1 /* $Id: bmread.c,v 1.17 2005-07-25 03:34:53 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines to parse bitmaps.tbl
18 * Only used for editor, since the registered version of descent 1.
71 #include "editor/texpage.h"
83 #define BM_WALL_ANIMS 12
87 #define BM_GAUGES_HIRES 21
89 #define MAX_BITMAPS_PER_BRUSH 30
91 extern player_ship only_player_ship; // In bm.c
93 extern short N_ObjBitmaps; // in bm.c
94 short N_ObjBitmapPtrs=0;
95 static int Num_robot_ais = 0;
96 int TmapList[MAX_TEXTURES];
97 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
98 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
100 //---------------- Internal variables ---------------------------
101 static int Registered_only = 0; // Gets set by ! in column 1.
102 static int SuperX = -1;
103 static int Installed=0;
105 static short tmap_count = 0;
106 static short texture_count = 0;
107 static short clip_count = 0;
108 static short clip_num;
109 static short sound_num;
111 static float play_time;
112 static int hit_sound = -1;
113 static sbyte bm_flag = BM_NONE;
114 static int abm_flag = 0;
115 static int rod_flag = 0;
116 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
118 static int obj_eclip;
119 static char *dest_bm; //clip number to play when destroyed
120 static int dest_vclip; //what vclip to play when exploding
121 static int dest_eclip; //what eclip to play when exploding
122 static fix dest_size; //3d size of explosion
123 static int crit_clip; //clip number to play when destroyed
124 static int crit_flag; //flag if this is a destroyed eclip
125 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
126 static int num_sounds=0;
128 int linenum; //line int table currently being parsed
130 //------------------- Useful macros and variables ---------------
131 extern void remove_char( char * s, char c ); // in piggy.c
132 #define REMOVE_EOL(s) remove_char((s),'\n')
133 #define REMOVE_COMMENTS(s) remove_char((s),';')
134 #define REMOVE_DOTS(s) remove_char((s),'.')
136 #define IFTOK(str) if (!strcmp(arg, str))
137 extern char *space; // in piggy.c
138 //--unused-- char *equal = { "=" };
139 extern char *equal_space; // in piggy.c
142 // For the sake of LINT, defining prototypes to module's functions
143 void bm_read_alias(void);
144 void bm_read_marker(void);
145 void bm_read_robot_ai(void);
146 void bm_read_powerup(int unused_flag);
147 void bm_read_hostage(void);
148 void bm_read_robot(void);
149 void bm_read_weapon(int unused_flag);
150 void bm_read_reactor(void);
151 void bm_read_exitmodel(void);
152 void bm_read_player_ship(void);
153 void bm_read_some_file(void);
154 void bm_read_sound(void);
155 void bm_write_extra_robots(void);
156 void clear_to_end_of_line(void);
157 void verify_textures(void);
160 //---------------------------------------------------------------
161 int compute_average_pixel(grs_bitmap *new)
163 int row, column, color;
165 int total_red, total_green, total_blue;
167 pptr = (char *)new->bm_data;
173 for (row=0; row<new->bm_h; row++)
174 for (column=0; column<new->bm_w; column++) {
176 total_red += gr_palette[color*3];
177 total_green += gr_palette[color*3+1];
178 total_blue += gr_palette[color*3+2];
181 total_red /= (new->bm_h * new->bm_w);
182 total_green /= (new->bm_h * new->bm_w);
183 total_blue /= (new->bm_h * new->bm_w);
185 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
188 //---------------------------------------------------------------
189 // Loads a bitmap from either the piggy file, a r64 file, or a
190 // whatever extension is passed.
192 bitmap_index bm_load_sub( char * filename )
194 bitmap_index bitmap_num;
197 int iff_error; //reference parm to avoid warning message
200 bitmap_num.index = 0;
203 if (Registered_only) {
204 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
209 _splitpath( filename, NULL, NULL, fname, NULL );
211 bitmap_num=piggy_find_bitmap( fname );
212 if (bitmap_num.index) {
213 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
217 MALLOC( new, grs_bitmap, 1 );
218 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
220 if (iff_error != IFF_NO_ERROR) {
221 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
222 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
225 if ( iff_has_transparency )
226 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
228 gr_remap_bitmap_good( new, newpal, -1, SuperX );
230 new->avg_color = compute_average_pixel(new);
232 // -- mprintf((0, "N" ));
233 bitmap_num = piggy_register_bitmap( new, fname, 0 );
238 extern ubyte bogus_bitmap_initialized;
239 extern digi_sound bogus_sound;
241 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
243 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
246 int iff_error; //reference parm to avoid warning message
252 if (Registered_only) {
253 Assert( bogus_bitmap_initialized != 0 );
254 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
255 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
262 _splitpath( filename, NULL, NULL, fname, NULL );
264 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
265 sprintf( tempname, "%s#%d", fname, i );
266 bi = piggy_find_bitmap( tempname );
270 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
278 // Note that last argument passes an address to the array newpal (which is a pointer).
279 // type mismatch found using lint, will substitute this line with an adjusted
280 // one. If fatal error, then it can be easily changed.
281 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
282 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
283 if (iff_error != IFF_NO_ERROR) {
284 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
285 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
288 for (i=0;i< *nframes; i++) {
289 bitmap_index new_bmp;
290 sprintf( tempname, "%s#%d", fname, i );
291 if ( iff_has_transparency )
292 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
294 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
296 bm[i]->avg_color = compute_average_pixel(bm[i]);
298 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
302 mprintf((0, "Registering %s in piggy file.", tempname ));
309 int ds_load( char * filename ) {
317 if (Registered_only) {
318 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
319 return 0; //don't know what I should return here //&bogus_sound;
323 removeext(filename, fname);
324 sprintf(rawname, "%s.%s", fname, (digi_sample_rate==SAMPLE_RATE_22K) ? "r22" : "raw");
326 i=piggy_find_sound( fname );
331 cfp = cfopen( rawname, "rb" );
334 new.length = cfilelength( cfp );
335 MALLOC( new.data, ubyte, new.length );
336 cfread( new.data, 1, new.length, cfp );
338 // -- mprintf( (0, "S" ));
339 // -- mprintf( (0, "<%s>", rawname ));
341 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
344 i = piggy_register_sound( &new, fname, 0 );
353 xarg = strtok( NULL, space );
362 xarg = strtok( NULL, space );
366 // rotates a byte left one bit, preserving the bit falling off the right
368 //rotate_left(char *c)
380 //loads a texture and returns the texture num
381 int get_texture(char *name)
383 char short_name[FILENAME_LEN];
386 strcpy(short_name,name);
387 REMOVE_DOTS(short_name);
388 for (i=0;i<texture_count;i++)
389 if (!stricmp(TmapInfo[i].filename,short_name))
391 if (i==texture_count) {
392 Textures[texture_count] = bm_load_sub(name);
393 strcpy( TmapInfo[texture_count].filename, short_name);
395 Assert(texture_count < MAX_TEXTURES);
396 NumTextures = texture_count;
402 #define LINEBUF_SIZE 600
404 #define DEFAULT_PIG_PALETTE "groupa.256"
406 //-----------------------------------------------------------------
407 // Initializes all bitmaps from BITMAPS.TBL file.
408 // This is called when the editor is IN.
