1 /* $Id: bmread.c,v 1.11 2004-12-21 11:06:21 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines to parse bitmaps.tbl
18 * Only used for editor, since the registered version of descent 1.
71 #include "editor/texpage.h"
83 #define BM_WALL_ANIMS 12
87 #define BM_GAUGES_HIRES 21
89 #define MAX_BITMAPS_PER_BRUSH 30
91 extern player_ship only_player_ship; // In bm.c
94 short N_ObjBitmapPtrs=0;
95 static int Num_robot_ais = 0;
96 int TmapList[MAX_TEXTURES];
97 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
98 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
100 //---------------- Internal variables ---------------------------
101 static int Registered_only = 0; // Gets set by ! in column 1.
102 static int SuperX = -1;
103 static int Installed=0;
105 static short tmap_count = 0;
106 static short texture_count = 0;
107 static short clip_count = 0;
108 static short clip_num;
109 static short sound_num;
112 static int hit_sound = -1;
113 static sbyte bm_flag = BM_NONE;
114 static int abm_flag = 0;
115 static int rod_flag = 0;
116 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
118 static int obj_eclip;
119 static char *dest_bm; //clip number to play when destroyed
120 static int dest_vclip; //what vclip to play when exploding
121 static int dest_eclip; //what eclip to play when exploding
122 static fix dest_size; //3d size of explosion
123 static int crit_clip; //clip number to play when destroyed
124 static int crit_flag; //flag if this is a destroyed eclip
125 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
126 static int num_sounds=0;
128 int linenum; //line int table currently being parsed
130 //------------------- Useful macros and variables ---------------
131 #define REMOVE_EOL(s) remove_char((s),'\n')
132 #define REMOVE_COMMENTS(s) remove_char((s),';')
133 #define REMOVE_DOTS(s) remove_char((s),'.')
135 #define IFTOK(str) if (!strcmp(arg, str))
136 char *space = { " \t" };
137 //--unused-- char *equal = { "=" };
138 char *equal_space = { " \t=" };
141 // For the sake of LINT, defining prototypes to module's functions
142 void bm_read_alias(void);
143 void bm_read_marker(void);
144 void bm_read_robot_ai(void);
145 void bm_read_powerup(int unused_flag);
146 void bm_read_hostage(void);
147 void bm_read_robot(void);
148 void bm_read_weapon(int unused_flag);
149 void bm_read_reactor(void);
150 void bm_read_exitmodel(void);
151 void bm_read_player_ship(void);
152 void bm_read_some_file(void);
153 void bm_read_sound(void);
154 void bm_write_extra_robots(void);
155 void clear_to_end_of_line(void);
156 void verify_textures(void);
159 //----------------------------------------------------------------------
160 void remove_char( char * s, char c )
167 //---------------------------------------------------------------
168 int compute_average_pixel(grs_bitmap *new)
170 int row, column, color;
172 int total_red, total_green, total_blue;
174 pptr = (char *)new->bm_data;
180 for (row=0; row<new->bm_h; row++)
181 for (column=0; column<new->bm_w; column++) {
183 total_red += gr_palette[color*3];
184 total_green += gr_palette[color*3+1];
185 total_blue += gr_palette[color*3+2];
188 total_red /= (new->bm_h * new->bm_w);
189 total_green /= (new->bm_h * new->bm_w);
190 total_blue /= (new->bm_h * new->bm_w);
192 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
195 //---------------------------------------------------------------
196 // Loads a bitmap from either the piggy file, a r64 file, or a
197 // whatever extension is passed.
199 bitmap_index bm_load_sub( char * filename )
201 bitmap_index bitmap_num;
204 int iff_error; //reference parm to avoid warning message
207 bitmap_num.index = 0;
210 if (Registered_only) {
211 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
216 _splitpath( filename, NULL, NULL, fname, NULL );
218 bitmap_num=piggy_find_bitmap( fname );
219 if (bitmap_num.index) {
220 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
224 MALLOC( new, grs_bitmap, 1 );
225 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
227 if (iff_error != IFF_NO_ERROR) {
228 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
229 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
232 if ( iff_has_transparency )
233 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
235 gr_remap_bitmap_good( new, newpal, -1, SuperX );
237 new->avg_color = compute_average_pixel(new);
239 // -- mprintf((0, "N" ));
240 bitmap_num = piggy_register_bitmap( new, fname, 0 );
245 extern grs_bitmap bogus_bitmap;
246 extern ubyte bogus_bitmap_initialized;
247 extern digi_sound bogus_sound;
249 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
251 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
254 int iff_error; //reference parm to avoid warning message
260 if (Registered_only) {
261 Assert( bogus_bitmap_initialized != 0 );
262 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
263 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
270 _splitpath( filename, NULL, NULL, fname, NULL );
272 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
273 sprintf( tempname, "%s#%d", fname, i );
274 bi = piggy_find_bitmap( tempname );
278 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
286 // Note that last argument passes an address to the array newpal (which is a pointer).
287 // type mismatch found using lint, will substitute this line with an adjusted
288 // one. If fatal error, then it can be easily changed.
289 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
290 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
291 if (iff_error != IFF_NO_ERROR) {
292 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
293 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
296 for (i=0;i< *nframes; i++) {
297 bitmap_index new_bmp;
298 sprintf( tempname, "%s#%d", fname, i );
299 if ( iff_has_transparency )
300 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
302 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
304 bm[i]->avg_color = compute_average_pixel(bm[i]);
306 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
310 mprintf((0, "Registering %s in piggy file.", tempname ));
317 int ds_load( char * filename ) {
325 if (Registered_only) {
326 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
327 return 0; //don't know what I should return here //&bogus_sound;
331 removeext(filename, fname);
332 sprintf(rawname, "%s.%s", fname, (digi_sample_rate==SAMPLE_RATE_22K) ? "r22" : "raw");
334 i=piggy_find_sound( fname );
339 cfp = cfopen( rawname, "rb" );
342 new.length = cfilelength( cfp );
343 MALLOC( new.data, ubyte, new.length );
344 cfread( new.data, 1, new.length, cfp );
346 // -- mprintf( (0, "S" ));
347 // -- mprintf( (0, "<%s>", rawname ));
349 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
352 i = piggy_register_sound( &new, fname, 0 );
361 xarg = strtok( NULL, space );
370 xarg = strtok( NULL, space );
374 // rotates a byte left one bit, preserving the bit falling off the right
376 //rotate_left(char *c)
388 //loads a texture and returns the texture num
389 int get_texture(char *name)
391 char short_name[FILENAME_LEN];
394 strcpy(short_name,name);
395 REMOVE_DOTS(short_name);
396 for (i=0;i<texture_count;i++)
397 if (!stricmp(TmapInfo[i].filename,short_name))
399 if (i==texture_count) {
400 Textures[texture_count] = bm_load_sub(name);
401 strcpy( TmapInfo[texture_count].filename, short_name);
403 Assert(texture_count < MAX_TEXTURES);
404 NumTextures = texture_count;
410 #define LINEBUF_SIZE 600
412 #define DEFAULT_PIG_PALETTE "groupa.256"
414 //-----------------------------------------------------------------
415 // Initializes all bitmaps from BITMAPS.TBL file.
416 // This is called when the editor is IN.
417 // If no editor, bm_init() is called.
