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1 /*
2  * Code for controlling the console
3  *  Based on an old version of SDL_Console
4  *
5  *  Written By: Garrett Banuk <mongoose@mongeese.org>
6  *  Code Cleanup and heavily extended by: Clemens Wacha <reflex-2000@gmx.net>
7  *  Ported to use native Descent interfaces by: Bradley Bell <btb@icculus.org>
8  *
9  *  This is free, just be sure to give us credit when using it
10  *  in any of your programs.
11  */
12
13 #ifdef HAVE_CONFIG_H
14 #include <conf.h>
15 #endif
16
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <string.h>
20 #include <stdarg.h>
21 #ifndef _WIN32_WCE
22 #include <fcntl.h>
23 #endif
24 #include <ctype.h>
25 #include <unistd.h>
26
27 #include "console.h"
28
29 #include "u_mem.h"
30 #include "gr.h"
31 #include "key.h"
32 #include "timer.h"
33 #include "pstypes.h"
34 #include "error.h"
35 #include "cvar.h"
36 #include "gamefont.h"
37 #include "pcx.h"
38 #include "cfile.h"
39
40
41 #ifndef __MSDOS__
42 int text_console_enabled = 1;
43 #else
44 int isvga();
45 #define text_console_enabled (!isvga())
46 #endif
47
48
49 /* Console specific cvars */
50 /* How discriminating we are about which messages are displayed */
51 cvar_t con_threshold = {"con_threshold", "0",};
52
53 /* Private console stuff */
54 #define CON_NUM_LINES 40
55
56 #define FG_COLOR    grd_curcanv->cv_font_fg_color
57 #define get_msecs() approx_fsec_to_msec(timer_get_approx_seconds())
58
59 #define CON_BG_HIRES (cfexist("scoresb.pcx")?"scoresb.pcx":"scores.pcx")
60 #define CON_BG_LORES (cfexist("scores.pcx")?"scores.pcx":"scoresb.pcx") // Mac datafiles only have scoresb.pcx
61 #define CON_BG ((SWIDTH>=640)?CON_BG_HIRES:CON_BG_LORES)
62
63 //! Cut the buffer line if it becomes longer than this
64 #define CON_CHARS_PER_LINE   128
65 //! Cursor blink frequency in ms
66 #define CON_BLINK_RATE       500
67 //! Border in pixels from the most left to the first letter
68 #define CON_CHAR_BORDER      4
69 //! Spacing in pixels between lines
70 #define CON_LINE_SPACE       1
71 //! Default prompt used at the commandline
72 #define CON_DEFAULT_PROMPT      "]"
73 //! Scroll this many lines at a time (when pressing PGUP or PGDOWN)
74 #define CON_LINE_SCROLL 2
75 //! Indicator showing that you scrolled up the history
76 #define CON_SCROLL_INDICATOR "^"
77 //! Cursor shown if we are in insert mode
78 #define CON_INS_CURSOR "_"
79 //! Cursor shown if we are in overwrite mode
80 #define CON_OVR_CURSOR "|"
81 //! Defines the default hide key (Hide() the console if pressed)
82 #define CON_DEFAULT_HIDEKEY     KEY_ESC
83 //! Defines the opening/closing speed
84 #define CON_OPENCLOSE_SPEED 50
85
86
87 /*! This is a struct for the console's data */
88 typedef struct console_information_td {
89         int Visible;                    //! enum that tells which visible state we are in CON_HIDE, CON_SHOW, CON_RAISE, CON_LOWER
90         int RaiseOffset;                        //! Offset used when scrolling in the console
91         int HideKey;                    //! the key that can hide the console
92         char **ConsoleLines;            //! List of all the past lines
93         char **CommandLines;            //! List of all the past commands
94         int TotalConsoleLines;          //! Total number of lines in the console
95         int ConsoleScrollBack;          //! How much the user scrolled back in the console
96         int TotalCommands;              //! Number of commands in the Back Commands
97         int LineBuffer;                 //! The number of visible lines in the console (autocalculated)
98         int VChars;                     //! The number of visible characters in one console line (autocalculated)
99         char* Prompt;                   //! Prompt displayed in command line
100         char Command[CON_CHARS_PER_LINE];       //! current command in command line = lcommand + rcommand
101         char RCommand[CON_CHARS_PER_LINE];      //! left hand side of cursor
102         char LCommand[CON_CHARS_PER_LINE];      //! right hand side of cursor
103         char VCommand[CON_CHARS_PER_LINE];      //! current visible command line
104         int CursorPos;                  //! Current cursor position in CurrentCommand
105         int Offset;                     //! CommandOffset (first visible char of command) - if command is too long to fit into console
106         int InsMode;                    //! Insert or Overwrite characters?
107         grs_canvas *ConsoleSurface;     //! Canvas of the console
108         grs_bitmap *BackgroundImage;    //! Background image for the console
109         grs_bitmap *InputBackground;    //! Dirty rectangle to draw over behind the users background
110 #if 0
111         unsigned char ConsoleAlpha;     //! The consoles alpha level
112 #endif
113         int CommandScrollBack;          //! How much the users scrolled back in the command lines
114 }
115 ConsoleInformation;
116 static ConsoleInformation Console;
117 #define console (&Console)
118
119 /* console is ready to be written to */
120 static int con_initialized;
121
122
123 /* Internals */
124 void CON_UpdateOffset(void);
125 /*! Frees all the memory loaded by the console */
126 void CON_Free(void);
127 #if 0
128 /*! Sets the alpha channel of an SDL_Surface to the specified value (0 - transparend,
129  255 - opaque). Use this function also for OpenGL. */
130 void CON_Alpha(unsigned char alpha);
131 /*! Internal: Sets the alpha channel of an SDL_Surface to the specified value.
