2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/bm.c,v $
18 * $Date: 2001-11-02 02:22:25 $
20 * Bitmap and palette loading functions.
22 * $Log: not supported by cvs2svn $
23 * Revision 1.5 2001/10/25 02:15:55 bradleyb
24 * conditionalize including multi.h and network.h, fix backslashes
26 * Revision 1.4 2001/10/19 08:06:20 bradleyb
27 * Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
70 ubyte Sounds[MAX_SOUNDS];
71 ubyte AltSounds[MAX_SOUNDS];
74 int Num_total_object_types;
75 byte ObjType[MAX_OBJTYPE];
76 byte ObjId[MAX_OBJTYPE];
77 fix ObjStrength[MAX_OBJTYPE];
80 //for each model, a model number for dying & dead variants, or -1 if none
81 int Dying_modelnums[MAX_POLYGON_MODELS];
82 int Dead_modelnums[MAX_POLYGON_MODELS];
84 //the polygon model number to use for the marker
85 int Marker_model_num = -1;
87 //right now there's only one player ship, but we can have another by
88 //adding an array and setting the pointer to the active ship.
89 player_ship only_player_ship,*Player_ship=&only_player_ship;
91 //----------------- Miscellaneous bitmap pointers ---------------
93 bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
95 //---------------- Variables for wall textures ------------------
97 tmap_info TmapInfo[MAX_TEXTURES];
99 //---------------- Variables for object textures ----------------
101 int First_multi_bitmap_num=-1;
103 bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
104 ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
106 #ifdef PORTABLE_LOADER
107 void read_tmap_info(CFILE *fp, int inNumTexturesToRead, int inOffset)
111 for (i = inOffset; i < (inNumTexturesToRead + inOffset); i++)
113 TmapInfo[i].flags = cfile_read_byte(fp);
114 TmapInfo[i].pad[0] = cfile_read_byte(fp);
115 TmapInfo[i].pad[1] = cfile_read_byte(fp);
116 TmapInfo[i].pad[2] = cfile_read_byte(fp);
117 TmapInfo[i].lighting = cfile_read_fix(fp);
118 TmapInfo[i].damage = cfile_read_fix(fp);
119 TmapInfo[i].eclip_num = cfile_read_short(fp);
120 TmapInfo[i].destroyed = cfile_read_short(fp);
121 TmapInfo[i].slide_u = cfile_read_short(fp);
122 TmapInfo[i].slide_v = cfile_read_short(fp);
126 void read_vclip_info(CFILE *fp, int inNumVClipsToRead, int inOffset)
130 for (i = inOffset; i < (inNumVClipsToRead + inOffset); i++)
132 Vclip[i].play_time = cfile_read_fix(fp);
133 Vclip[i].num_frames = cfile_read_int(fp);
134 Vclip[i].frame_time = cfile_read_fix(fp);
135 Vclip[i].flags = cfile_read_int(fp);
136 Vclip[i].sound_num = cfile_read_short(fp);
137 for (j = 0; j < VCLIP_MAX_FRAMES; j++)
138 Vclip[i].frames[j].index = cfile_read_short(fp);
139 Vclip[i].light_value = cfile_read_fix(fp);
143 void read_effect_info(CFILE *fp, int inNumEffectsToRead, int inOffset)
148 for (i = inOffset; i < (inNumEffectsToRead + inOffset); i++)
150 Effects[i].vc.play_time = cfile_read_fix(fp);
151 Effects[i].vc.num_frames = cfile_read_int(fp);
152 Effects[i].vc.frame_time = cfile_read_fix(fp);
153 Effects[i].vc.flags = cfile_read_int(fp);
154 Effects[i].vc.sound_num = cfile_read_short(fp);
155 for (j = 0; j < VCLIP_MAX_FRAMES; j++)
156 Effects[i].vc.frames[j].index = cfile_read_short(fp);
157 Effects[i].vc.light_value = cfile_read_fix(fp);
158 Effects[i].time_left = cfile_read_fix(fp);
159 Effects[i].frame_count = cfile_read_int(fp);
160 Effects[i].changing_wall_texture = cfile_read_short(fp);
161 Effects[i].changing_object_texture = cfile_read_short(fp);
162 Effects[i].flags = cfile_read_int(fp);
163 Effects[i].crit_clip = cfile_read_int(fp);
164 Effects[i].dest_bm_num = cfile_read_int(fp);
