 fq.startseg = obj->segnum;
995 fq.thisobjnum = Players[Player_num].objnum;
996 fq.ignore_obj_list = NULL;
999 fate = find_vector_intersection(&fq,&hit_info);
1001 dfile = fopen("door.out","at");
1003 fprintf(dfile,"FVI hit_type = %d\n",fate);
1004 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
1005 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
1006 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
1007 fprintf(dfile,"\n");
1009 if (fate == HIT_WALL) {
1011 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1012 fprintf(dfile,"wall_num = %d\n",wall_num);
1014 if (wall_num != -1) {
1015 wall *wall = &Walls[wall_num];
1019 fprintf(dfile," segnum = %d\n",wall->segnum);
1020 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1021 fprintf(dfile," hps = %x\n",wall->hps);
1022 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1023 fprintf(dfile," type = %d\n",wall->type);
1024 fprintf(dfile," flags = %x\n",wall->flags);
1025 fprintf(dfile," state = %d\n",wall->state);
1026 fprintf(dfile," trigger = %d\n",wall->trigger);
1027 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1028 fprintf(dfile," keys = %x\n",wall->keys);
1029 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1030 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1031 fprintf(dfile,"\n");
1034 for (i=0;i<Num_open_doors;i++) { //find door
1035 d = &ActiveDoors[i];
1036 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1040 if (i>=Num_open_doors)
1041 fprintf(dfile,"No active door.\n");
1043 fprintf(dfile,"Active door %d:\n",i);
1044 fprintf(dfile," n_parts = %d\n",d->n_parts);
1045 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1046 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1047 fprintf(dfile," time = %x\n",d->time);
1053 fprintf(dfile,"\n");
1054 fprintf(dfile,"\n");
1062 //this is for system-level keys, such as help, etc.
1063 //returns 1 if screen changed
1064 int HandleSystemKey(int key)
1066 int screen_changed=0;
1068 if (!Player_is_dead)
1071 #ifdef DOOR_DEBUGGING
1072 case KEY_LAPOSTRO+KEY_SHIFTED:
1073 dump_door_debugging_info();
1082 Function_mode = FMODE_MENU;
1086 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1088 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1089 case KEY_SHIFTED+KEY_F1:
1090 screen_changed = select_next_window_function(0);
1092 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1093 case KEY_SHIFTED+KEY_F2:
1094 screen_changed = select_next_window_function(1);
1100 case KEY_SHIFTED + KEY_ESC: //quick exit
1102 if (! SafetyCheck()) break;
1103 close_editor_screen();
1107 Function_mode=FMODE_EXIT;
1110 MAC( case KEY_COMMAND+KEY_P: )
1112 do_game_pause(); break;
1115 case KEY_COMMAND + KEY_D:
1116 Scanline_double = !Scanline_double;
1121 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1122 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1124 MAC(case KEY_COMMAND+KEY_1:)
1125 case KEY_F1: do_show_help(); break;
1127 MAC(case KEY_COMMAND+KEY_2:)
1128 case KEY_F2: //Config_menu_flag = 1; break;
1130 int scanline_save = Scanline_double;
1132 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1134 if (!(Game_mode&GM_MULTI)) palette_restore();
1135 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1136 PA_DFX (init_cockpit());
1141 MAC(case KEY_COMMAND+KEY_3:)
1144 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1145 if (Player_is_dead) break;
1146 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1147 screen_changed = -1;
1156 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1162 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1165 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1167 toggle_cockpit(); screen_changed=1;
1171 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1172 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1174 case KEY_SHIFTED+KEY_MINUS:
1177 if (Player_is_dead) break;
1178 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1179 screen_changed = -1;
1188 case KEY_SHIFTED+KEY_EQUAL:
1191 if (Player_is_dead) break;
1192 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1193 screen_changed = -1;
1202 MAC(case KEY_COMMAND+KEY_5:)
1204 if ( Newdemo_state == ND_STATE_RECORDING )
1205 newdemo_stop_recording();
1206 else if ( Newdemo_state == ND_STATE_NORMAL )
1207 if (!Game_paused) //can't start demo while paused