418 int bm_init_use_tbl()
421 char inputline[LINEBUF_SIZE];
424 gr_use_palette_table(DEFAULT_PIG_PALETTE);
426 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
428 init_polygon_models();
430 ObjType[0] = OL_PLAYER;
432 Num_total_object_types = 1;
434 for (i=0; i<MAX_SOUNDS; i++ ) {
439 for (i=0; i<MAX_TEXTURES; i++ ) {
440 TmapInfo[i].eclip_num = -1;
441 TmapInfo[i].flags = 0;
442 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
443 TmapInfo[i].destroyed = -1;
446 for (i=0;i<MAX_REACTORS;i++)
447 Reactors[i].model_num = -1;
450 for (i=0; i<MAX_EFFECTS; i++ ) {
451 //Effects[i].bm_ptr = (grs_bitmap **) -1;
452 Effects[i].changing_wall_texture = -1;
453 Effects[i].changing_object_texture = -1;
454 Effects[i].segnum = -1;
455 Effects[i].vc.num_frames = -1; //another mark of being unused
458 for (i=0;i<MAX_POLYGON_MODELS;i++)
459 Dying_modelnums[i] = Dead_modelnums[i] = -1;
462 for (i=0; i<VCLIP_MAXNUM; i++ ) {
463 Vclip[i].num_frames = -1;
467 for (i=0; i<MAX_WALL_ANIMS; i++ )
468 WallAnims[i].num_frames = -1;
471 setbuf(stdout, NULL); // unbuffered output via printf
478 piggy_init(); //don't care about error, since no pig is ok for editor
480 // if ( FindArg( "-nobm" ) ) {
481 // piggy_read_sounds();
485 // Open BITMAPS.TBL for reading.
487 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
488 if (InfoFile == NULL) {
489 InfoFile = cfopen("BITMAPS.BIN", "rb");
490 if (InfoFile == NULL)
491 Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
496 cfseek( InfoFile, 0L, SEEK_SET);
498 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
504 if (inputline[0]==' ' || inputline[0]=='\t') {
506 for (t=inputline;*t && *t!='\n';t++)
507 if (! (*t==' ' || *t=='\t')) {
508 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
513 if (have_bin_tbl) { // is this a binary tbl file
514 decode_text_line (inputline);
516 while (inputline[(l=strlen(inputline))-2]=='\\') {
517 if (!isspace(inputline[l-3])) { //if not space before backslash...
518 inputline[l-2] = ' '; //add one
521 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
526 REMOVE_EOL(inputline);
527 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
529 if (strlen(inputline) == LINEBUF_SIZE-1)
530 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
534 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
535 SuperX = atoi( &temp_ptr[7] );
536 Assert(SuperX == 254);
537 //the superx color isn't kept around, so the new piggy regeneration
538 //code doesn't know what it is, so it assumes that it's 254, so
539 //this code requires that it be 254
543 arg = strtok( inputline, space );
552 // Check all possible flags and defines.
553 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
555 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
556 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
557 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
558 else IFTOK("$SOUND") bm_read_sound();
559 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
560 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
561 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
562 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
563 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
564 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
566 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
567 else IFTOK("$ALIAS") bm_read_alias();
570 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
571 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
572 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
575 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
576 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
577 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
578 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
579 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
580 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
581 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
582 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
583 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
584 //else IFTOK("Num_effects") Num_effects = get_int();
585 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
586 else IFTOK("clip_num") clip_num = get_int();
587 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
588 else IFTOK("dest_vclip") dest_vclip = get_int();
589 else IFTOK("dest_eclip") dest_eclip = get_int();
590 else IFTOK("dest_size") dest_size = fl2f(get_float());
591 else IFTOK("crit_clip") crit_clip = get_int();
592 else IFTOK("crit_flag") crit_flag = get_int();
593 else IFTOK("sound_num") sound_num = get_int();
594 else IFTOK("frames") frames = get_int();
595 else IFTOK("time") time = get_float();
596 else IFTOK("obj_eclip") obj_eclip = get_int();
597 else IFTOK("hit_sound") hit_sound = get_int();
598 else IFTOK("abm_flag") abm_flag = get_int();
599 else IFTOK("tmap1_flag") tmap1_flag = get_int();
600 else IFTOK("vlighting") vlighting = get_float();
601 else IFTOK("rod_flag") rod_flag = get_int();
602 else IFTOK("superx") get_int();
603 else IFTOK("open_sound") wall_open_sound = get_int();
604 else IFTOK("close_sound") wall_close_sound = get_int();
605 else IFTOK("explodes") wall_explodes = get_int();
606 else IFTOK("blastable") wall_blastable = get_int();
607 else IFTOK("hidden") wall_hidden = get_int();
608 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
610 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
611 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
612 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
613 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
614 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
615 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
616 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
617 else IFTOK("$MARKER") {bm_read_marker(); continue;}
618 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
619 else IFTOK("$EXIT") {
623 clear_to_end_of_line();
627 else { //not a special token, must be a bitmap!
629 // Remove any illegal/unwanted spaces and tabs at this point.
630 while ((*arg=='\t') || (*arg==' ')) arg++;
631 if (*arg == '\0') { break; }
633 //check for '=' in token, indicating error
635 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
637 // Otherwise, 'arg' is apparently a bitmap filename.
638 // Load bitmap and process it below:
643 arg = strtok( NULL, equal_space );
648 NumTextures = texture_count;
649 Num_tmaps = tmap_count;
651 Textures[NumTextures++].index = 0; //entry for bogus tmap
657 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
660 init_endlevel(); //this is here so endlevel bitmaps go into pig
665 //check for refereced but unused clip count
666 for (i=0; i<MAX_EFFECTS; i++ )
668 (Effects[i].changing_wall_texture!=-1) ||
669 (Effects[i].changing_object_texture!=-1)
671 && (Effects[i].vc.num_frames==-1) )
672 Error("EClip %d referenced (by polygon object?), but not defined",i);
677 for (i=used=0; i<num_sounds; i++ )
678 if (Sounds[i] != 255)
680 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
682 //make sure all alt sounds refer to valid main sounds
683 for (i=used=0; i<num_sounds; i++ ) {
684 int alt = AltSounds[i];
685 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
696 gr_use_palette_table(DEFAULT_PALETTE);
701 void verify_textures()
706 for (i=0; i<Num_tmaps; i++ ) {
707 bmp = &GameBitmaps[Textures[i].index];
708 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
709 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
714 Error("%d textures were not 64x64. See mono screen for list.",j);
716 for (i=0;i<Num_effects;i++)
717 if (Effects[i].changing_object_texture != -1)
718 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
719 Error("Effect %d is used on object, but is not 64x64",i);
727 Assert(Num_aliases < MAX_ALIASES);
729 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
730 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
735 //--unused-- void dump_all_transparent_textures()
737 //--unused-- FILE * fp;
738 //--unused-- int i,j,k;
739 //--unused-- ubyte * p;
740 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
741 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
743 //--unused-- p = Textures[i]->bm_data;
744 //--unused-- for (j=0; j<64*64; j++ )
745 //--unused-- if ( (*p++)==255 ) k++;
746 //--unused-- if ( k ) {
747 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
750 //--unused-- fclose(fp);
762 void set_lighting_flag(sbyte *bp)
765 *bp |= BM_FLAG_NO_LIGHTING;
767 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