409 // If no editor, bm_init() is called.
410 int bm_init_use_tbl()
413 char inputline[LINEBUF_SIZE];
416 // Open BITMAPS.TBL for reading.
418 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
419 if (InfoFile == NULL) {
420 InfoFile = cfopen("BITMAPS.BIN", "rb");
421 if (InfoFile == NULL)
422 return 0; //missing BITMAPS.TBL and BITMAPS.BIN file
426 gr_use_palette_table(DEFAULT_PIG_PALETTE);
428 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
430 init_polygon_models();
432 for (i=0; i<MAX_SOUNDS; i++ ) {
437 for (i=0; i<MAX_TEXTURES; i++ ) {
438 TmapInfo[i].eclip_num = -1;
439 TmapInfo[i].flags = 0;
440 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
441 TmapInfo[i].destroyed = -1;
444 for (i=0;i<MAX_REACTORS;i++)
445 Reactors[i].model_num = -1;
448 for (i=0; i<MAX_EFFECTS; i++ ) {
449 //Effects[i].bm_ptr = (grs_bitmap **) -1;
450 Effects[i].changing_wall_texture = -1;
451 Effects[i].changing_object_texture = -1;
452 Effects[i].segnum = -1;
453 Effects[i].vc.num_frames = -1; //another mark of being unused
456 for (i=0;i<MAX_POLYGON_MODELS;i++)
457 Dying_modelnums[i] = Dead_modelnums[i] = -1;
460 for (i=0; i<VCLIP_MAXNUM; i++ ) {
461 Vclip[i].num_frames = -1;
465 for (i=0; i<MAX_WALL_ANIMS; i++ )
466 WallAnims[i].num_frames = -1;
469 setbuf(stdout, NULL); // unbuffered output via printf
476 piggy_init(); //don't care about error, since no pig is ok for editor
478 // if ( FindArg( "-nobm" ) ) {
479 // piggy_read_sounds();
484 cfseek( InfoFile, 0L, SEEK_SET);
486 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
492 if (inputline[0]==' ' || inputline[0]=='\t') {
494 for (t=inputline;*t && *t!='\n';t++)
495 if (! (*t==' ' || *t=='\t')) {
496 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
501 if (have_bin_tbl) { // is this a binary tbl file
502 decode_text_line (inputline);
504 while (inputline[(l=strlen(inputline))-2]=='\\') {
505 if (!isspace(inputline[l-3])) { //if not space before backslash...
506 inputline[l-2] = ' '; //add one
509 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
514 REMOVE_EOL(inputline);
515 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
517 if (strlen(inputline) == LINEBUF_SIZE-1)
518 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
522 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
523 SuperX = atoi( &temp_ptr[7] );
524 Assert(SuperX == 254);
525 //the superx color isn't kept around, so the new piggy regeneration
526 //code doesn't know what it is, so it assumes that it's 254, so
527 //this code requires that it be 254
531 arg = strtok( inputline, space );
540 // Check all possible flags and defines.
541 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
543 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
544 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
545 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
546 else IFTOK("$SOUND") bm_read_sound();
547 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
548 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
549 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
550 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
551 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
552 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
554 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
555 else IFTOK("$ALIAS") bm_read_alias();
558 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
559 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
560 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
563 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
564 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
565 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
566 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
567 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
568 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
569 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
570 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
571 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
572 //else IFTOK("Num_effects") Num_effects = get_int();
573 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
574 else IFTOK("clip_num") clip_num = get_int();
575 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
576 else IFTOK("dest_vclip") dest_vclip = get_int();
577 else IFTOK("dest_eclip") dest_eclip = get_int();
578 else IFTOK("dest_size") dest_size = fl2f(get_float());
579 else IFTOK("crit_clip") crit_clip = get_int();
580 else IFTOK("crit_flag") crit_flag = get_int();
581 else IFTOK("sound_num") sound_num = get_int();
582 else IFTOK("frames") frames = get_int();
583 else IFTOK("time") play_time = get_float();
584 else IFTOK("obj_eclip") obj_eclip = get_int();
585 else IFTOK("hit_sound") hit_sound = get_int();
586 else IFTOK("abm_flag") abm_flag = get_int();
587 else IFTOK("tmap1_flag") tmap1_flag = get_int();
588 else IFTOK("vlighting") vlighting = get_float();
589 else IFTOK("rod_flag") rod_flag = get_int();
590 else IFTOK("superx") get_int();
591 else IFTOK("open_sound") wall_open_sound = get_int();
592 else IFTOK("close_sound") wall_close_sound = get_int();
593 else IFTOK("explodes") wall_explodes = get_int();
594 else IFTOK("blastable") wall_blastable = get_int();
595 else IFTOK("hidden") wall_hidden = get_int();
596 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
598 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
599 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
600 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
601 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
602 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
603 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
604 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
605 else IFTOK("$MARKER") {bm_read_marker(); continue;}
606 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
607 else IFTOK("$EXIT") {
611 clear_to_end_of_line();
615 else { //not a special token, must be a bitmap!
617 // Remove any illegal/unwanted spaces and tabs at this point.
618 while ((*arg=='\t') || (*arg==' ')) arg++;
619 if (*arg == '\0') { break; }
621 //check for '=' in token, indicating error
623 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
625 // Otherwise, 'arg' is apparently a bitmap filename.