165 Effects[i].dest_vclip = cfile_read_int(fp);
166 Effects[i].dest_eclip = cfile_read_int(fp);
167 Effects[i].dest_size = cfile_read_fix(fp);
168 Effects[i].sound_num = cfile_read_int(fp);
169 Effects[i].segnum = cfile_read_int(fp);
170 Effects[i].sidenum = cfile_read_int(fp);
174 void read_wallanim_info(CFILE *fp, int inNumWallAnimsToRead, int inOffset)
178 for (i = inOffset; i < (inNumWallAnimsToRead + inOffset); i++)
180 WallAnims[i].play_time = cfile_read_fix(fp);;
181 WallAnims[i].num_frames = cfile_read_short(fp);;
182 for (j = 0; j < MAX_CLIP_FRAMES; j++)
183 WallAnims[i].frames[j] = cfile_read_short(fp);
184 WallAnims[i].open_sound = cfile_read_short(fp);
185 WallAnims[i].close_sound = cfile_read_short(fp);
186 WallAnims[i].flags = cfile_read_short(fp);
187 cfread(WallAnims[i].filename, 13, 1, fp);
188 WallAnims[i].pad = cfile_read_byte(fp);
192 void read_robot_info(CFILE *fp, int inNumRobotsToRead, int inOffset)
196 for (i = inOffset; i < (inNumRobotsToRead + inOffset); i++)
198 Robot_info[i].model_num = cfile_read_int(fp);
199 for (j = 0; j < MAX_GUNS; j++)
200 cfile_read_vector(&(Robot_info[i].gun_points[j]), fp);
201 for (j = 0; j < MAX_GUNS; j++)
202 Robot_info[i].gun_submodels[j] = cfile_read_byte(fp);
204 Robot_info[i].exp1_vclip_num = cfile_read_short(fp);
205 Robot_info[i].exp1_sound_num = cfile_read_short(fp);
207 Robot_info[i].exp2_vclip_num = cfile_read_short(fp);
208 Robot_info[i].exp2_sound_num = cfile_read_short(fp);
210 Robot_info[i].weapon_type = cfile_read_byte(fp);
211 Robot_info[i].weapon_type2 = cfile_read_byte(fp);
212 Robot_info[i].n_guns = cfile_read_byte(fp);
213 Robot_info[i].contains_id = cfile_read_byte(fp);
215 Robot_info[i].contains_count = cfile_read_byte(fp);
216 Robot_info[i].contains_prob = cfile_read_byte(fp);
217 Robot_info[i].contains_type = cfile_read_byte(fp);
218 Robot_info[i].kamikaze = cfile_read_byte(fp);
220 Robot_info[i].score_value = cfile_read_short(fp);
221 Robot_info[i].badass = cfile_read_byte(fp);
222 Robot_info[i].energy_drain = cfile_read_byte(fp);
224 Robot_info[i].lighting = cfile_read_fix(fp);
225 Robot_info[i].strength = cfile_read_fix(fp);
227 Robot_info[i].mass = cfile_read_fix(fp);
228 Robot_info[i].drag = cfile_read_fix(fp);
230 for (j = 0; j < NDL; j++)
231 Robot_info[i].field_of_view[j] = cfile_read_fix(fp);
232 for (j = 0; j < NDL; j++)
233 Robot_info[i].firing_wait[j] = cfile_read_fix(fp);
234 for (j = 0; j < NDL; j++)
235 Robot_info[i].firing_wait2[j] = cfile_read_fix(fp);
236 for (j = 0; j < NDL; j++)
237 Robot_info[i].turn_time[j] = cfile_read_fix(fp);
238 for (j = 0; j < NDL; j++)
239 Robot_info[i].max_speed[j] = cfile_read_fix(fp);
240 for (j = 0; j < NDL; j++)
241 Robot_info[i].circle_distance[j] = cfile_read_fix(fp);
242 for (j = 0; j < NDL; j++)
243 cfread(&(Robot_info[i].rapidfire_count[j]), sizeof(byte), 1, fp);
244 for (j = 0; j < NDL; j++)
245 cfread(&(Robot_info[i].evade_speed[j]), sizeof(byte), 1, fp);
246 Robot_info[i].cloak_type = cfile_read_byte(fp);
247 Robot_info[i].attack_type = cfile_read_byte(fp);
249 Robot_info[i].see_sound = cfile_read_byte(fp);
250 Robot_info[i].attack_sound = cfile_read_byte(fp);
251 Robot_info[i].claw_sound = cfile_read_byte(fp);
252 Robot_info[i].taunt_sound = cfile_read_byte(fp);
254 Robot_info[i].boss_flag = cfile_read_byte(fp);
255 Robot_info[i].companion = cfile_read_byte(fp);
256 Robot_info[i].smart_blobs = cfile_read_byte(fp);
257 Robot_info[i].energy_blobs = cfile_read_byte(fp);
259 Robot_info[i].thief = cfile_read_byte(fp);