770 void set_texture_name(char *name)
772 strcpy ( TmapInfo[texture_count].filename, name );
773 REMOVE_DOTS(TmapInfo[texture_count].filename);
781 Assert(clip_num < MAX_EFFECTS);
783 if (clip_num+1 > Num_effects)
784 Num_effects = clip_num+1;
786 Effects[clip_num].flags = 0;
788 //load the dest bitmap first, so that after this routine, the last-loaded
789 //texture will be the monitor, so that lighting parameter will be applied
790 //to the correct texture
791 if (dest_bm) { //deal with bitmap for blown up clip
792 char short_name[FILENAME_LEN];
794 strcpy(short_name,dest_bm);
795 REMOVE_DOTS(short_name);
796 for (i=0;i<texture_count;i++)
797 if (!stricmp(TmapInfo[i].filename,short_name))
799 if (i==texture_count) {
800 Textures[texture_count] = bm_load_sub(dest_bm);
801 strcpy( TmapInfo[texture_count].filename, short_name);
803 Assert(texture_count < MAX_TEXTURES);
804 NumTextures = texture_count;
806 else if (Textures[i].index == 0) //was found, but registered out
807 Textures[i] = bm_load_sub(dest_bm);
812 bitmap = bm_load_sub(arg);
814 Effects[clip_num].vc.play_time = fl2f(time);
815 Effects[clip_num].vc.num_frames = frames;
816 Effects[clip_num].vc.frame_time = fl2f(time)/frames;
818 Assert(clip_count < frames);
819 Effects[clip_num].vc.frames[clip_count] = bitmap;
820 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
822 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
823 Assert(crit_flag==0);
825 if (clip_count == 0) {
826 Effects[clip_num].changing_wall_texture = texture_count;
827 Assert(tmap_count < MAX_TEXTURES);
828 TmapList[tmap_count++] = texture_count;
829 Textures[texture_count] = bitmap;
830 set_texture_name(arg);
831 Assert(texture_count < MAX_TEXTURES);
833 TmapInfo[texture_count].eclip_num = clip_num;
834 NumTextures = texture_count;
840 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
843 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
845 //printf("EC%d.", clip_num);
846 Effects[clip_num].vc.play_time = fl2f(time);
847 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
850 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
851 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
853 if (!obj_eclip && !crit_flag) {
854 Effects[clip_num].changing_wall_texture = texture_count;
855 Assert(tmap_count < MAX_TEXTURES);
856 TmapList[tmap_count++] = texture_count;
857 Textures[texture_count] = bm[clip_count];
858 set_texture_name( arg );
859 Assert(texture_count < MAX_TEXTURES);
860 TmapInfo[texture_count].eclip_num = clip_num;
862 NumTextures = texture_count;
867 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
868 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
872 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
875 //if for an object, Effects_bm_ptrs set in object load
877 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
878 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
879 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
884 Effects[clip_num].crit_clip = crit_clip;
885 Effects[clip_num].sound_num = sound_num;
887 if (dest_bm) { //deal with bitmap for blown up clip
889 Effects[clip_num].dest_bm_num = dest_bm_num;
892 Error("Desctuction vclip missing on line %d",linenum);
894 Error("Desctuction vclip missing on line %d",linenum);
896 Effects[clip_num].dest_vclip = dest_vclip;
897 Effects[clip_num].dest_size = dest_size;
899 Effects[clip_num].dest_eclip = dest_eclip;
902 Effects[clip_num].dest_bm_num = -1;
903 Effects[clip_num].dest_eclip = -1;
907 Effects[clip_num].flags |= EF_CRITICAL;
911 void bm_read_gauges()
914 int i, num_abm_frames;
917 bitmap = bm_load_sub(arg);
918 Assert(clip_count < MAX_GAUGE_BMS);
919 Gauges[clip_count] = bitmap;
922 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
924 ab_load( arg, bm, &num_abm_frames );
925 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
926 Assert(i < MAX_GAUGE_BMS);
927 Gauges[i] = bm[i-clip_count];
929 clip_count += num_abm_frames;
933 void bm_read_gauges_hires()
936 int i, num_abm_frames;
939 bitmap = bm_load_sub(arg);
940 Assert(clip_count < MAX_GAUGE_BMS);
941 Gauges_hires[clip_count] = bitmap;
944 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
946 ab_load( arg, bm, &num_abm_frames );
947 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
948 Assert(i < MAX_GAUGE_BMS);
949 Gauges_hires[i] = bm[i-clip_count];
951 clip_count += num_abm_frames;
958 Assert(clip_num < MAX_WALL_ANIMS);
960 WallAnims[clip_num].flags = 0;
962 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
963 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
964 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
965 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
968 bitmap = bm_load_sub(arg);
969 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
970 Error( "Wall Clip %d is already used!", clip_num );
971 WallAnims[clip_num].play_time = fl2f(time);
972 WallAnims[clip_num].num_frames = frames;
973 //WallAnims[clip_num].frame_time = fl2f(time)/frames;
974 Assert(clip_count < frames);
975 WallAnims[clip_num].frames[clip_count++] = texture_count;
976 WallAnims[clip_num].open_sound = wall_open_sound;
977 WallAnims[clip_num].close_sound = wall_close_sound;
978 Textures[texture_count] = bitmap;
979 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
980 set_texture_name( arg );
981 Assert(texture_count < MAX_TEXTURES);
983 NumTextures = texture_count;
984 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
986 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
988 if ( (WallAnims[clip_num].num_frames>-1) )
989 Error( "AB_Wall clip %d is already used!", clip_num );
991 ab_load( arg, bm, &nframes );
992 WallAnims[clip_num].num_frames = nframes;
994 WallAnims[clip_num].play_time = fl2f(time);
995 //WallAnims[clip_num].frame_time = fl2f(time)/nframes;
996 WallAnims[clip_num].open_sound = wall_open_sound;
997 WallAnims[clip_num].close_sound = wall_close_sound;
999 WallAnims[clip_num].close_sound = wall_close_sound;
1000 strcpy(WallAnims[clip_num].filename, arg);
1001 REMOVE_DOTS(WallAnims[clip_num].filename);
1003 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
1005 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1007 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
1008 //printf("%d", clip_count);
1009 Textures[texture_count] = bm[clip_count];
1010 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1011 WallAnims[clip_num].frames[clip_count] = texture_count;
1013 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1014 Assert(texture_count < MAX_TEXTURES);
1016 NumTextures = texture_count;
1021 void bm_read_vclip()
1024 Assert(clip_num < VCLIP_MAXNUM);
1026 if (clip_num >= Num_vclips)
1027 Num_vclips = clip_num+1;
1030 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1031 Error( "Vclip %d is already used!", clip_num );
1032 bi = bm_load_sub(arg);
1033 Vclip[clip_num].play_time = fl2f(time);
1034 Vclip[clip_num].num_frames = frames;
1035 Vclip[clip_num].frame_time = fl2f(time)/frames;
1036 Vclip[clip_num].light_value = fl2f(vlighting);
1037 Vclip[clip_num].sound_num = sound_num;
1038 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1039 Assert(clip_count < frames);
1040 Vclip[clip_num].frames[clip_count++] = bi;
1043 Vclip[clip_num].flags |= VF_ROD;
1047 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1049 if ( (Vclip[clip_num].num_frames>-1) )
1050 Error( "AB_Vclip %d is already used!", clip_num );
1051 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1056 Vclip[clip_num].flags |= VF_ROD;
1059 Vclip[clip_num].play_time = fl2f(time);
1060 Vclip[clip_num].frame_time = fl2f(time)/Vclip[clip_num].num_frames;
1061 Vclip[clip_num].light_value = fl2f(vlighting);
1062 Vclip[clip_num].sound_num = sound_num;
1063 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1065 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1066 //printf("%d", clip_count);
1067 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1068 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1073 // ------------------------------------------------------------------------------
1074 void get4fix(fix *fixp)
1079 for (i=0; i<NDL; i++) {
1080 curtext = strtok(NULL, space);
1081 fixp[i] = fl2f(atof(curtext));
1085 // ------------------------------------------------------------------------------
1086 void get4byte(sbyte *bytep)
1091 for (i=0; i<NDL; i++) {
1092 curtext = strtok(NULL, space);
1093 bytep[i] = atoi(curtext);
1097 // ------------------------------------------------------------------------------
1098 // Convert field of view from an angle in 0..360 to cosine.