626 // Load bitmap and process it below:
631 arg = strtok( NULL, equal_space );
636 NumTextures = texture_count;
637 Num_tmaps = tmap_count;
639 Textures[NumTextures++].index = 0; //entry for bogus tmap
645 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
648 init_endlevel(); //this is here so endlevel bitmaps go into pig
653 //check for refereced but unused clip count
654 for (i=0; i<MAX_EFFECTS; i++ )
656 (Effects[i].changing_wall_texture!=-1) ||
657 (Effects[i].changing_object_texture!=-1)
659 && (Effects[i].vc.num_frames==-1) )
660 Error("EClip %d referenced (by polygon object?), but not defined",i);
665 for (i=used=0; i<num_sounds; i++ )
666 if (Sounds[i] != 255)
668 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
670 //make sure all alt sounds refer to valid main sounds
671 for (i=used=0; i<num_sounds; i++ ) {
672 int alt = AltSounds[i];
673 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
684 gr_use_palette_table(DEFAULT_PALETTE);
689 void verify_textures()
694 for (i=0; i<Num_tmaps; i++ ) {
695 bmp = &GameBitmaps[Textures[i].index];
696 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
697 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
702 Error("%d textures were not 64x64. See mono screen for list.",j);
704 for (i=0;i<Num_effects;i++)
705 if (Effects[i].changing_object_texture != -1)
706 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
707 Error("Effect %d is used on object, but is not 64x64",i);
715 Assert(Num_aliases < MAX_ALIASES);
717 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
718 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
723 //--unused-- void dump_all_transparent_textures()
725 //--unused-- FILE * fp;
726 //--unused-- int i,j,k;
727 //--unused-- ubyte * p;
728 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
729 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
731 //--unused-- p = Textures[i]->bm_data;
732 //--unused-- for (j=0; j<64*64; j++ )
733 //--unused-- if ( (*p++)==255 ) k++;
734 //--unused-- if ( k ) {
735 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
738 //--unused-- fclose(fp);
750 void set_lighting_flag(sbyte *bp)
753 *bp |= BM_FLAG_NO_LIGHTING;
755 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
758 void set_texture_name(char *name)
760 strcpy ( TmapInfo[texture_count].filename, name );
761 REMOVE_DOTS(TmapInfo[texture_count].filename);
769 Assert(clip_num < MAX_EFFECTS);
771 if (clip_num+1 > Num_effects)
772 Num_effects = clip_num+1;
774 Effects[clip_num].flags = 0;
776 //load the dest bitmap first, so that after this routine, the last-loaded
777 //texture will be the monitor, so that lighting parameter will be applied
778 //to the correct texture
779 if (dest_bm) { //deal with bitmap for blown up clip
780 char short_name[FILENAME_LEN];
782 strcpy(short_name,dest_bm);
783 REMOVE_DOTS(short_name);
784 for (i=0;i<texture_count;i++)
785 if (!stricmp(TmapInfo[i].filename,short_name))
787 if (i==texture_count) {
788 Textures[texture_count] = bm_load_sub(dest_bm);
789 strcpy( TmapInfo[texture_count].filename, short_name);
791 Assert(texture_count < MAX_TEXTURES);
792 NumTextures = texture_count;
794 else if (Textures[i].index == 0) //was found, but registered out
795 Textures[i] = bm_load_sub(dest_bm);
800 bitmap = bm_load_sub(arg);
802 Effects[clip_num].vc.play_time = fl2f(play_time);
803 Effects[clip_num].vc.num_frames = frames;
804 Effects[clip_num].vc.frame_time = fl2f(play_time)/frames;
806 Assert(clip_count < frames);
807 Effects[clip_num].vc.frames[clip_count] = bitmap;
808 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
810 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
811 Assert(crit_flag==0);
813 if (clip_count == 0) {
814 Effects[clip_num].changing_wall_texture = texture_count;
815 Assert(tmap_count < MAX_TEXTURES);
816 TmapList[tmap_count++] = texture_count;
817 Textures[texture_count] = bitmap;
818 set_texture_name(arg);
819 Assert(texture_count < MAX_TEXTURES);
821 TmapInfo[texture_count].eclip_num = clip_num;
822 NumTextures = texture_count;
828 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
831 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
833 //printf("EC%d.", clip_num);
834 Effects[clip_num].vc.play_time = fl2f(play_time);
835 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
838 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
839 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
841 if (!obj_eclip && !crit_flag) {
842 Effects[clip_num].changing_wall_texture = texture_count;
843 Assert(tmap_count < MAX_TEXTURES);
844 TmapList[tmap_count++] = texture_count;
845 Textures[texture_count] = bm[clip_count];
846 set_texture_name( arg );
847 Assert(texture_count < MAX_TEXTURES);
848 TmapInfo[texture_count].eclip_num = clip_num;
850 NumTextures = texture_count;
855 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
856 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
860 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
863 //if for an object, Effects_bm_ptrs set in object load
865 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
866 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
867 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
872 Effects[clip_num].crit_clip = crit_clip;
873 Effects[clip_num].sound_num = sound_num;
875 if (dest_bm) { //deal with bitmap for blown up clip
877 Effects[clip_num].dest_bm_num = dest_bm_num;
880 Error("Desctuction vclip missing on line %d",linenum);
882 Error("Desctuction vclip missing on line %d",linenum);
884 Effects[clip_num].dest_vclip = dest_vclip;
885 Effects[clip_num].dest_size = dest_size;
887 Effects[clip_num].dest_eclip = dest_eclip;
890 Effects[clip_num].dest_bm_num = -1;
891 Effects[clip_num].dest_eclip = -1;
895 Effects[clip_num].flags |= EF_CRITICAL;
899 void bm_read_gauges()
902 int i, num_abm_frames;
905 bitmap = bm_load_sub(arg);
906 Assert(clip_count < MAX_GAUGE_BMS);
907 Gauges[clip_count] = bitmap;
910 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
912 ab_load( arg, bm, &num_abm_frames );
913 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
914 Assert(i < MAX_GAUGE_BMS);
915 Gauges[i] = bm[i-clip_count];
917 clip_count += num_abm_frames;
921 void bm_read_gauges_hires()
924 int i, num_abm_frames;
927 bitmap = bm_load_sub(arg);
928 Assert(clip_count < MAX_GAUGE_BMS);
929 Gauges_hires[clip_count] = bitmap;
932 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
934 ab_load( arg, bm, &num_abm_frames );
935 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
936 Assert(i < MAX_GAUGE_BMS);
937 Gauges_hires[i] = bm[i-clip_count];
939 clip_count += num_abm_frames;
946 Assert(clip_num < MAX_WALL_ANIMS);
948 WallAnims[clip_num].flags = 0;
950 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
951 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
952 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
953 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
956 bitmap = bm_load_sub(arg);
957 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
958 Error( "Wall Clip %d is already used!", clip_num );
959 WallAnims[clip_num].play_time = fl2f(play_time);
960 WallAnims[clip_num].num_frames = frames;
961 //WallAnims[clip_num].frame_time = fl2f(play_time)/frames;
962 Assert(clip_count < frames);
963 WallAnims[clip_num].frames[clip_count++] = texture_count;
964 WallAnims[clip_num].open_sound = wall_open_sound;
965 WallAnims[clip_num].close_sound = wall_close_sound;
966 Textures[texture_count] = bitmap;
967 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
968 set_texture_name( arg );
969 Assert(texture_count < MAX_TEXTURES);
971 NumTextures = texture_count;
972 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
974 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
976 if ( (WallAnims[clip_num].num_frames>-1) )
977 Error( "AB_Wall clip %d is already used!", clip_num );
979 ab_load( arg, bm, &nframes );
980 WallAnims[clip_num].num_frames = nframes;
982 WallAnims[clip_num].play_time = fl2f(play_time);
983 //WallAnims[clip_num].frame_time = fl2f(play_time)/nframes;
984 WallAnims[clip_num].open_sound = wall_open_sound;
985 WallAnims[clip_num].close_sound = wall_close_sound;
987 WallAnims[clip_num].close_sound = wall_close_sound;
988 strcpy(WallAnims[clip_num].filename, arg);
989 REMOVE_DOTS(WallAnims[clip_num].filename);
991 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
993 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
995 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
996 //printf("%d", clip_count);
997 Textures[texture_count] = bm[clip_count];
998 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
999 WallAnims[clip_num].frames[clip_count] = texture_count;
1001 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1002 Assert(texture_count < MAX_TEXTURES);
1004 NumTextures = texture_count;
1009 void bm_read_vclip()
1012 Assert(clip_num < VCLIP_MAXNUM);
1014 if (clip_num >= Num_vclips)
1015 Num_vclips = clip_num+1;
1018 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1019 Error( "Vclip %d is already used!", clip_num );
1020 bi = bm_load_sub(arg);
1021 Vclip[clip_num].play_time = fl2f(play_time);
1022 Vclip[clip_num].num_frames = frames;
1023 Vclip[clip_num].frame_time = fl2f(play_time)/frames;
1024 Vclip[clip_num].light_value = fl2f(vlighting);
1025 Vclip[clip_num].sound_num = sound_num;
1026 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1027 Assert(clip_count < frames);
1028 Vclip[clip_num].frames[clip_count++] = bi;
1031 Vclip[clip_num].flags |= VF_ROD;
1035 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1037 if ( (Vclip[clip_num].num_frames>-1) )
1038 Error( "AB_Vclip %d is already used!", clip_num );
1039 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1044 Vclip[clip_num].flags |= VF_ROD;
1047 Vclip[clip_num].play_time = fl2f(play_time);
1048 Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames;
1049 Vclip[clip_num].light_value = fl2f(vlighting);
1050 Vclip[clip_num].sound_num = sound_num;
1051 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1053 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1054 //printf("%d", clip_count);
1055 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1056 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1061 // ------------------------------------------------------------------------------
1062 void get4fix(fix *fixp)
1067 for (i=0; i<NDL; i++) {
1068 curtext = strtok(NULL, space);
1069 fixp[i] = fl2f(atof(curtext));
1073 // ------------------------------------------------------------------------------
1074 void get4byte(sbyte *bytep)
1079 for (i=0; i<NDL; i++) {
1080 curtext = strtok(NULL, space);
1081 bytep[i] = atoi(curtext);
1085 // ------------------------------------------------------------------------------
1086 // Convert field of view from an angle in 0..360 to cosine.
