1 /* $Id: effects.h,v 1.3 2002-08-02 04:57:19 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
22 #define MAX_EFFECTS 110
24 //flags for eclips. If no flags are set, always plays
26 #define EF_CRITICAL 1 //this doesn't get played directly (only when mine critical)
27 #define EF_ONE_SHOT 2 //this is a special that gets played once
28 #define EF_STOPPED 4 //this has been stopped
30 typedef struct eclip {
31 vclip vc; //imbedded vclip
32 fix time_left; //for sequencing
33 int frame_count; //for sequencing
34 short changing_wall_texture; //Which element of Textures array to replace.
35 short changing_object_texture; //Which element of ObjBitmapPtrs array to replace.
36 int flags; //see above
37 int crit_clip; //use this clip instead of above one when mine critical
38 int dest_bm_num; //use this bitmap when monitor destroyed
39 int dest_vclip; //what vclip to play when exploding
40 int dest_eclip; //what eclip to play when exploding
41 fix dest_size; //3d size of explosion
42 int sound_num; //what sound this makes
43 int segnum,sidenum; //what seg & side, for one-shot clips
46 extern int Num_effects;
47 extern eclip Effects[MAX_EFFECTS];
49 // Set up special effects.
50 extern void init_special_effects();
52 // Clear any active one-shots
53 void reset_special_effects();
55 // Function called in game loop to do effects.
56 extern void do_special_effects();
59 extern void restore_effect_bitmap_icons();
61 //stop an effect from animating. Show first frame.
62 void stop_effect(int effect_num);
64 //restart a stopped effect
65 void restart_effect(int effect_num);
68 #define eclip_read_n(ec, n, fp) cfread(ec, sizeof(eclip), n, fp)
71 * reads n eclip structs from a CFILE
73 extern int eclip_read_n(eclip *ec, int n, CFILE *fp);