260 Robot_info[i].pursuit = cfile_read_byte(fp);
261 Robot_info[i].lightcast = cfile_read_byte(fp);
262 Robot_info[i].death_roll = cfile_read_byte(fp);
264 Robot_info[i].flags = cfile_read_byte(fp);
265 Robot_info[i].pad[0] = cfile_read_byte(fp);
266 Robot_info[i].pad[1] = cfile_read_byte(fp);
267 Robot_info[i].pad[2] = cfile_read_byte(fp);
269 Robot_info[i].deathroll_sound = cfile_read_byte(fp);
270 Robot_info[i].glow = cfile_read_byte(fp);
271 Robot_info[i].behavior = cfile_read_byte(fp);
272 Robot_info[i].aim = cfile_read_byte(fp);
274 for (j = 0; j < MAX_GUNS + 1; j++) {
275 for (k = 0; k < N_ANIM_STATES; k++) {
276 Robot_info[i].anim_states[j][k].n_joints = cfile_read_short(fp);
277 Robot_info[i].anim_states[j][k].offset = cfile_read_short(fp);
281 Robot_info[i].always_0xabcd = cfile_read_int(fp);
285 void read_robot_joint_info(CFILE *fp, int inNumRobotJointsToRead, int inOffset)
289 for (i = inOffset; i < (inNumRobotJointsToRead + inOffset); i++)
291 Robot_joints[i].jointnum = cfile_read_short(fp);
292 cfile_read_angvec(&(Robot_joints[i].angles), fp);
296 void read_weapon_info(CFILE *fp, int inNumWeaponsToRead, int inOffset)
300 for (i = inOffset; i < (inNumWeaponsToRead + inOffset); i++)
302 Weapon_info[i].render_type = cfile_read_byte(fp);
303 Weapon_info[i].persistent = cfile_read_byte(fp);
304 Weapon_info[i].model_num = cfile_read_short(fp);
305 Weapon_info[i].model_num_inner = cfile_read_short(fp);
307 Weapon_info[i].flash_vclip = cfile_read_byte(fp);
308 Weapon_info[i].robot_hit_vclip = cfile_read_byte(fp);
309 Weapon_info[i].flash_sound = cfile_read_short(fp);
311 Weapon_info[i].wall_hit_vclip = cfile_read_byte(fp);
312 Weapon_info[i].fire_count = cfile_read_byte(fp);
313 Weapon_info[i].robot_hit_sound = cfile_read_short(fp);
315 Weapon_info[i].ammo_usage = cfile_read_byte(fp);
316 Weapon_info[i].weapon_vclip = cfile_read_byte(fp);
317 Weapon_info[i].wall_hit_sound = cfile_read_short(fp);
319 Weapon_info[i].destroyable = cfile_read_byte(fp);
320 Weapon_info[i].matter = cfile_read_byte(fp);
321 Weapon_info[i].bounce = cfile_read_byte(fp);
322 Weapon_info[i].homing_flag = cfile_read_byte(fp);
324 Weapon_info[i].speedvar = cfile_read_byte(fp);
325 Weapon_info[i].flags = cfile_read_byte(fp);
326 Weapon_info[i].flash = cfile_read_byte(fp);
327 Weapon_info[i].afterburner_size = cfile_read_byte(fp);
329 Weapon_info[i].children = cfile_read_byte(fp);
331 Weapon_info[i].energy_usage = cfile_read_fix(fp);
332 Weapon_info[i].fire_wait = cfile_read_fix(fp);
334 Weapon_info[i].multi_damage_scale = cfile_read_fix(fp);
336 Weapon_info[i].bitmap.index = cfile_read_short(fp); // bitmap_index = short
338 Weapon_info[i].blob_size = cfile_read_fix(fp);
339 Weapon_info[i].flash_size = cfile_read_fix(fp);
340 Weapon_info[i].impact_size = cfile_read_fix(fp);
341 for (j = 0; j < NDL; j++)
342 Weapon_info[i].strength[j] = cfile_read_fix(fp);
343 for (j = 0; j < NDL; j++)
344 Weapon_info[i].speed[j] = cfile_read_fix(fp);
345 Weapon_info[i].mass = cfile_read_fix(fp);
346 Weapon_info[i].drag = cfile_read_fix(fp);
347 Weapon_info[i].thrust = cfile_read_fix(fp);
348 Weapon_info[i].po_len_to_width_ratio = cfile_read_fix(fp);
349 Weapon_info[i].light = cfile_read_fix(fp);
350 Weapon_info[i].lifetime = cfile_read_fix(fp);
351 Weapon_info[i].damage_radius = cfile_read_fix(fp);
352 Weapon_info[i].picture.index = cfile_read_short(fp); // bitmap_index is a short
353 Weapon_info[i].hires_picture.index = cfile_read_short(fp); // bitmap_index is a short