1208 newdemo_start_recording();
1211 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1212 case KEY_ALTED+KEY_F4:
1214 Show_reticle_name = (Show_reticle_name+1)%2;
1218 MAC(case KEY_COMMAND+KEY_7:)
1221 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1222 if (Game_mode & GM_MULTI)
1223 multi_sort_kill_list();
1227 MAC(case KEY_COMMAND+KEY_8:)
1230 multi_send_message_start();
1239 multi_send_macro(key);
1241 break; // send taunt macros
1244 case KEY_9 + KEY_COMMAND:
1245 multi_send_macro(KEY_F9);
1247 case KEY_0 + KEY_COMMAND:
1248 multi_send_macro(KEY_F10);
1250 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1251 multi_send_macro(KEY_F11);
1253 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1254 multi_send_macro(KEY_F12);
1258 case KEY_SHIFTED + KEY_F9:
1259 case KEY_SHIFTED + KEY_F10:
1260 case KEY_SHIFTED + KEY_F11:
1261 case KEY_SHIFTED + KEY_F12:
1263 multi_define_macro(key);
1265 break; // redefine taunt macros
1268 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1269 multi_define_macro(KEY_F9);
1271 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1272 multi_define_macro(KEY_F10);
1274 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1275 multi_define_macro(KEY_F11);
1277 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1278 multi_define_macro(KEY_F12);
1282 #if defined(MACINTOSH) && defined(POLY_ACC)
1283 case KEY_COMMAND+KEY_ALTED+KEY_1:
1285 { // hackish, to enable RAVE filtering hotkey,
1286 // not widely publicized
1287 pa_toggle_filtering();
1293 MAC(case KEY_COMMAND+KEY_S:)
1294 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1295 case KEY_ALTED+KEY_F2:
1296 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1297 int rsave, gsave, bsave;
1298 rsave = PaletteRedAdd;
1299 gsave = PaletteGreenAdd;
1300 bsave = PaletteBlueAdd;
1302 full_palette_save();
1303 PaletteRedAdd = rsave;
1304 PaletteGreenAdd = gsave;
1305 PaletteBlueAdd = bsave;
1306 state_save_all( 0, 0, NULL );
1309 break; // 0 means not between levels.
1311 MAC(case KEY_COMMAND+KEY_O:)
1312 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1313 case KEY_ALTED+KEY_F3:
1314 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1315 full_palette_save();
1316 state_restore_all(1, 0, NULL);
1323 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1324 case KEY_F4 + KEY_SHIFTED:
1329 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1330 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1331 change_guidebot_name();
1334 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1335 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1339 case KEY_COMMAND+KEY_M:
1340 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1341 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1344 key_close(); // no processing of keys with keyboard handler.. jeez
1346 show_boxed_message ("Mounting CD\nESC to quit");
1347 RBAMountDisk(); // OS has totaly control of the CD.
1348 if (Function_mode == FMODE_MENU)
1349 songs_play_song(SONG_TITLE,1);
1350 else if (Function_mode == FMODE_GAME)
1351 songs_play_level_song( Current_level_num );
1352 clear_boxed_message();
1359 case KEY_COMMAND+KEY_E:
1360 songs_stop_redbook();
1364 case KEY_COMMAND+KEY_RIGHT:
1365 songs_goto_next_song();
1367 case KEY_COMMAND+KEY_LEFT:
1368 songs_goto_prev_song();
1370 case KEY_COMMAND+KEY_UP:
1371 songs_play_level_song(1);
1373 case KEY_COMMAND+KEY_DOWN:
1374 songs_stop_redbook();
1377 case KEY_COMMAND+KEY_Q:
1378 if ( !(Game_mode & GM_MULTI) )
1387 return screen_changed;
1391 void HandleVRKey(int key)
1395 case KEY_ALTED+KEY_F5:
1396 if ( VR_render_mode != VR_NONE ) {
1398 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1399 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1400 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1404 case KEY_ALTED+KEY_F6:
1405 if ( VR_render_mode != VR_NONE ) {
1407 if ( VR_low_res > 3 ) VR_low_res = 0;
1408 switch( VR_low_res ) {
1409 case 0: HUD_init_message( "Normal Resolution" ); break;
1410 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1411 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1412 case 3: HUD_init_message( "Low Resolution" ); break;
1417 case KEY_ALTED+KEY_F7:
1418 if ( VR_render_mode != VR_NONE ) {
1419 VR_eye_switch = !VR_eye_switch;
1420 HUD_init_message( "-Eyes toggled-" );