1087 void adjust_field_of_view(fix *fovp)
1094 for (i=0; i<NDL; i++) {
1095 ff = - f2fl(fovp[i]);
1097 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1102 fix_sincos(tt, &temp, &fovp[i]);
1106 void clear_to_end_of_line(void)
1108 arg = strtok( NULL, space );
1110 arg = strtok( NULL, space );
1113 void bm_read_sound()
1118 sound_num = get_int();
1119 alt_sound_num = get_int();
1121 if ( sound_num>=MAX_SOUNDS )
1122 Error( "Too many sound files.\n" );
1124 if (sound_num >= num_sounds)
1125 num_sounds = sound_num+1;
1127 if (Sounds[sound_num] != 255)
1128 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1130 arg = strtok(NULL, space);
1132 Sounds[sound_num] = ds_load(arg);
1134 if ( alt_sound_num == 0 )
1135 AltSounds[sound_num] = sound_num;
1136 else if (alt_sound_num < 0 )
1137 AltSounds[sound_num] = 255;
1139 AltSounds[sound_num] = alt_sound_num;
1141 if (Sounds[sound_num] == 255)
1142 Error("Can't load soundfile <%s>",arg);
1145 // ------------------------------------------------------------------------------
1146 void bm_read_robot_ai()
1148 char *robotnum_text;
1152 robotnum_text = strtok(NULL, space);
1153 robotnum = atoi(robotnum_text);
1154 Assert(robotnum < MAX_ROBOT_TYPES);
1155 robptr = &Robot_info[robotnum];
1157 Assert(robotnum == Num_robot_ais); //make sure valid number
1160 if (Registered_only) {
1162 clear_to_end_of_line();
1169 get4fix(robptr->field_of_view);
1170 get4fix(robptr->firing_wait);
1171 get4fix(robptr->firing_wait2);
1172 get4byte(robptr->rapidfire_count);
1173 get4fix(robptr->turn_time);
1174 // get4fix(robptr->fire_power);
1175 // get4fix(robptr->shield);
1176 get4fix(robptr->max_speed);
1177 get4fix(robptr->circle_distance);
1178 get4byte(robptr->evade_speed);
1180 robptr->always_0xabcd = 0xabcd;
1182 adjust_field_of_view(robptr->field_of_view);
1186 // ----------------------------------------------------------------------------------------------
1187 //this will load a bitmap for a polygon models. it puts the bitmap into
1188 //the array ObjBitmaps[], and also deals with animating bitmaps
1189 //returns a pointer to the bitmap
1190 grs_bitmap *load_polymodel_bitmap(char *name)
1192 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1194 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1196 if (name[0] == '%') { //an animating bitmap!
1199 eclip_num = atoi(name+1);
1201 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1202 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1203 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1206 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1208 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1209 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1213 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1214 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1215 Error("Bitmap <%s> is not 64x64",name);
1216 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1218 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1219 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1220 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1224 #define MAX_MODEL_VARIANTS 4
1226 // ------------------------------------------------------------------------------
1227 void bm_read_robot()
1229 char *model_name[MAX_MODEL_VARIANTS];
1231 int first_bitmap_num[MAX_MODEL_VARIANTS];
1233 int exp1_vclip_num=-1;
1234 int exp1_sound_num=-1;
1235 int exp2_vclip_num=-1;
1236 int exp2_sound_num=-1;
1237 fix lighting = F1_0/2; // Default
1238 fix strength = F1_0*10; // Default strength
1241 short weapon_type = 0, weapon_type2 = -1;
1243 char name[ROBOT_NAME_LENGTH];
1244 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1245 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1246 fix glow=0, aim=F1_0;
1247 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1248 int score_value=1000;
1249 int cloak_type=0; // Default = this robot does not cloak
1250 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1251 int boss_flag=0; // Default = robot is not a boss.
1252 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1253 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1254 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1255 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1258 Assert(N_robot_types < MAX_ROBOT_TYPES);
1261 if (Registered_only) {
1262 Robot_info[N_robot_types].model_num = -1;
1264 Assert(N_robot_types < MAX_ROBOT_TYPES);
1265 clear_to_end_of_line();
1270 model_name[0] = strtok( NULL, space );
1271 first_bitmap_num[0] = N_ObjBitmapPtrs;
1276 arg = strtok( NULL, space );
1278 equal_ptr = strchr( arg, '=' );
1282 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1283 if (!stricmp( arg, "exp1_vclip" )) {
1284 exp1_vclip_num = atoi(equal_ptr);
1285 } else if (!stricmp( arg, "exp2_vclip" )) {
1286 exp2_vclip_num = atoi(equal_ptr);
1287 } else if (!stricmp( arg, "exp1_sound" )) {
1288 exp1_sound_num = atoi(equal_ptr);
1289 } else if (!stricmp( arg, "exp2_sound" )) {
1290 exp2_sound_num = atoi(equal_ptr);
1291 } else if (!stricmp( arg, "lighting" )) {
1292 lighting = fl2f(atof(equal_ptr));
1293 if ( (lighting < 0) || (lighting > F1_0 )) {
1294 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1295 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1297 } else if (!stricmp( arg, "weapon_type" )) {
1298 weapon_type = atoi(equal_ptr);
1299 } else if (!stricmp( arg, "weapon_type2" )) {
1300 weapon_type2 = atoi(equal_ptr);
1301 } else if (!stricmp( arg, "strength" )) {
1302 strength = i2f(atoi(equal_ptr));
1303 } else if (!stricmp( arg, "mass" )) {
1304 mass = fl2f(atof(equal_ptr));
1305 } else if (!stricmp( arg, "drag" )) {
1306 drag = fl2f(atof(equal_ptr));
1307 } else if (!stricmp( arg, "contains_id" )) {
1308 contains_id = atoi(equal_ptr);
1309 } else if (!stricmp( arg, "contains_type" )) {
1310 contains_type = atoi(equal_ptr);
1311 } else if (!stricmp( arg, "contains_count" )) {
1312 contains_count = atoi(equal_ptr);
1313 } else if (!stricmp( arg, "companion" )) {
1314 companion = atoi(equal_ptr);
1315 } else if (!stricmp( arg, "badass" )) {
1316 badass = atoi(equal_ptr);
1317 } else if (!stricmp( arg, "lightcast" )) {
1318 lightcast = atoi(equal_ptr);
1319 } else if (!stricmp( arg, "glow" )) {
1320 glow = fl2f(atof(equal_ptr));
1321 } else if (!stricmp( arg, "death_roll" )) {
1322 death_roll = atoi(equal_ptr);
1323 } else if (!stricmp( arg, "deathroll_sound" )) {
1324 deathroll_sound = atoi(equal_ptr);
1325 } else if (!stricmp( arg, "thief" )) {
1326 thief = atoi(equal_ptr);
1327 } else if (!stricmp( arg, "kamikaze" )) {
1328 kamikaze = atoi(equal_ptr);
1329 } else if (!stricmp( arg, "pursuit" )) {