357 void read_powerup_info(CFILE *fp, int inNumPowerupsToRead, int inOffset)
361 for (i = inOffset; i < (inNumPowerupsToRead + inOffset); i++)
363 Powerup_info[i].vclip_num = cfile_read_int(fp);
364 Powerup_info[i].hit_sound = cfile_read_int(fp);
365 Powerup_info[i].size = cfile_read_fix(fp);
366 Powerup_info[i].light = cfile_read_fix(fp);
370 void read_polygon_models(CFILE *fp, int inNumPolygonModelsToRead, int inOffset)
374 for (i = inOffset; i < (inNumPolygonModelsToRead + inOffset); i++)
376 Polygon_models[i].n_models = cfile_read_int(fp);
377 Polygon_models[i].model_data_size = cfile_read_int(fp);
378 Polygon_models[i].model_data = (ubyte *) cfile_read_int(fp);
379 for (j = 0; j < MAX_SUBMODELS; j++)
380 Polygon_models[i].submodel_ptrs[j] = cfile_read_int(fp);
381 for (j = 0; j < MAX_SUBMODELS; j++)
382 cfile_read_vector(&(Polygon_models[i].submodel_offsets[j]), fp);
383 for (j = 0; j < MAX_SUBMODELS; j++)
384 cfile_read_vector(&(Polygon_models[i].submodel_norms[j]), fp);
385 for (j = 0; j < MAX_SUBMODELS; j++)
386 cfile_read_vector(&(Polygon_models[i].submodel_pnts[j]), fp);
387 for (j = 0; j < MAX_SUBMODELS; j++)
388 Polygon_models[i].submodel_rads[j] = cfile_read_fix(fp);
389 for (j = 0; j < MAX_SUBMODELS; j++)
390 Polygon_models[i].submodel_parents[j] = cfile_read_byte(fp);
391 for (j = 0; j < MAX_SUBMODELS; j++)
392 cfile_read_vector(&(Polygon_models[i].submodel_mins[j]), fp);
393 for (j = 0; j < MAX_SUBMODELS; j++)
394 cfile_read_vector(&(Polygon_models[i].submodel_maxs[j]), fp);
395 cfile_read_vector(&(Polygon_models[i].mins), fp);
396 cfile_read_vector(&(Polygon_models[i].maxs), fp);
397 Polygon_models[i].rad = cfile_read_fix(fp);
398 Polygon_models[i].n_textures = cfile_read_byte(fp);
399 Polygon_models[i].first_texture = cfile_read_short(fp);
400 Polygon_models[i].simpler_model = cfile_read_byte(fp);
404 void read_player_ship(CFILE *fp)
408 only_player_ship.model_num = cfile_read_int(fp);
409 only_player_ship.expl_vclip_num = cfile_read_int(fp);
410 only_player_ship.mass = cfile_read_fix(fp);
411 only_player_ship.drag = cfile_read_fix(fp);
412 only_player_ship.max_thrust = cfile_read_fix(fp);
413 only_player_ship.reverse_thrust = cfile_read_fix(fp);
414 only_player_ship.brakes = cfile_read_fix(fp);
415 only_player_ship.wiggle = cfile_read_fix(fp);
416 only_player_ship.max_rotthrust = cfile_read_fix(fp);
417 for (i = 0; i < N_PLAYER_GUNS; i++)
418 cfile_read_vector(&(only_player_ship.gun_points[i]), fp);
421 void read_reactor_info(CFILE *fp, int inNumReactorsToRead, int inOffset)
425 for (i = inOffset; i < (inNumReactorsToRead + inOffset); i++)
427 Reactors[i].model_num = cfile_read_int(fp);
428 Reactors[i].n_guns = cfile_read_int(fp);
429 for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
430 cfile_read_vector(&(Reactors[i].gun_points[j]), fp);
431 for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
432 cfile_read_vector(&(Reactors[i].gun_dirs[j]), fp);
437 extern int exit_modelnum,destroyed_exit_modelnum, Num_bitmap_files;
438 int N_ObjBitmaps, extra_bitmap_num;
440 bitmap_index exitmodel_bm_load_sub( char * filename )
442 bitmap_index bitmap_num;
445 int i, iff_error; //reference parm to avoid warning message
447 bitmap_num.index = 0;
449 MALLOC( new, grs_bitmap, 1 );
450 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
452 if (iff_error != IFF_NO_ERROR) {
453 Error("Error loading exit model bitmap <%s> - IFF error: %s",filename,iff_errormsg(iff_error));
456 if ( iff_has_transparency )
457 gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