1421 if ( VR_eye_switch )
1422 HUD_init_message( "Right Eye -- Left Eye" );
1424 HUD_init_message( "Left Eye -- Right Eye" );
1428 case KEY_ALTED+KEY_F8:
1429 if ( VR_render_mode != VR_NONE ) {
1431 if (VR_sensitivity > 2 )
1433 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1436 case KEY_ALTED+KEY_F9:
1437 if ( VR_render_mode != VR_NONE ) {
1438 VR_eye_width -= F1_0/10;
1439 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1440 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1441 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1444 case KEY_ALTED+KEY_F10:
1445 if ( VR_render_mode != VR_NONE ) {
1446 VR_eye_width += F1_0/10;
1447 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1448 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1449 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1453 case KEY_ALTED+KEY_F11:
1454 if ( VR_render_mode != VR_NONE ) {
1456 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1457 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1458 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1459 VR_eye_offset_changed = 2;
1462 case KEY_ALTED+KEY_F12:
1463 if ( VR_render_mode != VR_NONE ) {
1465 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1466 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1467 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1468 VR_eye_offset_changed = 2;
1475 extern void DropFlag();
1477 void HandleGameKey(int key)
1481 #if defined(MACINTOSH) && !defined(RELEASE)
1482 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1485 // MWA changed the weapon select cases to have each case call do_weapon_select
1486 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1487 // Select primary or secondary weapon.
1489 do_weapon_select(0 , 0);
1492 do_weapon_select(1 , 0);
1495 do_weapon_select(2 , 0);
1498 do_weapon_select(3 , 0);
1501 do_weapon_select(4 , 0);
1505 do_weapon_select(0 , 1);
1508 do_weapon_select(1 , 1);
1511 do_weapon_select(2 , 1);
1514 do_weapon_select(3 , 1);
1517 do_weapon_select(4 , 1);
1520 case KEY_1 + KEY_SHIFTED:
1521 case KEY_2 + KEY_SHIFTED:
1522 case KEY_3 + KEY_SHIFTED:
1523 case KEY_4 + KEY_SHIFTED:
1524 case KEY_5 + KEY_SHIFTED:
1525 case KEY_6 + KEY_SHIFTED:
1526 case KEY_7 + KEY_SHIFTED:
1527 case KEY_8 + KEY_SHIFTED:
1528 case KEY_9 + KEY_SHIFTED:
1529 case KEY_0 + KEY_SHIFTED:
1532 if (!(Game_mode & GM_MULTI))
1533 set_escort_special_goal(key);
1535 HUD_init_message ("No Guide-Bot in Multiplayer!");
1539 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1540 case KEY_F5 + KEY_SHIFTED:
1541 DropCurrentWeapon();
1544 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1545 case KEY_F6 + KEY_SHIFTED:
1546 DropSecondaryWeapon();
1550 case KEY_0 + KEY_ALTED:
1555 MAC(case KEY_COMMAND+KEY_4:)
1557 if (!DefiningMarkerMessage)
1562 MAC(case KEY_COMMAND+KEY_6:)
1564 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1567 HUD_init_message ("Player accepted!");
1570 case KEY_ALTED + KEY_1:
1571 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1574 HUD_init_message ("Player accepted!");
1578 case KEY_ALTED + KEY_2:
1579 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1582 HUD_init_message ("Player accepted!");
1594 void kill_all_robots(void)
1596 int i, dead_count=0;
1597 //int boss_index = -1;
1599 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1600 for (i=0; i<=Highest_object_index; i++)
1601 if (Objects[i].type == OBJ_ROBOT) {
1602 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1604 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1608 // -- // Now, if more than boss and buddy left, un-kill boss.
1609 // -- if ((dead_count > 2) && (boss_index != -1)) {
1610 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1612 // -- } else if (boss_index != -1)
1613 // -- HUD_init_message("Toasted the BOSS!");
1615 // Toast the buddy if nothing else toasted!
1616 if (dead_count == 0)
1617 for (i=0; i<=Highest_object_index; i++)
1618 if (Objects[i].type == OBJ_ROBOT)
1619 if (Robot_info[Objects[i].id].companion) {
1620 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1621 HUD_init_message("Toasted the Buddy! *sniff*");
1625 HUD_init_message("%i robots toasted!", dead_count);
1628 // --------------------------------------------------------------------------
1629 // Detonate reactor.
