2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
14 * $Source: /cvs/cvsroot/d2x/main/editor/eglobal.c,v $
17 * $Date: 2004-12-19 13:54:27 $
21 * $Log: not supported by cvs2svn $
22 * Revision 1.2 2003/03/09 06:34:09 donut
23 * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned
25 * Revision 1.1.1.1 1999/06/14 22:02:51 donut
26 * Import of d1x 1.37 source.
28 * Revision 2.0 1995/02/27 11:35:52 john
29 * Version 2.0! No anonymous unions, Watcom 10.0, with no need
32 * Revision 1.35 1994/05/23 14:48:15 mike
33 * make current segment be add segment.
35 * Revision 1.34 1994/05/19 12:10:30 matt
36 * Use new vecmat macros and globals
38 * Revision 1.33 1994/05/04 19:16:27 mike
39 * Add Degenerate_segment_found.
41 * Revision 1.32 1994/05/03 11:02:57 mike
44 * Revision 1.31 1994/02/16 13:49:12 mike
45 * enable editor to compile out.
47 * Revision 1.30 1994/02/10 15:36:35 matt
48 * Various changes to make editor compile out.
50 * Revision 1.29 1993/12/16 14:00:33 mike
51 * Add Curvert and Curedge.
53 * Revision 1.28 1993/12/10 14:48:28 mike
54 * Kill orthogonal views.
56 * Revision 1.27 1993/12/08 10:58:49 mike
57 * Add Cur_object_index.
59 * Revision 1.26 1993/12/06 18:45:45 matt
60 * Changed object loading & handling
62 * Revision 1.25 1993/12/02 17:51:49 john
63 * Changed my variable to match Mike's.
65 * Revision 1.24 1993/12/02 17:36:13 john
68 * Revision 1.23 1993/11/24 14:41:16 mike
69 * Add variable Num_tilings.
71 * Revision 1.22 1993/11/12 16:40:55 mike
72 * Add Identity_matrix, which is an identity matrix.
74 * Revision 1.21 1993/11/02 13:08:17 mike
75 * Add N_warning_segs and Warning_segs
77 * Revision 1.20 1993/11/02 10:31:53 mike
78 * Document some variables,
79 * Add Been_visited, removing it from editor.c
80 * Add Selected_segs[] and N_selected_segs.
82 * Revision 1.19 1993/10/31 18:07:48 mike
83 * Add variable Lock_view_to_cursegp.
85 * Revision 1.18 1993/10/19 20:54:51 matt
86 * Changed/cleaned up window updates
88 * Revision 1.17 1993/10/18 18:35:43 mike
89 * Move Highest_vertex_index and Highest_segment_index here because they need
92 * Revision 1.16 1993/10/15 13:10:00 mike
93 * Move globals from editor.c to eglobal.c
95 * Revision 1.15 1993/10/14 18:08:55 mike
96 * Change use of CONNECTIVITY to MAX_SIDES_PER_SEGMENT
98 * Revision 1.14 1993/10/13 11:11:38 matt
99 * Made coordinate axes off by default
101 * Revision 1.13 1993/10/12 09:59:27 mike
102 * Remove definition of Side_to_verts, which belongs in the game, not in the editor.
104 * Revision 1.12 1993/10/09 15:48:07 mike
105 * Change type of Vertex_active and Side_to_verts from char to byte
106 * Move N_found_segs and Found_segs here from render.c
107 * Add Show_axes_flag.
109 * Revision 1.11 1993/10/06 11:29:58 mike
110 * Add prototype for Side_opposite
112 * Revision 1.10 1993/10/05 17:00:17 mike
115 * Revision 1.9 1993/10/04 17:18:16 mike
116 * Add variables Markedsegp, Markedside
118 * Revision 1.8 1993/10/02 18:18:02 mike
119 * Added Draw_all_segments. If !0, then all segments are drawn in draw_world. If not set, then only those segments which
120 * are connected to the first segment are drawn.