1330 pursuit = atoi(equal_ptr);
1331 } else if (!stricmp( arg, "smart_blobs" )) {
1332 smart_blobs = atoi(equal_ptr);
1333 } else if (!stricmp( arg, "energy_blobs" )) {
1334 energy_blobs = atoi(equal_ptr);
1335 } else if (!stricmp( arg, "energy_drain" )) {
1336 energy_drain = atoi(equal_ptr);
1337 } else if (!stricmp( arg, "contains_prob" )) {
1338 contains_prob = atoi(equal_ptr);
1339 } else if (!stricmp( arg, "cloak_type" )) {
1340 cloak_type = atoi(equal_ptr);
1341 } else if (!stricmp( arg, "attack_type" )) {
1342 attack_type = atoi(equal_ptr);
1343 } else if (!stricmp( arg, "boss" )) {
1344 boss_flag = atoi(equal_ptr);
1345 } else if (!stricmp( arg, "score_value" )) {
1346 score_value = atoi(equal_ptr);
1347 } else if (!stricmp( arg, "see_sound" )) {
1348 see_sound = atoi(equal_ptr);
1349 } else if (!stricmp( arg, "attack_sound" )) {
1350 attack_sound = atoi(equal_ptr);
1351 } else if (!stricmp( arg, "claw_sound" )) {
1352 claw_sound = atoi(equal_ptr);
1353 } else if (!stricmp( arg, "taunt_sound" )) {
1354 taunt_sound = atoi(equal_ptr);
1355 } else if (!stricmp( arg, "aim" )) {
1356 aim = fl2f(atof(equal_ptr));
1357 } else if (!stricmp( arg, "big_radius" )) {
1358 if (atoi(equal_ptr))
1359 flags |= RIF_BIG_RADIUS;
1360 } else if (!stricmp( arg, "behavior" )) {
1361 if (!stricmp(equal_ptr, "STILL"))
1362 behavior = AIB_STILL;
1363 else if (!stricmp(equal_ptr, "NORMAL"))
1364 behavior = AIB_NORMAL;
1365 else if (!stricmp(equal_ptr, "BEHIND"))
1366 behavior = AIB_BEHIND;
1367 else if (!stricmp(equal_ptr, "RUN_FROM"))
1368 behavior = AIB_RUN_FROM;
1369 else if (!stricmp(equal_ptr, "SNIPE"))
1370 behavior = AIB_SNIPE;
1371 else if (!stricmp(equal_ptr, "STATION"))
1372 behavior = AIB_STATION;
1373 else if (!stricmp(equal_ptr, "FOLLOW"))
1374 behavior = AIB_FOLLOW;
1376 Int3(); // Error. Illegal behavior type for current robot.
1377 } else if (!stricmp( arg, "name" )) {
1378 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1379 strcpy(name, &equal_ptr[1]);
1380 name[strlen(name)-1] = 0;
1381 } else if (!stricmp( arg, "simple_model" )) {
1382 model_name[n_models] = equal_ptr;
1383 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1385 Assert(n_models < MAX_MODEL_VARIANTS);
1388 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1390 } else { // Must be a texture specification...
1391 load_polymodel_bitmap(arg);
1393 arg = strtok( NULL, space );
1396 //clear out anim info
1397 for (g=0;g<MAX_GUNS+1;g++)
1398 for (s=0;s<N_ANIM_STATES;s++)
1399 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1401 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1403 for (i=0;i<n_models;i++) {
1405 int model_num,last_model_num=0;
1407 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1409 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1412 Robot_info[N_robot_types].model_num = model_num;
1414 Polygon_models[last_model_num].simpler_model = model_num+1;
1416 last_model_num = model_num;
1419 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1420 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1424 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1425 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1426 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1427 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1428 Robot_info[N_robot_types].lighting = lighting;
1429 Robot_info[N_robot_types].weapon_type = weapon_type;
1430 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1431 Robot_info[N_robot_types].strength = strength;
1432 Robot_info[N_robot_types].mass = mass;
1433 Robot_info[N_robot_types].drag = drag;
1434 Robot_info[N_robot_types].cloak_type = cloak_type;
1435 Robot_info[N_robot_types].attack_type = attack_type;
1436 Robot_info[N_robot_types].boss_flag = boss_flag;
1438 Robot_info[N_robot_types].contains_id = contains_id;
1439 Robot_info[N_robot_types].contains_count = contains_count;
1440 Robot_info[N_robot_types].contains_prob = contains_prob;
1441 Robot_info[N_robot_types].companion = companion;
1442 Robot_info[N_robot_types].badass = badass;
1443 Robot_info[N_robot_types].lightcast = lightcast;
1444 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1445 Robot_info[N_robot_types].death_roll = death_roll;
1446 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1447 Robot_info[N_robot_types].thief = thief;
1448 Robot_info[N_robot_types].flags = flags;
1449 Robot_info[N_robot_types].kamikaze = kamikaze;
1450 Robot_info[N_robot_types].pursuit = pursuit;
1451 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1452 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1453 Robot_info[N_robot_types].energy_drain = energy_drain;
1454 Robot_info[N_robot_types].score_value = score_value;
1455 Robot_info[N_robot_types].see_sound = see_sound;
1456 Robot_info[N_robot_types].attack_sound = attack_sound;
1457 Robot_info[N_robot_types].claw_sound = claw_sound;
1458 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1459 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1460 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1463 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1465 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1467 strcpy(Robot_names[N_robot_types], name);
1471 Assert(N_robot_types < MAX_ROBOT_TYPES);
1476 //read a reactor model
1477 void bm_read_reactor()
1479 char *model_name, *model_name_dead=NULL;
1480 int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1483 short explosion_vclip_num = -1;
1484 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1485 fix lighting = F1_0/2; // Default
1489 Assert(Num_reactors < MAX_REACTORS);
1492 if (Registered_only) {
1494 clear_to_end_of_line();
1499 model_name = strtok( NULL, space );
1503 arg = strtok( NULL, space );
1504 first_bitmap_num = N_ObjBitmapPtrs;
1508 equal_ptr = strchr( arg, '=' );
1514 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1516 if (!stricmp( arg, "exp_vclip" )) {
1517 explosion_vclip_num = atoi(equal_ptr);
1518 } else if (!stricmp( arg, "dead_pof" )) {
1519 model_name_dead = equal_ptr;
1520 first_bitmap_num_dead=N_ObjBitmapPtrs;
1521 } else if (!stricmp( arg, "exp_sound" )) {
1522 explosion_sound_num = atoi(equal_ptr);
1523 } else if (!stricmp( arg, "lighting" )) {
1524 lighting = fl2f(atof(equal_ptr));
1525 if ( (lighting < 0) || (lighting > F1_0 )) {
1526 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1527 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1529 } else if (!stricmp( arg, "strength" )) {
1530 strength = fl2f(atof(equal_ptr));
1533 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1535 } else { // Must be a texture specification...
