1 /* $Id: collide.h,v 1.3 2004-08-28 23:17:45 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Header for collide.c
26 void collide_two_objects(object * A, object * B, vms_vector *collision_point);
27 void collide_object_with_wall(object * A, fix hitspeed, short hitseg, short hitwall, vms_vector * hitpt);
28 extern void apply_damage_to_player(object *player, object *killer, fix damage);
30 // Returns 1 if robot died, else 0.
31 extern int apply_damage_to_robot(object *robot, fix damage, int killer_objnum);
33 extern int Immaterial;
35 extern void collide_player_and_weapon(object * player, object * weapon, vms_vector *collision_point);
36 extern void collide_player_and_materialization_center(object *objp);
37 extern void collide_robot_and_materialization_center(object *objp);
39 extern void scrape_object_on_wall(object *obj, short hitseg, short hitwall, vms_vector * hitpt);
40 extern int maybe_detonate_weapon(object *obj0p, object *obj, vms_vector *pos);
42 extern void collide_player_and_nasty_robot(object * player, object * robot, vms_vector *collision_point);
44 extern void net_destroy_controlcen(object *controlcen);
45 extern void collide_player_and_powerup(object * player, object * powerup, vms_vector *collision_point);
46 extern int check_effect_blowup(segment *seg,int side,vms_vector *pnt, object *blower, int force_blowup_flag);
47 extern void apply_damage_to_controlcen(object *controlcen, fix damage, short who);
48 extern void bump_one_object(object *obj0, vms_vector *hit_dir, fix damage);
50 #endif /* _COLLIDE_H */