122 * Revision 1.7 1993/10/01 10:03:15 mike
123 * Fix ordering of vertices on front face: Used to be 0,1,2,3 made it 3,2,1,0
125 * Revision 1.6 1993/09/27 16:04:28 mike
126 * Add Side_to_verts to replace _verts, which was local to segment.c
128 * Revision 1.5 1993/09/27 15:20:52 mike
129 * Add Curside, which is current side, so we can make a certain side active.
131 * Revision 1.4 1993/09/23 15:01:13 mike
132 * Remove game specific variables, put in mglobal.c
134 * Revision 1.3 1993/09/22 10:52:17 mike
135 * Add global New_segment
137 * Revision 1.2 1993/09/22 09:41:21 mike
138 * Change constand and variable names to conform to coding standards.
140 * Revision 1.1 1993/09/20 17:06:09 mike
147 static char rcsid[] = "$Id: eglobal.c,v 1.1 2004-12-19 13:54:27 btb Exp $";
155 // Global pointer to current vertices, right now always Vertices. Set in create_new_mine.
156 segment New_segment; // The segment which can be added to the mine.
157 segment *Cursegp; // Pointer to current segment in mine.
158 int Curside; // Side index in 0..MAX_SIDES_PER_SEGMENT of active side.
159 int Curedge; // Current edge on current side, in 0..3
160 int Curvert; // Current vertex on current side, in 0..3
161 int AttachSide = WFRONT; // Side on segment to attach.
162 segment *Markedsegp; // Marked segment, used in conjunction with *Cursegp to form joints.
163 int Markedside; // Marked side on Markedsegp.
165 int Draw_all_segments; // Set to 1 means draw_world draws all segments in Segments, else draw only connected segments
167 sbyte Vertex_active[MAX_VERTICES]; // !0 means vertex is in use, 0 means not in use.
169 int N_selected_segs=0; // Number of segments found at Selected_segs
170 short Selected_segs[MAX_SELECTED_SEGS]; // List of segment numbers currently selected
172 int N_warning_segs=0; // Number of segments warning-worthy, such as a concave segment
173 short Warning_segs[MAX_WARNING_SEGS]; // List of segment numbers currently selected
175 int N_found_segs=0; // Number of segments found with last shift-mouse-click
176 short Found_segs[MAX_FOUND_SEGS]; // List of warning-worthy segments
178 int Show_axes_flag=0; // 0 = don't show, !0 = do show coordinate axes in *Cursegp orientation
180 sbyte Been_visited[MAX_SEGMENTS]; // List of segments visited in a recursive search, if element n set, segment n done been visited
182 // Variables global to this editor.c and the k?????.c files.
183 uint Update_flags = UF_ALL; //force total redraw
184 int Funky_chase_mode = 0;
185 vms_angvec Seg_orientation = {0,0,0};
186 vms_vector Seg_scale = {F1_0*20,F1_0*20,F1_0*20};
187 int mine_changed = 0;
189 editor_view *current_view;
191 int SegSizeMode = 1; // Mode = 0/1 = not/is legal to move bound vertices,
193 //the view for the different windows.
194 editor_view LargeView = {0,1, NULL, i2f(100),{{f1_0,0,0},{0,f1_0,0},{0,0,f1_0}},f1_0};
196 editor_view TopView = {1,1, NULL, i2f(100),{{f1_0,0,0},{0,0,-f1_0},{0,f1_0,0}},f1_0};
197 editor_view FrontView = {2,1, NULL, i2f(100),{{f1_0,0,0},{0,f1_0,0},{0,0,f1_0}},f1_0};
198 editor_view RightView = {3,1, NULL, i2f(100),{{0,0,f1_0},{0,f1_0,0},{f1_0,0,0}},f1_0};
202 editor_view *Views[] = {&LargeView,
204 &TopView,&FrontView,&RightView
208 int N_views = (sizeof(Views) / sizeof(*Views));
210 int Lock_view_to_cursegp = 1; // !0 means whenever cursegp changes, view it
212 int Num_tilings = 1; // Number of tilings per wall
214 short Cur_object_index = -1;
216 // The current robot type
217 int Cur_robot_type = 0;
219 // !0 if a degenerate segment has been found.
220 int Degenerate_segment_found=0;