459 gr_remap_bitmap_good( new, newpal, -1, 254 );
461 new->avg_color = 0; //compute_average_pixel(new);
463 bitmap_num.index = extra_bitmap_num;
465 GameBitmaps[extra_bitmap_num++] = *new;
471 grs_bitmap *load_exit_model_bitmap(char *name)
473 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
476 ObjBitmaps[N_ObjBitmaps] = exitmodel_bm_load_sub(name);
477 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
478 Error("Bitmap <%s> is not 64x64",name);
479 ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
481 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
482 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
486 void load_exit_models()
493 start_num = N_ObjBitmaps;
494 extra_bitmap_num = Num_bitmap_files;
495 load_exit_model_bitmap("steel1.bbm");
496 load_exit_model_bitmap("rbot061.bbm");
497 load_exit_model_bitmap("rbot062.bbm");
499 load_exit_model_bitmap("steel1.bbm");
500 load_exit_model_bitmap("rbot061.bbm");
501 load_exit_model_bitmap("rbot063.bbm");
503 exit_hamfile = cfopen(":Data:exit.ham","rb");
505 exit_modelnum = N_polygon_models++;
506 destroyed_exit_modelnum = N_polygon_models++;
508 #ifndef PORTABLE_LOADER
509 cfread( &Polygon_models[exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
510 cfread( &Polygon_models[destroyed_exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
512 for (i = exit_modelnum; i <= destroyed_exit_modelnum; i++) {
513 Polygon_models[i].n_models = cfile_read_int(exit_hamfile);
514 Polygon_models[i].model_data_size = cfile_read_int(exit_hamfile);
515 Polygon_models[i].model_data = (ubyte *)read_int_swap(exit_hamfile);
516 for (j = 0; j < MAX_SUBMODELS; j++)
517 Polygon_models[i].submodel_ptrs[j] = cfile_read_int(exit_hamfile);
518 for (j = 0; j < MAX_SUBMODELS; j++)
519 cfile_read_vector(&(Polygon_models[i].submodel_offsets), exit_hamfile);
520 for (j = 0; j < MAX_SUBMODELS; j++)
521 cfile_read_vector(&(Polygon_models[i].submodel_norms), exit_hamfile);
522 for (j = 0; j < MAX_SUBMODELS; j++)
523 cfile_read_vector(&(Polygon_models[i].submodel_pnts), exit_hamfile);
524 for (j = 0; j < MAX_SUBMODELS; j++)
525 Polygon_models[i].submodel_rads[j] = cfile_read_fix(exit_hamfile);
526 for (j = 0; j < MAX_SUBMODELS; j++)
527 Polygon_models[i].submodel_parents[j] = cfile_read_byte(exit_hamfile);
528 for (j = 0; j < MAX_SUBMODELS; j++)
529 cfile_read_vector(&(Polygon_models[i].submodel_mins), exit_hamfile);
530 for (j = 0; j < MAX_SUBMODELS; j++)
531 cfile_read_vector(&(Polygon_models[i].submodel_maxs), exit_hamfile);
532 cfile_read_vector(&(Polygon_models[i].mins), exit_hamfile);
533 cfile_read_vector(&(Polygon_models[i].maxs), exit_hamfile);
534 Polygon_models[i].rad = cfile_read_fix(exit_hamfile);
535 Polygon_models[i].n_textures = cfile_read_byte(exit_hamfile);
536 Polygon_models[i].first_texture = cfile_read_short(exit_hamfile);
537 Polygon_models[i].simpler_model = cfile_read_byte(exit_hamfile);
539 Polygon_models[exit_modelnum].first_texture = start_num;
540 Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
543 Polygon_models[exit_modelnum].model_data = d_malloc(Polygon_models[exit_modelnum].model_data_size);
544 Assert( Polygon_models[exit_modelnum].model_data != NULL );
545 cfread( Polygon_models[exit_modelnum].model_data, sizeof(ubyte), Polygon_models[exit_modelnum].model_data_size, exit_hamfile );
547 swap_polygon_model_data(Polygon_models[exit_modelnum].model_data);
549 g3_init_polygon_model(Polygon_models[exit_modelnum].model_data);