1099 void adjust_field_of_view(fix *fovp)
1106 for (i=0; i<NDL; i++) {
1107 ff = - f2fl(fovp[i]);
1109 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1114 fix_sincos(tt, &temp, &fovp[i]);
1118 void clear_to_end_of_line(void)
1120 arg = strtok( NULL, space );
1122 arg = strtok( NULL, space );
1125 void bm_read_sound()
1130 sound_num = get_int();
1131 alt_sound_num = get_int();
1133 if ( sound_num>=MAX_SOUNDS )
1134 Error( "Too many sound files.\n" );
1136 if (sound_num >= num_sounds)
1137 num_sounds = sound_num+1;
1139 if (Sounds[sound_num] != 255)
1140 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1142 arg = strtok(NULL, space);
1144 Sounds[sound_num] = ds_load(arg);
1146 if ( alt_sound_num == 0 )
1147 AltSounds[sound_num] = sound_num;
1148 else if (alt_sound_num < 0 )
1149 AltSounds[sound_num] = 255;
1151 AltSounds[sound_num] = alt_sound_num;
1153 if (Sounds[sound_num] == 255)
1154 Error("Can't load soundfile <%s>",arg);
1157 // ------------------------------------------------------------------------------
1158 void bm_read_robot_ai()
1160 char *robotnum_text;
1164 robotnum_text = strtok(NULL, space);
1165 robotnum = atoi(robotnum_text);
1166 Assert(robotnum < MAX_ROBOT_TYPES);
1167 robptr = &Robot_info[robotnum];
1169 Assert(robotnum == Num_robot_ais); //make sure valid number
1172 if (Registered_only) {
1174 clear_to_end_of_line();
1181 get4fix(robptr->field_of_view);
1182 get4fix(robptr->firing_wait);
1183 get4fix(robptr->firing_wait2);
1184 get4byte(robptr->rapidfire_count);
1185 get4fix(robptr->turn_time);
1186 // get4fix(robptr->fire_power);
1187 // get4fix(robptr->shield);
1188 get4fix(robptr->max_speed);
1189 get4fix(robptr->circle_distance);
1190 get4byte(robptr->evade_speed);
1192 robptr->always_0xabcd = 0xabcd;
1194 adjust_field_of_view(robptr->field_of_view);
1198 // ----------------------------------------------------------------------------------------------
1199 //this will load a bitmap for a polygon models. it puts the bitmap into
1200 //the array ObjBitmaps[], and also deals with animating bitmaps
1201 //returns a pointer to the bitmap
1202 grs_bitmap *load_polymodel_bitmap(char *name)
1204 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1206 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1208 if (name[0] == '%') { //an animating bitmap!
1211 eclip_num = atoi(name+1);
1213 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1214 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1215 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1218 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1220 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1221 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1225 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1226 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1227 Error("Bitmap <%s> is not 64x64",name);
1228 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1230 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1231 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1232 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1236 #define MAX_MODEL_VARIANTS 4
1238 // ------------------------------------------------------------------------------
1239 void bm_read_robot()
1241 char *model_name[MAX_MODEL_VARIANTS];
1243 int first_bitmap_num[MAX_MODEL_VARIANTS];
1245 int exp1_vclip_num=-1;
1246 int exp1_sound_num=-1;
1247 int exp2_vclip_num=-1;
1248 int exp2_sound_num=-1;
1249 fix lighting = F1_0/2; // Default
1250 fix strength = F1_0*10; // Default strength
1253 short weapon_type = 0, weapon_type2 = -1;
1255 char name[ROBOT_NAME_LENGTH];
1256 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1257 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1258 fix glow=0, aim=F1_0;
1259 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1260 int score_value=1000;
1261 int cloak_type=0; // Default = this robot does not cloak
1262 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1263 int boss_flag=0; // Default = robot is not a boss.
1264 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1265 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1266 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1267 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1270 Assert(N_robot_types < MAX_ROBOT_TYPES);
1273 if (Registered_only) {
1274 Robot_info[N_robot_types].model_num = -1;
1276 Assert(N_robot_types < MAX_ROBOT_TYPES);
1277 Num_total_object_types++;
1278 Assert(Num_total_object_types < MAX_OBJTYPE);
1279 clear_to_end_of_line();
1284 model_name[0] = strtok( NULL, space );
1285 first_bitmap_num[0] = N_ObjBitmapPtrs;
1290 arg = strtok( NULL, space );
1292 equal_ptr = strchr( arg, '=' );
1296 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1297 if (!stricmp( arg, "exp1_vclip" )) {
1298 exp1_vclip_num = atoi(equal_ptr);
1299 } else if (!stricmp( arg, "exp2_vclip" )) {
1300 exp2_vclip_num = atoi(equal_ptr);
1301 } else if (!stricmp( arg, "exp1_sound" )) {
1302 exp1_sound_num = atoi(equal_ptr);
1303 } else if (!stricmp( arg, "exp2_sound" )) {
1304 exp2_sound_num = atoi(equal_ptr);
1305 } else if (!stricmp( arg, "lighting" )) {
1306 lighting = fl2f(atof(equal_ptr));
1307 if ( (lighting < 0) || (lighting > F1_0 )) {
1308 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1309 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1311 } else if (!stricmp( arg, "weapon_type" )) {
1312 weapon_type = atoi(equal_ptr);
1313 } else if (!stricmp( arg, "weapon_type2" )) {
1314 weapon_type2 = atoi(equal_ptr);
1315 } else if (!stricmp( arg, "strength" )) {
1316 strength = i2f(atoi(equal_ptr));
1317 } else if (!stricmp( arg, "mass" )) {
1318 mass = fl2f(atof(equal_ptr));
1319 } else if (!stricmp( arg, "drag" )) {
1320 drag = fl2f(atof(equal_ptr));
1321 } else if (!stricmp( arg, "contains_id" )) {
1322 contains_id = atoi(equal_ptr);
1323 } else if (!stricmp( arg, "contains_type" )) {
1324 contains_type = atoi(equal_ptr);
1325 } else if (!stricmp( arg, "contains_count" )) {
1326 contains_count = atoi(equal_ptr);
1327 } else if (!stricmp( arg, "companion" )) {
1328 companion = atoi(equal_ptr);
1329 } else if (!stricmp( arg, "badass" )) {
1330 badass = atoi(equal_ptr);
1331 } else if (!stricmp( arg, "lightcast" )) {
1332 lightcast = atoi(equal_ptr);
1333 } else if (!stricmp( arg, "glow" )) {
1334 glow = fl2f(atof(equal_ptr));
1335 } else if (!stricmp( arg, "death_roll" )) {
1336 death_roll = atoi(equal_ptr);
1337 } else if (!stricmp( arg, "deathroll_sound" )) {
1338 deathroll_sound = atoi(equal_ptr);
1339 } else if (!stricmp( arg, "thief" )) {
1340 thief = atoi(equal_ptr);
1341 } else if (!stricmp( arg, "kamikaze" )) {
1342 kamikaze = atoi(equal_ptr);
1343 } else if (!stricmp( arg, "pursuit" )) {
1344 pursuit = atoi(equal_ptr);
1345 } else if (!stricmp( arg, "smart_blobs" )) {
1346 smart_blobs = atoi(equal_ptr);
1347 } else if (!stricmp( arg, "energy_blobs" )) {
1348 energy_blobs = atoi(equal_ptr);
1349 } else if (!stricmp( arg, "energy_drain" )) {
1350 energy_drain = atoi(equal_ptr);
1351 } else if (!stricmp( arg, "contains_prob" )) {
1352 contains_prob = atoi(equal_ptr);
1353 } else if (!stricmp( arg, "cloak_type" )) {
1354 cloak_type = atoi(equal_ptr);
1355 } else if (!stricmp( arg, "attack_type" )) {
1356 attack_type = atoi(equal_ptr);
1357 } else if (!stricmp( arg, "boss" )) {
1358 boss_flag = atoi(equal_ptr);
1359 } else if (!stricmp( arg, "score_value" )) {
1360 score_value = atoi(equal_ptr);
1361 } else if (!stricmp( arg, "see_sound" )) {
1362 see_sound = atoi(equal_ptr);
1363 } else if (!stricmp( arg, "attack_sound" )) {
1364 attack_sound = atoi(equal_ptr);
1365 } else if (!stricmp( arg, "claw_sound" )) {
1366 claw_sound = atoi(equal_ptr);
1367 } else if (!stricmp( arg, "taunt_sound" )) {
1368 taunt_sound = atoi(equal_ptr);
1369 } else if (!stricmp( arg, "aim" )) {
1370 aim = fl2f(atof(equal_ptr));
1371 } else if (!stricmp( arg, "big_radius" )) {
1372 if (atoi(equal_ptr))
1373 flags |= RIF_BIG_RADIUS;
1374 } else if (!stricmp( arg, "behavior" )) {
1375 if (!stricmp(equal_ptr, "STILL"))
1376 behavior = AIB_STILL;
1377 else if (!stricmp(equal_ptr, "NORMAL"))
1378 behavior = AIB_NORMAL;
1379 else if (!stricmp(equal_ptr, "BEHIND"))
1380 behavior = AIB_BEHIND;
1381 else if (!stricmp(equal_ptr, "RUN_FROM"))
1382 behavior = AIB_RUN_FROM;
1383 else if (!stricmp(equal_ptr, "SNIPE"))
1384 behavior = AIB_SNIPE;
1385 else if (!stricmp(equal_ptr, "STATION"))
1386 behavior = AIB_STATION;
1387 else if (!stricmp(equal_ptr, "FOLLOW"))
1388 behavior = AIB_FOLLOW;