1630 // Award player all powerups in mine.
1631 // Place player just outside exit.
1632 // Kill all bots in mine.
1634 void kill_and_so_forth(void)
1638 HUD_init_message("Killing, awarding, etc.!");
1640 for (i=0; i<=Highest_object_index; i++) {
1641 switch (Objects[i].type) {
1643 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1646 do_powerup(&Objects[i]);
1651 do_controlcen_destroyed_stuff(NULL);
1653 for (i=0; i<Num_triggers; i++) {
1654 if (Triggers[i].type == TT_EXIT) {
1655 for (j=0; j<Num_walls; j++) {
1656 if (Walls[j].trigger == i) {
1657 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1658 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1671 void kill_all_snipers(void)
1673 int i, dead_count=0;
1675 // Kill all snipers.
1676 for (i=0; i<=Highest_object_index; i++)
1677 if (Objects[i].type == OBJ_ROBOT)
1678 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1680 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1683 HUD_init_message("%i robots toasted!", dead_count);
1686 void kill_thief(void)
1691 for (i=0; i<=Highest_object_index; i++)
1692 if (Objects[i].type == OBJ_ROBOT)
1693 if (Robot_info[Objects[i].id].thief) {
1694 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1695 HUD_init_message("Thief toasted!");
1699 void kill_buddy(void)
1704 for (i=0; i<=Highest_object_index; i++)
1705 if (Objects[i].type == OBJ_ROBOT)
1706 if (Robot_info[Objects[i].id].companion) {
1707 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1708 HUD_init_message("Buddy toasted!");
1712 void toggle_movie_saving(void);
1713 extern char Language[];
1715 void HandleTestKey(int key)
1719 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1721 #ifdef SHOW_EXIT_PATH
1722 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1725 case KEY_DEBUGGED+KEY_Y:
1726 do_controlcen_destroyed_stuff(NULL);
1730 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1731 Netlife_kills=4000; Netlife_killed=5;
1732 multi_add_lifetime_kills();
1737 case KEY_CTRLED+KEY_BACKSP:
1738 case KEY_ALTED+KEY_BACKSP:
1739 case KEY_SHIFTED+KEY_BACKSP:
1740 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1741 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1742 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1743 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1747 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1749 case KEY_DEBUGGED+KEY_P:
1750 if (Game_suspended & SUSP_ROBOTS)
1751 Game_suspended &= ~SUSP_ROBOTS; //robots move
1753 Game_suspended |= SUSP_ROBOTS; //robots don't move
1758 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1759 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1760 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1761 case KEY_DEBUGGED+KEY_H:
1762 // if (!(Game_mode & GM_MULTI) ) {
1763 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1764 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1766 if (Game_mode & GM_MULTI)
1769 ai_do_cloak_stuff();
1770 Players[Player_num].cloak_time = GameTime;
1771 mprintf((0, "You are cloaked!\n"));
1773 mprintf((0, "You are DE-cloaked!\n"));
1778 case KEY_DEBUGGED+KEY_R:
1779 Robot_firing_enabled = !Robot_firing_enabled;
1782 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1786 #ifdef EDITOR //editor-specific functions
1788 case KEY_E + KEY_DEBUGGED:
1789 network_leave_game();
1790 Function_mode = FMODE_EDITOR;
1792 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1795 memcpy(pal_save,gr_palette,768);
1796 init_subtitles("end.tex"); //ingore errors
1797 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1800 set_screen_mode(SCREEN_GAME);
1802 memcpy(gr_palette,pal_save,768);
1803 gr_palette_load(gr_palette);
1806 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1807 if (!( Game_mode & GM_MULTI ))
1808 move_player_2_segment(Cursegp,Curside);
1809 break; //move eye to curseg
1812 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1814 #endif //#ifdef EDITOR
1817 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1818 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1819 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1820 // case KEY_UP: ft_preference=FP_UP; break;
1821 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1824 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1825 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1827 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1830 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1832 case KEY_DEBUGGED+KEY_T:
1833 *Toggle_var = !*Toggle_var;
1834 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1836 case KEY_DEBUGGED + KEY_L:
1837 if (++Lighting_on >= 2) Lighting_on = 0; break;
1838 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1839 Beam_brightness=0x38000-Beam_brightness; break;
1840 case KEY_PAD5: slew_stop(); break;
1843 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1844 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1847 case KEY_DEBUGGED +KEY_F4: {
1848 //fvi_info hit_data;
1849 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1850 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1851 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1855 case KEY_DEBUGGED + KEY_M:
1856 Debug_spew = !Debug_spew;
1858 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1859 HUD_init_message( "Debug Spew: ON" );
1862 HUD_init_message( "Debug Spew: OFF" );
1866 case KEY_DEBUGGED + KEY_C:
1868 full_palette_save();
1872 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1873 do_megawow_powerup(10);
1875 case KEY_DEBUGGED + KEY_A: {
1876 do_megawow_powerup(200);
1877 // if ( Game_mode & GM_MULTI ) {
1878 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1879 // Network_message_reciever = 100; // Send to everyone...