551 Polygon_models[destroyed_exit_modelnum].model_data = d_malloc(Polygon_models[destroyed_exit_modelnum].model_data_size);
552 Assert( Polygon_models[destroyed_exit_modelnum].model_data != NULL );
553 cfread( Polygon_models[destroyed_exit_modelnum].model_data, sizeof(ubyte), Polygon_models[destroyed_exit_modelnum].model_data_size, exit_hamfile );
555 swap_polygon_model_data(Polygon_models[destroyed_exit_modelnum].model_data);
557 g3_init_polygon_model(Polygon_models[destroyed_exit_modelnum].model_data);
559 cfclose(exit_hamfile);
564 #endif // PORTABLE_LOADER
566 //-----------------------------------------------------------------
567 // Read data from piggy.
568 // This is called when the editor is OUT.
569 // If editor is in, bm_init_use_table() is called.
572 init_polygon_models();
573 if (! piggy_init()) // This calls bm_read_all
574 Error("Cannot open pig and/or ham file");
579 init_endlevel(); //this is in bm_init_use_tbl(), so I gues it goes here
585 void bm_read_all(CFILE * fp)
589 NumTextures = cfile_read_int(fp);
590 #ifndef PORTABLE_LOADER
591 cfread( Textures, sizeof(bitmap_index), NumTextures, fp );
592 cfread( TmapInfo, sizeof(tmap_info), NumTextures, fp );
594 for (i = 0; i < NumTextures; i++)
595 Textures[i].index = cfile_read_short(fp);
596 read_tmap_info(fp, NumTextures, 0);
599 t = cfile_read_int(fp);
600 cfread( Sounds, sizeof(ubyte), t, fp );
601 cfread( AltSounds, sizeof(ubyte), t, fp );
603 Num_vclips = cfile_read_int(fp);
604 #ifndef PORTABLE_LOADER
605 cfread( Vclip, sizeof(vclip), Num_vclips, fp );
607 read_vclip_info(fp, Num_vclips, 0);
610 Num_effects = cfile_read_int(fp);
611 #ifndef PORTABLE_LOADER
612 cfread( Effects, sizeof(eclip), Num_effects, fp );
614 read_effect_info(fp, Num_effects, 0);
617 Num_wall_anims = cfile_read_int(fp);
618 #ifndef PORTABLE_LOADER
619 cfread( WallAnims, sizeof(wclip), Num_wall_anims, fp );
621 read_wallanim_info(fp, Num_wall_anims, 0);
624 N_robot_types = cfile_read_int(fp);
625 #ifndef PORTABLE_LOADER
626 cfread( Robot_info, sizeof(robot_info), N_robot_types, fp );
628 read_robot_info(fp, N_robot_types, 0);
630 N_robot_joints = cfile_read_int(fp);
631 #ifndef PORTABLE_LOADER
632 cfread( Robot_joints, sizeof(jointpos), N_robot_joints, fp );
634 read_robot_joint_info(fp, N_robot_joints, 0);
637 N_weapon_types = cfile_read_int(fp);
638 #ifndef PORTABLE_LOADER
639 cfread( Weapon_info, sizeof(weapon_info), N_weapon_types, fp );
641 read_weapon_info(fp, N_weapon_types, 0);
644 N_powerup_types = cfile_read_int(fp);
645 #ifndef PORTABLE_LOADER
646 cfread( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
648 read_powerup_info(fp, N_powerup_types, 0);
651 N_polygon_models = cfile_read_int(fp);
652 #ifndef PORTABLE_LOADER
653 cfread( Polygon_models, sizeof(polymodel), N_polygon_models, fp );
655 read_polygon_models(fp, N_polygon_models, 0);
658 for (i=0; i<N_polygon_models; i++ ) {
659 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
660 Assert( Polygon_models[i].model_data != NULL );
661 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
663 swap_polygon_model_data(Polygon_models[i].model_data);
665 g3_init_polygon_model(Polygon_models[i].model_data);
668 cfread( Dying_modelnums, sizeof(int), N_polygon_models, fp );
669 cfread( Dead_modelnums, sizeof(int), N_polygon_models, fp );
671 for (i = 0; i < N_polygon_models; i++)
672 Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
673 for (i = 0; i < N_polygon_models; i++)
674 Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
677 t = cfile_read_int(fp);
678 cfread( Gauges, sizeof(bitmap_index), t, fp );
679 cfread( Gauges_hires, sizeof(bitmap_index), t, fp );
681 for (i = 0; i < t; i++) {
682 Gauges[i].index = SWAPSHORT(Gauges[i].index);
683 Gauges_hires[i].index = SWAPSHORT(Gauges_hires[i].index);
687 t = cfile_read_int(fp);
688 cfread( ObjBitmaps, sizeof(bitmap_index), t, fp );
689 cfread( ObjBitmapPtrs, sizeof(ushort), t, fp );
695 for (i = 0; i < t; i++) {
696 ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
697 ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
701 #ifndef PORTABLE_LOADER
702 cfread( &only_player_ship, sizeof(player_ship), 1, fp );
704 read_player_ship(fp);
707 Num_cockpits = cfile_read_int(fp);
708 cfread( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
709 #ifdef PORTABLE_LOADER
710 for (i = 0; i < Num_cockpits; i++)
711 cockpit_bitmap[i].index = SWAPSHORT(cockpit_bitmap[i].index);
714 //@@ cfread( &Num_total_object_types, sizeof(int), 1, fp );
715 //@@ cfread( ObjType, sizeof(byte), Num_total_object_types, fp );
716 //@@ cfread( ObjId, sizeof(byte), Num_total_object_types, fp );
717 //@@ cfread( ObjStrength, sizeof(fix), Num_total_object_types, fp );
719 First_multi_bitmap_num = cfile_read_int(fp);
721 Num_reactors = cfile_read_int(fp);
723 cfread( Reactors, sizeof(*Reactors), Num_reactors, fp);
725 read_reactor_info(fp, Num_reactors, 0);
728 Marker_model_num = cfile_read_int(fp);
730 //@@cfread( &N_controlcen_guns, sizeof(int), 1, fp );
731 //@@cfread( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
732 //@@cfread( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
735 exit_modelnum = cfile_read_int(fp);
736 destroyed_exit_modelnum = cfile_read_int(fp);
742 //these values are the number of each item in the release of d2
743 //extra items added after the release get written in an additional hamfile
744 #define N_D2_ROBOT_TYPES 66
745 #define N_D2_ROBOT_JOINTS 1145
746 #define N_D2_POLYGON_MODELS 166
747 #define N_D2_OBJBITMAPS 422
748 #define N_D2_OBJBITMAPPTRS 502
749 #define N_D2_WEAPON_TYPES 62
751 //type==1 means 1.1, type==2 means 1.2 (with weaons)
752 void bm_read_extra_robots(char *fname,int type)
762 fp = cfopen(fname,"rb");
767 sig = cfile_read_int(fp);
768 if (sig != 0x5848414d) /* 'XHAM' */
770 version = cfile_read_int(fp);
777 t = cfile_read_int(fp);
778 N_weapon_types = N_D2_WEAPON_TYPES+t;
779 if (N_weapon_types >= MAX_WEAPON_TYPES)
780 Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
782 read_weapon_info(fp, t, N_D2_WEAPON_TYPES);
784 cfread( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
787 //now read robot info
789 t = cfile_read_int(fp);
790 N_robot_types = N_D2_ROBOT_TYPES+t;
791 if (N_robot_types >= MAX_ROBOT_TYPES)
792 Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
794 read_robot_info(fp, t, N_D2_ROBOT_TYPES);
796 cfread( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
799 t = cfile_read_int(fp);
800 N_robot_joints = N_D2_ROBOT_JOINTS+t;
801 if (N_robot_joints >= MAX_ROBOT_JOINTS)
802 Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
804 read_robot_joint_info(fp, t, N_D2_ROBOT_JOINTS);
806 cfread( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
809 t = cfile_read_int(fp);
810 N_polygon_models = N_D2_POLYGON_MODELS+t;
811 if (N_polygon_models >= MAX_POLYGON_MODELS)
812 Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
814 read_polygon_models(fp, t, N_D2_POLYGON_MODELS);
816 cfread( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
819 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
821 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
822 Assert( Polygon_models[i].model_data != NULL );
823 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
826 swap_polygon_model_data(Polygon_models[i].model_data);
829 g3_init_polygon_model(Polygon_models[i].model_data);
832 cfread( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
833 cfread( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
836 for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
838 Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
839 Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
843 t = cfile_read_int(fp);
844 if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
845 Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
846 cfread( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
848 for (i = N_D2_OBJBITMAPS; i < (N_D2_OBJBITMAPS + t); i++)
850 ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
854 t = cfile_read_int(fp);
855 if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
856 Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
857 cfread( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
859 for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
861 ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
868 extern void change_filename_extension( char *dest, char *src, char *new_ext );
870 int Robot_replacements_loaded = 0;
872 void load_robot_replacements(char *level_name)
876 char ifile_name[FILENAME_LEN];
878 change_filename_extension(ifile_name, level_name, ".HXM" );
880 fp = cfopen(ifile_name,"rb");
882 if (!fp) //no robot replacement file
885 t = cfile_read_int(fp); //read id "HXM!"
887 Error("ID of HXM! file incorrect");
889 t = cfile_read_int(fp); //read version
891 Error("HXM! version too old (%d)",t);
893 t = cfile_read_int(fp); //read number of robots
895 i = cfile_read_int(fp); //read robot number
896 if (i<0 || i>=N_robot_types)
897 Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
899 read_robot_info(fp, 1, i);
901 cfread( &Robot_info[i], sizeof(robot_info), 1, fp );
905 t = cfile_read_int(fp); //read number of joints
907 i = cfile_read_int(fp); //read joint number
908 if (i<0 || i>=N_robot_joints)
909 Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
911 read_robot_joint_info(fp, 1, i);
913 cfread( &Robot_joints[i], sizeof(jointpos), 1, fp );
917 t = cfile_read_int(fp); //read number of polygon models
920 i = cfile_read_int(fp); //read model number
921 if (i<0 || i>=N_polygon_models)
922 Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
925 read_polygon_models(fp, 1, i);
927 cfread( &Polygon_models[i], sizeof(polymodel), 1, fp );
930 d_free(Polygon_models[i].model_data);
931 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
932 Assert( Polygon_models[i].model_data != NULL );
934 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
936 swap_polygon_model_data(Polygon_models[i].model_data);
938 g3_init_polygon_model(Polygon_models[i].model_data);
940 Dying_modelnums[i] = cfile_read_int(fp);
941 Dead_modelnums[i] = cfile_read_int(fp);
944 t = cfile_read_int(fp); //read number of objbitmaps
946 i = cfile_read_int(fp); //read objbitmap number
947 if (i<0 || i>=MAX_OBJ_BITMAPS)
948 Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
949 ObjBitmaps[i].index = cfile_read_short(fp);
952 t = cfile_read_int(fp); //read number of objbitmapptrs
954 i = cfile_read_int(fp); //read objbitmapptr number
955 if (i<0 || i>=MAX_OBJ_BITMAPS)
956 Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
957 ObjBitmapPtrs[i] = cfile_read_short(fp);