1 /* $Id: bm.h,v 1.15 2005-03-31 09:38:53 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Bitmap and Palette loading functions.
27 #define MAX_TEXTURES 1200
30 #define TMI_VOLATILE 1 //this material blows up when hit
31 #define TMI_WATER 2 //this material is water
32 #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick
33 #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal
34 #define TMI_GOAL_RED 16 //this is used to remap the red goal
35 #define TMI_GOAL_HOARD 32 //this is used to remap the goals
38 ubyte flags; //values defined above
39 ubyte pad[3]; //keep alignment
40 fix lighting; //how much light this casts
41 fix damage; //how much damage being against this does (for lava)
42 short eclip_num; //the eclip that changes this, or -1
43 short destroyed; //bitmap to show when destroyed, or -1
44 short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
46 char filename[13]; //used by editor to remap textures
51 #define TMAP_INFO_SIZE 20 // how much space it takes up on disk
53 extern int Num_object_types;
55 #define N_COCKPIT_BITMAPS 6
56 extern int Num_cockpits;
57 extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
61 extern int TmapList[MAX_TEXTURES];
64 extern tmap_info TmapInfo[MAX_TEXTURES];
66 //for each model, a model number for dying & dead variants, or -1 if none
67 extern int Dying_modelnums[];
68 extern int Dead_modelnums[];
70 //the model number of the marker object
71 extern int Marker_model_num;
73 // Initializes the palette, bitmap system...
77 // Initializes the Texture[] array of bmd_bitmap structures.
80 extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed
82 #define MAX_OBJ_BITMAPS 610
84 extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
85 extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
86 extern int First_multi_bitmap_num;
88 // Initializes all bitmaps from BITMAPS.TBL file.
89 int bm_init_use_tbl(void);
91 extern void bm_read_all(CFILE * fp);
93 int load_exit_models();