1880 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1882 // do_megawow_powerup();
1887 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1889 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1891 game_flush_inputs();
1892 if ( ConsoleObject->control_type != CT_FLYING ) {
1893 fly_init(ConsoleObject);
1894 Game_suspended &= ~SUSP_ROBOTS; //robots move
1896 slew_init(ConsoleObject); //start player slewing
1897 Game_suspended |= SUSP_ROBOTS; //robots don't move
1901 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1902 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1904 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1908 // sprintf(mystr,"mark %i start",Mark_count);
1912 //case KEY_SHIFTED+KEY_F7: {
1914 // sprintf(mystr,"mark %i end",Mark_count);
1922 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1923 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1925 case KEY_DEBUGGED+KEY_D:
1926 if ((Game_double_buffer = !Game_double_buffer)!=0)
1932 case KEY_DEBUGGED+KEY_Q:
1934 dump_used_textures_all();
1939 case KEY_DEBUGGED+KEY_B: {
1941 char text[FILENAME_LEN]="";
1943 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1944 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1946 do_briefing_screens(text,1);
1952 case KEY_DEBUGGED+KEY_F5:
1953 toggle_movie_saving();
1956 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1957 extern int Movie_fixed_frametime;
1958 Movie_fixed_frametime = !Movie_fixed_frametime;
1962 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1963 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1964 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1967 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1968 kill_and_so_forth();
1972 #endif //#ifndef RELEASE
1974 // Cheat functions ------------------------------------------------------------
1975 extern char *jcrypt (char *);
1977 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1978 "ei5cQ-ZQ", // mo-therlode
1979 "q^EpZxs8", // c-urrygoat
1980 "mxk(DyyP", // zi-ngermans
1981 "cBo#@y@P", // ea-tangelos
1982 "CLygLBGQ", // e-ricaanne
1983 "xAnHQxZX", // jos-huaakira
1984 "cKc[KUWo", // wh-ammazoom
1987 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1989 char *WowieCheat ="F_JMO3CV"; //only Matt knows
1990 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows
1991 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows
1992 char *HomingCheatString ="t\\LIhSB["; //only Matt knows
1993 char *BouncyCheat ="bGbiChQJ"; //only Matt knows
1994 char *FullMapCheat ="PI<XQHRI"; //only Matt knows
1995 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows
1996 char *MonsterCheat ="nfpEfRQp"; //only Matt knows
1997 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows
1998 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows
1999 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows
2000 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows
2001 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows
2003 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1
2004 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1
2006 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
2007 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
2008 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
2009 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
2011 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2013 #define CHEATSPOT 14
2016 void do_cheat_penalty ()
2018 digi_play_sample( SOUND_CHEATER, F1_0);
2020 Players[Player_num].score=0;
2024 // Main Cheat function
2028 char john_head_on=0;
2031 char OldHomingState[20];
2032 extern char Monster_mode;
2034 void fill_background();
2035 void load_background_bitmap();
2037 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2038 extern char guidebot_name[];
2039 extern char real_guidebot_name[];
2041 void FinalCheats(int key)
2046 key=key_to_ascii(key);
2049 CheatBuffer[i]=CheatBuffer[i+1];
2051 CheatBuffer[CHEATSPOT]=key;
2053 cryptstring=jcrypt(&CheatBuffer[7]);
2055 for (i=0;i<N_LAMER_CHEATS;i++)
2056 if (!(strcmp (cryptstring,LamerCheats[i])))
2059 Players[Player_num].shields=i2f(1);
2060 Players[Player_num].energy=i2f(1);
2062 if (Game_mode & GM_MULTI)