1390 Int3(); // Error. Illegal behavior type for current robot.
1391 } else if (!stricmp( arg, "name" )) {
1392 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1393 strcpy(name, &equal_ptr[1]);
1394 name[strlen(name)-1] = 0;
1395 } else if (!stricmp( arg, "simple_model" )) {
1396 model_name[n_models] = equal_ptr;
1397 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1399 Assert(n_models < MAX_MODEL_VARIANTS);
1402 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1404 } else { // Must be a texture specification...
1405 load_polymodel_bitmap(arg);
1407 arg = strtok( NULL, space );
1410 //clear out anim info
1411 for (g=0;g<MAX_GUNS+1;g++)
1412 for (s=0;s<N_ANIM_STATES;s++)
1413 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1415 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1417 for (i=0;i<n_models;i++) {
1419 int model_num,last_model_num=0;
1421 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1423 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1426 Robot_info[N_robot_types].model_num = model_num;
1428 Polygon_models[last_model_num].simpler_model = model_num+1;
1430 last_model_num = model_num;
1433 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1434 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1438 ObjType[Num_total_object_types] = OL_ROBOT;
1439 ObjId[Num_total_object_types] = N_robot_types;
1441 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1442 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1443 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1444 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1445 Robot_info[N_robot_types].lighting = lighting;
1446 Robot_info[N_robot_types].weapon_type = weapon_type;
1447 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1448 Robot_info[N_robot_types].strength = strength;
1449 Robot_info[N_robot_types].mass = mass;
1450 Robot_info[N_robot_types].drag = drag;
1451 Robot_info[N_robot_types].cloak_type = cloak_type;
1452 Robot_info[N_robot_types].attack_type = attack_type;
1453 Robot_info[N_robot_types].boss_flag = boss_flag;
1455 Robot_info[N_robot_types].contains_id = contains_id;
1456 Robot_info[N_robot_types].contains_count = contains_count;
1457 Robot_info[N_robot_types].contains_prob = contains_prob;
1458 Robot_info[N_robot_types].companion = companion;
1459 Robot_info[N_robot_types].badass = badass;
1460 Robot_info[N_robot_types].lightcast = lightcast;
1461 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1462 Robot_info[N_robot_types].death_roll = death_roll;
1463 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1464 Robot_info[N_robot_types].thief = thief;
1465 Robot_info[N_robot_types].flags = flags;
1466 Robot_info[N_robot_types].kamikaze = kamikaze;
1467 Robot_info[N_robot_types].pursuit = pursuit;
1468 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1469 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1470 Robot_info[N_robot_types].energy_drain = energy_drain;
1471 Robot_info[N_robot_types].score_value = score_value;
1472 Robot_info[N_robot_types].see_sound = see_sound;
1473 Robot_info[N_robot_types].attack_sound = attack_sound;
1474 Robot_info[N_robot_types].claw_sound = claw_sound;
1475 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1476 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1477 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1480 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1482 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1484 strcpy(Robot_names[N_robot_types], name);
1487 Num_total_object_types++;
1489 Assert(N_robot_types < MAX_ROBOT_TYPES);
1490 Assert(Num_total_object_types < MAX_OBJTYPE);
1495 //read a reactor model
1496 void bm_read_reactor()
1498 char *model_name, *model_name_dead=NULL;
1499 int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1502 short explosion_vclip_num = -1;
1503 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1504 fix lighting = F1_0/2; // Default
1508 Assert(Num_reactors < MAX_REACTORS);
1511 if (Registered_only) {
1513 clear_to_end_of_line();
1518 model_name = strtok( NULL, space );
1522 arg = strtok( NULL, space );
1523 first_bitmap_num = N_ObjBitmapPtrs;
1525 type = OL_CONTROL_CENTER;
1529 equal_ptr = strchr( arg, '=' );
1535 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1537 //@@if (!stricmp(arg,"type")) {
1538 //@@ if (!stricmp(equal_ptr,"controlcen"))
1539 //@@ type = OL_CONTROL_CENTER;
1540 //@@ else if (!stricmp(equal_ptr,"clutter"))
1541 //@@ type = OL_CLUTTER;
1544 if (!stricmp( arg, "exp_vclip" )) {
1545 explosion_vclip_num = atoi(equal_ptr);
1546 } else if (!stricmp( arg, "dead_pof" )) {
1547 model_name_dead = equal_ptr;
1548 first_bitmap_num_dead=N_ObjBitmapPtrs;
1549 } else if (!stricmp( arg, "exp_sound" )) {
1550 explosion_sound_num = atoi(equal_ptr);
1551 } else if (!stricmp( arg, "lighting" )) {
1552 lighting = fl2f(atof(equal_ptr));
1553 if ( (lighting < 0) || (lighting > F1_0 )) {
1554 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1555 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1557 } else if (!stricmp( arg, "strength" )) {
1558 strength = fl2f(atof(equal_ptr));
1561 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1563 } else { // Must be a texture specification...
