1 /* $Id: endlevel.h,v 1.6 2003-10-10 09:36:35 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Header for newfile.c
20 * Revision 1.2 1995/09/14 16:36:34 allender
21 * fixed function prototype for those functions that didn't
22 * have them...thanks matt
24 * Revision 1.1 1995/05/16 15:56:16 allender
27 * Revision 2.0 1995/02/27 11:31:37 john
28 * New version 2.0, which has no anonymous unions, builds with
29 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
31 * Revision 1.5 1994/12/06 13:24:55 matt
32 * Made exit model come out of bitmaps.tbl
34 * Revision 1.4 1994/11/19 12:41:35 matt
35 * Added system to read endlevel data from file, and to make it work
36 * with any exit tunnel.
38 * Revision 1.3 1994/10/30 20:09:20 matt
39 * For endlevel: added big explosion at tunnel exit; made lights in tunnel
40 * go out; made more explosions on walls.
42 * Revision 1.2 1994/08/19 20:09:38 matt
43 * Added end-of-level cut scene with external scene
45 * Revision 1.1 1994/08/15 19:18:47 matt
56 extern int Endlevel_sequence;
57 void do_endlevel_frame();
58 void stop_endlevel_sequence();
59 void start_endlevel_sequence();
60 void render_endlevel_frame(fix eye_offset);
62 void render_external_scene();
63 void draw_exit_model();
66 extern grs_bitmap *terrain_bitmap; //*satellite_bitmap,*station_bitmap,
67 extern int exit_segnum;
69 //@@extern vms_vector mine_exit_point;
70 //@@extern object external_explosion;
71 //@@extern int ext_expl_playing;
73 //called for each level to load & setup the exit sequence
74 void load_endlevel_data(int level_num);
76 extern int exit_modelnum, destroyed_exit_modelnum;
78 #endif /* _OUTSIDE_H */