2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 #define MAX_TEXTURES 1200
23 #define TMI_VOLATILE 1 //this material blows up when hit
24 #define TMI_WATER 2 //this material is water
25 #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick
26 #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal
27 #define TMI_GOAL_RED 16 //this is used to remap the red goal
28 #define TMI_GOAL_HOARD 32 //this is used to remap the goals
31 ubyte flags; //values defined above
32 ubyte pad[3]; //keep alignment
33 fix lighting; //how much light this casts
34 fix damage; //how much damage being against this does (for lava)
35 short eclip_num; //the eclip that changes this, or -1
36 short destroyed; //bitmap to show when destroyed, or -1
37 short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
39 char filename[13]; //used by editor to remap textures
44 extern int Num_object_types;
46 #define N_COCKPIT_BITMAPS 6
47 extern int Num_cockpits;
48 extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
52 extern int TmapList[MAX_TEXTURES];
55 extern tmap_info TmapInfo[MAX_TEXTURES];
57 //for each model, a model number for dying & dead variants, or -1 if none
58 extern int Dying_modelnums[];
59 extern int Dead_modelnums[];
61 //the model number of the marker object
62 extern int Marker_model_num;
64 // Initializes the palette, bitmap system...
68 // Initializes the Texture[] array of bmd_bitmap structures.
74 #define OL_CONTROL_CENTER 4
76 #define OL_CLUTTER 6 //some sort of misc object
77 #define OL_EXIT 7 //the exit model for external scenes
78 #define OL_WEAPON 8 //a weapon that can be placed
80 #define MAX_OBJTYPE 140
82 extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
83 extern byte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
84 extern byte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
85 extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
87 #define MAX_OBJ_BITMAPS 610
89 extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
90 extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
91 extern int First_multi_bitmap_num;
93 // Initializes all bitmaps from BITMAPS.TBL file.
94 int bm_init_use_tbl(void);
96 extern void bm_read_all(CFILE * fp);
98 void load_exit_models();
99 void free_exit_model_data();