132  Preconditions: the surface in question is RGBA. 0 <= a <= 255, where 0 is transparent and 255 opaque */
133 void CON_AlphaGL(SDL_Surface *s, int alpha);
134 /*! Sets a background image for the console */
135 #endif
136 int CON_Background(grs_bitmap *image);
137 /*! Sets font info for the console */
138 void CON_Font(grs_font *font, int fg, int bg);
139 /*! Modify the prompt of the console */
140 void CON_SetPrompt(char* newprompt);
141 /*! Set the key, that invokes a CON_Hide() after press. default is ESCAPE and you can always hide using
142  ESCAPE and the HideKey. compared against event->key.keysym.sym !! */
143 void CON_SetHideKey(int key);
144 /*! Internal: executes the command typed in at the console (called if you press ENTER)*/
145 void CON_Execute(char* command);
146 /*! Internal: Gets called when TAB was pressed */
147 void CON_TabCompletion(void);
148 /*! Internal: makes newline (same as printf("\n") or CON_Out("\n") ) */
149 void CON_NewLineConsole(void);
150 /*! Internal: shift command history (the one you can switch with the up/down keys) */
151 void CON_NewLineCommand(void);
152 /*! Internal: updates console after resize etc. */
153 void CON_UpdateConsole(void);
154
155
156 /*! Internal: draws the commandline the user is typing in to the screen. called by update? */
157 void DrawCommandLine();
158
159 /*! Internal: Gets called if you press the LEFT key (move cursor left) */
160 void Cursor_Left(void);
161 /*! Internal: Gets called if you press the RIGHT key (move cursor right) */
162 void Cursor_Right(void);
163 /*! Internal: Gets called if you press the HOME key (move cursor to the beginning
164         of the line */
165 void Cursor_Home(void);
166 /*! Internal: Gets called if you press the END key (move cursor to the end of the line*/
167 void Cursor_End(void);
168 /*! Internal: Called if you press DELETE (deletes character under the cursor) */
169 void Cursor_Del(void);
170 /*! Internal: Called if you press BACKSPACE (deletes character left of cursor) */
171 void Cursor_BSpace(void);
172 /*! Internal: Called if you type in a character (add the char to the command) */
173 void Cursor_Add(int event);
174
175 /*! Internal: Called if you press Ctrl-C (deletes the commandline) */
176 void Clear_Command(void);
177 /*! Internal: Called if you press Ctrl-L (deletes the History) */
178 void Clear_History(void);
179
180 /*! Internal: Called if you press UP key (switches through recent typed in commands */
181 void Command_Up(void);
182 /*! Internal: Called if you press DOWN key (switches through recent typed in commands */
183 void Command_Down(void);
184
185
186 /*  Takes keys from the keyboard and inputs them to the console
187  If the event was not handled (i.e. WM events or unknown ctrl-shift
188  sequences) the function returns the event for further processing. */
189 int CON_Events(int event)
190 {
191         if(!CON_isVisible())
192                 return event;
193         
194         if(event & KEY_CTRLED)
195         {
196                 //CTRL pressed
197                 switch(event & ~KEY_CTRLED)
198                 {
199                         case KEY_A:
200                                 Cursor_Home();
201                                 break;
202                         case KEY_E:
203                                 Cursor_End();
204                                 break;
205                         case KEY_C:
206                                 Clear_Command();
207                                 break;
208                         case KEY_L:
209                                 Clear_History();
210                                 CON_UpdateConsole();
211                                 break;
212                         default:
213                                 return event;
214                 }
215         }
216         else if(event & KEY_ALTED)
217         {
218                 //the console does not handle ALT combinations!
219                 return event;
220         }
221         else
222         {
223                 //first of all, check if the console hide key was pressed
224                 if(event == console->HideKey)
225                 {
226                         CON_Hide();
227                         return 0;
228                 }
229                 switch (event & 0xff)
230                 {
231                         case KEY_LSHIFT:
232                         case KEY_RSHIFT:
233                                 return event;
234                         case KEY_HOME:
235                                 if(event & KEY_SHIFTED)
236                                 {
237                                         console->ConsoleScrollBack = console->LineBuffer-1;
238                                         CON_UpdateConsole();
239                                 } else {
240                                         Cursor_Home();
241                                 }
242                                 break;
243                         case KEY_END:
244                                 if(event & KEY_SHIFTED)
245                                 {
246                                         console->ConsoleScrollBack = 0;
247                                         CON_UpdateConsole();
248                                 } else {
249                                         Cursor_End();
250                                 }
251                                 break;
252                         case KEY_PAGEUP:
253                                 console->ConsoleScrollBack += CON_LINE_SCROLL;
254                                 if(console->ConsoleScrollBack > console->LineBuffer-1)
255                                         console->ConsoleScrollBack = console->LineBuffer-1;
256                                 
257                                 CON_UpdateConsole();
258                                 break;
259                         case KEY_PAGEDOWN:
260                                 console->ConsoleScrollBack -= CON_LINE_SCROLL;
261                                 if(console->ConsoleScrollBack < 0)
262                                         console->ConsoleScrollBack = 0;
263                                 CON_UpdateConsole();
264                                 break;
265                         case KEY_UP:
266                                 Command_Up();
267                                 break;
268                         case KEY_DOWN:
269                                 Command_Down();
270                                 break;
271                         case KEY_LEFT:
272                                 Cursor_Left();
273                                 break;
274                         case KEY_RIGHT:
275                                 Cursor_Right();
276                                 break;
277                         case KEY_BACKSP:
278                                 Cursor_BSpace();
279                                 break;
280                         case KEY_DELETE:
281                                 Cursor_Del();
282                                 break;
283                         case KEY_INSERT:
284                                 console->InsMode = 1-console->InsMode;
285                                 break;
286                         case KEY_TAB:
287                                 CON_TabCompletion();
288                                 break;
289                         case KEY_ENTER:
290                                 if(strlen(console->Command) > 0) {
291                                         CON_NewLineCommand();
292                                         
293                                         // copy the input into the past commands strings
294                                         strcpy(console->CommandLines[0], console->Command);
295                                         
296                                         // display the command including the prompt
297                                         CON_Out("%s%s", console->Prompt, console->Command);
298                                         CON_UpdateConsole();
299                                         
300                                         CON_Execute(console->Command);
301                                         
302                                         Clear_Command();
303                                         console->CommandScrollBack = -1;
304                                 }
305                                 break;
306                         case KEY_LAPOSTRO:
307                                 //deactivate Console
308                                 CON_Hide();
309                                 return 0;
310                         default:
311                                 if (key_to_ascii(event) == 255)
312                                         break;
313                                 if(console->InsMode)
314                                         Cursor_Add(event);
315                                 else {
316                                         Cursor_Add(event);
317                                         Cursor_Del();
318                                 }
319                 }
320         }
321         return 0;
322 }
323
324 #if 0
325 /* CON_AlphaGL() -- sets the alpha channel of an SDL_Surface to the
326  * specified value.  Preconditions: the surface in question is RGBA.
327  * 0 <= a <= 255, where 0 is transparent and 255 is opaque. */
328 void CON_AlphaGL(SDL_Surface *s, int alpha) {
329         Uint8 val;
330         int x, y, w, h;
331         Uint32 pixel;
332         Uint8 r, g, b, a;
333         SDL_PixelFormat *format;
334         static char errorPrinted = 0;
335         
336         
337         /* debugging assertions -- these slow you down, but hey, crashing sucks */
338         if(!s) {
339                 PRINT_ERROR("NULL Surface passed to CON_AlphaGL\n");
340                 return;
341         }
342         
343         /* clamp alpha value to 0...255 */
344         if(alpha < SDL_ALPHA_TRANSPARENT)
345                 val = SDL_ALPHA_TRANSPARENT;
346         else if(alpha > SDL_ALPHA_OPAQUE)
347                 val = SDL_ALPHA_OPAQUE;
348         else
349                 val = alpha;
350         
351         /* loop over alpha channels of each pixel, setting them appropriately. */
352         w = s->w;
353         h = s->h;
354         format = s->format;
355         switch (format->BytesPerPixel) {
356                 case 2:
357                         /* 16-bit surfaces don't seem to support alpha channels. */
358                         if(!errorPrinted) {
359                                 errorPrinted = 1;
360                                 PRINT_ERROR("16-bit SDL surfaces do not support alpha-blending under OpenGL.\n");
361                         }
362                         break;
363                 case 4: {
364                         /* we can do this very quickly in 32-bit mode.  24-bit is more
365                          * difficult.  And since 24-bit mode is reall the same as 32-bit,
366                          * so it usually ends up taking this route too.  Win!  Unroll loop
367                          * and use pointer arithmetic for extra speed. */
368                         int numpixels = h * (w << 2);
369                         Uint8 *pix = (Uint8 *) (s->pixels);
370                         Uint8 *last = pix + numpixels;
371                         Uint8 *pixel;
372                         if((numpixels & 0x7) == 0)
373                                 for(pixel = pix + 3; pixel < last; pixel += 32)
374                                         *pixel = *(pixel + 4) = *(pixel + 8) = *(pixel + 12) = *(pixel + 16) = *(pixel + 20) = *(pixel + 24) = *(pixel + 28) = val;
375                         else
376                                 for(pixel = pix + 3; pixel < last; pixel += 4)
377                                         *pixel = val;
378                         break;
379                 }
380                 default:
381                         /* we have no choice but to do this slowly.  <sigh> */
382                         for(y = 0; y < h; ++y)
383                                 for(x = 0; x < w; ++x) {
384                                         char print = 0;
385                                         /* Lock the surface for direct access to the pixels */
386                                         if(SDL_MUSTLOCK(s) && SDL_LockSurface(s) < 0) {
387                                                 PRINT_ERROR("Can't lock surface: ");
388                                                 fprintf(stderr, "%s\n", SDL_GetError());
389                                                 return;
390                                         }
391                                         pixel = DT_GetPixel(s, x, y);
392                                         if(x == 0 && y == 0)
393                                                 print = 1;
394                                         SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
395                                         pixel = SDL_MapRGBA(format, r, g, b, val);
396                                         SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
397                                         DT_PutPixel(s, x, y, pixel);
398                                         
399                                         /* unlock surface again */
400                                         if(SDL_MUSTLOCK(s))
401                                                 SDL_UnlockSurface(s);
402                                 }
403                         break;
404         }
405 }
406 #endif
407
408
409 /* Updates the console buffer */
410 void CON_UpdateConsole(void) {
411         int loop;
412         int loop2;
413         int Screenlines;
414         grs_canvas *canv_save;
415         short orig_color;
416         
417         /* Due to the Blits, the update is not very fast: So only update if it's worth it */
418         if(!CON_isVisible())
419                 return;
420         
421         Screenlines = console->ConsoleSurface->cv_h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
422         
423         canv_save = grd_curcanv;
424         gr_set_current_canvas(console->ConsoleSurface);
425         
426 #if 0
427         SDL_FillRect(console->ConsoleSurface, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, console->ConsoleAlpha));
428 #else
429         //gr_rect(0,0,
430 #endif
431         
432 #if 0
433         if(grd_curscreen->flags & SDL_OPENGLBLIT)
434                 SDL_SetAlpha(console->ConsoleSurface, 0, SDL_ALPHA_OPAQUE);
435 #endif
436         
437         /* draw the background image if there is one */
438         if(console->BackgroundImage)
439                 gr_bitmap(0, 0, console->BackgroundImage);
440         
441         /* Draw the text from the back buffers, calculate in the scrollback from the user
442          * this is a normal SDL software-mode blit, so we need to temporarily set the ColorKey
443          * for the font, and then clear it when we're done.
444          */
445 #if 0
446         if((grd_curscreen->flags & SDL_OPENGLBLIT) && (grd_curscreen->format->BytesPerPixel > 2)) {
447                 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
448                 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
449         }
450 #endif
451         
452         //now draw text from last but second line to top
453         for(loop = 0; loop < Screenlines-1 && loop < console->LineBuffer - console->ConsoleScrollBack; loop++) {
454                 if(console->ConsoleScrollBack != 0 && loop == 0)
455                         for(loop2 = 0; loop2 < (console->VChars / 5) + 1; loop2++)
456                         {
457                                 orig_color = FG_COLOR;
458                                 gr_string(CON_CHAR_BORDER + (loop2*5*console->ConsoleSurface->cv_font->ft_w), (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), CON_SCROLL_INDICATOR);
459                                 FG_COLOR = orig_color;
460                         }
461                 else
462                 {
463                         orig_color = FG_COLOR;
464                         gr_string(CON_CHAR_BORDER, (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), console->ConsoleLines[console->ConsoleScrollBack + loop]);
465                         FG_COLOR = orig_color;
466                 }
467         }
468         
469         gr_set_current_canvas(canv_save);
470         
471 #if 0
472         if(grd_curscreen->flags & SDL_OPENGLBLIT)
473                 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
474 #endif
475 }
476
477 void CON_UpdateOffset(void) {
478         switch(console->Visible) {
479                 case CON_CLOSING:
480                         console->RaiseOffset -= CON_OPENCLOSE_SPEED;
481                         if(console->RaiseOffset <= 0) {
482                                 console->RaiseOffset = 0;
483                                 console->Visible = CON_CLOSED;
484                         }
485                         break;
486                 case CON_OPENING:
487                         console->RaiseOffset += CON_OPENCLOSE_SPEED;
488                         if(console->RaiseOffset >= console->ConsoleSurface->cv_h) {
489                                 console->RaiseOffset = console->ConsoleSurface->cv_h;
490                                 console->Visible = CON_OPEN;
491                         }
492                         break;
493                 case CON_OPEN:
494                 case CON_CLOSED:
495                         break;
496         }
497 }
498
499 /* Draws the console buffer to the screen if the console is "visible" */
500 void CON_DrawConsole(void) {
501         grs_canvas *canv_save;
502         grs_bitmap *clip;
503         
504         /* only draw if console is visible: here this means, that the console is not CON_CLOSED */
505         if(console->Visible == CON_CLOSED)
506                 return;
507         
508         /* Update the scrolling offset */
509         CON_UpdateOffset();
510         
511         /* Update the command line since it has a blinking cursor */
512         DrawCommandLine();
513         
514 #if 0
515         /* before drawing, make sure the alpha channel of the console surface is set
516          * properly.  (sigh) I wish we didn't have to do this every frame... */
517         if(grd_curscreen->flags & SDL_OPENGLBLIT)
518                 CON_AlphaGL(console->ConsoleSurface, console->ConsoleAlpha);
519 #endif
520         
521         canv_save = grd_curcanv;
522         gr_set_current_canvas(&grd_curscreen->sc_canvas);
523         
524         clip = gr_create_sub_bitmap(&console->ConsoleSurface->cv_bitmap, 0, console->ConsoleSurface->cv_h - console->RaiseOffset, console->ConsoleSurface->cv_w, console->RaiseOffset);
525         
526         gr_bitmap(0, 0, clip);
527         gr_free_sub_bitmap(clip);
528         
529 #if 0
530         if(grd_curscreen->flags & SDL_OPENGLBLIT)
531                 SDL_UpdateRects(grd_curscreen, 1, &DestRect);
532 #endif
533         
534         gr_set_current_canvas(canv_save);
535 }
536
537
538 /* Initializes the console */
539 void CON_Init()
540 {
541         int loop;
542
543         console->Visible = CON_CLOSED;
544         console->RaiseOffset = 0;
545         console->ConsoleLines = NULL;
546         console->CommandLines = NULL;
547         console->TotalConsoleLines = 0;
548         console->ConsoleScrollBack = 0;
549         console->TotalCommands = 0;
550         console->BackgroundImage = NULL;
551 #if 0
552         console->ConsoleAlpha = SDL_ALPHA_OPAQUE;
553 #endif
554         console->Offset = 0;
555         console->InsMode = 1;
556         console->CursorPos = 0;
557         console->CommandScrollBack = 0;
558         console->Prompt = CON_DEFAULT_PROMPT;
559         console->HideKey = CON_DEFAULT_HIDEKEY;
560
561         /* load the console surface */
562         console->ConsoleSurface = NULL;
563
564         /* Load the dirty rectangle for user input */
565         console->InputBackground = NULL;
566
567         console->VChars = CON_CHARS_PER_LINE - 1;
568         console->LineBuffer = CON_NUM_LINES;
569
570         console->ConsoleLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
571         console->CommandLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
572         for(loop = 0; loop <= console->LineBuffer - 1; loop++) {
573                 console->ConsoleLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
574                 console->CommandLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
575         }
576         memset(console->Command, 0, CON_CHARS_PER_LINE);
577         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
578         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
579         memset(console->VCommand, 0, CON_CHARS_PER_LINE);
580
581         cmd_init();
582
583         /* Initialise the cvars */
584         cvar_registervariable (&con_threshold);
585
586         con_initialized = 1;
587
588         atexit(CON_Free);
589 }
590
591
592 void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline);
593 void CON_InitGFX(int w, int h)
594 {
595         int pcx_error;
596         grs_bitmap bmp;
597         ubyte pal[256*3];
598
599         if (console->ConsoleSurface) {
600                 /* resize console surface */
601                 gr_free_bitmap_data(&console->ConsoleSurface->cv_bitmap);
602                 gr_init_bitmap_alloc(&console->ConsoleSurface->cv_bitmap, BM_LINEAR, 0, 0, w, h, w);
603         } else {
604                 /* load the console surface */
605                 console->ConsoleSurface = gr_create_canvas(w, h);
606         }
607
608         /* Load the consoles font */
609         CON_Font(SMALL_FONT, gr_getcolor(50,40,30), -1);
610
611         /* make sure that the size of the console is valid */
612         if(w > grd_curscreen->sc_w || w < console->ConsoleSurface->cv_font->ft_w * 32)
613                 w = grd_curscreen->sc_w;
614         if(h > grd_curscreen->sc_h || h < console->ConsoleSurface->cv_font->ft_h)
615                 h = grd_curscreen->sc_h;
616
617         /* Load the dirty rectangle for user input */
618         if (console->InputBackground)
619                 gr_free_bitmap(console->InputBackground);
620         console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
621 #if 0
622         SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
623 #endif
624         
625         /* calculate the number of visible characters in the command line */
626         console->VChars = (w - CON_CHAR_BORDER) / console->ConsoleSurface->cv_font->ft_w;
627         if(console->VChars >= CON_CHARS_PER_LINE)
628                 console->VChars = CON_CHARS_PER_LINE - 1;
629         
630         gr_init_bitmap_data(&bmp);
631         pcx_error = pcx_read_bitmap(CON_BG, &bmp, BM_LINEAR, pal);
632         Assert(pcx_error == PCX_ERROR_NONE);
633         gr_remap_bitmap_good(&bmp, pal, -1, -1);
634         CON_Background(&bmp);
635         gr_free_bitmap_data(&bmp);
636 }
637
638
639 /* Makes the console visible */
640 void CON_Show(void) {
641         console->Visible = CON_OPENING;
642         CON_UpdateConsole();
643 }
644
645 /* Hides the console (make it invisible) */
646 void CON_Hide(void) {
647         console->Visible = CON_CLOSING;
648 }
649
650 /* tells wether the console is visible or not */
651 int CON_isVisible(void) {
652         return((console->Visible == CON_OPEN) || (console->Visible == CON_OPENING));
653 }
654
655 /* Frees all the memory loaded by the console */
656 void CON_Free(void) {
657         int i;
658         
659         for(i = 0; i <= console->LineBuffer - 1; i++) {
660                 d_free(console->ConsoleLines[i]);
661                 d_free(console->CommandLines[i]);
662         }
663         d_free(console->ConsoleLines);
664         d_free(console->CommandLines);
665         
666         console->ConsoleLines = NULL;
667         console->CommandLines = NULL;
668         
669         if (console->ConsoleSurface)
670                 gr_free_canvas(console->ConsoleSurface);
671         console->ConsoleSurface = NULL;
672         
673         if (console->BackgroundImage)
674                 gr_free_bitmap(console->BackgroundImage);
675         console->BackgroundImage = NULL;
676         
677         if (console->InputBackground)
678                 gr_free_bitmap(console->InputBackground);
679         console->InputBackground = NULL;
680
681         con_initialized = 0;
682 }
683
684
685 /* Increments the console lines */
686 void CON_NewLineConsole(void) {
687         int loop;
688         char* temp;
689         
690         temp = console->ConsoleLines[console->LineBuffer - 1];
691         
692         for(loop = console->LineBuffer - 1; loop > 0; loop--)
693                 console->ConsoleLines[loop] = console->ConsoleLines[loop - 1];
694         
695         console->ConsoleLines[0] = temp;
696         
697         memset(console->ConsoleLines[0], 0, CON_CHARS_PER_LINE);
698         if(console->TotalConsoleLines < console->LineBuffer - 1)
699                 console->TotalConsoleLines++;
700         
701         //Now adjust the ConsoleScrollBack
702         //dont scroll if not at bottom
703         if(console->ConsoleScrollBack != 0)
704                 console->ConsoleScrollBack++;
705         //boundaries
706         if(console->ConsoleScrollBack > console->LineBuffer-1)
707                 console->ConsoleScrollBack = console->LineBuffer-1;
708         
709 }
710
711
712 /* Increments the command lines */
713 void CON_NewLineCommand(void) {
714         int loop;
715         char *temp;
716         
717         temp  = console->CommandLines[console->LineBuffer - 1];
718         
719         
720         for(loop = console->LineBuffer - 1; loop > 0; loop--)
721                 console->CommandLines[loop] = console->CommandLines[loop - 1];
722         
723         console->CommandLines[0] = temp;
724         
725         memset(console->CommandLines[0], 0, CON_CHARS_PER_LINE);
726         if(console->TotalCommands < console->LineBuffer - 1)
727                 console->TotalCommands++;
728 }
729
730 /* Draws the command line the user is typing in to the screen */
731 /* completely rewritten by C.Wacha */
732 void DrawCommandLine() {
733         int x;
734         int commandbuffer;
735 #if 0
736         grs_font* CurrentFont;
737 #endif
738         static unsigned int LastBlinkTime = 0;  /* Last time the consoles cursor blinked */
739         static int LastCursorPos = 0;           // Last Cursor Position
740         static int Blink = 0;                   /* Is the cursor currently blinking */
741         grs_canvas *canv_save;
742         short orig_color;
743         
744         commandbuffer = console->VChars - strlen(console->Prompt)-1; // -1 to make cursor visible
745         
746 #if 0
747         CurrentFont = console->ConsoleSurface->cv_font;
748 #endif
749         
750         //Concatenate the left and right side to command
751         strcpy(console->Command, console->LCommand);
752         strncat(console->Command, console->RCommand, strlen(console->RCommand));
753         
754         //calculate display offset from current cursor position
755         if(console->Offset < console->CursorPos - commandbuffer)
756                 console->Offset = console->CursorPos - commandbuffer;
757         if(console->Offset > console->CursorPos)
758                 console->Offset = console->CursorPos;
759         
760         //first add prompt to visible part
761         strcpy(console->VCommand, console->Prompt);
762         
763         //then add the visible part of the command
764         strncat(console->VCommand, &console->Command[console->Offset], strlen(&console->Command[console->Offset]));
765         
766         //now display the result
767         
768 #if 0
769         //once again we're drawing text, so in OpenGL context we need to temporarily set up
770         //software-mode transparency.
771         if(grd_curscreen->flags & SDL_OPENGLBLIT) {
772                 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
773                 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
774         }
775 #endif
776         
777         canv_save = grd_curcanv;
778         gr_set_current_canvas(console->ConsoleSurface);
779         
780         //first of all restore InputBackground
781         gr_bitmap(0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->InputBackground);
782         
783         //now add the text
784         orig_color = FG_COLOR;
785         gr_string(CON_CHAR_BORDER, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->VCommand);
786         FG_COLOR = orig_color;
787         
788         //at last add the cursor
789         //check if the blink period is over
790         if(get_msecs() > LastBlinkTime) {
791                 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
792                 if(Blink)
793                         Blink = 0;
794                 else
795                         Blink = 1;
796         }
797         
798         //check if cursor has moved - if yes display cursor anyway
799         if(console->CursorPos != LastCursorPos) {
800                 LastCursorPos = console->CursorPos;
801                 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
802                 Blink = 1;
803         }
804         
805         if(Blink) {
806                 int prompt_width, cmd_width, h, w;
807                 
808                 gr_get_string_size(console->Prompt, &prompt_width, &h, &w);
809                 gr_get_string_size(console->LCommand + console->Offset, &cmd_width, &h, &w);
810                 x = CON_CHAR_BORDER + prompt_width + cmd_width;
811                 orig_color = FG_COLOR;
812                 if(console->InsMode)
813                         gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_INS_CURSOR);
814                 else
815                         gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_OVR_CURSOR);
816                 FG_COLOR = orig_color;
817         }
818         
819         gr_set_current_canvas(canv_save);
820         
821         
822 #if 0
823         if(grd_curscreen->flags & SDL_OPENGLBLIT) {
824                 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
825         }
826 #endif
827 }
828
829 #ifdef _MSC_VER
830 # define vsnprintf _vsnprintf
831 #endif
832
833 /* Outputs text to the console (in game), up to CON_CHARS_PER_LINE chars can be entered */
834 void CON_Out(const char *str, ...) {
835         va_list marker;
836         //keep some space free for stuff like CON_Out("blablabla %s", console->Command);
837         char temp[CON_CHARS_PER_LINE + 128];
838         char* ptemp;
839         
840         va_start(marker, str);
841         vsnprintf(temp, CON_CHARS_PER_LINE + 127, str, marker);
842         va_end(marker);
843         
844         ptemp = temp;
845         
846         //temp now contains the complete string we want to output
847         // the only problem is that temp is maybe longer than the console
848         // width so we have to cut it into several pieces
849         
850         if(console->ConsoleLines) {
851                 while(strlen(ptemp) > console->VChars) {
852                         CON_NewLineConsole();
853                         strncpy(console->ConsoleLines[0], ptemp, console->VChars);
854                         console->ConsoleLines[0][console->VChars] = '\0';
855                         ptemp = &ptemp[console->VChars];
856                 }
857                 CON_NewLineConsole();
858                 strncpy(console->ConsoleLines[0], ptemp, console->VChars);
859                 console->ConsoleLines[0][console->VChars] = '\0';
860                 CON_UpdateConsole();
861         }
862 }
863
864
865 #if 0
866 /* Sets the alpha level of the console, 0 turns off alpha blending */
867 void CON_Alpha(unsigned char alpha) {
868         /* store alpha as state! */
869         console->ConsoleAlpha = alpha;
870         
871         if((grd_curscreen->flags & SDL_OPENGLBLIT) == 0) {
872                 if(alpha == 0)
873                         SDL_SetAlpha(console->ConsoleSurface, 0, alpha);
874                 else
875                         SDL_SetAlpha(console->ConsoleSurface, SDL_SRCALPHA, alpha);
876         }
877         
878         //      CON_UpdateConsole();
879 }
880 #endif
881
882
883 /* Adds  background image to the console, scaled to size of console*/
884 int CON_Background(grs_bitmap *image)
885 {
886         /* Free the background from the console */
887         if (image == NULL) {
888                 if (console->BackgroundImage)
889                         gr_free_bitmap(console->BackgroundImage);
890                 console->BackgroundImage = NULL;
891 #if 0
892                 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
893 #endif
894                 return 0;
895         }
896         
897         /* Load a new background */
898         if (console->BackgroundImage)
899                 gr_free_bitmap(console->BackgroundImage);
900         console->BackgroundImage = gr_create_bitmap(console->ConsoleSurface->cv_w, console->ConsoleSurface->cv_h);
901         gr_bitmap_scale_to(image, console->BackgroundImage);
902         
903 #if 0
904         SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
905 #endif
906         gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
907         
908         return 0;
909 }
910
911 /* Sets font info for the console */
912 void CON_Font(grs_font *font, int fg, int bg)
913 {
914         grs_canvas *canv_save;
915         
916         canv_save = grd_curcanv;
917         gr_set_current_canvas(console->ConsoleSurface);
918         gr_set_curfont(font);
919         gr_set_fontcolor(fg, bg);
920         gr_set_current_canvas(canv_save);
921 }
922
923 void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline);
924 /* resizes the console, has to reset alot of stuff
925  * returns 1 on error */
926 void CON_Resize(int w, int h)
927 {
928         /* make sure that the size of the console is valid */
929         if(w > grd_curscreen->sc_w || w < console->ConsoleSurface->cv_font->ft_w * 32)
930                 w = grd_curscreen->sc_w;
931         if(h > grd_curscreen->sc_h || h < console->ConsoleSurface->cv_font->ft_h)
932                 h = grd_curscreen->sc_h;
933         
934         /* resize console surface */
935         gr_free_bitmap_data(&console->ConsoleSurface->cv_bitmap);
936         gr_init_bitmap_alloc(&console->ConsoleSurface->cv_bitmap, BM_LINEAR, 0, 0, w, h, w);
937         
938         /* Load the dirty rectangle for user input */
939         gr_free_bitmap(console->InputBackground);
940         console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
941         
942         /* Now reset some stuff dependent on the previous size */
943         console->ConsoleScrollBack = 0;
944         
945         /* Reload the background image (for the input text area) in the console */
946         if(console->BackgroundImage) {
947 #if 0
948                 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
949 #endif
950                 gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
951         }
952         
953 #if 0
954         /* restore the alpha level */
955         CON_Alpha(console->ConsoleAlpha);
956 #endif
957 }
958
959 /* Sets the Prompt for console */
960 void CON_SetPrompt(char* newprompt) {
961         //check length so we can still see at least 1 char :-)
962         if(strlen(newprompt) < console->VChars)
963                 console->Prompt = d_strdup(newprompt);
964         else
965                 CON_Out("prompt too long. (max. %i chars)", console->VChars - 1);
966 }
967
968 /* Sets the key that deactivates (hides) the console. */
969 void CON_SetHideKey(int key) {
970         console->HideKey = key;
971 }
972
973 /* Executes the command entered */
974 void CON_Execute(char* command) {
975         cmd_append(command);
976 }
977
978 void CON_TabCompletion(void) {
979         int i,j;
980         char* command;
981         
982         command = d_strdup(console->LCommand);
983         command = cmd_complete(command);
984         
985         if(!command)
986                 return; //no tab completion took place so return silently
987         
988         j = strlen(command);
989         if(j > CON_CHARS_PER_LINE - 2)
990                 j = CON_CHARS_PER_LINE-1;
991         
992         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
993         console->CursorPos = 0;
994         
995         for(i = 0; i < j; i++) {
996                 console->CursorPos++;
997                 console->LCommand[i] = command[i];
998         }
999         //add a trailing space
1000         console->CursorPos++;
1001         console->LCommand[j] = ' ';
1002         console->LCommand[j+1] = '\0';
1003 }
1004
1005 void Cursor_Left(void) {
1006         char temp[CON_CHARS_PER_LINE];
1007         
1008         if(console->CursorPos > 0) {
1009                 console->CursorPos--;
1010                 strcpy(temp, console->RCommand);
1011                 strcpy(console->RCommand, &console->LCommand[strlen(console->LCommand)-1]);
1012                 strcat(console->RCommand, temp);
1013                 console->LCommand[strlen(console->LCommand)-1] = '\0';
1014                 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
1015         }
1016 }
1017
1018 void Cursor_Right(void) {
1019         char temp[CON_CHARS_PER_LINE];
1020         
1021         if(console->CursorPos < strlen(console->Command)) {
1022                 console->CursorPos++;
1023                 strncat(console->LCommand, console->RCommand, 1);
1024                 strcpy(temp, console->RCommand);
1025                 strcpy(console->RCommand, &temp[1]);
1026                 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
1027         }
1028 }
1029
1030 void Cursor_Home(void) {
1031         char temp[CON_CHARS_PER_LINE];
1032         
1033         console->CursorPos = 0;
1034         strcpy(temp, console->RCommand);
1035         strcpy(console->RCommand, console->LCommand);
1036         strncat(console->RCommand, temp, strlen(temp));
1037         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1038 }
1039
1040 void Cursor_End(void) {
1041         console->CursorPos = strlen(console->Command);
1042         strncat(console->LCommand, console->RCommand, strlen(console->RCommand));
1043         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1044 }
1045
1046 void Cursor_Del(void) {
1047         char temp[CON_CHARS_PER_LINE];
1048         
1049         if(strlen(console->RCommand) > 0) {
1050                 strcpy(temp, console->RCommand);
1051                 strcpy(console->RCommand, &temp[1]);
1052         }
1053 }
1054
1055 void Cursor_BSpace(void) {
1056         if(console->CursorPos > 0) {
1057                 console->CursorPos--;
1058                 console->Offset--;
1059                 if(console->Offset < 0)
1060                         console->Offset = 0;
1061                 console->LCommand[strlen(console->LCommand)-1] = '\0';
1062         }
1063 }
1064
1065 void Cursor_Add(int event)
1066 {
1067         if(strlen(console->Command) < CON_CHARS_PER_LINE - 1)
1068         {
1069                 console->CursorPos++;
1070                 console->LCommand[strlen(console->LCommand)] = key_to_ascii(event);
1071                 console->LCommand[strlen(console->LCommand)] = '\0';
1072         }
1073 }
1074
1075 void Clear_Command(void) {
1076         console->CursorPos = 0;
1077         memset(console->VCommand, 0, CON_CHARS_PER_LINE);
1078         memset(console->Command, 0, CON_CHARS_PER_LINE);
1079         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1080         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1081 }
1082
1083 void Clear_History(void) {
1084         int loop;
1085         
1086         for(loop = 0; loop <= console->LineBuffer - 1; loop++)
1087                 memset(console->ConsoleLines[loop], 0, CON_CHARS_PER_LINE);
1088 }
1089
1090 void Command_Up(void) {
1091         if(console->CommandScrollBack < console->TotalCommands - 1) {
1092                 /* move back a line in the command strings and copy the command to the current input string */
1093                 console->CommandScrollBack++;
1094                 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1095                 console->Offset = 0;
1096                 strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
1097                 console->CursorPos = strlen(console->CommandLines[console->CommandScrollBack]);
1098                 CON_UpdateConsole();
1099         }
1100 }
1101
1102 void Command_Down(void) {
1103         if(console->CommandScrollBack > -1) {
1104                 /* move forward a line in the command strings and copy the command to the current input string */
1105                 console->CommandScrollBack--;
1106                 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1107                 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1108                 console->Offset = 0;
1109                 if(console->CommandScrollBack > -1)
1110                         strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
1111                 console->CursorPos = strlen(console->LCommand);
1112                 CON_UpdateConsole();
1113         }
1114 }
1115
1116 /* convert to ansi rgb colors 17-231 */
1117 #define PAL2ANSI(x) ((36*gr_palette[(x)*3]/11) + (6*gr_palette[(x)*3+1]/11) + (gr_palette[(x)*3+2]/11) + 16)
1118
1119 /* Print a message to the console */
1120 void con_printf(int priority, char *fmt, ...)
1121 {
1122         va_list arglist;
1123         char buffer[2048];
1124
1125         if (priority <= (con_threshold.intval))
1126         {
1127                 va_start (arglist, fmt);
1128                 vsprintf (buffer,  fmt, arglist);
1129                 va_end (arglist);
1130
1131                 if (con_initialized)
1132                         CON_Out(buffer);
1133
1134                 if (!text_console_enabled)
1135                         return;
1136
1137                 if (isatty(fileno(stdout))) {
1138                         char *buf, *p;
1139                         unsigned char color, spacing, underline;
1140
1141                         p = buf = buffer;
1142                         do
1143                                 switch (*p)
1144                                 {
1145                                 case CC_COLOR:
1146                                         *p++ = 0;
1147                                         printf("%s", buf);
1148                                         color = *p++;
1149                                         printf("\x1B[38;5;%dm", PAL2ANSI(color));
1150                                         buf = p;
1151                                         break;
1152                                 case CC_LSPACING:
1153                                         *p++ = 0;
1154                                         printf("%s", buf);
1155                                         spacing = *p++;
1156                                         //printf("<SPACING %d>", color);
1157                                         buf = p;
1158                                         break;
1159                                 case CC_UNDERLINE:
1160                                         *p++ = 0;
1161                                         printf("%s", buf);
1162                                         underline = 1;
1163                                         //printf("<UNDERLINE>");
1164                                         buf = p;
1165                                         break;
1166                                 default:
1167                                         p++;
1168                                 }
1169                         while (*p);
1170                         
1171                         printf("%s", buf);
1172
1173                 } else {
1174                         /* Produce a sanitised version and send it to the standard output */
1175                         char *p1, *p2;
1176
1177                         p1 = p2 = buffer;
1178                         do
1179                                 switch (*p1)
1180                                 {
1181                                 case CC_COLOR:
1182                                 case CC_LSPACING:
1183                                         p1++;
1184                                 case CC_UNDERLINE:
1185                                         p1++;
1186                                         break;
1187                                 default:
1188                                         *p2++ = *p1++;
1189                                 }
1190                         while (*p1);
1191                         *p2 = 0;
1192
1193                         printf("%s", buffer);
1194                 }
1195         }
1196 }