1536 load_polymodel_bitmap(arg);
1538 arg = strtok( NULL, space );
1541 if ( model_name_dead )
1542 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1544 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1546 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1548 if ( model_name_dead )
1549 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1551 Dead_modelnums[model_num] = -1;
1554 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1556 Reactors[Num_reactors].model_num = model_num;
1557 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1562 //read the marker object
1563 void bm_read_marker()
1566 int first_bitmap_num, n_normal_bitmaps;
1569 model_name = strtok( NULL, space );
1573 arg = strtok( NULL, space );
1574 first_bitmap_num = N_ObjBitmapPtrs;
1578 equal_ptr = strchr( arg, '=' );
1584 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1585 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1588 } else { // Must be a texture specification...
1589 load_polymodel_bitmap(arg);
1591 arg = strtok( NULL, space );
1594 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1596 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1600 //read the exit model
1601 void bm_read_exitmodel()
1603 char *model_name, *model_name_dead=NULL;
1604 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1608 model_name = strtok( NULL, space );
1612 arg = strtok( NULL, space );
1613 first_bitmap_num = N_ObjBitmapPtrs;
1617 equal_ptr = strchr( arg, '=' );
1623 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1625 if (!stricmp( arg, "dead_pof" )) {
1626 model_name_dead = equal_ptr;
1627 first_bitmap_num_dead=N_ObjBitmapPtrs;
1630 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1632 } else { // Must be a texture specification...
1633 load_polymodel_bitmap(arg);
1635 arg = strtok( NULL, space );
1638 if ( model_name_dead )
1639 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1641 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1643 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1645 if ( model_name_dead )
1646 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1648 Dead_modelnums[model_num] = -1;
1650 exit_modelnum = model_num;
1651 destroyed_exit_modelnum = Dead_modelnums[model_num];
1656 void bm_read_player_ship()
1658 char *model_name_dying=NULL;
1659 char *model_name[MAX_MODEL_VARIANTS];
1661 int first_bitmap_num[MAX_MODEL_VARIANTS];
1664 int last_multi_bitmap_num=-1;
1669 arg = strtok( NULL, space );
1671 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1672 Player_ship->expl_vclip_num = -1;
1676 equal_ptr = strchr( arg, '=' );
1683 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1685 if (!stricmp( arg, "model" )) {
1686 Assert(n_models==0);
1687 model_name[0] = equal_ptr;
1688 first_bitmap_num[0] = N_ObjBitmapPtrs;
1690 } else if (!stricmp( arg, "simple_model" )) {
1691 model_name[n_models] = equal_ptr;
1692 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1694 Assert(n_models < MAX_MODEL_VARIANTS);
1696 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1697 last_multi_bitmap_num=N_ObjBitmapPtrs;
1699 else if (!stricmp( arg, "mass" ))
1700 Player_ship->mass = fl2f(atof(equal_ptr));
1701 else if (!stricmp( arg, "drag" ))
1702 Player_ship->drag = fl2f(atof(equal_ptr));
1703 // else if (!stricmp( arg, "low_thrust" ))
1704 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1705 else if (!stricmp( arg, "max_thrust" ))
1706 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1707 else if (!stricmp( arg, "reverse_thrust" ))
1708 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1709 else if (!stricmp( arg, "brakes" ))
1710 Player_ship->brakes = fl2f(atof(equal_ptr));
1711 else if (!stricmp( arg, "wiggle" ))
1712 Player_ship->wiggle = fl2f(atof(equal_ptr));
1713 else if (!stricmp( arg, "max_rotthrust" ))
1714 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1715 else if (!stricmp( arg, "dying_pof" ))
1716 model_name_dying = equal_ptr;
1717 else if (!stricmp( arg, "expl_vclip_num" ))
1718 Player_ship->expl_vclip_num=atoi(equal_ptr);
1721 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1724 else if (!stricmp( arg, "multi_textures" )) {
1726 First_multi_bitmap_num = N_ObjBitmapPtrs;
1727 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1730 else // Must be a texture specification...
1732 load_polymodel_bitmap(arg);
1734 arg = strtok( NULL, space );
1737 Assert(model_name != NULL);
1739 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1740 last_multi_bitmap_num=N_ObjBitmapPtrs;
1742 if (First_multi_bitmap_num==-1)
1743 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1746 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1749 for (i=0;i<n_models;i++) {
1751 int model_num,last_model_num=0;
1753 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1755 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1758 Player_ship->model_num = model_num;
1760 Polygon_models[last_model_num].simpler_model = model_num+1;
1762 last_model_num = model_num;
1765 if ( model_name_dying ) {
1767 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1770 Assert(ri.n_guns == N_PLAYER_GUNS);
1772 //calc player gun positions
1778 int mn; //submodel number
1782 pm = &Polygon_models[Player_ship->model_num];
1784 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1786 pnt = r->gun_points[gun_num];
1787 mn = r->gun_submodels[gun_num];
1789 //instance up the tree for this gun
1791 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1792 mn = pm->submodel_parents[mn];
1795 Player_ship->gun_points[gun_num] = pnt;
1803 void bm_read_some_file()
1808 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1811 bitmap_index bitmap;
1812 bitmap = bm_load_sub(arg);
1813 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1814 cockpit_bitmap[Num_cockpits++] = bitmap;
1815 //bm_flag = BM_NONE;
1823 case BM_GAUGES_HIRES:
1824 bm_read_gauges_hires();
1840 bitmap_index bitmap;
1841 bitmap = bm_load_sub(arg);
1842 Assert(tmap_count < MAX_TEXTURES);
1843 TmapList[tmap_count++] = texture_count;
1844 Textures[texture_count] = bitmap;
1845 set_texture_name( arg );
1846 Assert(texture_count < MAX_TEXTURES);
1848 NumTextures = texture_count;
1858 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1861 // ------------------------------------------------------------------------------
1862 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1863 void bm_read_weapon(int unused_flag)
1868 char *pof_file_inner=NULL;
1869 char *model_name[MAX_MODEL_VARIANTS];
1870 int first_bitmap_num[MAX_MODEL_VARIANTS];
1871 int lighted; //flag for whether is a texture is lighted
1873 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1877 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1880 clear_to_end_of_line();
1885 if (Registered_only) {
1886 clear_to_end_of_line();
1891 // Initialize weapon array
1892 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1893 Weapon_info[n].bitmap.index = 0;
1894 Weapon_info[n].model_num = -1;
1895 Weapon_info[n].model_num_inner = -1;
1896 Weapon_info[n].blob_size = 0x1000; // size of blob
1897 Weapon_info[n].flash_vclip = -1;
1898 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1899 Weapon_info[n].flash_size = 0;
1900 Weapon_info[n].robot_hit_vclip = -1;
1901 Weapon_info[n].robot_hit_sound = -1;
1902 Weapon_info[n].wall_hit_vclip = -1;
1903 Weapon_info[n].wall_hit_sound = -1;
1904 Weapon_info[n].impact_size = 0;
1905 for (i=0; i<NDL; i++) {
1906 Weapon_info[n].strength[i] = F1_0;
1907 Weapon_info[n].speed[i] = F1_0*10;
1909 Weapon_info[n].mass = F1_0;
1910 Weapon_info[n].thrust = 0;
1911 Weapon_info[n].drag = 0;
1912 Weapon_info[n].persistent = 0;
1914 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1915 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1916 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1917 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1918 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1919 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1920 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1921 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1922 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1924 Weapon_info[n].flags = 0;
1926 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1928 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1930 Weapon_info[n].picture.index = 0;
1931 Weapon_info[n].hires_picture.index = 0;
1932 Weapon_info[n].homing_flag = 0;
1934 Weapon_info[n].flash = 0;
1935 Weapon_info[n].multi_damage_scale = F1_0;
1936 Weapon_info[n].afterburner_size = 0;
1937 Weapon_info[n].children = -1;
1939 // Process arguments
1940 arg = strtok( NULL, space );
1942 lighted = 1; //assume first texture is lighted
1944 Weapon_info[n].speedvar = 128;
1947 equal_ptr = strchr( arg, '=' );
1951 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1952 if (!stricmp( arg, "laser_bmp" )) {
1953 // Load bitmap with name equal_ptr
1955 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1956 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
1958 } else if (!stricmp( arg, "blob_bmp" )) {
1959 // Load bitmap with name equal_ptr
1961 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1962 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
1964 } else if (!stricmp( arg, "weapon_vclip" )) {
1965 // Set vclip to play for this weapon.
