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1 /*
2  * Code for controlling the console
3  *  Based on an old version of SDL_Console
4  *
5  *  Written By: Garrett Banuk <mongoose@mongeese.org>
6  *  Code Cleanup and heavily extended by: Clemens Wacha <reflex-2000@gmx.net>
7  *  Ported to use native Descent interfaces by: Bradley Bell <btb@icculus.org>
8  *
9  *  This is free, just be sure to give us credit when using it
10  *  in any of your programs.
11  */
12
13 #ifdef HAVE_CONFIG_H
14 #include <conf.h>
15 #endif
16
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <string.h>
20 #include <stdarg.h>
21
22 #include "console.h"
23 #include "u_mem.h"
24 #include "gr.h"
25 #include "timer.h"
26
27
28 #define FG_COLOR    grd_curcanv->cv_font_fg_color
29 #define get_msecs() approx_fsec_to_msec(timer_get_approx_seconds())
30
31
32 /* our one console */
33 static ConsoleInformation Console;
34 #define console (&Console)
35
36 /* Internals */
37 void CON_UpdateOffset(void);
38 /*! Frees all the memory loaded by the console */
39 void CON_Free(void);
40 #if 0
41 /*! Sets the alpha channel of an SDL_Surface to the specified value (0 - transparend,
42  255 - opaque). Use this function also for OpenGL. */
43 void CON_Alpha(unsigned char alpha);
44 /*! Internal: Sets the alpha channel of an SDL_Surface to the specified value.
45  Preconditions: the surface in question is RGBA. 0 <= a <= 255, where 0 is transparent and 255 opaque */
46 void CON_AlphaGL(SDL_Surface *s, int alpha);
47 /*! Sets a background image for the console */
48 #endif
49 int CON_Background(grs_bitmap *image);
50 /*! Sets font info for the console */
51 void CON_Font(grs_font *font, int fg, int bg);
52 /*! Beams a console to another screen surface. Needed if you want to make a Video restart in your program. This
53  function first changes the OutputScreen Pointer then calls CON_Resize to adjust the new size. */
54 int CON_Transfer(grs_screen* new_outputscreen, int x, int y, int w, int h);
55 /*! Modify the prompt of the console */
56 void CON_SetPrompt(char* newprompt);
57 /*! Set the key, that invokes a CON_Hide() after press. default is ESCAPE and you can always hide using
58  ESCAPE and the HideKey. compared against event->key.keysym.sym !! */
59 void CON_SetHideKey(int key);
60 /*! Internal: executes the command typed in at the console (called if you press ENTER)*/
61 void CON_Execute(char* command);
62 /*! Internal: Gets called when TAB was pressed */
63 void CON_TabCompletion(void);
64 /*! Internal: makes newline (same as printf("\n") or CON_Out("\n") ) */
65 void CON_NewLineConsole(void);
66 /*! Internal: shift command history (the one you can switch with the up/down keys) */
67 void CON_NewLineCommand(void);
68 /*! Internal: updates console after resize etc. */
69 void CON_UpdateConsole(void);
70
71
72 /*! Internal: draws the commandline the user is typing in to the screen. called by update? */
73 void DrawCommandLine();
74
75 /*! Internal: Gets called if you press the LEFT key (move cursor left) */
76 void Cursor_Left(void);
77 /*! Internal: Gets called if you press the RIGHT key (move cursor right) */
78 void Cursor_Right(void);
79 /*! Internal: Gets called if you press the HOME key (move cursor to the beginning
80         of the line */
81 void Cursor_Home(void);
82 /*! Internal: Gets called if you press the END key (move cursor to the end of the line*/
83 void Cursor_End(void);
84 /*! Internal: Called if you press DELETE (deletes character under the cursor) */
85 void Cursor_Del(void);
86 /*! Internal: Called if you press BACKSPACE (deletes character left of cursor) */
87 void Cursor_BSpace(void);
88 /*! Internal: Called if you type in a character (add the char to the command) */
89 void Cursor_Add(int event);
90
91 /*! Internal: Called if you press Ctrl-C (deletes the commandline) */
92 void Clear_Command(void);
93 /*! Internal: Called if you press Ctrl-L (deletes the History) */
94 void Clear_History(void);
95
96 /*! Internal: Called if you press UP key (switches through recent typed in commands */
97 void Command_Up(void);
98 /*! Internal: Called if you press DOWN key (switches through recent typed in commands */
99 void Command_Down(void);
100
101
102 /*  Takes keys from the keyboard and inputs them to the console
103  If the event was not handled (i.e. WM events or unknown ctrl-shift
104  sequences) the function returns the event for further processing. */
105 int CON_Events(int event)
106 {
107         if(!CON_isVisible())
108                 return event;
109         
110         if(event & KEY_CTRLED)
111         {
112                 //CTRL pressed
113                 switch(event & ~KEY_CTRLED)
114                 {
115                         case KEY_A:
116                                 Cursor_Home();
117                                 break;
118                         case KEY_E:
119                                 Cursor_End();
120                                 break;
121                         case KEY_C:
122                                 Clear_Command();
123                                 break;
124                         case KEY_L:
125                                 Clear_History();
126                                 CON_UpdateConsole();
127                                 break;
128                         default:
129                                 return event;
130                 }
131         }
132         else if(event & KEY_ALTED)
133         {
134                 //the console does not handle ALT combinations!