1564 load_polymodel_bitmap(arg);
1566 arg = strtok( NULL, space );
1569 if ( model_name_dead )
1570 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1572 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1574 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1576 if ( model_name_dead )
1577 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1579 Dead_modelnums[model_num] = -1;
1582 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1584 Reactors[Num_reactors].model_num = model_num;
1585 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1587 ObjType[Num_total_object_types] = type;
1588 ObjId[Num_total_object_types] = Num_reactors;
1589 ObjStrength[Num_total_object_types] = strength;
1591 //printf( "Object type %d is a control center\n", Num_total_object_types );
1592 Num_total_object_types++;
1593 Assert(Num_total_object_types < MAX_OBJTYPE);
1598 //read the marker object
1599 void bm_read_marker()
1602 int first_bitmap_num, n_normal_bitmaps;
1605 model_name = strtok( NULL, space );
1609 arg = strtok( NULL, space );
1610 first_bitmap_num = N_ObjBitmapPtrs;
1614 equal_ptr = strchr( arg, '=' );
1620 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1621 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1624 } else { // Must be a texture specification...
1625 load_polymodel_bitmap(arg);
1627 arg = strtok( NULL, space );
1630 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1632 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1636 //read the exit model
1637 void bm_read_exitmodel()
1639 char *model_name, *model_name_dead=NULL;
1640 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1644 model_name = strtok( NULL, space );
1648 arg = strtok( NULL, space );
1649 first_bitmap_num = N_ObjBitmapPtrs;
1653 equal_ptr = strchr( arg, '=' );
1659 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1661 if (!stricmp( arg, "dead_pof" )) {
1662 model_name_dead = equal_ptr;
1663 first_bitmap_num_dead=N_ObjBitmapPtrs;
1666 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1668 } else { // Must be a texture specification...
1669 load_polymodel_bitmap(arg);
1671 arg = strtok( NULL, space );
1674 if ( model_name_dead )
1675 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1677 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1679 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1681 if ( model_name_dead )
1682 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1684 Dead_modelnums[model_num] = -1;
1686 //@@ ObjType[Num_total_object_types] = type;
1687 //@@ ObjId[Num_total_object_types] = model_num;
1688 //@@ ObjStrength[Num_total_object_types] = strength;
1690 //@@ //printf( "Object type %d is a control center\n", Num_total_object_types );
1691 //@@ Num_total_object_types++;
1692 //@@ Assert(Num_total_object_types < MAX_OBJTYPE);
1694 exit_modelnum = model_num;
1695 destroyed_exit_modelnum = Dead_modelnums[model_num];
1700 void bm_read_player_ship()
1702 char *model_name_dying=NULL;
1703 char *model_name[MAX_MODEL_VARIANTS];
1705 int first_bitmap_num[MAX_MODEL_VARIANTS];
1708 int last_multi_bitmap_num=-1;
1713 arg = strtok( NULL, space );
1715 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1716 Player_ship->expl_vclip_num = -1;
1720 equal_ptr = strchr( arg, '=' );
1727 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1729 if (!stricmp( arg, "model" )) {
1730 Assert(n_models==0);
1731 model_name[0] = equal_ptr;
1732 first_bitmap_num[0] = N_ObjBitmapPtrs;
1734 } else if (!stricmp( arg, "simple_model" )) {
1735 model_name[n_models] = equal_ptr;
1736 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1738 Assert(n_models < MAX_MODEL_VARIANTS);
1740 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1741 last_multi_bitmap_num=N_ObjBitmapPtrs;
1743 else if (!stricmp( arg, "mass" ))
1744 Player_ship->mass = fl2f(atof(equal_ptr));
1745 else if (!stricmp( arg, "drag" ))
1746 Player_ship->drag = fl2f(atof(equal_ptr));
1747 // else if (!stricmp( arg, "low_thrust" ))
1748 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1749 else if (!stricmp( arg, "max_thrust" ))
1750 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1751 else if (!stricmp( arg, "reverse_thrust" ))
1752 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1753 else if (!stricmp( arg, "brakes" ))
1754 Player_ship->brakes = fl2f(atof(equal_ptr));
1755 else if (!stricmp( arg, "wiggle" ))
1756 Player_ship->wiggle = fl2f(atof(equal_ptr));
1757 else if (!stricmp( arg, "max_rotthrust" ))
1758 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1759 else if (!stricmp( arg, "dying_pof" ))
1760 model_name_dying = equal_ptr;
1761 else if (!stricmp( arg, "expl_vclip_num" ))
1762 Player_ship->expl_vclip_num=atoi(equal_ptr);
1765 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1768 else if (!stricmp( arg, "multi_textures" )) {
1770 First_multi_bitmap_num = N_ObjBitmapPtrs;
1771 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1774 else // Must be a texture specification...
1776 load_polymodel_bitmap(arg);
1778 arg = strtok( NULL, space );
1781 Assert(model_name != NULL);
1783 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1784 last_multi_bitmap_num=N_ObjBitmapPtrs;
1786 if (First_multi_bitmap_num==-1)
1787 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1790 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1793 for (i=0;i<n_models;i++) {
1795 int model_num,last_model_num=0;
1797 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1799 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1802 Player_ship->model_num = model_num;
1804 Polygon_models[last_model_num].simpler_model = model_num+1;
1806 last_model_num = model_num;
1809 if ( model_name_dying ) {
1811 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1814 Assert(ri.n_guns == N_PLAYER_GUNS);
1816 //calc player gun positions
1822 int mn; //submodel number
1826 pm = &Polygon_models[Player_ship->model_num];
1828 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1830 pnt = r->gun_points[gun_num];
1831 mn = r->gun_submodels[gun_num];
1833 //instance up the tree for this gun
1835 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1836 mn = pm->submodel_parents[mn];
1839 Player_ship->gun_points[gun_num] = pnt;
1847 void bm_read_some_file()
1852 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1855 bitmap_index bitmap;
1856 bitmap = bm_load_sub(arg);
1857 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1858 cockpit_bitmap[Num_cockpits++] = bitmap;
1859 //bm_flag = BM_NONE;
1867 case BM_GAUGES_HIRES:
1868 bm_read_gauges_hires();
1884 bitmap_index bitmap;
1885 bitmap = bm_load_sub(arg);
1886 Assert(tmap_count < MAX_TEXTURES);
1887 TmapList[tmap_count++] = texture_count;
1888 Textures[texture_count] = bitmap;
1889 set_texture_name( arg );
1890 Assert(texture_count < MAX_TEXTURES);
1892 NumTextures = texture_count;
1902 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1905 // ------------------------------------------------------------------------------
1906 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1907 void bm_read_weapon(int unused_flag)
1912 char *pof_file_inner=NULL;
1913 char *model_name[MAX_MODEL_VARIANTS];
1914 int first_bitmap_num[MAX_MODEL_VARIANTS];
1915 int lighted; //flag for whether is a texture is lighted
1917 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1921 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1924 clear_to_end_of_line();
1929 if (Registered_only) {
1930 clear_to_end_of_line();
1935 // Initialize weapon array
1936 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1937 Weapon_info[n].bitmap.index = 0;
1938 Weapon_info[n].model_num = -1;
1939 Weapon_info[n].model_num_inner = -1;
1940 Weapon_info[n].blob_size = 0x1000; // size of blob
1941 Weapon_info[n].flash_vclip = -1;
1942 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1943 Weapon_info[n].flash_size = 0;
1944 Weapon_info[n].robot_hit_vclip = -1;
1945 Weapon_info[n].robot_hit_sound = -1;
1946 Weapon_info[n].wall_hit_vclip = -1;
1947 Weapon_info[n].wall_hit_sound = -1;
1948 Weapon_info[n].impact_size = 0;
1949 for (i=0; i<NDL; i++) {
1950 Weapon_info[n].strength[i] = F1_0;
1951 Weapon_info[n].speed[i] = F1_0*10;
1953 Weapon_info[n].mass = F1_0;
1954 Weapon_info[n].thrust = 0;
1955 Weapon_info[n].drag = 0;
1956 Weapon_info[n].persistent = 0;
1958 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1959 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1960 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1961 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1962 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1963 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1964 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1965 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1966 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1968 Weapon_info[n].flags = 0;
1970 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1972 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1974 Weapon_info[n].picture.index = 0;
1975 Weapon_info[n].hires_picture.index = 0;
1976 Weapon_info[n].homing_flag = 0;
1978 Weapon_info[n].flash = 0;
1979 Weapon_info[n].multi_damage_scale = F1_0;
1980 Weapon_info[n].afterburner_size = 0;
1981 Weapon_info[n].children = -1;
1983 // Process arguments
1984 arg = strtok( NULL, space );
1986 lighted = 1; //assume first texture is lighted
1988 Weapon_info[n].speedvar = 128;
1991 equal_ptr = strchr( arg, '=' );
1995 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1996 if (!stricmp( arg, "laser_bmp" )) {
1997 // Load bitmap with name equal_ptr
1999 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
2000 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
2002 } else if (!stricmp( arg, "blob_bmp" )) {
2003 // Load bitmap with name equal_ptr
2005 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
2006 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
2008 } else if (!stricmp( arg, "weapon_vclip" )) {
2009 // Set vclip to play for this weapon.
2010 Weapon_info[n].bitmap.index = 0;
2011 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
2012 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
2014 } else if (!stricmp( arg, "none_bmp" )) {
2015 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
2016 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
2018 } else if (!stricmp( arg, "weapon_pof" )) {
2020 Assert(n_models==0);
2021 model_name[0] = equal_ptr;
2022 first_bitmap_num[0] = N_ObjBitmapPtrs;
2024 } else if (!stricmp( arg, "simple_model" )) {
2025 model_name[n_models] = equal_ptr;
2026 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2028 Assert(n_models < MAX_MODEL_VARIANTS);
2029 } else if (!stricmp( arg, "weapon_pof_inner" )) {
2031 pof_file_inner = equal_ptr;
2032 } else if (!stricmp( arg, "strength" )) {
2033 for (i=0; i<NDL-1; i++) {
2034 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
2035 equal_ptr = strtok(NULL, space);
2037 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
2038 } else if (!stricmp( arg, "mass" )) {
2039 Weapon_info[n].mass = fl2f(atof(equal_ptr));
2040 } else if (!stricmp( arg, "drag" )) {
2041 Weapon_info[n].drag = fl2f(atof(equal_ptr));
2042 } else if (!stricmp( arg, "thrust" )) {
2043 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2044 } else if (!stricmp( arg, "matter" )) {
2045 Weapon_info[n].matter = atoi(equal_ptr);
2046 } else if (!stricmp( arg, "bounce" )) {
2047 Weapon_info[n].bounce = atoi(equal_ptr);
2048 } else if (!stricmp( arg, "speed" )) {
2049 for (i=0; i<NDL-1; i++) {
2050 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2051 equal_ptr = strtok(NULL, space);
2053 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2054 } else if (!stricmp( arg, "speedvar" )) {
2055 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2056 } else if (!stricmp( arg, "flash_vclip" )) {
2057 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2058 } else if (!stricmp( arg, "flash_sound" )) {
2059 Weapon_info[n].flash_sound = atoi(equal_ptr);
2060 } else if (!stricmp( arg, "flash_size" )) {
2061 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2062 } else if (!stricmp( arg, "blob_size" )) {
2063 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2064 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2065 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2066 } else if (!stricmp( arg, "robot_hit_sound" )) {
2067 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2068 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2069 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2070 } else if (!stricmp( arg, "wall_hit_sound" )) {
2071 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2072 } else if (!stricmp( arg, "impact_size" )) {
2073 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2074 } else if (!stricmp( arg, "lighted" )) {
2075 lighted = atoi(equal_ptr);
2076 } else if (!stricmp( arg, "lw_ratio" )) {
2077 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2078 } else if (!stricmp( arg, "lightcast" )) {
2079 Weapon_info[n].light = fl2f(atof(equal_ptr));
2080 } else if (!stricmp( arg, "persistent" )) {
2081 Weapon_info[n].persistent = atoi(equal_ptr);
2082 } else if (!stricmp(arg, "energy_usage" )) {
2083 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2084 } else if (!stricmp(arg, "ammo_usage" )) {
2085 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2086 } else if (!stricmp(arg, "fire_wait" )) {
2087 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2088 } else if (!stricmp(arg, "fire_count" )) {
2089 Weapon_info[n].fire_count = atoi(equal_ptr);
2090 } else if (!stricmp(arg, "damage_radius" )) {
2091 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2092 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2093 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2094 } else if (!stricmp(arg, "lifetime" )) {
2095 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2096 } else if (!stricmp(arg, "destroyable" )) {
2097 Weapon_info[n].destroyable = atoi(equal_ptr);
2098 } else if (!stricmp(arg, "picture" )) {
2099 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2100 } else if (!stricmp(arg, "hires_picture" )) {
2101 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2102 } else if (!stricmp(arg, "homing" )) {
2103 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2104 } else if (!stricmp(arg, "flash" )) {
2105 Weapon_info[n].flash = atoi(equal_ptr);
2106 } else if (!stricmp(arg, "multi_damage_scale" )) {
2107 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2108 } else if (!stricmp(arg, "afterburner_size" )) {
2109 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2110 } else if (!stricmp(arg, "children" )) {
2111 Weapon_info[n].children = atoi(equal_ptr);
2112 } else if (!stricmp(arg, "placable" )) {
2113 if (atoi(equal_ptr)) {
2114 Weapon_info[n].flags |= WIF_PLACABLE;
2116 Assert(Num_total_object_types < MAX_OBJTYPE);
2117 ObjType[Num_total_object_types] = OL_WEAPON;
2118 ObjId[Num_total_object_types] = n;
2119 Num_total_object_types++;
2123 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2125 } else { // Must be a texture specification...
2128 bm = load_polymodel_bitmap(arg);
2130 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2132 lighted = 1; //default for next bitmap is lighted
2134 arg = strtok( NULL, space );
2137 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2139 for (i=0;i<n_models;i++) {
2141 int model_num,last_model_num=0;
2143 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2145 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2148 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2149 Weapon_info[n].model_num = model_num;
2152 Polygon_models[last_model_num].simpler_model = model_num+1;
2154 last_model_num = model_num;
2157 if ( pof_file_inner ) {
2159 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2162 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2163 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2165 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2172 // ------------------------------------------------------------------------------
2173 #define DEFAULT_POWERUP_SIZE i2f(3)
2175 void bm_read_powerup(int unused_flag)
2180 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2182 n = N_powerup_types;
2186 clear_to_end_of_line();
2190 // Initialize powerup array
2191 Powerup_info[n].light = F1_0/3; // Default lighting value.
2192 Powerup_info[n].vclip_num = -1;
2193 Powerup_info[n].hit_sound = -1;
2194 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2195 Powerup_names[n][0] = 0;
2197 // Process arguments
2198 arg = strtok( NULL, space );
2201 equal_ptr = strchr( arg, '=' );
2205 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2206 if (!stricmp( arg, "vclip_num" )) {
2207 Powerup_info[n].vclip_num = atoi(equal_ptr);
2208 } else if (!stricmp( arg, "light" )) {
2209 Powerup_info[n].light = fl2f(atof(equal_ptr));
2210 } else if (!stricmp( arg, "hit_sound" )) {
2211 Powerup_info[n].hit_sound = atoi(equal_ptr);
2212 } else if (!stricmp( arg, "name" )) {
2213 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2214 strcpy(Powerup_names[n], &equal_ptr[1]);
2215 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2216 } else if (!stricmp( arg, "size" )) {
2217 Powerup_info[n].size = fl2f(atof(equal_ptr));
2220 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2222 } else { // Must be a texture specification...
2224 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2226 arg = strtok( NULL, space );
2229 ObjType[Num_total_object_types] = OL_POWERUP;
2230 ObjId[Num_total_object_types] = n;
2231 //printf( "Object type %d is a powerup\n", Num_total_object_types );
2232 Num_total_object_types++;
2233 Assert(Num_total_object_types < MAX_OBJTYPE);
2237 void bm_read_hostage()
2242 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2244 n = N_hostage_types;
2247 // Process arguments
2248 arg = strtok( NULL, space );
2251 equal_ptr = strchr( arg, '=' );
2256 if (!stricmp( arg, "vclip_num" ))
2258 Hostage_vclip_num[n] = atoi(equal_ptr);
2262 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2267 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2269 arg = strtok( NULL, space );
2272 ObjType[Num_total_object_types] = OL_HOSTAGE;
2273 ObjId[Num_total_object_types] = n;
2274 //printf( "Object type %d is a hostage\n", Num_total_object_types );
2275 Num_total_object_types++;
2276 Assert(Num_total_object_types < MAX_OBJTYPE);
2280 //these values are the number of each item in the release of d2
2281 //extra items added after the release get written in an additional hamfile
2282 #define N_D2_ROBOT_TYPES 66
2283 #define N_D2_ROBOT_JOINTS 1145
2284 #define N_D2_POLYGON_MODELS 166
2285 #define N_D2_OBJBITMAPS 422
2286 #define N_D2_OBJBITMAPPTRS 502
2287 #define N_D2_WEAPON_TYPES 62
2289 void bm_write_all(FILE *fp)
2295 tfile = fopen("hamfile.lst","wt");
2297 t = NumTextures-1; //don't save bogus texture
2298 fwrite( &t, sizeof(int), 1, fp );
2299 fwrite( Textures, sizeof(bitmap_index), t, fp );
2301 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2303 fprintf(tfile,"NumTextures = %d, Textures array = %d, TmapInfo array = %d\n",NumTextures,sizeof(bitmap_index)*NumTextures,sizeof(tmap_info)*NumTextures);
2306 fwrite( &t, sizeof(int), 1, fp );
2307 fwrite( Sounds, sizeof(ubyte), t, fp );
2308 fwrite( AltSounds, sizeof(ubyte), t, fp );
2310 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2312 fwrite( &Num_vclips, sizeof(int), 1, fp );
2313 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2315 fprintf(tfile,"Num_vclips = %d, Vclip array = %d\n",Num_vclips,sizeof(vclip)*Num_vclips);
2317 fwrite( &Num_effects, sizeof(int), 1, fp );
2318 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2320 fprintf(tfile,"Num_effects = %d, Effects array = %d\n",Num_effects,sizeof(eclip)*Num_effects);
2322 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2323 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2325 fprintf(tfile,"Num_wall_anims = %d, WallAnims array = %d\n",Num_wall_anims,sizeof(wclip)*Num_wall_anims);
2327 t = N_D2_ROBOT_TYPES;
2328 fwrite( &t, sizeof(int), 1, fp );
2329 fwrite( Robot_info, sizeof(robot_info), t, fp );
2331 fprintf(tfile,"N_robot_types = %d, Robot_info array = %d\n",t,sizeof(robot_info)*N_robot_types);
2333 t = N_D2_ROBOT_JOINTS;
2334 fwrite( &t, sizeof(int), 1, fp );
2335 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2337 fprintf(tfile,"N_robot_joints = %d, Robot_joints array = %d\n",t,sizeof(jointpos)*N_robot_joints);
2339 t = N_D2_WEAPON_TYPES;
2340 fwrite( &t, sizeof(int), 1, fp );
2341 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2343 fprintf(tfile,"N_weapon_types = %d, Weapon_info array = %d\n",N_weapon_types,sizeof(weapon_info)*N_weapon_types);
2345 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2346 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2348 fprintf(tfile,"N_powerup_types = %d, Powerup_info array = %d\n",N_powerup_types,sizeof(powerup_info)*N_powerup_types);
2350 t = N_D2_POLYGON_MODELS;
2351 fwrite( &t, sizeof(int), 1, fp );
2352 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2354 fprintf(tfile,"N_polygon_models = %d, Polygon_models array = %d\n",t,sizeof(polymodel)*t);
2356 for (i=0; i<t; i++ ) {
2357 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2358 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2359 fprintf(tfile," Model %d, data size = %d\n",i,Polygon_models[i].model_data_size); s+=Polygon_models[i].model_data_size;
2360 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2362 fprintf(tfile,"Total model size = %d\n",s);
2364 fwrite( Dying_modelnums, sizeof(int), t, fp );
2365 fwrite( Dead_modelnums, sizeof(int), t, fp );
2367 fprintf(tfile,"Dying_modelnums array = %d, Dead_modelnums array = %d\n",sizeof(int)*t,sizeof(int)*t);
2370 fwrite( &t, sizeof(int), 1, fp );
2371 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2372 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2374 fprintf(tfile,"Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n",t,sizeof(bitmap_index)*t,sizeof(bitmap_index)*t);
2376 t = MAX_OBJ_BITMAPS;
2377 fwrite( &t, sizeof(int), 1, fp );
2378 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2379 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2381 fprintf(tfile,"Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n",t,sizeof(bitmap_index)*t,sizeof(ushort)*t);
2383 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2385 fprintf(tfile,"player_ship size = %d\n",sizeof(player_ship));
2387 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2388 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2390 fprintf(tfile,"Num_cockpits = %d, cockpit_bitmaps array = %d\n",Num_cockpits,sizeof(bitmap_index)*Num_cockpits);
2392 //@@ fwrite( &Num_total_object_types, sizeof(int), 1, fp );
2393 //@@ fwrite( ObjType, sizeof(sbyte), Num_total_object_types, fp );
2394 //@@ fwrite( ObjId, sizeof(sbyte), Num_total_object_types, fp );
2395 //@@ fwrite( ObjStrength, sizeof(fix), Num_total_object_types, fp );
2397 fprintf(tfile,"Num_total_object_types = %d, ObjType array = %d, ObjId array = %d, ObjStrength array = %d\n",Num_total_object_types,Num_total_object_types,Num_total_object_types,sizeof(fix)*Num_total_object_types);
2399 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2401 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2402 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2404 fprintf(tfile,"Num_reactors = %d, Reactors array = %d\n",Num_reactors,sizeof(*Reactors)*Num_reactors);
2406 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2408 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2409 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2410 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2413 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2414 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2419 bm_write_extra_robots();
2422 void bm_write_extra_robots()
2428 fp = fopen("robots.ham","wb");
2430 t = 0x5848414d; /* 'XHAM' */
2431 fwrite( &t, sizeof(int), 1, fp );
2433 fwrite( &t, sizeof(int), 1, fp );
2436 t = N_weapon_types - N_D2_WEAPON_TYPES;
2437 fwrite( &t, sizeof(int), 1, fp );
2438 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2440 //now write robot info
2442 t = N_robot_types - N_D2_ROBOT_TYPES;
2443 fwrite( &t, sizeof(int), 1, fp );
2444 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2446 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2447 fwrite( &t, sizeof(int), 1, fp );
2448 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2450 t = N_polygon_models - N_D2_POLYGON_MODELS;
2451 fwrite( &t, sizeof(int), 1, fp );
2452 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2454 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2455 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2456 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2457 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2460 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2461 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2463 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2464 fwrite( &t, sizeof(int), 1, fp );
2465 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2467 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2468 fwrite( &t, sizeof(int), 1, fp );
2469 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2471 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );