1 /* $Id: bmread.c,v 1.8 2004-10-23 21:20:19 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines to parse bitmaps.tbl
18 * Only used for editor, since the registered version of descent 1.
69 #include "editor/texpage.h"
81 #define BM_WALL_ANIMS 12
85 #define BM_GAUGES_HIRES 21
87 #define MAX_BITMAPS_PER_BRUSH 30
89 extern player_ship only_player_ship; // In bm.c
92 short N_ObjBitmapPtrs=0;
93 static int Num_robot_ais = 0;
94 int TmapList[MAX_TEXTURES];
95 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
96 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
98 //---------------- Internal variables ---------------------------
99 static int Registered_only = 0; // Gets set by ! in column 1.
100 static int SuperX = -1;
101 static int Installed=0;
103 static short tmap_count = 0;
104 static short texture_count = 0;
105 static short clip_count = 0;
106 static short clip_num;
107 static short sound_num;
110 static int hit_sound = -1;
111 static sbyte bm_flag = BM_NONE;
112 static int abm_flag = 0;
113 static int rod_flag = 0;
114 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
116 static int obj_eclip;
117 static char *dest_bm; //clip number to play when destroyed
118 static int dest_vclip; //what vclip to play when exploding
119 static int dest_eclip; //what eclip to play when exploding
120 static fix dest_size; //3d size of explosion
121 static int crit_clip; //clip number to play when destroyed
122 static int crit_flag; //flag if this is a destroyed eclip
123 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
124 static int num_sounds=0;
126 int linenum; //line int table currently being parsed
128 //------------------- Useful macros and variables ---------------
129 #define REMOVE_EOL(s) remove_char((s),'\n')
130 #define REMOVE_COMMENTS(s) remove_char((s),';')
131 #define REMOVE_DOTS(s) remove_char((s),'.')
133 #define IFTOK(str) if (!strcmp(arg, str))
134 char *space = { " \t" };
135 //--unused-- char *equal = { "=" };
136 char *equal_space = { " \t=" };
139 // For the sake of LINT, defining prototypes to module's functions
140 void bm_read_alias(void);
141 void bm_read_marker(void);
142 void bm_read_robot_ai(void);
143 void bm_read_powerup(int unused_flag);
144 void bm_read_hostage(void);
145 void bm_read_robot(void);
146 void bm_read_weapon(int unused_flag);
147 void bm_read_reactor(void);
148 void bm_read_exitmodel(void);
149 void bm_read_player_ship(void);
150 void bm_read_some_file(void);
151 void bm_read_sound(void);
152 void bm_write_extra_robots(void);
153 void clear_to_end_of_line(void);
154 void verify_textures(void);
157 //----------------------------------------------------------------------
158 void remove_char( char * s, char c )
165 //---------------------------------------------------------------
166 int compute_average_pixel(grs_bitmap *new)
168 int row, column, color;
170 int total_red, total_green, total_blue;
172 pptr = (char *)new->bm_data;
178 for (row=0; row<new->bm_h; row++)
179 for (column=0; column<new->bm_w; column++) {
181 total_red += gr_palette[color*3];
182 total_green += gr_palette[color*3+1];
183 total_blue += gr_palette[color*3+2];
186 total_red /= (new->bm_h * new->bm_w);
187 total_green /= (new->bm_h * new->bm_w);
188 total_blue /= (new->bm_h * new->bm_w);
190 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
193 //---------------------------------------------------------------
194 // Loads a bitmap from either the piggy file, a r64 file, or a
195 // whatever extension is passed.
197 bitmap_index bm_load_sub( char * filename )
199 bitmap_index bitmap_num;
202 int iff_error; //reference parm to avoid warning message
205 bitmap_num.index = 0;
208 if (Registered_only) {
209 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
214 _splitpath( filename, NULL, NULL, fname, NULL );
216 bitmap_num=piggy_find_bitmap( fname );
217 if (bitmap_num.index) {
218 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
222 MALLOC( new, grs_bitmap, 1 );
223 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
225 if (iff_error != IFF_NO_ERROR) {
226 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
227 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
230 if ( iff_has_transparency )
231 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
233 gr_remap_bitmap_good( new, newpal, -1, SuperX );
235 new->avg_color = compute_average_pixel(new);
237 // -- mprintf((0, "N" ));
238 bitmap_num = piggy_register_bitmap( new, fname, 0 );
243 extern grs_bitmap bogus_bitmap;
244 extern ubyte bogus_bitmap_initialized;
245 extern digi_sound bogus_sound;
247 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
249 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
252 int iff_error; //reference parm to avoid warning message
258 if (Registered_only) {
259 Assert( bogus_bitmap_initialized != 0 );
260 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
261 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
268 _splitpath( filename, NULL, NULL, fname, NULL );
270 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
271 sprintf( tempname, "%s#%d", fname, i );
272 bi = piggy_find_bitmap( tempname );
276 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
284 // Note that last argument passes an address to the array newpal (which is a pointer).
285 // type mismatch found using lint, will substitute this line with an adjusted
286 // one. If fatal error, then it can be easily changed.
287 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
288 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
289 if (iff_error != IFF_NO_ERROR) {
290 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
291 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
294 for (i=0;i< *nframes; i++) {
295 bitmap_index new_bmp;
296 sprintf( tempname, "%s#%d", fname, i );
297 if ( iff_has_transparency )
298 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
300 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
302 bm[i]->avg_color = compute_average_pixel(bm[i]);
304 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
308 mprintf((0, "Registering %s in piggy file.", tempname ));
315 int ds_load( char * filename ) {
323 if (Registered_only) {
324 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
325 return 0; //don't know what I should return here //&bogus_sound;
329 _splitpath( filename, NULL, NULL, fname, NULL );
330 _makepath( rawname, NULL, NULL,fname, (digi_sample_rate==SAMPLE_RATE_22K)?".R22":".RAW" );
332 i=piggy_find_sound( fname );
337 cfp = cfopen( rawname, "rb" );
340 new.length = cfilelength( cfp );
341 MALLOC( new.data, ubyte, new.length );
342 cfread( new.data, 1, new.length, cfp );
344 // -- mprintf( (0, "S" ));
345 // -- mprintf( (0, "<%s>", rawname ));
347 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
350 i = piggy_register_sound( &new, fname, 0 );
359 xarg = strtok( NULL, space );
368 xarg = strtok( NULL, space );
372 // rotates a byte left one bit, preserving the bit falling off the right
374 //rotate_left(char *c)
386 //loads a texture and returns the texture num
387 int get_texture(char *name)
389 char short_name[FILENAME_LEN];
392 strcpy(short_name,name);
393 REMOVE_DOTS(short_name);
394 for (i=0;i<texture_count;i++)
395 if (!stricmp(TmapInfo[i].filename,short_name))
397 if (i==texture_count) {
398 Textures[texture_count] = bm_load_sub(name);
399 strcpy( TmapInfo[texture_count].filename, short_name);
401 Assert(texture_count < MAX_TEXTURES);
402 NumTextures = texture_count;
408 #define LINEBUF_SIZE 600
410 #define DEFAULT_PIG_PALETTE "groupa.256"
412 //-----------------------------------------------------------------
413 // Initializes all bitmaps from BITMAPS.TBL file.
414 // This is called when the editor is IN.
415 // If no editor, bm_init() is called.
