2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Prototypes for auto-map stuff.
25 extern void do_automap(int key_code);
26 extern void automap_clear_visited(void);
27 extern ubyte Automap_visited[MAX_SEGMENTS];
28 void DropBuddyMarker(object *objp);
30 extern int Automap_active;
31 extern cvar_t Automap_always_hires;
33 #define NUM_MARKERS 16
34 #define MARKER_MESSAGE_LEN 40
36 extern char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
37 extern char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
38 extern int MarkerObject[NUM_MARKERS];
40 //added on 9/30/98 by Matt Mueller for selectable automap modes
41 extern uint32_t automap_mode;
42 #define AUTOMAP_MODE (automap_use_game_res.intval?grd_curscreen->sc_mode:automap_mode)
43 //extern int automap_width;
44 //extern int automap_height;
46 extern cvar_t automap_use_game_res;
47 extern int nice_automap;