135                 return event;
136         }
137         else
138         {
139                 //first of all, check if the console hide key was pressed
140                 if(event == console->HideKey)
141                 {
142                         CON_Hide();
143                         return 0;
144                 }
145                 switch (event & 0xff)
146                 {
147                         case KEY_LSHIFT:
148                         case KEY_RSHIFT:
149                                 return event;
150                         case KEY_HOME:
151                                 if(event & KEY_SHIFTED)
152                                 {
153                                         console->ConsoleScrollBack = console->LineBuffer-1;
154                                         CON_UpdateConsole();
155                                 } else {
156                                         Cursor_Home();
157                                 }
158                                 break;
159                         case KEY_END:
160                                 if(event & KEY_SHIFTED)
161                                 {
162                                         console->ConsoleScrollBack = 0;
163                                         CON_UpdateConsole();
164                                 } else {
165                                         Cursor_End();
166                                 }
167                                 break;
168                         case KEY_PAGEUP:
169                                 console->ConsoleScrollBack += CON_LINE_SCROLL;
170                                 if(console->ConsoleScrollBack > console->LineBuffer-1)
171                                         console->ConsoleScrollBack = console->LineBuffer-1;
172                                 
173                                 CON_UpdateConsole();
174                                 break;
175                         case KEY_PAGEDOWN:
176                                 console->ConsoleScrollBack -= CON_LINE_SCROLL;
177                                 if(console->ConsoleScrollBack < 0)
178                                         console->ConsoleScrollBack = 0;
179                                 CON_UpdateConsole();
180                                 break;
181                         case KEY_UP:
182                                 Command_Up();
183                                 break;
184                         case KEY_DOWN:
185                                 Command_Down();
186                                 break;
187                         case KEY_LEFT:
188                                 Cursor_Left();
189                                 break;
190                         case KEY_RIGHT:
191                                 Cursor_Right();
192                                 break;
193                         case KEY_BACKSP:
194                                 Cursor_BSpace();
195                                 break;
196                         case KEY_DELETE:
197                                 Cursor_Del();
198                                 break;
199                         case KEY_INSERT:
200                                 console->InsMode = 1-console->InsMode;
201                                 break;
202                         case KEY_TAB:
203                                 CON_TabCompletion();
204                                 break;
205                         case KEY_ENTER:
206                                 if(strlen(console->Command) > 0) {
207                                         CON_NewLineCommand();
208                                         
209                                         // copy the input into the past commands strings
210                                         strcpy(console->CommandLines[0], console->Command);
211                                         
212                                         // display the command including the prompt
213                                         CON_Out("%s%s", console->Prompt, console->Command);
214                                         CON_UpdateConsole();
215                                         
216                                         CON_Execute(console->Command);
217                                         
218                                         Clear_Command();
219                                         console->CommandScrollBack = -1;
220                                 }
221                                 break;
222                         case KEY_LAPOSTRO:
223                                 //deactivate Console
224                                 CON_Hide();
225                                 return 0;
226                         default:
227                                 if (key_to_ascii(event) == 255)
228                                         break;
229                                 if(console->InsMode)
230                                         Cursor_Add(event);
231                                 else {
232                                         Cursor_Add(event);
233                                         Cursor_Del();
234                                 }
235                 }
236         }
237         return 0;
238 }
239
240 #if 0
241 /* CON_AlphaGL() -- sets the alpha channel of an SDL_Surface to the
242  * specified value.  Preconditions: the surface in question is RGBA.
243  * 0 <= a <= 255, where 0 is transparent and 255 is opaque. */
244 void CON_AlphaGL(SDL_Surface *s, int alpha) {
245         Uint8 val;
246         int x, y, w, h;
247         Uint32 pixel;
248         Uint8 r, g, b, a;
249         SDL_PixelFormat *format;
250         static char errorPrinted = 0;
251         
252         
253         /* debugging assertions -- these slow you down, but hey, crashing sucks */
254         if(!s) {
255                 PRINT_ERROR("NULL Surface passed to CON_AlphaGL\n");
256                 return;
257         }
258         
259         /* clamp alpha value to 0...255 */
260         if(alpha < SDL_ALPHA_TRANSPARENT)
261                 val = SDL_ALPHA_TRANSPARENT;
262         else if(alpha > SDL_ALPHA_OPAQUE)
263                 val = SDL_ALPHA_OPAQUE;
264         else
265                 val = alpha;
266         
267         /* loop over alpha channels of each pixel, setting them appropriately. */
268         w = s->w;
269         h = s->h;
270         format = s->format;
271         switch (format->BytesPerPixel) {
272                 case 2:
273                         /* 16-bit surfaces don't seem to support alpha channels. */
274                         if(!errorPrinted) {
275                                 errorPrinted = 1;
276                                 PRINT_ERROR("16-bit SDL surfaces do not support alpha-blending under OpenGL.\n");
277                         }
278                         break;
279                 case 4: {
280                         /* we can do this very quickly in 32-bit mode.  24-bit is more
281                          * difficult.  And since 24-bit mode is reall the same as 32-bit,
282                          * so it usually ends up taking this route too.  Win!  Unroll loop
283                          * and use pointer arithmetic for extra speed. */
284                         int numpixels = h * (w << 2);
285                         Uint8 *pix = (Uint8 *) (s->pixels);
286                         Uint8 *last = pix + numpixels;
287                         Uint8 *pixel;
288                         if((numpixels & 0x7) == 0)
289                                 for(pixel = pix + 3; pixel < last; pixel += 32)
290                                         *pixel = *(pixel + 4) = *(pixel + 8) = *(pixel + 12) = *(pixel + 16) = *(pixel + 20) = *(pixel + 24) = *(pixel + 28) = val;
291                         else
292                                 for(pixel = pix + 3; pixel < last; pixel += 4)
293                                         *pixel = val;
294                         break;
295                 }
296                 default:
297                         /* we have no choice but to do this slowly.  <sigh> */
298                         for(y = 0; y < h; ++y)
299                                 for(x = 0; x < w; ++x) {
300                                         char print = 0;
301                                         /* Lock the surface for direct access to the pixels */
302                                         if(SDL_MUSTLOCK(s) && SDL_LockSurface(s) < 0) {
303                                                 PRINT_ERROR("Can't lock surface: ");
304                                                 fprintf(stderr, "%s\n", SDL_GetError());
305                                                 return;
306                                         }
307                                         pixel = DT_GetPixel(s, x, y);
308                                         if(x == 0 && y == 0)
309                                                 print = 1;
310                                         SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
311                                         pixel = SDL_MapRGBA(format, r, g, b, val);
312                                         SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
313                                         DT_PutPixel(s, x, y, pixel);
314                                         
315                                         /* unlock surface again */
316                                         if(SDL_MUSTLOCK(s))
317                                                 SDL_UnlockSurface(s);
318                                 }
319                         break;
320         }
321 }
322 #endif
323
324
325 /* Updates the console buffer */
326 void CON_UpdateConsole(void) {
327         int loop;
328         int loop2;
329         int Screenlines;
330         grs_canvas *canv_save;
331         short orig_color;
332         
333         if(!console)
334                 return;
335         
336         /* Due to the Blits, the update is not very fast: So only update if it's worth it */
337         if(!CON_isVisible())
338                 return;
339         
340         Screenlines = console->ConsoleSurface->cv_h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
341         
342         canv_save = grd_curcanv;
343         gr_set_current_canvas(console->ConsoleSurface);
344         
345 #if 0
346         SDL_FillRect(console->ConsoleSurface, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, console->ConsoleAlpha));
347 #else
348         //gr_rect(0,0,
349 #endif
350         
351 #if 0
352         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
353                 SDL_SetAlpha(console->ConsoleSurface, 0, SDL_ALPHA_OPAQUE);
354 #endif
355         
356         /* draw the background image if there is one */
357         if(console->BackgroundImage)
358                 gr_bitmap(0, 0, console->BackgroundImage);
359         
360         /* Draw the text from the back buffers, calculate in the scrollback from the user
361          * this is a normal SDL software-mode blit, so we need to temporarily set the ColorKey
362          * for the font, and then clear it when we're done.
363          */
364 #if 0
365         if((console->OutputScreen->flags & SDL_OPENGLBLIT) && (console->OutputScreen->format->BytesPerPixel > 2)) {
366                 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
367                 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
368         }
369 #endif
370         
371         //now draw text from last but second line to top
372         for(loop = 0; loop < Screenlines-1 && loop < console->LineBuffer - console->ConsoleScrollBack; loop++) {
373                 if(console->ConsoleScrollBack != 0 && loop == 0)
374                         for(loop2 = 0; loop2 < (console->VChars / 5) + 1; loop2++)
375                         {
376                                 orig_color = FG_COLOR;
377                                 gr_string(CON_CHAR_BORDER + (loop2*5*console->ConsoleSurface->cv_font->ft_w), (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), CON_SCROLL_INDICATOR);
378                                 FG_COLOR = orig_color;
379                         }
380                 else
381                 {
382                         orig_color = FG_COLOR;
383                         gr_string(CON_CHAR_BORDER, (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), console->ConsoleLines[console->ConsoleScrollBack + loop]);
384                         FG_COLOR = orig_color;
385                 }
386         }
387         
388         gr_set_current_canvas(canv_save);
389         
390 #if 0
391         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
392                 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
393 #endif
394 }
395
396 void CON_UpdateOffset(void) {
397         if(!console)
398                 return;
399         
400         switch(console->Visible) {
401                 case CON_CLOSING:
402                         console->RaiseOffset -= CON_OPENCLOSE_SPEED;
403                         if(console->RaiseOffset <= 0) {
404                                 console->RaiseOffset = 0;
405                                 console->Visible = CON_CLOSED;
406                         }
407                         break;
408                 case CON_OPENING:
409                         console->RaiseOffset += CON_OPENCLOSE_SPEED;
410                         if(console->RaiseOffset >= console->ConsoleSurface->cv_h) {
411                                 console->RaiseOffset = console->ConsoleSurface->cv_h;
412                                 console->Visible = CON_OPEN;
413                         }
414                         break;
415                 case CON_OPEN:
416                 case CON_CLOSED:
417                         break;
418         }
419 }
420
421 /* Draws the console buffer to the screen if the console is "visible" */
422 void CON_DrawConsole(void) {
423         grs_canvas *canv_save;
424         grs_bitmap *clip;
425         
426         if(!console)
427                 return;
428         
429         /* only draw if console is visible: here this means, that the console is not CON_CLOSED */
430         if(console->Visible == CON_CLOSED)
431                 return;
432         
433         /* Update the scrolling offset */
434         CON_UpdateOffset();
435         
436         /* Update the command line since it has a blinking cursor */
437         DrawCommandLine();
438         
439 #if 0
440         /* before drawing, make sure the alpha channel of the console surface is set
441          * properly.  (sigh) I wish we didn't have to do this every frame... */
442         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
443                 CON_AlphaGL(console->ConsoleSurface, console->ConsoleAlpha);
444 #endif
445         
446         canv_save = grd_curcanv;
447         gr_set_current_canvas(&console->OutputScreen->sc_canvas);
448         
449         clip = gr_create_sub_bitmap(&console->ConsoleSurface->cv_bitmap, 0, console->ConsoleSurface->cv_h - console->RaiseOffset, console->ConsoleSurface->cv_w, console->RaiseOffset);
450         
451         gr_bitmap(0, 0, clip);
452         gr_free_sub_bitmap(clip);
453         
454 #if 0
455         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
456                 SDL_UpdateRects(console->OutputScreen, 1, &DestRect);
457 #endif
458         
459         gr_set_current_canvas(canv_save);
460 }
461
462
463 /* Initializes the console */
464 void CON_Init(grs_font *Font, grs_screen *DisplayScreen, int lines, int x, int y, int w, int h)
465 {
466         int loop;
467
468         console->Visible = CON_CLOSED;
469         console->RaiseOffset = 0;
470         console->ConsoleLines = NULL;
471         console->CommandLines = NULL;
472         console->TotalConsoleLines = 0;
473         console->ConsoleScrollBack = 0;
474         console->TotalCommands = 0;
475         console->BackgroundImage = NULL;
476 #if 0
477         console->ConsoleAlpha = SDL_ALPHA_OPAQUE;
478 #endif
479         console->Offset = 0;
480         console->InsMode = 1;
481         console->CursorPos = 0;
482         console->CommandScrollBack = 0;
483         console->OutputScreen = DisplayScreen;
484         console->Prompt = CON_DEFAULT_PROMPT;
485         console->HideKey = CON_DEFAULT_HIDEKEY;
486         
487         /* make sure that the size of the console is valid */
488         if(w > console->OutputScreen->sc_w || w < Font->ft_w * 32)
489                 w = console->OutputScreen->sc_w;
490         if(h > console->OutputScreen->sc_h || h < Font->ft_h)
491                 h = console->OutputScreen->sc_h;
492         
493         /* load the console surface */
494         console->ConsoleSurface = gr_create_canvas(w, h);
495         
496         /* Load the consoles font */
497         {
498                 grs_canvas *canv_save;
499                 
500                 canv_save = grd_curcanv;
501                 gr_set_current_canvas(console->ConsoleSurface);
502                 gr_set_curfont(Font);
503                 gr_set_fontcolor(gr_getcolor(63,63,63), -1);
504                 gr_set_current_canvas(canv_save);
505         }
506         
507         
508         /* Load the dirty rectangle for user input */
509         console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
510 #if 0
511         SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
512 #endif
513         
514         /* calculate the number of visible characters in the command line */
515         console->VChars = (w - CON_CHAR_BORDER) / console->ConsoleSurface->cv_font->ft_w;
516         if(console->VChars > CON_CHARS_PER_LINE)
517                 console->VChars = CON_CHARS_PER_LINE;
518         
519         /* We would like to have a minumum # of lines to guarentee we don't create a memory error */
520         if(h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h) > lines)
521                 console->LineBuffer = h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
522         else