416 int bm_init_use_tbl()
419 char inputline[LINEBUF_SIZE];
422 gr_use_palette_table(DEFAULT_PIG_PALETTE);
424 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
426 init_polygon_models();
428 ObjType[0] = OL_PLAYER;
430 Num_total_object_types = 1;
432 for (i=0; i<MAX_SOUNDS; i++ ) {
437 for (i=0; i<MAX_TEXTURES; i++ ) {
438 TmapInfo[i].eclip_num = -1;
439 TmapInfo[i].flags = 0;
440 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
441 TmapInfo[i].destroyed = -1;
444 for (i=0;i<MAX_REACTORS;i++)
445 Reactors[i].model_num = -1;
448 for (i=0; i<MAX_EFFECTS; i++ ) {
449 //Effects[i].bm_ptr = (grs_bitmap **) -1;
450 Effects[i].changing_wall_texture = -1;
451 Effects[i].changing_object_texture = -1;
452 Effects[i].segnum = -1;
453 Effects[i].vc.num_frames = -1; //another mark of being unused
456 for (i=0;i<MAX_POLYGON_MODELS;i++)
457 Dying_modelnums[i] = Dead_modelnums[i] = -1;
460 for (i=0; i<VCLIP_MAXNUM; i++ ) {
461 Vclip[i].num_frames = -1;
465 for (i=0; i<MAX_WALL_ANIMS; i++ )
466 WallAnims[i].num_frames = -1;
469 setbuf(stdout, NULL); // unbuffered output via printf
476 piggy_init(); //don't care about error, since no pig is ok for editor
478 // if ( FindArg( "-nobm" ) ) {
479 // piggy_read_sounds();
483 // Open BITMAPS.TBL for reading.
485 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
486 if (InfoFile == NULL) {
487 InfoFile = cfopen("BITMAPS.BIN", "rb");
488 if (InfoFile == NULL)
489 Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
494 cfseek( InfoFile, 0L, SEEK_SET);
496 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
502 if (inputline[0]==' ' || inputline[0]=='\t') {
504 for (t=inputline;*t && *t!='\n';t++)
505 if (! (*t==' ' || *t=='\t')) {
506 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
511 if (have_bin_tbl) { // is this a binary tbl file
512 decode_text_line (inputline);
514 while (inputline[(l=strlen(inputline))-2]=='\\') {
515 if (!isspace(inputline[l-3])) { //if not space before backslash...
516 inputline[l-2] = ' '; //add one
519 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
524 REMOVE_EOL(inputline);
525 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
527 if (strlen(inputline) == LINEBUF_SIZE-1)
528 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
532 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
533 SuperX = atoi( &temp_ptr[7] );
534 Assert(SuperX == 254);
535 //the superx color isn't kept around, so the new piggy regeneration
536 //code doesn't know what it is, so it assumes that it's 254, so
537 //this code requires that it be 254
541 arg = strtok( inputline, space );
550 // Check all possible flags and defines.
551 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
553 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
554 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
555 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
556 else IFTOK("$SOUND") bm_read_sound();
557 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
558 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
559 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
560 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
561 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
562 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
564 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
565 else IFTOK("$ALIAS") bm_read_alias();
568 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
569 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
570 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
573 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
574 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
575 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
576 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
577 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
578 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
579 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
580 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
581 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
582 //else IFTOK("Num_effects") Num_effects = get_int();
583 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
584 else IFTOK("clip_num") clip_num = get_int();
585 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
586 else IFTOK("dest_vclip") dest_vclip = get_int();
587 else IFTOK("dest_eclip") dest_eclip = get_int();
588 else IFTOK("dest_size") dest_size = fl2f(get_float());
589 else IFTOK("crit_clip") crit_clip = get_int();
590 else IFTOK("crit_flag") crit_flag = get_int();
591 else IFTOK("sound_num") sound_num = get_int();
592 else IFTOK("frames") frames = get_int();
593 else IFTOK("time") time = get_float();
594 else IFTOK("obj_eclip") obj_eclip = get_int();
595 else IFTOK("hit_sound") hit_sound = get_int();
596 else IFTOK("abm_flag") abm_flag = get_int();
597 else IFTOK("tmap1_flag") tmap1_flag = get_int();
598 else IFTOK("vlighting") vlighting = get_float();
599 else IFTOK("rod_flag") rod_flag = get_int();
600 else IFTOK("superx") get_int();
601 else IFTOK("open_sound") wall_open_sound = get_int();
602 else IFTOK("close_sound") wall_close_sound = get_int();
603 else IFTOK("explodes") wall_explodes = get_int();
604 else IFTOK("blastable") wall_blastable = get_int();
605 else IFTOK("hidden") wall_hidden = get_int();
606 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
608 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
609 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
610 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
611 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
612 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
613 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
614 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
615 else IFTOK("$MARKER") {bm_read_marker(); continue;}
616 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
617 else IFTOK("$EXIT") {
621 clear_to_end_of_line();
625 else { //not a special token, must be a bitmap!
627 // Remove any illegal/unwanted spaces and tabs at this point.
628 while ((*arg=='\t') || (*arg==' ')) arg++;
629 if (*arg == '\0') { break; }
631 //check for '=' in token, indicating error
633 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
635 // Otherwise, 'arg' is apparently a bitmap filename.
636 // Load bitmap and process it below:
641 arg = strtok( NULL, equal_space );
646 NumTextures = texture_count;
647 Num_tmaps = tmap_count;
649 Textures[NumTextures++].index = 0; //entry for bogus tmap
655 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
658 init_endlevel(); //this is here so endlevel bitmaps go into pig
663 //check for refereced but unused clip count
664 for (i=0; i<MAX_EFFECTS; i++ )
666 (Effects[i].changing_wall_texture!=-1) ||
667 (Effects[i].changing_object_texture!=-1)
669 && (Effects[i].vc.num_frames==-1) )
670 Error("EClip %d referenced (by polygon object?), but not defined",i);
675 for (i=used=0; i<num_sounds; i++ )
676 if (Sounds[i] != 255)
678 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
680 //make sure all alt sounds refer to valid main sounds
681 for (i=used=0; i<num_sounds; i++ ) {
682 int alt = AltSounds[i];
683 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
694 gr_use_palette_table(DEFAULT_PALETTE);
699 void verify_textures()
704 for (i=0; i<Num_tmaps; i++ ) {
705 bmp = &GameBitmaps[Textures[i].index];
706 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
707 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
712 Error("%d textures were not 64x64. See mono screen for list.",j);
714 for (i=0;i<Num_effects;i++)
715 if (Effects[i].changing_object_texture != -1)
716 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
717 Error("Effect %d is used on object, but is not 64x64",i);
725 Assert(Num_aliases < MAX_ALIASES);
727 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
728 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
733 //--unused-- void dump_all_transparent_textures()
735 //--unused-- FILE * fp;
736 //--unused-- int i,j,k;
737 //--unused-- ubyte * p;
738 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
739 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
741 //--unused-- p = Textures[i]->bm_data;
742 //--unused-- for (j=0; j<64*64; j++ )
743 //--unused-- if ( (*p++)==255 ) k++;
744 //--unused-- if ( k ) {
745 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
748 //--unused-- fclose(fp);
760 void set_lighting_flag(sbyte *bp)
763 *bp |= BM_FLAG_NO_LIGHTING;
765 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
768 void set_texture_name(char *name)
770 strcpy ( TmapInfo[texture_count].filename, name );
771 REMOVE_DOTS(TmapInfo[texture_count].filename);
779 Assert(clip_num < MAX_EFFECTS);
781 if (clip_num+1 > Num_effects)
782 Num_effects = clip_num+1;
784 Effects[clip_num].flags = 0;
786 //load the dest bitmap first, so that after this routine, the last-loaded
787 //texture will be the monitor, so that lighting parameter will be applied
788 //to the correct texture
789 if (dest_bm) { //deal with bitmap for blown up clip
790 char short_name[FILENAME_LEN];
792 strcpy(short_name,dest_bm);
793 REMOVE_DOTS(short_name);
794 for (i=0;i<texture_count;i++)
795 if (!stricmp(TmapInfo[i].filename,short_name))
797 if (i==texture_count) {
798 Textures[texture_count] = bm_load_sub(dest_bm);
799 strcpy( TmapInfo[texture_count].filename, short_name);
801 Assert(texture_count < MAX_TEXTURES);
802 NumTextures = texture_count;
804 else if (Textures[i].index == 0) //was found, but registered out
805 Textures[i] = bm_load_sub(dest_bm);
810 bitmap = bm_load_sub(arg);
812 Effects[clip_num].vc.play_time = fl2f(time);
813 Effects[clip_num].vc.num_frames = frames;
814 Effects[clip_num].vc.frame_time = fl2f(time)/frames;
816 Assert(clip_count < frames);
817 Effects[clip_num].vc.frames[clip_count] = bitmap;
818 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
820 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
821 Assert(crit_flag==0);
823 if (clip_count == 0) {
824 Effects[clip_num].changing_wall_texture = texture_count;
825 Assert(tmap_count < MAX_TEXTURES);
826 TmapList[tmap_count++] = texture_count;
827 Textures[texture_count] = bitmap;
828 set_texture_name(arg);
829 Assert(texture_count < MAX_TEXTURES);
831 TmapInfo[texture_count].eclip_num = clip_num;
832 NumTextures = texture_count;
838 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
841 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
843 //printf("EC%d.", clip_num);
844 Effects[clip_num].vc.play_time = fl2f(time);
845 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
848 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
849 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
851 if (!obj_eclip && !crit_flag) {
852 Effects[clip_num].changing_wall_texture = texture_count;
853 Assert(tmap_count < MAX_TEXTURES);
854 TmapList[tmap_count++] = texture_count;
855 Textures[texture_count] = bm[clip_count];
856 set_texture_name( arg );
857 Assert(texture_count < MAX_TEXTURES);
858 TmapInfo[texture_count].eclip_num = clip_num;
860 NumTextures = texture_count;
865 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
866 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
870 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
873 //if for an object, Effects_bm_ptrs set in object load
875 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
876 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
877 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
882 Effects[clip_num].crit_clip = crit_clip;
883 Effects[clip_num].sound_num = sound_num;
885 if (dest_bm) { //deal with bitmap for blown up clip
887 Effects[clip_num].dest_bm_num = dest_bm_num;
890 Error("Desctuction vclip missing on line %d",linenum);
892 Error("Desctuction vclip missing on line %d",linenum);
894 Effects[clip_num].dest_vclip = dest_vclip;
895 Effects[clip_num].dest_size = dest_size;
897 Effects[clip_num].dest_eclip = dest_eclip;
900 Effects[clip_num].dest_bm_num = -1;
901 Effects[clip_num].dest_eclip = -1;
905 Effects[clip_num].flags |= EF_CRITICAL;
909 void bm_read_gauges()
912 int i, num_abm_frames;
915 bitmap = bm_load_sub(arg);
916 Assert(clip_count < MAX_GAUGE_BMS);
917 Gauges[clip_count] = bitmap;
920 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
922 ab_load( arg, bm, &num_abm_frames );
923 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
924 Assert(i < MAX_GAUGE_BMS);
925 Gauges[i] = bm[i-clip_count];
927 clip_count += num_abm_frames;
931 void bm_read_gauges_hires()
934 int i, num_abm_frames;
937 bitmap = bm_load_sub(arg);
938 Assert(clip_count < MAX_GAUGE_BMS);
939 Gauges_hires[clip_count] = bitmap;
942 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
944 ab_load( arg, bm, &num_abm_frames );
945 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
946 Assert(i < MAX_GAUGE_BMS);
947 Gauges_hires[i] = bm[i-clip_count];
949 clip_count += num_abm_frames;
956 Assert(clip_num < MAX_WALL_ANIMS);
958 WallAnims[clip_num].flags = 0;
960 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
961 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
962 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
963 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
966 bitmap = bm_load_sub(arg);
967 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
968 Error( "Wall Clip %d is already used!", clip_num );
969 WallAnims[clip_num].play_time = fl2f(time);
970 WallAnims[clip_num].num_frames = frames;
971 //WallAnims[clip_num].frame_time = fl2f(time)/frames;
972 Assert(clip_count < frames);
973 WallAnims[clip_num].frames[clip_count++] = texture_count;
974 WallAnims[clip_num].open_sound = wall_open_sound;
975 WallAnims[clip_num].close_sound = wall_close_sound;
976 Textures[texture_count] = bitmap;
977 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
978 set_texture_name( arg );
979 Assert(texture_count < MAX_TEXTURES);
981 NumTextures = texture_count;
982 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
984 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
986 if ( (WallAnims[clip_num].num_frames>-1) )
987 Error( "AB_Wall clip %d is already used!", clip_num );
989 ab_load( arg, bm, &nframes );
990 WallAnims[clip_num].num_frames = nframes;
992 WallAnims[clip_num].play_time = fl2f(time);
993 //WallAnims[clip_num].frame_time = fl2f(time)/nframes;
994 WallAnims[clip_num].open_sound = wall_open_sound;
995 WallAnims[clip_num].close_sound = wall_close_sound;
997 WallAnims[clip_num].close_sound = wall_close_sound;
998 strcpy(WallAnims[clip_num].filename, arg);
999 REMOVE_DOTS(WallAnims[clip_num].filename);
1001 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
1003 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1005 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
1006 //printf("%d", clip_count);
1007 Textures[texture_count] = bm[clip_count];
1008 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1009 WallAnims[clip_num].frames[clip_count] = texture_count;
1011 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1012 Assert(texture_count < MAX_TEXTURES);
1014 NumTextures = texture_count;
1019 void bm_read_vclip()
1022 Assert(clip_num < VCLIP_MAXNUM);
1024 if (clip_num >= Num_vclips)
1025 Num_vclips = clip_num+1;
1028 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1029 Error( "Vclip %d is already used!", clip_num );
1030 bi = bm_load_sub(arg);
1031 Vclip[clip_num].play_time = fl2f(time);
1032 Vclip[clip_num].num_frames = frames;
1033 Vclip[clip_num].frame_time = fl2f(time)/frames;
1034 Vclip[clip_num].light_value = fl2f(vlighting);
1035 Vclip[clip_num].sound_num = sound_num;
1036 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1037 Assert(clip_count < frames);
1038 Vclip[clip_num].frames[clip_count++] = bi;
1041 Vclip[clip_num].flags |= VF_ROD;
1045 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1047 if ( (Vclip[clip_num].num_frames>-1) )
1048 Error( "AB_Vclip %d is already used!", clip_num );
1049 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1054 Vclip[clip_num].flags |= VF_ROD;
1057 Vclip[clip_num].play_time = fl2f(time);
1058 Vclip[clip_num].frame_time = fl2f(time)/Vclip[clip_num].num_frames;
1059 Vclip[clip_num].light_value = fl2f(vlighting);
1060 Vclip[clip_num].sound_num = sound_num;
1061 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1063 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1064 //printf("%d", clip_count);
1065 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1066 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1071 // ------------------------------------------------------------------------------
1072 void get4fix(fix *fixp)
1077 for (i=0; i<NDL; i++) {
1078 curtext = strtok(NULL, space);
1079 fixp[i] = fl2f(atof(curtext));
1083 // ------------------------------------------------------------------------------
1084 void get4byte(sbyte *bytep)
1089 for (i=0; i<NDL; i++) {
1090 curtext = strtok(NULL, space);
1091 bytep[i] = atoi(curtext);
1095 // ------------------------------------------------------------------------------
1096 // Convert field of view from an angle in 0..360 to cosine.
1097 void adjust_field_of_view(fix *fovp)
1104 for (i=0; i<NDL; i++) {
1105 ff = - f2fl(fovp[i]);
1107 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1112 fix_sincos(tt, &temp, &fovp[i]);
1116 void clear_to_end_of_line(void)
1118 arg = strtok( NULL, space );
1120 arg = strtok( NULL, space );
1123 void bm_read_sound()
1128 sound_num = get_int();
1129 alt_sound_num = get_int();
1131 if ( sound_num>=MAX_SOUNDS )
1132 Error( "Too many sound files.\n" );
1134 if (sound_num >= num_sounds)
1135 num_sounds = sound_num+1;
1137 if (Sounds[sound_num] != 255)
1138 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1140 arg = strtok(NULL, space);
1142 Sounds[sound_num] = ds_load(arg);
1144 if ( alt_sound_num == 0 )
1145 AltSounds[sound_num] = sound_num;
1146 else if (alt_sound_num < 0 )
1147 AltSounds[sound_num] = 255;
1149 AltSounds[sound_num] = alt_sound_num;
1151 if (Sounds[sound_num] == 255)
1152 Error("Can't load soundfile <%s>",arg);
1155 // ------------------------------------------------------------------------------
1156 void bm_read_robot_ai()
1158 char *robotnum_text;
1162 robotnum_text = strtok(NULL, space);
1163 robotnum = atoi(robotnum_text);
1164 Assert(robotnum < MAX_ROBOT_TYPES);
1165 robptr = &Robot_info[robotnum];
1167 Assert(robotnum == Num_robot_ais); //make sure valid number
1170 if (Registered_only) {
1172 clear_to_end_of_line();
1179 get4fix(robptr->field_of_view);
1180 get4fix(robptr->firing_wait);
1181 get4fix(robptr->firing_wait2);
1182 get4byte(robptr->rapidfire_count);
1183 get4fix(robptr->turn_time);
1184 // get4fix(robptr->fire_power);
1185 // get4fix(robptr->shield);
1186 get4fix(robptr->max_speed);
1187 get4fix(robptr->circle_distance);
1188 get4byte(robptr->evade_speed);
1190 robptr->always_0xabcd = 0xabcd;
1192 adjust_field_of_view(robptr->field_of_view);
1196 // ----------------------------------------------------------------------------------------------
1197 //this will load a bitmap for a polygon models. it puts the bitmap into
1198 //the array ObjBitmaps[], and also deals with animating bitmaps
1199 //returns a pointer to the bitmap
1200 grs_bitmap *load_polymodel_bitmap(char *name)
1202 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1204 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1206 if (name[0] == '%') { //an animating bitmap!
1209 eclip_num = atoi(name+1);
1211 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1212 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1213 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1216 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1218 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1219 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1223 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1224 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1225 Error("Bitmap <%s> is not 64x64",name);
1226 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1228 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1229 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1230 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1234 #define MAX_MODEL_VARIANTS 4
1236 // ------------------------------------------------------------------------------
1237 void bm_read_robot()
1239 char *model_name[MAX_MODEL_VARIANTS];
1241 int first_bitmap_num[MAX_MODEL_VARIANTS];
1243 int exp1_vclip_num=-1;
1244 int exp1_sound_num=-1;
1245 int exp2_vclip_num=-1;
1246 int exp2_sound_num=-1;
1247 fix lighting = F1_0/2; // Default
1248 fix strength = F1_0*10; // Default strength
1251 short weapon_type = 0, weapon_type2 = -1;
1253 char name[ROBOT_NAME_LENGTH];
1254 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1255 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1256 fix glow=0, aim=F1_0;
1257 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1258 int score_value=1000;
1259 int cloak_type=0; // Default = this robot does not cloak
1260 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1261 int boss_flag=0; // Default = robot is not a boss.
1262 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1263 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1264 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1265 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1268 Assert(N_robot_types < MAX_ROBOT_TYPES);
1271 if (Registered_only) {
1272 Robot_info[N_robot_types].model_num = -1;
1274 Assert(N_robot_types < MAX_ROBOT_TYPES);
1275 Num_total_object_types++;
1276 Assert(Num_total_object_types < MAX_OBJTYPE);
1277 clear_to_end_of_line();
1282 model_name[0] = strtok( NULL, space );
1283 first_bitmap_num[0] = N_ObjBitmapPtrs;
1288 arg = strtok( NULL, space );
1290 equal_ptr = strchr( arg, '=' );
1294 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1295 if (!stricmp( arg, "exp1_vclip" )) {
1296 exp1_vclip_num = atoi(equal_ptr);
1297 } else if (!stricmp( arg, "exp2_vclip" )) {
1298 exp2_vclip_num = atoi(equal_ptr);
1299 } else if (!stricmp( arg, "exp1_sound" )) {
1300 exp1_sound_num = atoi(equal_ptr);
1301 } else if (!stricmp( arg, "exp2_sound" )) {
1302 exp2_sound_num = atoi(equal_ptr);
1303 } else if (!stricmp( arg, "lighting" )) {
1304 lighting = fl2f(atof(equal_ptr));
1305 if ( (lighting < 0) || (lighting > F1_0 )) {
1306 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1307 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1309 } else if (!stricmp( arg, "weapon_type" )) {
1310 weapon_type = atoi(equal_ptr);
1311 } else if (!stricmp( arg, "weapon_type2" )) {
1312 weapon_type2 = atoi(equal_ptr);
1313 } else if (!stricmp( arg, "strength" )) {
1314 strength = i2f(atoi(equal_ptr));
1315 } else if (!stricmp( arg, "mass" )) {
1316 mass = fl2f(atof(equal_ptr));
1317 } else if (!stricmp( arg, "drag" )) {
1318 drag = fl2f(atof(equal_ptr));
1319 } else if (!stricmp( arg, "contains_id" )) {
1320 contains_id = atoi(equal_ptr);
1321 } else if (!stricmp( arg, "contains_type" )) {
1322 contains_type = atoi(equal_ptr);
1323 } else if (!stricmp( arg, "contains_count" )) {
1324 contains_count = atoi(equal_ptr);
1325 } else if (!stricmp( arg, "companion" )) {
1326 companion = atoi(equal_ptr);
1327 } else if (!stricmp( arg, "badass" )) {
1328 badass = atoi(equal_ptr);
1329 } else if (!stricmp( arg, "lightcast" )) {
1330 lightcast = atoi(equal_ptr);
1331 } else if (!stricmp( arg, "glow" )) {
1332 glow = fl2f(atof(equal_ptr));
1333 } else if (!stricmp( arg, "death_roll" )) {
1334 death_roll = atoi(equal_ptr);
1335 } else if (!stricmp( arg, "deathroll_sound" )) {
1336 deathroll_sound = atoi(equal_ptr);
1337 } else if (!stricmp( arg, "thief" )) {
1338 thief = atoi(equal_ptr);
1339 } else if (!stricmp( arg, "kamikaze" )) {
1340 kamikaze = atoi(equal_ptr);
1341 } else if (!stricmp( arg, "pursuit" )) {
1342 pursuit = atoi(equal_ptr);
1343 } else if (!stricmp( arg, "smart_blobs" )) {
1344 smart_blobs = atoi(equal_ptr);
1345 } else if (!stricmp( arg, "energy_blobs" )) {
1346 energy_blobs = atoi(equal_ptr);
1347 } else if (!stricmp( arg, "energy_drain" )) {
1348 energy_drain = atoi(equal_ptr);
1349 } else if (!stricmp( arg, "contains_prob" )) {
1350 contains_prob = atoi(equal_ptr);
1351 } else if (!stricmp( arg, "cloak_type" )) {
1352 cloak_type = atoi(equal_ptr);
1353 } else if (!stricmp( arg, "attack_type" )) {
1354 attack_type = atoi(equal_ptr);
1355 } else if (!stricmp( arg, "boss" )) {
1356 boss_flag = atoi(equal_ptr);
1357 } else if (!stricmp( arg, "score_value" )) {
1358 score_value = atoi(equal_ptr);
1359 } else if (!stricmp( arg, "see_sound" )) {
1360 see_sound = atoi(equal_ptr);
1361 } else if (!stricmp( arg, "attack_sound" )) {
1362 attack_sound = atoi(equal_ptr);
1363 } else if (!stricmp( arg, "claw_sound" )) {
1364 claw_sound = atoi(equal_ptr);
1365 } else if (!stricmp( arg, "taunt_sound" )) {
1366 taunt_sound = atoi(equal_ptr);
1367 } else if (!stricmp( arg, "aim" )) {
1368 aim = fl2f(atof(equal_ptr));
1369 } else if (!stricmp( arg, "big_radius" )) {
1370 if (atoi(equal_ptr))
1371 flags |= RIF_BIG_RADIUS;
1372 } else if (!stricmp( arg, "behavior" )) {
1373 if (!stricmp(equal_ptr, "STILL"))
1374 behavior = AIB_STILL;
1375 else if (!stricmp(equal_ptr, "NORMAL"))
1376 behavior = AIB_NORMAL;
1377 else if (!stricmp(equal_ptr, "BEHIND"))
1378 behavior = AIB_BEHIND;
1379 else if (!stricmp(equal_ptr, "RUN_FROM"))
1380 behavior = AIB_RUN_FROM;
1381 else if (!stricmp(equal_ptr, "SNIPE"))
1382 behavior = AIB_SNIPE;
1383 else if (!stricmp(equal_ptr, "STATION"))
1384 behavior = AIB_STATION;
1385 else if (!stricmp(equal_ptr, "FOLLOW"))
1386 behavior = AIB_FOLLOW;