2064 Network_message_reciever = 100; // Send to everyone...
2065 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2068 HUD_init_message ("Take that...cheater!");
2071 if (!(strcmp (cryptstring,JohnHeadCheat)))
2073 john_head_on = !john_head_on;
2074 load_background_bitmap();
2076 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2078 if (!(strcmp (cryptstring,AcidCheat)))
2083 Interpolation_method=old_IntMethod;
2084 HUD_init_message ("Coming down...");
2089 old_IntMethod=Interpolation_method;
2090 Interpolation_method=1;
2091 HUD_init_message ("Going up!");
2096 if (!(strcmp (cryptstring,FramerateCheat)))
2098 r_framerate.value = !r_framerate.value;
2101 if (Game_mode & GM_MULTI)
2104 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2106 if (Players[Player_num].shields < MAX_SHIELDS) {
2107 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2108 if (Difficulty_level == 0)
2110 Players[Player_num].shields += boost;
2111 if (Players[Player_num].shields > MAX_SHIELDS)
2112 Players[Player_num].shields = MAX_SHIELDS;
2113 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2116 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2119 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2122 HUD_init_message ("What's this? Another buddy bot!");
2127 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2130 Buddy_dude_cheat = !Buddy_dude_cheat;
2131 if (Buddy_dude_cheat) {
2132 HUD_init_message ("%s gets angry!",guidebot_name);
2133 strcpy(guidebot_name,"Wingnut");
2136 strcpy(guidebot_name,real_guidebot_name);
2137 HUD_init_message ("%s calms down",guidebot_name);
2142 if (!(strcmp(cryptstring,MonsterCheat)))
2144 Monster_mode=1-Monster_mode;
2146 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2150 if (!(strcmp (cryptstring,BouncyCheat)))
2153 HUD_init_message ("Bouncing weapons!");
2157 if (!(strcmp(cryptstring,LevelWarpCheat)))
2163 //digi_play_sample( SOUND_CHEATER, F1_0);
2164 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2165 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2167 new_level_num = atoi(m.text);
2168 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2169 StartNewLevel(new_level_num, 0);
2175 if (!(strcmp (cryptstring,WowieCheat)))
2178 HUD_init_message(TXT_WOWIE_ZOWIE);
2182 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2183 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2185 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2186 Players[Player_num].secondary_weapon_flags = 0xffff;
2189 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2190 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2192 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2193 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2196 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2197 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2198 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2201 if (Game_mode & GM_HOARD)
2202 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2204 if (Newdemo_state == ND_STATE_RECORDING)
2205 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2207 Players[Player_num].energy = MAX_ENERGY;
2208 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2209 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2210 update_laser_weapon_info();
2214 if (!(strcmp (cryptstring,AllKeysCheat)))
2217 HUD_init_message(TXT_ALL_KEYS);
2218 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2222 if (!(strcmp (cryptstring,InvulCheat)))
2225 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2226 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2227 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2229 if (!(strcmp (cryptstring,AccessoryCheat)))
2232 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2233 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2234 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2235 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2237 HUD_init_message ("Accessories!!");
2239 if (!(strcmp (cryptstring,FullMapCheat)))
2242 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2244 HUD_init_message ("Full Map!!");
2248 if (!(strcmp (cryptstring,HomingCheatString)))
2255 OldHomingState[i]=Weapon_info[i].homing_flag;
2256 Weapon_info[i].homing_flag=1;
2258 HUD_init_message ("Homing weapons!");
2262 if (!(strcmp (cryptstring,KillRobotsCheat)))
2268 if (!(strcmp (cryptstring,FinishLevelCheat)))
2271 kill_and_so_forth();
2274 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2275 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2276 if (Robots_kill_robots_cheat) {
2277 HUD_init_message ("Rabid robots!");
2281 HUD_init_message ("Kill the player!");
2284 if (!(strcmp (cryptstring,AhimsaCheat))) {
2285 Robot_firing_enabled = !Robot_firing_enabled;
2286 if (!Robot_firing_enabled) {
2287 HUD_init_message("%s", "Robot firing OFF!");
2291 HUD_init_message("%s", "Robot firing ON!");
2294 if (!(strcmp (cryptstring,RapidFireCheat))) {
2295 if (Laser_rapid_fire) {
2296 Laser_rapid_fire = 0;
2297 HUD_init_message("%s", "Rapid fire OFF!");
2300 Laser_rapid_fire = 0xbada55;
2302 HUD_init_message("%s", "Rapid fire ON!");
2309 // Internal Cheat Menu
2311 void do_cheat_menu()
2314 newmenu_item mm[16];
2315 char score_text[21];
2317 sprintf( score_text, "%d", Players[Player_num].score );
2319 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2320 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2321 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2322 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2323 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2324 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2325 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2326 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2327 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2328 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2329 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2331 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2332 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2334 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2337 if ( mm[0].value ) {
2338 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2339 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2341 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2342 if ( mm[1].value ) {
2343 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2345 if (Game_mode & GM_MULTI)
2348 ai_do_cloak_stuff();
2349 Players[Player_num].cloak_time = GameTime;
2352 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2354 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2355 Players[Player_num].energy=i2f(mm[3].value);
2356 Players[Player_num].shields=i2f(mm[4].value);
2357 Players[Player_num].score = atoi(mm[6].text);
2358 //if (mm[7].value) Players[Player_num].laser_level=0;
2359 //if (mm[8].value) Players[Player_num].laser_level=1;
2360 //if (mm[9].value) Players[Player_num].laser_level=2;
2361 //if (mm[10].value) Players[Player_num].laser_level=3;
2362 Players[Player_num].laser_level = mm[7].value-1;
2363 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2371 // Testing functions ----------------------------------------------------------
2374 void speedtest_init(void)
2376 Speedtest_start_time = timer_get_fixed_seconds();
2378 Speedtest_segnum = 0;
2379 Speedtest_sidenum = 0;
2380 Speedtest_frame_start = FrameCount;
2382 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2385 void speedtest_frame(void)
2387 vms_vector view_dir, center_point;
2389 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2391 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2392 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2394 obj_relink(Viewer-Objects, Speedtest_segnum);
2395 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2396 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2397 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2399 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2404 if (Speedtest_segnum > Highest_segment_index) {
2407 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2408 FrameCount-Speedtest_frame_start,
2409 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2410 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2412 mprintf((0, "%s", msg));
2413 HUD_init_message(msg);
2416 if (Speedtest_count == 0)
2425 // Sounds for testing
2427 int test_sound_num = 0;
2428 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2430 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2433 void advance_sound()
2435 if (++test_sound_num == N_TEST_SOUNDS)
2441 int Test_sound = 251;
2443 void play_test_sound()
2446 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2447 digi_play_sample(Test_sound, F1_0);
2450 #endif //ifndef NDEBUG
2460 static ubyte exploding_flag=0;
2462 Player_fired_laser_this_frame=-1;
2464 if (!Endlevel_sequence && !Player_is_dead) {
2466 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2468 || multi_sending_message || multi_defining_message
2470 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2471 memset( &Controls, 0, sizeof(control_info) );
2474 controls_read_all_win();
2476 controls_read_all(); //NOTE LINK TO ABOVE!!!
2481 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2482 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2489 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2491 if (exploding_flag==0) {
2492 exploding_flag = 1; // When player starts exploding, clear all input devices...
2493 game_flush_inputs();
2496 //if (key_down_count(KEY_BACKSP))
2498 //if (key_down_count(KEY_PRINT_SCREEN))
2499 // save_screen_shot(0);
2502 for (i=0; i<4; i++ )
2503 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2505 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2507 for (i=0; i<3; i++ )
2508 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2510 //for (i=0; i<256; i++ )
2511 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2513 if (Death_sequence_aborted)
2514 game_flush_inputs();
2520 if (Newdemo_state == ND_STATE_PLAYBACK )
2523 while ((key=key_inkey_time(&key_time)) != 0) {
2525 if (DefiningMarkerMessage)
2527 MarkerInputMessage (key);
2532 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2533 multi_message_input_sub( key );
2534 continue; //get next key
2540 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2541 Network_message_reciever = 100; // Send to everyone...
2542 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2548 HandleDeathKey(key);
2550 if (Endlevel_sequence)
2551 HandleEndlevelKey(key);
2552 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2561 HandleSystemKey(key);
2572 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2573 // transfer_energy_to_shield(key_down_time(KEY_F8));