523                 console->LineBuffer = lines;
524         
525         
526         console->ConsoleLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
527         console->CommandLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
528         for(loop = 0; loop <= console->LineBuffer - 1; loop++) {
529                 console->ConsoleLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
530                 console->CommandLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
531         }
532         memset(console->Command, 0, CON_CHARS_PER_LINE);
533         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
534         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
535         memset(console->VCommand, 0, CON_CHARS_PER_LINE);
536         
537         
538         CON_Out("Console initialised.");
539         CON_NewLineConsole();
540 }
541
542 /* Makes the console visible */
543 void CON_Show(void) {
544         if(console) {
545                 console->Visible = CON_OPENING;
546                 CON_UpdateConsole();
547         }
548 }
549
550 /* Hides the console (make it invisible) */
551 void CON_Hide(void) {
552         if(console)
553                 console->Visible = CON_CLOSING;
554 }
555
556 /* tells wether the console is visible or not */
557 int CON_isVisible(void) {
558         if(!console)
559                 return CON_CLOSED;
560         return((console->Visible == CON_OPEN) || (console->Visible == CON_OPENING));
561 }
562
563 /* Frees all the memory loaded by the console */
564 void CON_Free(void) {
565         int i;
566         
567         if(!console)
568                 return;
569         
570         for(i = 0; i <= console->LineBuffer - 1; i++) {
571                 d_free(console->ConsoleLines[i]);
572                 d_free(console->CommandLines[i]);
573         }
574         d_free(console->ConsoleLines);
575         d_free(console->CommandLines);
576         
577         console->ConsoleLines = NULL;
578         console->CommandLines = NULL;
579         
580         gr_free_canvas(console->ConsoleSurface);
581         console->ConsoleSurface = NULL;
582         
583         if (console->BackgroundImage)
584                 gr_free_bitmap(console->BackgroundImage);
585         console->BackgroundImage = NULL;
586         
587         gr_free_bitmap(console->InputBackground);
588         console->InputBackground = NULL;
589 }
590
591
592 /* Increments the console lines */
593 void CON_NewLineConsole(void) {
594         int loop;
595         char* temp;
596         
597         if(!console)
598                 return;
599         
600         temp = console->ConsoleLines[console->LineBuffer - 1];
601         
602         for(loop = console->LineBuffer - 1; loop > 0; loop--)
603                 console->ConsoleLines[loop] = console->ConsoleLines[loop - 1];
604         
605         console->ConsoleLines[0] = temp;
606         
607         memset(console->ConsoleLines[0], 0, CON_CHARS_PER_LINE);
608         if(console->TotalConsoleLines < console->LineBuffer - 1)
609                 console->TotalConsoleLines++;
610         
611         //Now adjust the ConsoleScrollBack
612         //dont scroll if not at bottom
613         if(console->ConsoleScrollBack != 0)
614                 console->ConsoleScrollBack++;
615         //boundaries
616         if(console->ConsoleScrollBack > console->LineBuffer-1)
617                 console->ConsoleScrollBack = console->LineBuffer-1;
618         
619 }
620
621
622 /* Increments the command lines */
623 void CON_NewLineCommand(void) {
624         int loop;
625         char *temp;
626         
627         if(!console)
628                 return;
629         
630         temp  = console->CommandLines[console->LineBuffer - 1];
631         
632         
633         for(loop = console->LineBuffer - 1; loop > 0; loop--)
634                 console->CommandLines[loop] = console->CommandLines[loop - 1];
635         
636         console->CommandLines[0] = temp;
637         
638         memset(console->CommandLines[0], 0, CON_CHARS_PER_LINE);
639         if(console->TotalCommands < console->LineBuffer - 1)
640                 console->TotalCommands++;
641 }
642
643 /* Draws the command line the user is typing in to the screen */
644 /* completely rewritten by C.Wacha */
645 void DrawCommandLine() {
646         int x;
647         int commandbuffer;
648 #if 0
649         grs_font* CurrentFont;
650 #endif
651         static unsigned int LastBlinkTime = 0;  /* Last time the consoles cursor blinked */
652         static int LastCursorPos = 0;           // Last Cursor Position
653         static int Blink = 0;                   /* Is the cursor currently blinking */
654         grs_canvas *canv_save;
655         short orig_color;
656         
657         commandbuffer = console->VChars - strlen(console->Prompt)-1; // -1 to make cursor visible
658         
659 #if 0
660         CurrentFont = console->ConsoleSurface->cv_font;
661 #endif
662         
663         //Concatenate the left and right side to command
664         strcpy(console->Command, console->LCommand);
665         strncat(console->Command, console->RCommand, strlen(console->RCommand));
666         
667         //calculate display offset from current cursor position
668         if(console->Offset < console->CursorPos - commandbuffer)
669                 console->Offset = console->CursorPos - commandbuffer;
670         if(console->Offset > console->CursorPos)
671                 console->Offset = console->CursorPos;
672         
673         //first add prompt to visible part
674         strcpy(console->VCommand, console->Prompt);
675         
676         //then add the visible part of the command
677         strncat(console->VCommand, &console->Command[console->Offset], strlen(&console->Command[console->Offset]));
678         
679         //now display the result
680         
681 #if 0
682         //once again we're drawing text, so in OpenGL context we need to temporarily set up
683         //software-mode transparency.
684         if(console->OutputScreen->flags & SDL_OPENGLBLIT) {
685                 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
686                 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
687         }
688 #endif
689         
690         canv_save = grd_curcanv;
691         gr_set_current_canvas(console->ConsoleSurface);
692         
693         //first of all restore InputBackground
694         gr_bitmap(0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->InputBackground);
695         
696         //now add the text
697         orig_color = FG_COLOR;
698         gr_string(CON_CHAR_BORDER, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->VCommand);
699         FG_COLOR = orig_color;
700         
701         //at last add the cursor
702         //check if the blink period is over
703         if(get_msecs() > LastBlinkTime) {
704                 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
705                 if(Blink)
706                         Blink = 0;
707                 else
708                         Blink = 1;
709         }
710         
711         //check if cursor has moved - if yes display cursor anyway
712         if(console->CursorPos != LastCursorPos) {
713                 LastCursorPos = console->CursorPos;
714                 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
715                 Blink = 1;
716         }
717         
718         if(Blink) {
719                 int prompt_width, cmd_width, h, w;
720                 
721                 gr_get_string_size(console->Prompt, &prompt_width, &h, &w);
722                 gr_get_string_size(console->LCommand + console->Offset, &cmd_width, &h, &w);
723                 x = CON_CHAR_BORDER + prompt_width + cmd_width;
724                 orig_color = FG_COLOR;
725                 if(console->InsMode)
726                         gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_INS_CURSOR);
727                 else
728                         gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_OVR_CURSOR);
729                 FG_COLOR = orig_color;
730         }
731         
732         gr_set_current_canvas(canv_save);
733         
734         
735 #if 0
736         if(console->OutputScreen->flags & SDL_OPENGLBLIT) {
737                 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
738         }
739 #endif
740 }
741
742 #ifdef _MSC_VER
743 # define vsnprintf _vsnprintf
744 #endif
745
746 /* Outputs text to the console (in game), up to CON_CHARS_PER_LINE chars can be entered */
747 void CON_Out(const char *str, ...) {
748         va_list marker;
749         //keep some space free for stuff like CON_Out("blablabla %s", console->Command);
750         char temp[CON_CHARS_PER_LINE + 128];
751         char* ptemp;
752         
753         if(!console)
754                 return;
755         
756         va_start(marker, str);
757         vsnprintf(temp, CON_CHARS_PER_LINE + 127, str, marker);
758         va_end(marker);
759         
760         ptemp = temp;
761         
762         //temp now contains the complete string we want to output
763         // the only problem is that temp is maybe longer than the console
764         // width so we have to cut it into several pieces
765         
766         if(console->ConsoleLines) {
767                 while(strlen(ptemp) > console->VChars) {
768                         CON_NewLineConsole();
769                         strncpy(console->ConsoleLines[0], ptemp, console->VChars);
770                         console->ConsoleLines[0][console->VChars] = '\0';
771                         ptemp = &ptemp[console->VChars];
772                 }
773                 CON_NewLineConsole();
774                 strncpy(console->ConsoleLines[0], ptemp, console->VChars);
775                 console->ConsoleLines[0][console->VChars] = '\0';
776                 CON_UpdateConsole();
777         }
778 }
779
780
781 #if 0
782 /* Sets the alpha level of the console, 0 turns off alpha blending */
783 void CON_Alpha(unsigned char alpha) {
784         if(!console)
785                 return;
786         
787         /* store alpha as state! */
788         console->ConsoleAlpha = alpha;
789         
790         if((console->OutputScreen->flags & SDL_OPENGLBLIT) == 0) {
791                 if(alpha == 0)
792                         SDL_SetAlpha(console->ConsoleSurface, 0, alpha);
793                 else
794                         SDL_SetAlpha(console->ConsoleSurface, SDL_SRCALPHA, alpha);
795         }
796         
797         //      CON_UpdateConsole();
798 }
799 #endif
800
801
802 /* Adds  background image to the console, scaled to size of console*/
803 int CON_Background(grs_bitmap *image)
804 {
805         if(!console)
806                 return 1;
807         
808         /* Free the background from the console */
809         if (image == NULL) {
810                 if (console->BackgroundImage)
811                         gr_free_bitmap(console->BackgroundImage);
812                 console->BackgroundImage = NULL;
813 #if 0
814                 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
815 #endif
816                 return 0;
817         }
818         
819         /* Load a new background */
820         if (console->BackgroundImage)
821                 gr_free_bitmap(console->BackgroundImage);
822         console->BackgroundImage = gr_create_bitmap(console->ConsoleSurface->cv_w, console->ConsoleSurface->cv_h);
823         gr_bitmap_scale_to(image, console->BackgroundImage);
824         
825 #if 0
826         SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
827 #endif
828         gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
829         
830         return 0;
831 }
832
833 /* Sets font info for the console */
834 void CON_Font(grs_font *font, int fg, int bg)
835 {
836         grs_canvas *canv_save;
837         
838         canv_save = grd_curcanv;
839         gr_set_current_canvas(console->ConsoleSurface);
840         gr_set_curfont(font);
841         gr_set_fontcolor(fg, bg);
842         gr_set_current_canvas(canv_save);
843 }
844
845 void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline);
846 /* resizes the console, has to reset alot of stuff
847  * returns 1 on error */
848 int CON_Resize(int x, int y, int w, int h)
849 {
850         if(!console)
851                 return 1;
852         
853         /* make sure that the size of the console is valid */
854         if(w > console->OutputScreen->sc_w || w < console->ConsoleSurface->cv_font->ft_w * 32)
855                 w = console->OutputScreen->sc_w;
856         if(h > console->OutputScreen->sc_h || h < console->ConsoleSurface->cv_font->ft_h)
857                 h = console->OutputScreen->sc_h;
858         
859         /* resize console surface */
860         gr_free_bitmap_data(&console->ConsoleSurface->cv_bitmap);
861         gr_init_bitmap_alloc(&console->ConsoleSurface->cv_bitmap, BM_LINEAR, 0, 0, w, h, w);
862         
863         /* Load the dirty rectangle for user input */
864         gr_free_bitmap(console->InputBackground);
865         console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
866         
867         /* Now reset some stuff dependent on the previous size */
868         console->ConsoleScrollBack = 0;
869         
870         /* Reload the background image (for the input text area) in the console */
871         if(console->BackgroundImage) {
872 #if 0
873                 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
874 #endif
875                 gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
876         }
877         
878 #if 0
879         /* restore the alpha level */
880         CON_Alpha(console->ConsoleAlpha);
881 #endif
882         return 0;
883 }
884
885 /* Transfers the console to another screen surface, and adjusts size */
886 int CON_Transfer(grs_screen *new_outputscreen, int x, int y, int w, int h)
887 {
888         if(!console)
889                 return 1;
890         
891         console->OutputScreen = new_outputscreen;
892         
893         return(CON_Resize(x, y, w, h));
894 }
895
896 /* Sets the Prompt for console */
897 void CON_SetPrompt(char* newprompt) {
898         if(!console)
899                 return;
900         
901         //check length so we can still see at least 1 char :-)
902         if(strlen(newprompt) < console->VChars)
903                 console->Prompt = d_strdup(newprompt);
904         else
905                 CON_Out("prompt too long. (max. %i chars)", console->VChars - 1);
906 }
907
908 /* Sets the key that deactivates (hides) the console. */
909 void CON_SetHideKey(int key) {
910         if(console)
911                 console->HideKey = key;
912 }
913
914 /* Executes the command entered */
915 void CON_Execute(char* command) {
916         if(console)
917                 cmd_parse(command);
918 }
919
920 void CON_TabCompletion(void) {
921         int i,j;
922         char* command;
923         
924         if(!console)
925                 return;
926         
927         command = d_strdup(console->LCommand);
928         command = cmd_complete(command);
929         
930         if(!command)
931                 return; //no tab completion took place so return silently
932         
933         j = strlen(command);
934         if(j > CON_CHARS_PER_LINE - 2)
935                 j = CON_CHARS_PER_LINE-1;
936         
937         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
938         console->CursorPos = 0;
939         
940         for(i = 0; i < j; i++) {
941                 console->CursorPos++;
942                 console->LCommand[i] = command[i];
943         }
944         //add a trailing space
945         console->CursorPos++;
946         console->LCommand[j] = ' ';
947         console->LCommand[j+1] = '\0';
948 }
949
950 void Cursor_Left(void) {
951         char temp[CON_CHARS_PER_LINE];
952         
953         if(console->CursorPos > 0) {
954                 console->CursorPos--;
955                 strcpy(temp, console->RCommand);
956                 strcpy(console->RCommand, &console->LCommand[strlen(console->LCommand)-1]);
957                 strcat(console->RCommand, temp);
958                 console->LCommand[strlen(console->LCommand)-1] = '\0';
959                 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
960         }
961 }
962
963 void Cursor_Right(void) {
964         char temp[CON_CHARS_PER_LINE];
965         
966         if(console->CursorPos < strlen(console->Command)) {
967                 console->CursorPos++;
968                 strncat(console->LCommand, console->RCommand, 1);
969                 strcpy(temp, console->RCommand);
970                 strcpy(console->RCommand, &temp[1]);
971                 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
972         }
973 }
974
975 void Cursor_Home(void) {
976         char temp[CON_CHARS_PER_LINE];
977         
978         console->CursorPos = 0;
979         strcpy(temp, console->RCommand);
980         strcpy(console->RCommand, console->LCommand);
981         strncat(console->RCommand, temp, strlen(temp));
982         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
983 }
984
985 void Cursor_End(void) {
986         console->CursorPos = strlen(console->Command);
987         strncat(console->LCommand, console->RCommand, strlen(console->RCommand));
988         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
989 }
990
991 void Cursor_Del(void) {
992         char temp[CON_CHARS_PER_LINE];
993         
994         if(strlen(console->RCommand) > 0) {
995                 strcpy(temp, console->RCommand);
996                 strcpy(console->RCommand, &temp[1]);
997         }
998 }
999
1000 void Cursor_BSpace(void) {
1001         if(console->CursorPos > 0) {
1002                 console->CursorPos--;
1003                 console->Offset--;
1004                 if(console->Offset < 0)
1005                         console->Offset = 0;
1006                 console->LCommand[strlen(console->LCommand)-1] = '\0';
1007         }
1008 }
1009
1010 void Cursor_Add(int event)
1011 {
1012         if(strlen(console->Command) < CON_CHARS_PER_LINE - 1)
1013         {
1014                 console->CursorPos++;
1015                 console->LCommand[strlen(console->LCommand)] = key_to_ascii(event);
1016                 console->LCommand[strlen(console->LCommand)] = '\0';
1017         }
1018 }
1019
1020 void Clear_Command(void) {
1021         console->CursorPos = 0;
1022         memset(console->VCommand, 0, CON_CHARS_PER_LINE);
1023         memset(console->Command, 0, CON_CHARS_PER_LINE);
1024         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1025         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1026 }
1027
1028 void Clear_History(void) {
1029         int loop;
1030         
1031         for(loop = 0; loop <= console->LineBuffer - 1; loop++)
1032                 memset(console->ConsoleLines[loop], 0, CON_CHARS_PER_LINE);
1033 }
1034
1035 void Command_Up(void) {
1036         if(console->CommandScrollBack < console->TotalCommands - 1) {
1037                 /* move back a line in the command strings and copy the command to the current input string */
1038                 console->CommandScrollBack++;
1039                 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1040                 console->Offset = 0;
1041                 strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
1042                 console->CursorPos = strlen(console->CommandLines[console->CommandScrollBack]);
1043                 CON_UpdateConsole();
1044         }
1045 }
1046
1047 void Command_Down(void) {
1048         if(console->CommandScrollBack > -1) {
1049                 /* move forward a line in the command strings and copy the command to the current input string */
1050                 console->CommandScrollBack--;
1051                 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1052                 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1053                 console->Offset = 0;
1054                 if(console->CommandScrollBack > -1)
1055                         strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
1056                 console->CursorPos = strlen(console->LCommand);
1057                 CON_UpdateConsole();
1058         }
1059 }
1060
1061 #include <stdio.h>
1062 #include <stdlib.h>
1063 #include <stdarg.h>
1064 #include <string.h>
1065 #ifndef _WIN32_WCE
1066 #include <fcntl.h>
1067 #endif
1068 #include <ctype.h>
1069
1070 #include "pstypes.h"
1071 #include "u_mem.h"
1072 #include "error.h"
1073 #include "console.h"
1074 #include "cmd.h"
1075 #include "cvar.h"
1076 #include "gr.h"
1077 #include "gamefont.h"
1078 #include "pcx.h"
1079 #include "cfile.h"
1080
1081 #ifndef __MSDOS__
1082 int text_console_enabled = 1;
1083 #else
1084 int isvga();
1085 #define text_console_enabled (!isvga())
1086 #endif
1087
1088
1089 /* Console specific cvars */
1090 /* How discriminating we are about which messages are displayed */
1091 cvar_t con_threshold = {"con_threshold", "0",};
1092
1093 /* Private console stuff */
1094 #define CON_NUM_LINES 40
1095
1096 static int con_initialized;
1097
1098
1099 /* Free the console */
1100 void con_free(void)
1101 {
1102         if (con_initialized)
1103                 CON_Free();
1104         con_initialized = 0;
1105 }
1106
1107
1108 /* Initialise the console */
1109 void con_init(void)
1110 {
1111         grs_screen fake_screen;
1112         grs_font   fake_font;
1113
1114         fake_screen.sc_w = 320;
1115         fake_screen.sc_h = 200;
1116         fake_font.ft_w = 5;
1117         fake_font.ft_h = 5;
1118
1119         CON_Init(&fake_font, &fake_screen, CON_NUM_LINES, 0, 0, 320, 200);
1120
1121         cmd_init();
1122
1123         /* Initialise the cvars */
1124         cvar_registervariable (&con_threshold);
1125
1126         con_initialized = 1;
1127
1128         atexit(con_free);
1129 }
1130
1131
1132 #define CON_BG_HIRES (cfexist("scoresb.pcx")?"scoresb.pcx":"scores.pcx")
1133 #define CON_BG_LORES (cfexist("scores.pcx")?"scores.pcx":"scoresb.pcx") // Mac datafiles only have scoresb.pcx
1134 #define CON_BG ((SWIDTH>=640)?CON_BG_HIRES:CON_BG_LORES)
1135
1136 void con_background(char *filename)
1137 {
1138         int pcx_error;
1139         grs_bitmap bmp;
1140         ubyte pal[256*3];
1141
1142         gr_init_bitmap_data(&bmp);
1143         pcx_error = pcx_read_bitmap(filename, &bmp, BM_LINEAR, pal);
1144         Assert(pcx_error == PCX_ERROR_NONE);
1145         gr_remap_bitmap_good(&bmp, pal, -1, -1);
1146         CON_Background(&bmp);
1147         gr_free_bitmap_data(&bmp);
1148 }
1149
1150
1151 void con_init_gfx(void)
1152 {
1153         CON_Font(SMALL_FONT, gr_getcolor(63, 63, 63), -1);
1154         CON_Transfer(grd_curscreen, 0, 0, SWIDTH, SHEIGHT / 2);
1155
1156         con_background(CON_BG);
1157 }
1158
1159
1160 void con_resize(void)
1161 {
1162         CON_Font(SMALL_FONT, gr_getcolor(63, 63, 63), -1);
1163         CON_Resize(0, 0, SWIDTH, SHEIGHT / 2);
1164         con_background(CON_BG);
1165 }
1166
1167 /* Print a message to the console */
1168 void con_printf(int priority, char *fmt, ...)
1169 {
1170         va_list arglist;
1171         char buffer[2048];
1172
1173         if (priority <= ((int)con_threshold.value))
1174         {
1175                 va_start (arglist, fmt);
1176                 vsprintf (buffer,  fmt, arglist);
1177                 va_end (arglist);
1178
1179                 if (con_initialized)
1180                         CON_Out(buffer);
1181
1182                 if (text_console_enabled)
1183                 {
1184                         /* Produce a sanitised version and send it to the standard output */
1185                         char *p1, *p2;
1186
1187                         p1 = p2 = buffer;
1188                         do
1189                                 switch (*p1)
1190                                 {
1191                                 case CC_COLOR:
1192                                 case CC_LSPACING:
1193                                         p1++;
1194                                 case CC_UNDERLINE:
1195                                         p1++;
1196                                         break;
1197                                 default:
1198                                         *p2++ = *p1++;
1199                                 }
1200                         while (*p1);
1201                         *p2 = 0;
1202
1203                         printf("%s", buffer);
1204                 }
1205         }
1206 }