1966 Weapon_info[n].bitmap.index = 0;
1967 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
1968 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
1970 } else if (!stricmp( arg, "none_bmp" )) {
1971 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
1972 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
1974 } else if (!stricmp( arg, "weapon_pof" )) {
1976 Assert(n_models==0);
1977 model_name[0] = equal_ptr;
1978 first_bitmap_num[0] = N_ObjBitmapPtrs;
1980 } else if (!stricmp( arg, "simple_model" )) {
1981 model_name[n_models] = equal_ptr;
1982 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1984 Assert(n_models < MAX_MODEL_VARIANTS);
1985 } else if (!stricmp( arg, "weapon_pof_inner" )) {
1987 pof_file_inner = equal_ptr;
1988 } else if (!stricmp( arg, "strength" )) {
1989 for (i=0; i<NDL-1; i++) {
1990 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
1991 equal_ptr = strtok(NULL, space);
1993 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
1994 } else if (!stricmp( arg, "mass" )) {
1995 Weapon_info[n].mass = fl2f(atof(equal_ptr));
1996 } else if (!stricmp( arg, "drag" )) {
1997 Weapon_info[n].drag = fl2f(atof(equal_ptr));
1998 } else if (!stricmp( arg, "thrust" )) {
1999 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2000 } else if (!stricmp( arg, "matter" )) {
2001 Weapon_info[n].matter = atoi(equal_ptr);
2002 } else if (!stricmp( arg, "bounce" )) {
2003 Weapon_info[n].bounce = atoi(equal_ptr);
2004 } else if (!stricmp( arg, "speed" )) {
2005 for (i=0; i<NDL-1; i++) {
2006 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2007 equal_ptr = strtok(NULL, space);
2009 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2010 } else if (!stricmp( arg, "speedvar" )) {
2011 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2012 } else if (!stricmp( arg, "flash_vclip" )) {
2013 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2014 } else if (!stricmp( arg, "flash_sound" )) {
2015 Weapon_info[n].flash_sound = atoi(equal_ptr);
2016 } else if (!stricmp( arg, "flash_size" )) {
2017 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2018 } else if (!stricmp( arg, "blob_size" )) {
2019 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2020 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2021 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2022 } else if (!stricmp( arg, "robot_hit_sound" )) {
2023 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2024 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2025 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2026 } else if (!stricmp( arg, "wall_hit_sound" )) {
2027 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2028 } else if (!stricmp( arg, "impact_size" )) {
2029 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2030 } else if (!stricmp( arg, "lighted" )) {
2031 lighted = atoi(equal_ptr);
2032 } else if (!stricmp( arg, "lw_ratio" )) {
2033 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2034 } else if (!stricmp( arg, "lightcast" )) {
2035 Weapon_info[n].light = fl2f(atof(equal_ptr));
2036 } else if (!stricmp( arg, "persistent" )) {
2037 Weapon_info[n].persistent = atoi(equal_ptr);
2038 } else if (!stricmp(arg, "energy_usage" )) {
2039 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2040 } else if (!stricmp(arg, "ammo_usage" )) {
2041 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2042 } else if (!stricmp(arg, "fire_wait" )) {
2043 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2044 } else if (!stricmp(arg, "fire_count" )) {
2045 Weapon_info[n].fire_count = atoi(equal_ptr);
2046 } else if (!stricmp(arg, "damage_radius" )) {
2047 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2048 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2049 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2050 } else if (!stricmp(arg, "lifetime" )) {
2051 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2052 } else if (!stricmp(arg, "destroyable" )) {
2053 Weapon_info[n].destroyable = atoi(equal_ptr);
2054 } else if (!stricmp(arg, "picture" )) {
2055 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2056 } else if (!stricmp(arg, "hires_picture" )) {
2057 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2058 } else if (!stricmp(arg, "homing" )) {
2059 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2060 } else if (!stricmp(arg, "flash" )) {
2061 Weapon_info[n].flash = atoi(equal_ptr);
2062 } else if (!stricmp(arg, "multi_damage_scale" )) {
2063 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2064 } else if (!stricmp(arg, "afterburner_size" )) {
2065 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2066 } else if (!stricmp(arg, "children" )) {
2067 Weapon_info[n].children = atoi(equal_ptr);
2068 } else if (!stricmp(arg, "placable" )) {
2069 if (atoi(equal_ptr)) {
2070 Weapon_info[n].flags |= WIF_PLACABLE;
2074 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2076 } else { // Must be a texture specification...
2079 bm = load_polymodel_bitmap(arg);
2081 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2083 lighted = 1; //default for next bitmap is lighted
2085 arg = strtok( NULL, space );
2088 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2090 for (i=0;i<n_models;i++) {
2092 int model_num,last_model_num=0;
2094 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2096 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2099 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2100 Weapon_info[n].model_num = model_num;
2103 Polygon_models[last_model_num].simpler_model = model_num+1;
2105 last_model_num = model_num;
2108 if ( pof_file_inner ) {
2110 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2113 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2114 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2116 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2123 // ------------------------------------------------------------------------------
2124 #define DEFAULT_POWERUP_SIZE i2f(3)
2126 void bm_read_powerup(int unused_flag)
2131 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2133 n = N_powerup_types;
2137 clear_to_end_of_line();
2141 // Initialize powerup array
2142 Powerup_info[n].light = F1_0/3; // Default lighting value.
2143 Powerup_info[n].vclip_num = -1;
2144 Powerup_info[n].hit_sound = -1;
2145 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2146 Powerup_names[n][0] = 0;
2148 // Process arguments
2149 arg = strtok( NULL, space );
2152 equal_ptr = strchr( arg, '=' );
2156 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2157 if (!stricmp( arg, "vclip_num" )) {
2158 Powerup_info[n].vclip_num = atoi(equal_ptr);
2159 } else if (!stricmp( arg, "light" )) {
2160 Powerup_info[n].light = fl2f(atof(equal_ptr));
2161 } else if (!stricmp( arg, "hit_sound" )) {
2162 Powerup_info[n].hit_sound = atoi(equal_ptr);
2163 } else if (!stricmp( arg, "name" )) {
2164 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2165 strcpy(Powerup_names[n], &equal_ptr[1]);
2166 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2167 } else if (!stricmp( arg, "size" )) {
2168 Powerup_info[n].size = fl2f(atof(equal_ptr));
2171 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2173 } else { // Must be a texture specification...
2175 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2177 arg = strtok( NULL, space );
2181 void bm_read_hostage()
2186 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2188 n = N_hostage_types;
2191 // Process arguments
2192 arg = strtok( NULL, space );
2195 equal_ptr = strchr( arg, '=' );
2200 if (!stricmp( arg, "vclip_num" ))
2202 Hostage_vclip_num[n] = atoi(equal_ptr);
2206 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2211 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2213 arg = strtok( NULL, space );
2217 //these values are the number of each item in the release of d2
2218 //extra items added after the release get written in an additional hamfile
2219 #define N_D2_ROBOT_TYPES 66
2220 #define N_D2_ROBOT_JOINTS 1145
2221 #define N_D2_POLYGON_MODELS 166
2222 #define N_D2_OBJBITMAPS 422
2223 #define N_D2_OBJBITMAPPTRS 502
2224 #define N_D2_WEAPON_TYPES 62
2226 void bm_write_all(FILE *fp)
2232 tfile = fopen("hamfile.lst","wt");
2234 t = NumTextures-1; //don't save bogus texture
2235 fwrite( &t, sizeof(int), 1, fp );
2236 fwrite( Textures, sizeof(bitmap_index), t, fp );
2238 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2239 fprintf(tfile, "NumTextures = %d, Textures array = %d, TmapInfo array = %d\n", NumTextures, (int) sizeof(bitmap_index)*NumTextures, (int) sizeof(tmap_info)*NumTextures);
2242 fwrite( &t, sizeof(int), 1, fp );
2243 fwrite( Sounds, sizeof(ubyte), t, fp );
2244 fwrite( AltSounds, sizeof(ubyte), t, fp );
2245 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2247 fwrite( &Num_vclips, sizeof(int), 1, fp );
2248 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2249 fprintf(tfile, "Num_vclips = %d, Vclip array = %d\n", Num_vclips, (int) sizeof(vclip)*Num_vclips);
2251 fwrite( &Num_effects, sizeof(int), 1, fp );
2252 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2253 fprintf(tfile, "Num_effects = %d, Effects array = %d\n", Num_effects, (int) sizeof(eclip)*Num_effects);
2255 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2256 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2257 fprintf(tfile, "Num_wall_anims = %d, WallAnims array = %d\n", Num_wall_anims, (int) sizeof(wclip)*Num_wall_anims);
2259 t = N_D2_ROBOT_TYPES;
2260 fwrite( &t, sizeof(int), 1, fp );
2261 fwrite( Robot_info, sizeof(robot_info), t, fp );
2262 fprintf(tfile, "N_robot_types = %d, Robot_info array = %d\n", t, (int) sizeof(robot_info)*N_robot_types);
2264 t = N_D2_ROBOT_JOINTS;
2265 fwrite( &t, sizeof(int), 1, fp );
2266 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2267 fprintf(tfile, "N_robot_joints = %d, Robot_joints array = %d\n", t, (int) sizeof(jointpos)*N_robot_joints);
2269 t = N_D2_WEAPON_TYPES;
2270 fwrite( &t, sizeof(int), 1, fp );
2271 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2272 fprintf(tfile, "N_weapon_types = %d, Weapon_info array = %d\n", N_weapon_types, (int) sizeof(weapon_info)*N_weapon_types);
2274 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2275 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2276 fprintf(tfile, "N_powerup_types = %d, Powerup_info array = %d\n", N_powerup_types, (int) sizeof(powerup_info)*N_powerup_types);
2278 t = N_D2_POLYGON_MODELS;
2279 fwrite( &t, sizeof(int), 1, fp );
2280 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2281 fprintf(tfile, "N_polygon_models = %d, Polygon_models array = %d\n", t, (int) sizeof(polymodel)*t);
2283 for (i=0; i<t; i++ ) {
2284 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2285 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2286 fprintf(tfile, " Model %d, data size = %d\n", i, Polygon_models[i].model_data_size); s += Polygon_models[i].model_data_size;
2287 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2289 fprintf(tfile,"Total model size = %d\n",s);
2291 fwrite( Dying_modelnums, sizeof(int), t, fp );
2292 fwrite( Dead_modelnums, sizeof(int), t, fp );
2293 fprintf(tfile, "Dying_modelnums array = %d, Dead_modelnums array = %d\n", (int) sizeof(int)*t, (int) sizeof(int)*t);
2296 fwrite( &t, sizeof(int), 1, fp );
2297 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2298 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2299 fprintf(tfile, "Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(bitmap_index)*t);
2301 t = MAX_OBJ_BITMAPS;
2302 fwrite( &t, sizeof(int), 1, fp );
2303 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2304 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2305 fprintf(tfile, "Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(ushort)*t);
2307 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2308 fprintf(tfile, "player_ship size = %d\n", (int) sizeof(player_ship));
2310 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2311 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2312 fprintf(tfile, "Num_cockpits = %d, cockpit_bitmaps array = %d\n", Num_cockpits, (int) sizeof(bitmap_index)*Num_cockpits);
2314 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2316 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2317 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2318 fprintf(tfile, "Num_reactors = %d, Reactors array = %d\n", Num_reactors, (int) sizeof(*Reactors)*Num_reactors);
2320 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2322 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2323 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2324 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2327 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2328 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2333 bm_write_extra_robots();
2336 void bm_write_extra_robots()
2342 fp = fopen("robots.ham","wb");
2344 t = 0x5848414d; /* 'XHAM' */
2345 fwrite( &t, sizeof(int), 1, fp );
2347 fwrite( &t, sizeof(int), 1, fp );
2350 t = N_weapon_types - N_D2_WEAPON_TYPES;
2351 fwrite( &t, sizeof(int), 1, fp );
2352 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2354 //now write robot info
2356 t = N_robot_types - N_D2_ROBOT_TYPES;
2357 fwrite( &t, sizeof(int), 1, fp );
2358 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2360 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2361 fwrite( &t, sizeof(int), 1, fp );
2362 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2364 t = N_polygon_models - N_D2_POLYGON_MODELS;
2365 fwrite( &t, sizeof(int), 1, fp );
2366 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2368 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2369 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2370 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2371 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2374 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2375 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2377 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2378 fwrite( &t, sizeof(int), 1, fp );
2379 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2381 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2382 fwrite( &t, sizeof(int), 1, fp );
2383 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2385 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );