2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Bitmap and Palette loading functions.
26 #define MAX_TEXTURES 1200
29 #define TMI_VOLATILE 1 //this material blows up when hit
30 #define TMI_WATER 2 //this material is water
31 #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick
32 #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal
33 #define TMI_GOAL_RED 16 //this is used to remap the red goal
34 #define TMI_GOAL_HOARD 32 //this is used to remap the goals
37 ubyte flags; //values defined above
38 ubyte pad[3]; //keep alignment
39 fix lighting; //how much light this casts
40 fix damage; //how much damage being against this does (for lava)
41 short eclip_num; //the eclip that changes this, or -1
42 short destroyed; //bitmap to show when destroyed, or -1
43 short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
45 char filename[13]; //used by editor to remap textures
50 #define TMAP_INFO_SIZE 20 // how much space it takes up on disk
52 extern int Num_object_types;
54 #define N_COCKPIT_BITMAPS 6
55 extern int Num_cockpits;
56 extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
60 extern int TmapList[MAX_TEXTURES];
63 extern tmap_info TmapInfo[MAX_TEXTURES];
65 //for each model, a model number for dying & dead variants, or -1 if none
66 extern int Dying_modelnums[];
67 extern int Dead_modelnums[];
69 //the model number of the marker object
70 extern int Marker_model_num;
72 // Initializes the palette, bitmap system...
76 // Initializes the Texture[] array of bmd_bitmap structures.
77 void init_textures(void);
79 extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed
81 #define MAX_OBJ_BITMAPS 610
83 extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
84 extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
85 extern int First_multi_bitmap_num;
87 // Initializes all bitmaps from BITMAPS.TBL file.
88 int bm_init_use_tbl(void);
90 extern void bm_read_all(CFILE * fp);
92 int load_exit_models(void);