1388 Int3(); // Error. Illegal behavior type for current robot.
1389 } else if (!stricmp( arg, "name" )) {
1390 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1391 strcpy(name, &equal_ptr[1]);
1392 name[strlen(name)-1] = 0;
1393 } else if (!stricmp( arg, "simple_model" )) {
1394 model_name[n_models] = equal_ptr;
1395 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1397 Assert(n_models < MAX_MODEL_VARIANTS);
1400 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1402 } else { // Must be a texture specification...
1403 load_polymodel_bitmap(arg);
1405 arg = strtok( NULL, space );
1408 //clear out anim info
1409 for (g=0;g<MAX_GUNS+1;g++)
1410 for (s=0;s<N_ANIM_STATES;s++)
1411 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1413 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1415 for (i=0;i<n_models;i++) {
1417 int model_num,last_model_num=0;
1419 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1421 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1424 Robot_info[N_robot_types].model_num = model_num;
1426 Polygon_models[last_model_num].simpler_model = model_num+1;
1428 last_model_num = model_num;
1431 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1432 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1436 ObjType[Num_total_object_types] = OL_ROBOT;
1437 ObjId[Num_total_object_types] = N_robot_types;
1439 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1440 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1441 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1442 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1443 Robot_info[N_robot_types].lighting = lighting;
1444 Robot_info[N_robot_types].weapon_type = weapon_type;
1445 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1446 Robot_info[N_robot_types].strength = strength;
1447 Robot_info[N_robot_types].mass = mass;
1448 Robot_info[N_robot_types].drag = drag;
1449 Robot_info[N_robot_types].cloak_type = cloak_type;
1450 Robot_info[N_robot_types].attack_type = attack_type;
1451 Robot_info[N_robot_types].boss_flag = boss_flag;
1453 Robot_info[N_robot_types].contains_id = contains_id;
1454 Robot_info[N_robot_types].contains_count = contains_count;
1455 Robot_info[N_robot_types].contains_prob = contains_prob;
1456 Robot_info[N_robot_types].companion = companion;
1457 Robot_info[N_robot_types].badass = badass;
1458 Robot_info[N_robot_types].lightcast = lightcast;
1459 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1460 Robot_info[N_robot_types].death_roll = death_roll;
1461 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1462 Robot_info[N_robot_types].thief = thief;
1463 Robot_info[N_robot_types].flags = flags;
1464 Robot_info[N_robot_types].kamikaze = kamikaze;
1465 Robot_info[N_robot_types].pursuit = pursuit;
1466 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1467 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1468 Robot_info[N_robot_types].energy_drain = energy_drain;
1469 Robot_info[N_robot_types].score_value = score_value;
1470 Robot_info[N_robot_types].see_sound = see_sound;
1471 Robot_info[N_robot_types].attack_sound = attack_sound;
1472 Robot_info[N_robot_types].claw_sound = claw_sound;
1473 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1474 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1475 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1478 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1480 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1482 strcpy(Robot_names[N_robot_types], name);
1485 Num_total_object_types++;
1487 Assert(N_robot_types < MAX_ROBOT_TYPES);
1488 Assert(Num_total_object_types < MAX_OBJTYPE);
1493 //read a reactor model
1494 void bm_read_reactor()
1496 char *model_name, *model_name_dead=NULL;
1497 int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1500 short explosion_vclip_num = -1;
1501 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1502 fix lighting = F1_0/2; // Default
1506 Assert(Num_reactors < MAX_REACTORS);
1509 if (Registered_only) {
1511 clear_to_end_of_line();
1516 model_name = strtok( NULL, space );
1520 arg = strtok( NULL, space );
1521 first_bitmap_num = N_ObjBitmapPtrs;
1523 type = OL_CONTROL_CENTER;
1527 equal_ptr = strchr( arg, '=' );
1533 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1535 //@@if (!stricmp(arg,"type")) {
1536 //@@ if (!stricmp(equal_ptr,"controlcen"))
1537 //@@ type = OL_CONTROL_CENTER;
1538 //@@ else if (!stricmp(equal_ptr,"clutter"))
1539 //@@ type = OL_CLUTTER;
1542 if (!stricmp( arg, "exp_vclip" )) {
1543 explosion_vclip_num = atoi(equal_ptr);
1544 } else if (!stricmp( arg, "dead_pof" )) {
1545 model_name_dead = equal_ptr;
1546 first_bitmap_num_dead=N_ObjBitmapPtrs;
1547 } else if (!stricmp( arg, "exp_sound" )) {
1548 explosion_sound_num = atoi(equal_ptr);
1549 } else if (!stricmp( arg, "lighting" )) {
1550 lighting = fl2f(atof(equal_ptr));
1551 if ( (lighting < 0) || (lighting > F1_0 )) {
1552 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1553 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1555 } else if (!stricmp( arg, "strength" )) {
1556 strength = fl2f(atof(equal_ptr));
1559 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1561 } else { // Must be a texture specification...
1562 load_polymodel_bitmap(arg);
1564 arg = strtok( NULL, space );
1567 if ( model_name_dead )
1568 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1570 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1572 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1574 if ( model_name_dead )
1575 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1577 Dead_modelnums[model_num] = -1;
1580 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1582 Reactors[Num_reactors].model_num = model_num;
1583 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1585 ObjType[Num_total_object_types] = type;
1586 ObjId[Num_total_object_types] = Num_reactors;
1587 ObjStrength[Num_total_object_types] = strength;
1589 //printf( "Object type %d is a control center\n", Num_total_object_types );
1590 Num_total_object_types++;
1591 Assert(Num_total_object_types < MAX_OBJTYPE);
1596 //read the marker object
1597 void bm_read_marker()
1600 int first_bitmap_num, n_normal_bitmaps;
1603 model_name = strtok( NULL, space );
1607 arg = strtok( NULL, space );
1608 first_bitmap_num = N_ObjBitmapPtrs;
1612 equal_ptr = strchr( arg, '=' );
1618 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1619 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1622 } else { // Must be a texture specification...
1623 load_polymodel_bitmap(arg);
1625 arg = strtok( NULL, space );
1628 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1630 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1634 //read the exit model
1635 void bm_read_exitmodel()
1637 char *model_name, *model_name_dead=NULL;
1638 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1642 model_name = strtok( NULL, space );
1646 arg = strtok( NULL, space );
1647 first_bitmap_num = N_ObjBitmapPtrs;
1651 equal_ptr = strchr( arg, '=' );
1657 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1659 if (!stricmp( arg, "dead_pof" )) {
1660 model_name_dead = equal_ptr;
1661 first_bitmap_num_dead=N_ObjBitmapPtrs;
1664 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1666 } else { // Must be a texture specification...
1667 load_polymodel_bitmap(arg);
1669 arg = strtok( NULL, space );
1672 if ( model_name_dead )
1673 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1675 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1677 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1679 if ( model_name_dead )
1680 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1682 Dead_modelnums[model_num] = -1;
1684 //@@ ObjType[Num_total_object_types] = type;
1685 //@@ ObjId[Num_total_object_types] = model_num;
1686 //@@ ObjStrength[Num_total_object_types] = strength;
1688 //@@ //printf( "Object type %d is a control center\n", Num_total_object_types );
1689 //@@ Num_total_object_types++;
1690 //@@ Assert(Num_total_object_types < MAX_OBJTYPE);
1692 exit_modelnum = model_num;
1693 destroyed_exit_modelnum = Dead_modelnums[model_num];
1698 void bm_read_player_ship()
1700 char *model_name_dying=NULL;
1701 char *model_name[MAX_MODEL_VARIANTS];
1703 int first_bitmap_num[MAX_MODEL_VARIANTS];
1706 int last_multi_bitmap_num=-1;
1711 arg = strtok( NULL, space );
1713 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1714 Player_ship->expl_vclip_num = -1;
1718 equal_ptr = strchr( arg, '=' );
1725 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1727 if (!stricmp( arg, "model" )) {
1728 Assert(n_models==0);
1729 model_name[0] = equal_ptr;
1730 first_bitmap_num[0] = N_ObjBitmapPtrs;
1732 } else if (!stricmp( arg, "simple_model" )) {
1733 model_name[n_models] = equal_ptr;
1734 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1736 Assert(n_models < MAX_MODEL_VARIANTS);
1738 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1739 last_multi_bitmap_num=N_ObjBitmapPtrs;
1741 else if (!stricmp( arg, "mass" ))
1742 Player_ship->mass = fl2f(atof(equal_ptr));
1743 else if (!stricmp( arg, "drag" ))
1744 Player_ship->drag = fl2f(atof(equal_ptr));
1745 // else if (!stricmp( arg, "low_thrust" ))
1746 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1747 else if (!stricmp( arg, "max_thrust" ))
1748 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1749 else if (!stricmp( arg, "reverse_thrust" ))
1750 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1751 else if (!stricmp( arg, "brakes" ))
1752 Player_ship->brakes = fl2f(atof(equal_ptr));
1753 else if (!stricmp( arg, "wiggle" ))
1754 Player_ship->wiggle = fl2f(atof(equal_ptr));
1755 else if (!stricmp( arg, "max_rotthrust" ))
1756 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1757 else if (!stricmp( arg, "dying_pof" ))
1758 model_name_dying = equal_ptr;
1759 else if (!stricmp( arg, "expl_vclip_num" ))
1760 Player_ship->expl_vclip_num=atoi(equal_ptr);
1763 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1766 else if (!stricmp( arg, "multi_textures" )) {
1768 First_multi_bitmap_num = N_ObjBitmapPtrs;
1769 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1772 else // Must be a texture specification...
1774 load_polymodel_bitmap(arg);
1776 arg = strtok( NULL, space );
1779 Assert(model_name != NULL);
1781 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1782 last_multi_bitmap_num=N_ObjBitmapPtrs;
1784 if (First_multi_bitmap_num==-1)
1785 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1788 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1791 for (i=0;i<n_models;i++) {
1793 int model_num,last_model_num=0;
1795 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1797 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1800 Player_ship->model_num = model_num;
1802 Polygon_models[last_model_num].simpler_model = model_num+1;
1804 last_model_num = model_num;
1807 if ( model_name_dying ) {
1809 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1812 Assert(ri.n_guns == N_PLAYER_GUNS);
1814 //calc player gun positions
1820 int mn; //submodel number
1824 pm = &Polygon_models[Player_ship->model_num];
1826 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1828 pnt = r->gun_points[gun_num];
1829 mn = r->gun_submodels[gun_num];
1831 //instance up the tree for this gun
1833 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1834 mn = pm->submodel_parents[mn];
1837 Player_ship->gun_points[gun_num] = pnt;
1845 void bm_read_some_file()
1850 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1853 bitmap_index bitmap;
1854 bitmap = bm_load_sub(arg);
1855 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1856 cockpit_bitmap[Num_cockpits++] = bitmap;
1857 //bm_flag = BM_NONE;
1865 case BM_GAUGES_HIRES:
1866 bm_read_gauges_hires();
1882 bitmap_index bitmap;
1883 bitmap = bm_load_sub(arg);
1884 Assert(tmap_count < MAX_TEXTURES);
1885 TmapList[tmap_count++] = texture_count;
1886 Textures[texture_count] = bitmap;
1887 set_texture_name( arg );
1888 Assert(texture_count < MAX_TEXTURES);
1890 NumTextures = texture_count;
1900 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1903 // ------------------------------------------------------------------------------
1904 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1905 void bm_read_weapon(int unused_flag)
1910 char *pof_file_inner=NULL;
1911 char *model_name[MAX_MODEL_VARIANTS];
1912 int first_bitmap_num[MAX_MODEL_VARIANTS];
1913 int lighted; //flag for whether is a texture is lighted
1915 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1919 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1922 clear_to_end_of_line();
1927 if (Registered_only) {
1928 clear_to_end_of_line();
1933 // Initialize weapon array
1934 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1935 Weapon_info[n].bitmap.index = 0;
1936 Weapon_info[n].model_num = -1;
1937 Weapon_info[n].model_num_inner = -1;
1938 Weapon_info[n].blob_size = 0x1000; // size of blob
1939 Weapon_info[n].flash_vclip = -1;
1940 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1941 Weapon_info[n].flash_size = 0;
1942 Weapon_info[n].robot_hit_vclip = -1;
1943 Weapon_info[n].robot_hit_sound = -1;
1944 Weapon_info[n].wall_hit_vclip = -1;
1945 Weapon_info[n].wall_hit_sound = -1;
1946 Weapon_info[n].impact_size = 0;
1947 for (i=0; i<NDL; i++) {
1948 Weapon_info[n].strength[i] = F1_0;
1949 Weapon_info[n].speed[i] = F1_0*10;
1951 Weapon_info[n].mass = F1_0;
1952 Weapon_info[n].thrust = 0;
1953 Weapon_info[n].drag = 0;
1954 Weapon_info[n].persistent = 0;
1956 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1957 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1958 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1959 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1960 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1961 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1962 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1963 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1964 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1966 Weapon_info[n].flags = 0;
1968 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1970 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1972 Weapon_info[n].picture.index = 0;
1973 Weapon_info[n].hires_picture.index = 0;
1974 Weapon_info[n].homing_flag = 0;
1976 Weapon_info[n].flash = 0;
1977 Weapon_info[n].multi_damage_scale = F1_0;
1978 Weapon_info[n].afterburner_size = 0;
1979 Weapon_info[n].children = -1;
1981 // Process arguments
1982 arg = strtok( NULL, space );
1984 lighted = 1; //assume first texture is lighted
1986 Weapon_info[n].speedvar = 128;
1989 equal_ptr = strchr( arg, '=' );
1993 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1994 if (!stricmp( arg, "laser_bmp" )) {
1995 // Load bitmap with name equal_ptr
1997 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1998 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
2000 } else if (!stricmp( arg, "blob_bmp" )) {
2001 // Load bitmap with name equal_ptr
2003 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
2004 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
2006 } else if (!stricmp( arg, "weapon_vclip" )) {
2007 // Set vclip to play for this weapon.
2008 Weapon_info[n].bitmap.index = 0;
2009 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
2010 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
2012 } else if (!stricmp( arg, "none_bmp" )) {
2013 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
2014 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
2016 } else if (!stricmp( arg, "weapon_pof" )) {
2018 Assert(n_models==0);
2019 model_name[0] = equal_ptr;
2020 first_bitmap_num[0] = N_ObjBitmapPtrs;
2022 } else if (!stricmp( arg, "simple_model" )) {
2023 model_name[n_models] = equal_ptr;
2024 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2026 Assert(n_models < MAX_MODEL_VARIANTS);
2027 } else if (!stricmp( arg, "weapon_pof_inner" )) {
2029 pof_file_inner = equal_ptr;
2030 } else if (!stricmp( arg, "strength" )) {
2031 for (i=0; i<NDL-1; i++) {
2032 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
2033 equal_ptr = strtok(NULL, space);
2035 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
2036 } else if (!stricmp( arg, "mass" )) {
2037 Weapon_info[n].mass = fl2f(atof(equal_ptr));
2038 } else if (!stricmp( arg, "drag" )) {
2039 Weapon_info[n].drag = fl2f(atof(equal_ptr));
2040 } else if (!stricmp( arg, "thrust" )) {
2041 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2042 } else if (!stricmp( arg, "matter" )) {
2043 Weapon_info[n].matter = atoi(equal_ptr);
2044 } else if (!stricmp( arg, "bounce" )) {
2045 Weapon_info[n].bounce = atoi(equal_ptr);
2046 } else if (!stricmp( arg, "speed" )) {
2047 for (i=0; i<NDL-1; i++) {
2048 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2049 equal_ptr = strtok(NULL, space);
2051 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2052 } else if (!stricmp( arg, "speedvar" )) {
2053 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2054 } else if (!stricmp( arg, "flash_vclip" )) {
2055 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2056 } else if (!stricmp( arg, "flash_sound" )) {
2057 Weapon_info[n].flash_sound = atoi(equal_ptr);
2058 } else if (!stricmp( arg, "flash_size" )) {
2059 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2060 } else if (!stricmp( arg, "blob_size" )) {
2061 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2062 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2063 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2064 } else if (!stricmp( arg, "robot_hit_sound" )) {
2065 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2066 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2067 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2068 } else if (!stricmp( arg, "wall_hit_sound" )) {
2069 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2070 } else if (!stricmp( arg, "impact_size" )) {
2071 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2072 } else if (!stricmp( arg, "lighted" )) {
2073 lighted = atoi(equal_ptr);
2074 } else if (!stricmp( arg, "lw_ratio" )) {
2075 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2076 } else if (!stricmp( arg, "lightcast" )) {
2077 Weapon_info[n].light = fl2f(atof(equal_ptr));
2078 } else if (!stricmp( arg, "persistent" )) {
2079 Weapon_info[n].persistent = atoi(equal_ptr);
2080 } else if (!stricmp(arg, "energy_usage" )) {
2081 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2082 } else if (!stricmp(arg, "ammo_usage" )) {
2083 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2084 } else if (!stricmp(arg, "fire_wait" )) {
2085 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2086 } else if (!stricmp(arg, "fire_count" )) {
2087 Weapon_info[n].fire_count = atoi(equal_ptr);
2088 } else if (!stricmp(arg, "damage_radius" )) {
2089 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2090 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2091 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2092 } else if (!stricmp(arg, "lifetime" )) {
2093 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2094 } else if (!stricmp(arg, "destroyable" )) {
2095 Weapon_info[n].destroyable = atoi(equal_ptr);
2096 } else if (!stricmp(arg, "picture" )) {
2097 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2098 } else if (!stricmp(arg, "hires_picture" )) {
2099 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2100 } else if (!stricmp(arg, "homing" )) {
2101 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2102 } else if (!stricmp(arg, "flash" )) {
2103 Weapon_info[n].flash = atoi(equal_ptr);
2104 } else if (!stricmp(arg, "multi_damage_scale" )) {
2105 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2106 } else if (!stricmp(arg, "afterburner_size" )) {
2107 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2108 } else if (!stricmp(arg, "children" )) {
2109 Weapon_info[n].children = atoi(equal_ptr);
2110 } else if (!stricmp(arg, "placable" )) {
2111 if (atoi(equal_ptr)) {
2112 Weapon_info[n].flags |= WIF_PLACABLE;
2114 Assert(Num_total_object_types < MAX_OBJTYPE);
2115 ObjType[Num_total_object_types] = OL_WEAPON;
2116 ObjId[Num_total_object_types] = n;
2117 Num_total_object_types++;
2121 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2123 } else { // Must be a texture specification...
2126 bm = load_polymodel_bitmap(arg);
2128 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2130 lighted = 1; //default for next bitmap is lighted
2132 arg = strtok( NULL, space );
2135 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2137 for (i=0;i<n_models;i++) {
2139 int model_num,last_model_num=0;
2141 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2143 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2146 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2147 Weapon_info[n].model_num = model_num;
2150 Polygon_models[last_model_num].simpler_model = model_num+1;
2152 last_model_num = model_num;
2155 if ( pof_file_inner ) {
2157 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2160 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2161 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2163 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2170 // ------------------------------------------------------------------------------
2171 #define DEFAULT_POWERUP_SIZE i2f(3)
2173 void bm_read_powerup(int unused_flag)
2178 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2180 n = N_powerup_types;
2184 clear_to_end_of_line();
2188 // Initialize powerup array
2189 Powerup_info[n].light = F1_0/3; // Default lighting value.
2190 Powerup_info[n].vclip_num = -1;
2191 Powerup_info[n].hit_sound = -1;
2192 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2193 Powerup_names[n][0] = 0;
2195 // Process arguments
2196 arg = strtok( NULL, space );
2199 equal_ptr = strchr( arg, '=' );
2203 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2204 if (!stricmp( arg, "vclip_num" )) {
2205 Powerup_info[n].vclip_num = atoi(equal_ptr);
2206 } else if (!stricmp( arg, "light" )) {
2207 Powerup_info[n].light = fl2f(atof(equal_ptr));
2208 } else if (!stricmp( arg, "hit_sound" )) {
2209 Powerup_info[n].hit_sound = atoi(equal_ptr);
2210 } else if (!stricmp( arg, "name" )) {
2211 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2212 strcpy(Powerup_names[n], &equal_ptr[1]);
2213 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2214 } else if (!stricmp( arg, "size" )) {
2215 Powerup_info[n].size = fl2f(atof(equal_ptr));
2218 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2220 } else { // Must be a texture specification...
2222 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2224 arg = strtok( NULL, space );
2227 ObjType[Num_total_object_types] = OL_POWERUP;
2228 ObjId[Num_total_object_types] = n;
2229 //printf( "Object type %d is a powerup\n", Num_total_object_types );
2230 Num_total_object_types++;
2231 Assert(Num_total_object_types < MAX_OBJTYPE);
2235 void bm_read_hostage()
2240 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2242 n = N_hostage_types;
2245 // Process arguments
2246 arg = strtok( NULL, space );
2249 equal_ptr = strchr( arg, '=' );
2254 if (!stricmp( arg, "vclip_num" ))
2256 Hostage_vclip_num[n] = atoi(equal_ptr);
2260 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2265 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2267 arg = strtok( NULL, space );
2270 ObjType[Num_total_object_types] = OL_HOSTAGE;
2271 ObjId[Num_total_object_types] = n;
2272 //printf( "Object type %d is a hostage\n", Num_total_object_types );
2273 Num_total_object_types++;
2274 Assert(Num_total_object_types < MAX_OBJTYPE);
2278 //these values are the number of each item in the release of d2
2279 //extra items added after the release get written in an additional hamfile
2280 #define N_D2_ROBOT_TYPES 66
2281 #define N_D2_ROBOT_JOINTS 1145
2282 #define N_D2_POLYGON_MODELS 166
2283 #define N_D2_OBJBITMAPS 422
2284 #define N_D2_OBJBITMAPPTRS 502
2285 #define N_D2_WEAPON_TYPES 62
2287 void bm_write_all(FILE *fp)
2293 tfile = fopen("hamfile.lst","wt");
2295 t = NumTextures-1; //don't save bogus texture
2296 fwrite( &t, sizeof(int), 1, fp );
2297 fwrite( Textures, sizeof(bitmap_index), t, fp );
2299 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2301 fprintf(tfile,"NumTextures = %d, Textures array = %d, TmapInfo array = %d\n",NumTextures,sizeof(bitmap_index)*NumTextures,sizeof(tmap_info)*NumTextures);
2304 fwrite( &t, sizeof(int), 1, fp );
2305 fwrite( Sounds, sizeof(ubyte), t, fp );
2306 fwrite( AltSounds, sizeof(ubyte), t, fp );
2308 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2310 fwrite( &Num_vclips, sizeof(int), 1, fp );
2311 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2313 fprintf(tfile,"Num_vclips = %d, Vclip array = %d\n",Num_vclips,sizeof(vclip)*Num_vclips);
2315 fwrite( &Num_effects, sizeof(int), 1, fp );
2316 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2318 fprintf(tfile,"Num_effects = %d, Effects array = %d\n",Num_effects,sizeof(eclip)*Num_effects);
2320 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2321 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2323 fprintf(tfile,"Num_wall_anims = %d, WallAnims array = %d\n",Num_wall_anims,sizeof(wclip)*Num_wall_anims);
2325 t = N_D2_ROBOT_TYPES;
2326 fwrite( &t, sizeof(int), 1, fp );
2327 fwrite( Robot_info, sizeof(robot_info), t, fp );
2329 fprintf(tfile,"N_robot_types = %d, Robot_info array = %d\n",t,sizeof(robot_info)*N_robot_types);
2331 t = N_D2_ROBOT_JOINTS;
2332 fwrite( &t, sizeof(int), 1, fp );
2333 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2335 fprintf(tfile,"N_robot_joints = %d, Robot_joints array = %d\n",t,sizeof(jointpos)*N_robot_joints);
2337 t = N_D2_WEAPON_TYPES;
2338 fwrite( &t, sizeof(int), 1, fp );
2339 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2341 fprintf(tfile,"N_weapon_types = %d, Weapon_info array = %d\n",N_weapon_types,sizeof(weapon_info)*N_weapon_types);
2343 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2344 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2346 fprintf(tfile,"N_powerup_types = %d, Powerup_info array = %d\n",N_powerup_types,sizeof(powerup_info)*N_powerup_types);
2348 t = N_D2_POLYGON_MODELS;
2349 fwrite( &t, sizeof(int), 1, fp );
2350 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2352 fprintf(tfile,"N_polygon_models = %d, Polygon_models array = %d\n",t,sizeof(polymodel)*t);
2354 for (i=0; i<t; i++ ) {
2355 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2356 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2357 fprintf(tfile," Model %d, data size = %d\n",i,Polygon_models[i].model_data_size); s+=Polygon_models[i].model_data_size;
2358 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2360 fprintf(tfile,"Total model size = %d\n",s);
2362 fwrite( Dying_modelnums, sizeof(int), t, fp );
2363 fwrite( Dead_modelnums, sizeof(int), t, fp );
2365 fprintf(tfile,"Dying_modelnums array = %d, Dead_modelnums array = %d\n",sizeof(int)*t,sizeof(int)*t);
2368 fwrite( &t, sizeof(int), 1, fp );
2369 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2370 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2372 fprintf(tfile,"Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n",t,sizeof(bitmap_index)*t,sizeof(bitmap_index)*t);
2374 t = MAX_OBJ_BITMAPS;
2375 fwrite( &t, sizeof(int), 1, fp );
2376 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2377 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2379 fprintf(tfile,"Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n",t,sizeof(bitmap_index)*t,sizeof(ushort)*t);
2381 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2383 fprintf(tfile,"player_ship size = %d\n",sizeof(player_ship));
2385 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2386 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2388 fprintf(tfile,"Num_cockpits = %d, cockpit_bitmaps array = %d\n",Num_cockpits,sizeof(bitmap_index)*Num_cockpits);
2390 //@@ fwrite( &Num_total_object_types, sizeof(int), 1, fp );
2391 //@@ fwrite( ObjType, sizeof(sbyte), Num_total_object_types, fp );
2392 //@@ fwrite( ObjId, sizeof(sbyte), Num_total_object_types, fp );
2393 //@@ fwrite( ObjStrength, sizeof(fix), Num_total_object_types, fp );
2395 fprintf(tfile,"Num_total_object_types = %d, ObjType array = %d, ObjId array = %d, ObjStrength array = %d\n",Num_total_object_types,Num_total_object_types,Num_total_object_types,sizeof(fix)*Num_total_object_types);
2397 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2399 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2400 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2402 fprintf(tfile,"Num_reactors = %d, Reactors array = %d\n",Num_reactors,sizeof(*Reactors)*Num_reactors);
2404 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2406 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2407 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2408 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2411 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2412 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2417 bm_write_extra_robots();
2420 void bm_write_extra_robots()
2426 fp = fopen("robots.ham","wb");
2428 t = 0x5848414d; /* 'XHAM' */
2429 fwrite( &t, sizeof(int), 1, fp );
2431 fwrite( &t, sizeof(int), 1, fp );
2434 t = N_weapon_types - N_D2_WEAPON_TYPES;
2435 fwrite( &t, sizeof(int), 1, fp );
2436 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2438 //now write robot info
2440 t = N_robot_types - N_D2_ROBOT_TYPES;
2441 fwrite( &t, sizeof(int), 1, fp );
2442 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2444 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2445 fwrite( &t, sizeof(int), 1, fp );
2446 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2448 t = N_polygon_models - N_D2_POLYGON_MODELS;
2449 fwrite( &t, sizeof(int), 1, fp );
2450 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2452 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2453 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2454 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2455 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2458 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2459 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2461 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2462 fwrite( &t, sizeof(int), 1, fp );
2463 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2465 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2466 fwrite( &t, sizeof(int), 1, fp );
2467 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2469 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );