2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
22 #include "pa_enabl.h" //$$POLY_ACC
71 #define EF_USED 1 // This edge is used
72 #define EF_DEFINING 2 // A structure defining edge that should always draw.
73 #define EF_FRONTIER 4 // An edge between the known and the unknown.
74 #define EF_SECRET 8 // An edge that is part of a secret wall.
75 #define EF_GRATE 16 // A grate... draw it all the time.
76 #define EF_NO_FADE 32 // An edge that doesn't fade with distance
77 #define EF_TOO_FAR 64 // An edge that is too far away
79 void modex_printf(int x,int y,char *s,grs_font *font,int color);
81 typedef struct Edge_info {
82 short verts[2]; // 4 bytes
83 ubyte sides[4]; // 4 bytes
84 short segnum[4]; // 8 bytes // This might not need to be stored... If you can access the normals of a side.
85 ubyte flags; // 1 bytes // See the EF_??? defines above.
86 ubyte color; // 1 bytes
87 ubyte num_faces; // 1 bytes // 19 bytes...
90 //OLD BUT GOOD -- #define MAX_EDGES_FROM_VERTS(v) ((v*5)/2)
91 // THE following was determined by John by loading levels 1-14 and recording
92 // numbers on 10/26/94.
93 //#define MAX_EDGES_FROM_VERTS(v) (((v)*21)/10)
94 #define MAX_EDGES_FROM_VERTS(v) ((v)*4)
95 //#define MAX_EDGES (MAX_EDGES_FROM_VERTS(MAX_VERTICES))
97 #define MAX_EDGES 6000 // Determined by loading all the levels by John & Mike, Feb 9, 1995
99 #define K_WALL_NORMAL_COLOR BM_XRGB( 29, 29, 29 )
100 #define K_WALL_DOOR_COLOR BM_XRGB( 5, 27, 5 )
101 #define K_WALL_DOOR_BLUE BM_XRGB( 0, 0, 31)
102 #define K_WALL_DOOR_GOLD BM_XRGB( 31, 31, 0)
103 #define K_WALL_DOOR_RED BM_XRGB( 31, 0, 0)
104 #define K_WALL_REVEALED_COLOR BM_XRGB( 0, 0, 25 ) //what you see when you have the full map powerup
105 #define K_HOSTAGE_COLOR BM_XRGB( 0, 31, 0 )
106 #define K_FONT_COLOR_20 BM_XRGB( 20, 20, 20 )
107 #define K_GREEN_31 BM_XRGB(0, 31, 0)
109 int Wall_normal_color;
114 int Wall_revealed_color;
122 void init_automap_colors(void)
124 Wall_normal_color = K_WALL_NORMAL_COLOR;
125 Wall_door_color = K_WALL_DOOR_COLOR;
126 Wall_door_blue = K_WALL_DOOR_BLUE;
127 Wall_door_gold = K_WALL_DOOR_GOLD;
128 Wall_door_red = K_WALL_DOOR_RED;
129 Wall_revealed_color = K_WALL_REVEALED_COLOR;
130 Hostage_color = K_HOSTAGE_COLOR;
131 Font_color_20 = K_FONT_COLOR_20;
132 Green_31 = K_GREEN_31;
134 White_63 = gr_find_closest_color_current(63,63,63);
135 Blue_48 = gr_find_closest_color_current(0,0,48);
136 Red_48 = gr_find_closest_color_current(48,0,0);
139 // Segment visited list
140 ubyte Automap_visited[MAX_SEGMENTS];
142 // Edge list variables
143 static int Num_edges=0;
144 static int Max_edges; //set each frame
145 static int Highest_edge_index = -1;
146 static Edge_info Edges[MAX_EDGES];
147 static short DrawingListBright[MAX_EDGES];
149 //static short DrawingListBright[MAX_EDGES];
150 //static short Edge_used_list[MAX_EDGES]; //which entries in edge_list have been used
152 // Map movement defines
153 #define PITCH_DEFAULT 9000
154 #define ZOOM_DEFAULT i2f(20*10)
155 #define ZOOM_MIN_VALUE i2f(20*5)
156 #define ZOOM_MAX_VALUE i2f(20*100)
158 #define SLIDE_SPEED (350)
159 #define ZOOM_SPEED_FACTOR 500 //(1500)
160 #define ROT_SPEED_DIVISOR (115000)
162 // Screen anvas variables
163 static int current_page=0;
165 static dd_grs_canvas ddPages[2];
166 static dd_grs_canvas ddDrawingPages[2];
168 #define ddPage ddPages[0]
169 #define ddDrawingPage ddDrawingPages[0]
173 #if defined(MACINTOSH) && defined(POLY_ACC)
174 grs_canvas Pages[2]; // non static under rave so the backbuffer callback function can get at them
175 grs_canvas DrawingPages[2]; // non static under rave so the backbuffer callback function can get at them
177 static grs_canvas Pages[2];
178 static grs_canvas DrawingPages[2];
181 #define Page Pages[0]
182 #define DrawingPage DrawingPages[0]
185 static int Automap_cheat = 0; // If set, show everything
187 // Rendering variables
188 static fix Automap_zoom = 0x9000;
189 static vms_vector view_target;
190 static fix Automap_farthest_dist = (F1_0 * 20 * 50); // 50 segments away
191 static vms_matrix ViewMatrix;
192 static fix ViewDist=0;
194 // Function Prototypes
195 void adjust_segment_limit(int SegmentLimit);
196 void draw_all_edges(void);
197 void automap_build_edge_list(void);
199 #define MAX_DROP_MULTI 2
200 #define MAX_DROP_SINGLE 9
202 vms_vector MarkerPoint[NUM_MARKERS]; //these are only used in multi.c, and I'd get rid of them there, but when I tried to do that once, I caused some horrible bug. -MT
203 int HighlightMarker=-1;
204 char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
205 char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
206 float MarkerScale=2.0;
207 int MarkerObject[NUM_MARKERS];
209 extern vms_vector Matrix_scale; //how the matrix is currently scaled
211 // -------------------------------------------------------------
213 void DrawMarkerNumber (int num)
216 g3s_point BasePoint,FromPoint,ToPoint;
218 float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
219 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
220 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0},
221 {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0},
222 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
223 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
224 {-1.0, 1.0, 1.0, 1.0},
225 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
226 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0}
229 float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0},
230 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
231 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0},
232 {1.0, 0.0, 0.0, 0.0, 1.0, -1.0},
233 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
234 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0},
235 {1.0, 1.0, 1.0, -1.0},
236 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0},
237 {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0}
239 int NumOfPoints[]={6,10,8,6,10,10,4,10,8};
241 for (i=0;i<NumOfPoints[num];i++)
243 ArrayX[num][i]*=MarkerScale;
244 ArrayY[num][i]*=MarkerScale;
247 if (num==HighlightMarker)
248 gr_setcolor (White_63);
250 gr_setcolor (Blue_48);
253 g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos);
255 for (i=0;i<NumOfPoints[num];i+=2)
261 FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x);
262 FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y);
263 g3_code_point (&FromPoint);
264 g3_project_point (&FromPoint);
266 ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x);
267 ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y);
268 g3_code_point (&ToPoint);
269 g3_project_point (&ToPoint);
271 #if defined(MACINTOSH) && defined(POLY_ACC)
273 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
274 // so we can not use the pa_draw_line function for rave
277 g3_draw_line( &FromPoint, &ToPoint );
278 PAEnabled = savePAEnabledState;
281 g3_draw_line( &FromPoint, &ToPoint );
287 void DropMarker (int player_marker_num)
289 int marker_num = (Player_num*2)+player_marker_num;
290 object *playerp = &Objects[Players[Player_num].objnum];
292 MarkerPoint[marker_num] = playerp->pos;
294 if (MarkerObject[marker_num] != -1)
295 obj_delete(MarkerObject[marker_num]);
297 MarkerObject[marker_num] = drop_marker_object(&playerp->pos,playerp->segnum,&playerp->orient,marker_num);
300 if (Game_mode & GM_MULTI)
301 multi_send_drop_marker (Player_num,playerp->pos,player_marker_num,MarkerMessage[marker_num]);
306 extern char guidebot_name[];
308 void DropBuddyMarker(object *objp)
312 // Find spare marker slot. "if" code below should be an assert, but what if someone changes NUM_MARKERS or MAX_CROP_SINGLE and it never gets hit?
313 marker_num = MAX_DROP_SINGLE+1;
314 if (marker_num > NUM_MARKERS-1)
315 marker_num = NUM_MARKERS-1;
317 sprintf(MarkerMessage[marker_num], "RIP: %s",guidebot_name);
319 MarkerPoint[marker_num] = objp->pos;
321 if (MarkerObject[marker_num] != -1 && MarkerObject[marker_num] !=0)
322 obj_delete(MarkerObject[marker_num]);
324 MarkerObject[marker_num] = drop_marker_object(&objp->pos, objp->segnum, &objp->orient, marker_num);
328 #define MARKER_SPHERE_SIZE 0x58000
333 static int cyc=10,cycdir=1;
334 g3s_point sphere_point;
336 if (Game_mode & GM_MULTI)
341 for (i=0;i<maxdrop;i++)
342 if (MarkerObject[(Player_num*2)+i] != -1) {
344 g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos);
346 gr_setcolor (gr_find_closest_color_current(cyc,0,0));
347 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE);
348 gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
349 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2);
350 gr_setcolor (gr_find_closest_color_current(cyc+20,0,0));
351 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4);
353 DrawMarkerNumber (i);
378 for (i=0;i<NUM_MARKERS;i++) {
379 MarkerMessage[i][0]=0;
384 void automap_clear_visited()
387 for (i=0; i<MAX_SEGMENTS; i++ )
388 Automap_visited[i] = 0;
392 grs_canvas *name_canv_left,*name_canv_right;
394 void draw_player( object * obj )
396 vms_vector arrow_pos, head_pos;
397 g3s_point sphere_point, arrow_point, head_point;
399 // Draw Console player -- shaped like a ellipse with an arrow.
400 g3_rotate_point(&sphere_point,&obj->pos);
401 g3_draw_sphere(&sphere_point,obj->size);
403 // Draw shaft of arrow
404 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.fvec, obj->size*3 );
405 g3_rotate_point(&arrow_point,&arrow_pos);
406 #if defined(MACINTOSH) && defined(POLY_ACC)
408 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
409 // so we can not use the pa_draw_line function for rave
412 g3_draw_line( &sphere_point, &arrow_point );
413 PAEnabled = savePAEnabledState;
416 g3_draw_line( &sphere_point, &arrow_point );
419 // Draw right head of arrow
420 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
421 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*1 );
422 g3_rotate_point(&head_point,&head_pos);
423 #if defined(MACINTOSH) && defined(POLY_ACC)
425 int savePAEnabledState = PAEnabled;
427 g3_draw_line( &arrow_point, &head_point );
428 PAEnabled = savePAEnabledState;
431 g3_draw_line( &arrow_point, &head_point );
434 // Draw left head of arrow
435 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
436 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*(-1) );
437 g3_rotate_point(&head_point,&head_pos);
438 #if defined(MACINTOSH) && defined(POLY_ACC)
440 int savePAEnabledState = PAEnabled;
442 g3_draw_line( &arrow_point, &head_point );
443 PAEnabled = savePAEnabledState;
446 g3_draw_line( &arrow_point, &head_point );
449 // Draw player's up vector
450 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.uvec, obj->size*2 );
451 g3_rotate_point(&arrow_point,&arrow_pos);
452 #if defined(MACINTOSH) && defined(POLY_ACC)
454 int savePAEnabledState = PAEnabled;
456 g3_draw_line( &sphere_point, &arrow_point );
457 PAEnabled = savePAEnabledState;
460 g3_draw_line( &sphere_point, &arrow_point );
467 #if defined(MACINTOSH) && defined(POLY_ACC)
469 void pa_mac_draw_automap_extras(void)
474 g3s_point sphere_point;
476 AutomapHires = 1; // always on the mac
480 if (Game_mode & GM_TEAM)
481 color = get_team(Player_num);
484 color = Player_num; // Note link to above if!
486 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
487 draw_player(&Objects[Players[Player_num].objnum]);
491 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
493 char msg[10+MARKER_MESSAGE_LEN+1];
495 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
497 gr_setcolor (Red_48);
499 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
504 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
506 for (i=0; i<N_players; i++)
508 if ((i != Player_num) &&
509 ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) )
511 if ( Objects[Players[i].objnum].type == OBJ_PLAYER )
513 if (Game_mode & GM_TEAM)
517 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
518 draw_player(&Objects[Players[i].objnum]);
526 for (i=0;i<=Highest_object_index;i++,objp++)
531 gr_setcolor(Hostage_color);
532 g3_rotate_point(&sphere_point,&objp->pos);
533 g3_draw_sphere(&sphere_point,objp->size);
536 if ( Automap_visited[objp->segnum] )
538 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) )
542 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
543 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
544 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
546 Error("Illegal key type: %i", objp->id);
548 g3_rotate_point(&sphere_point,&objp->pos);
549 g3_draw_sphere(&sphere_point,objp->size*4);
556 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
557 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
560 void pa_mac_draw_automap(void)
562 vms_vector viewer_position;
565 render_start_frame();
566 pa_set_context(kAutoMapDrawContextID, NULL);
569 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
570 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
584 vms_vector viewer_position;
585 g3s_point sphere_point;
591 pa_mac_draw_automap();
598 WIN(mprintf((1, "Can't do lores automap in Windows!\n")));
601 gr_set_current_canvas(&DrawingPages[current_page]);
605 dd_gr_set_current_canvas(&ddDrawingPage),
606 gr_set_current_canvas(&DrawingPage)
610 #if defined(POLY_ACC)
615 dd_gr_clear_canvas(BM_XRGB(0,0,0)),
616 gr_clear_canvas(BM_XRGB(0,0,0))
619 WIN(DDGRLOCK(dd_grd_curcanv));
622 render_start_frame();
624 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
626 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
628 // mprintf((0, "dd_grd_curcanv->canvas.cv_bitmap.bm_data= %x\n", dd_grd_curcanv->canvas.cv_bitmap.bm_data));
629 // mprintf((0, "grd_curcanv->cv_bitmap.bm_data= %x\n", grd_curcanv->cv_bitmap.bm_data));
635 if (Game_mode & GM_TEAM)
636 color = get_team(Player_num);
639 color = Player_num; // Note link to above if!
641 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
642 draw_player(&Objects[Players[Player_num].objnum]);
646 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
648 char msg[10+MARKER_MESSAGE_LEN+1];
650 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
652 gr_setcolor (Red_48);
654 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
659 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) {
660 for (i=0; i<N_players; i++) {
661 if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) {
662 if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) {
663 if (Game_mode & GM_TEAM)
667 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
668 draw_player(&Objects[Players[i].objnum]);
676 for (i=0;i<=Highest_object_index;i++,objp++) {
677 switch( objp->type ) {
679 gr_setcolor(Hostage_color);
680 g3_rotate_point(&sphere_point,&objp->pos);
681 g3_draw_sphere(&sphere_point,objp->size);
684 if ( Automap_visited[objp->segnum] ) {
685 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) {
687 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
688 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
689 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
691 Error("Illegal key type: %i", objp->id);
693 g3_rotate_point(&sphere_point,&objp->pos);
694 g3_draw_sphere(&sphere_point,objp->size*4);
703 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
704 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
706 WIN(DDGRUNLOCK(dd_grd_curcanv));
709 gr_show_canvas( &Pages[current_page] );
712 //gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap );
713 gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &grd_curscreen->sc_canvas.cv_bitmap );
715 dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
723 #define LEAVE_TIME 0x00010000
725 #define LEAVE_TIME 0x4000
728 #define WINDOW_WIDTH 288
731 //print to canvas & double height
732 grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag)
737 grs_canvas *temp_canv;
742 dd_grs_canvas *save_canv,
743 grs_canvas *save_canv
747 save_canv = dd_grd_curcanv,
748 save_canv = grd_curcanv
751 save_font = grd_curcanv->cv_font;
752 gr_set_curfont(font); //set the font we're going to use
753 gr_get_string_size(s,&w,&h,&aw); //now get the string size
754 gr_set_curfont(save_font); //restore real font
756 //temp_canv = gr_create_canvas(font->ft_w*strlen(s),font->ft_h*2);
757 temp_canv = gr_create_canvas(w,font->ft_h*2);
759 gr_set_current_canvas(temp_canv);
760 gr_set_curfont(font);
761 gr_clear_canvas(TRANSPARENCY_COLOR); //trans color
762 gr_set_fontcolor(fc,bc);
765 //now double it, since we're drawing to 400-line modex screen
768 data = temp_canv->cv_bitmap.bm_data;
769 rs = temp_canv->cv_bitmap.bm_rowsize;
771 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) {
772 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w);
773 memcpy(data+(rs*(y*2+1)),data+(rs*y),temp_canv->cv_bitmap.bm_w);
778 dd_gr_set_current_canvas(save_canv),
779 gr_set_current_canvas(save_canv)
785 //print to buffer, double heights, and blit bitmap to screen
786 void modex_printf(int x,int y,char *s,grs_font *font,int color)
788 grs_canvas *temp_canv;
790 temp_canv = print_to_canvas(s, font, color, -1, !AutomapHires);
792 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
794 gr_free_canvas(temp_canv);
797 //name for each group. maybe move somewhere else
798 char *system_name[] = {
806 void create_name_canv()
808 char name_level_left[128],name_level_right[128];
810 if (Current_level_num > 0)
811 sprintf(name_level_left, "%s %i",TXT_LEVEL, Current_level_num);
813 sprintf(name_level_left, "Secret Level %i",-Current_level_num);
815 if (Current_mission_num == 0 && Current_level_num>0) //built-in mission
816 sprintf(name_level_right,"%s %d: ",system_name[(Current_level_num-1)/4],((Current_level_num-1)%4)+1);
818 strcpy(name_level_right, " ");
820 strcat(name_level_right, Current_level_name);
822 gr_set_fontcolor(Green_31,-1);
823 name_canv_left = print_to_canvas(name_level_left, SMALL_FONT, Green_31, -1, !AutomapHires);
824 name_canv_right = print_to_canvas(name_level_right,SMALL_FONT, Green_31, -1, !AutomapHires);
828 void modex_print_message(int x, int y, char *str)
833 for (i=0; i<2; i++ ) {
834 gr_set_current_canvas(&Pages[i]);
835 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
837 gr_set_current_canvas(&DrawingPages[current_page]);
840 gr_set_current_canvas(&Page);
841 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
842 gr_set_current_canvas(&DrawingPage);
846 extern void GameLoop(int, int );
847 extern int set_segment_depths(int start_seg, ubyte *segbuf);
849 int Automap_active = 0;
852 #define MAP_BACKGROUND_FILENAME (AutomapHires?"\x01MAPB.PCX":"\x01MAP.PCX") //load only from hog file
854 #define MAP_BACKGROUND_FILENAME (AutomapHires?"MAPB.PCX":"MAP.PCX")
857 int Automap_always_hires=0;
858 extern int MenuHiresAvailable;
860 extern int Current_display_mode;
862 void do_automap( int key_code ) {
872 int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net.
874 control_info saved_control_info;
875 grs_bitmap Automap_background;
876 int Max_segments_away = 0;
877 int SegmentLimit = 1;
880 int must_free_canvas=0;
882 WIN(int dd_VR_screen_mode_save);
883 WIN(int redraw_screen=0);
887 init_automap_colors();
889 key_code = key_code; // disable warning...
891 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
896 digi_pause_digi_sounds();
899 Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max
901 mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
902 mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));
904 #if !defined (WINDOWS) && !defined(MACINTOSH)
905 if ((Current_display_mode!=0 && Current_display_mode!=2) || (Automap_always_hires && MenuHiresAvailable)) {
906 #if !defined(POLY_ACC)
907 gr_set_mode( SM(640, 480) );
909 PA_DFX (pa_set_frontbuffer_current());
913 gr_set_mode( SM(320, 400));
917 AutomapHires = 1; //Mac & Windows(?) always in hires
921 dd_VR_screen_mode_save = VR_screen_mode;
922 VR_screen_mode = SM95_640x480x8; // HACK! Forcing reinit of 640x480
923 set_screen_mode(SCREEN_GAME);
926 FontHires = AutomapHires;
935 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
936 gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
937 gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,WINDOW_WIDTH,272);
938 gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,WINDOW_WIDTH,272);
940 Automap_background.bm_data = NULL;
941 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&Automap_background,BM_LINEAR,pal);
942 if ( pcx_error != PCX_ERROR_NONE )
943 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
944 gr_remap_bitmap_good( &Automap_background, pal, -1, -1 );
946 for (i=0; i<2; i++ ) {
947 gr_set_current_canvas(&Pages[i]);
948 gr_bitmap( 0, 0, &Automap_background );
949 modex_printf( 40, 22,TXT_AUTOMAP,HUGE_FONT,Font_color_20);
950 modex_printf( 30,353,TXT_TURN_SHIP,SMALL_FONT,Font_color_20);
951 modex_printf( 30,369,TXT_SLIDE_UPDOWN,SMALL_FONT,Font_color_20);
952 modex_printf( 30,385,TXT_VIEWING_DISTANCE,SMALL_FONT,Font_color_20);
954 if ( Automap_background.bm_data )
955 d_free( Automap_background.bm_data );
956 Automap_background.bm_data = NULL;
958 gr_set_current_canvas(&DrawingPages[current_page]);
962 if (VR_render_buffer[0].cv_w >= 640 && VR_render_buffer[0].cv_h >= 480)
964 WIN(dd_gr_init_sub_canvas(&ddPage, &dd_VR_render_buffer[0], 0, 0, 640,480));
966 #if defined(MACINTOSH) && defined(POLY_ACC)
969 // we want all the automap border stuff to be drawn straight to the screen
970 gr_init_sub_canvas(&Page,&(grd_curscreen->sc_canvas),0, 0, 640, 480);
974 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
977 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
984 MALLOC(raw_data,ubyte,640*480);
985 gr_init_canvas(&Page,raw_data,BM_LINEAR,640,480);
987 dd_gr_init_canvas(&ddPage, BM_LINEAR, 640,480);
988 gr_init_canvas(&Page,NULL,BM_LINEAR,640,480);
990 must_free_canvas = 1;
993 WIN(dd_gr_init_sub_canvas(&ddDrawingPage, &ddPage, 27,80,582,334));
994 gr_init_sub_canvas(&DrawingPage,&Page,27,80,582,334);
997 dd_gr_set_current_canvas(&ddPage),
998 gr_set_current_canvas(&Page)
1001 #if defined(POLY_ACC)
1004 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1008 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1009 if ( pcx_error != PCX_ERROR_NONE )
1011 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1017 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1018 if ( pcx_error != PCX_ERROR_NONE )
1020 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1024 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1029 WIN(DDGRLOCK(dd_grd_curcanv));
1030 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1031 if ( pcx_error != PCX_ERROR_NONE ) {
1032 //printf("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1033 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1037 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1040 gr_set_curfont(HUGE_FONT);
1041 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1042 gr_printf( 80, 36,TXT_AUTOMAP,HUGE_FONT);
1043 gr_set_curfont(SMALL_FONT);
1044 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1045 gr_printf( 60, 426,TXT_TURN_SHIP);
1046 gr_printf( 60, 443,TXT_SLIDE_UPDOWN);
1047 gr_printf( 60, 460,TXT_VIEWING_DISTANCE);
1048 WIN(DDGRUNLOCK(dd_grd_curcanv));
1051 dd_gr_set_current_canvas(&ddDrawingPage),
1052 gr_set_current_canvas(&DrawingPage)
1057 WIN(if (!redraw_screen) {)
1058 automap_build_edge_list();
1061 ViewDist = ZOOM_DEFAULT;
1062 ViewMatrix = Objects[Players[Player_num].objnum].orient;
1064 tangles.p = PITCH_DEFAULT;
1070 view_target = Objects[Players[Player_num].objnum].pos;
1072 t1 = entry_time = timer_get_fixed_seconds();
1075 //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
1076 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1077 SegmentLimit = Max_segments_away;
1079 adjust_segment_limit(SegmentLimit);
1082 WIN(if (redraw_screen) redraw_screen = 0);
1085 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
1088 if ( !Controls.automap_state && (leave_mode==1) )
1093 saved_control_info = Controls; // Save controls so we can zero them
1094 memset(&Controls,0,sizeof(control_info)); // Clear everything...
1095 old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle
1096 ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle
1098 if (multi_menu_poll())
1101 // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls.
1102 ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle
1103 Controls = saved_control_info;
1107 controls_read_all();
1109 controls_read_all_win();
1112 if ( Controls.automap_down_count ) {
1118 //see if redbook song needs to be restarted
1119 songs_check_redbook_repeat();
1124 DoMessageStuff(&msg);
1125 if (_RedrawScreen) {
1126 _RedrawScreen = FALSE;
1131 if (msg.message == WM_QUIT) exit(1);
1138 while( (c=key_inkey()) ) {
1141 case KEY_BACKSP: Int3(); break;
1144 case KEY_PRINT_SCREEN: {
1147 dd_gr_set_current_canvas(NULL),
1148 gr_set_current_canvas(NULL)
1152 gr_set_current_canvas(&Pages[current_page]);
1153 save_screen_shot(1);
1163 case KEY_DEBUGGED+KEY_F: {
1164 for (i=0; i<=Highest_segment_index; i++ )
1165 Automap_visited[i] = 1;
1166 automap_build_edge_list();
1167 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1168 SegmentLimit = Max_segments_away;
1169 adjust_segment_limit(SegmentLimit);
1175 if (SegmentLimit > 1) {
1177 adjust_segment_limit(SegmentLimit);
1181 if (SegmentLimit < Max_segments_away) {
1183 adjust_segment_limit(SegmentLimit);
1196 if (Game_mode & GM_MULTI)
1202 marker_num = c-KEY_1;
1204 switch(c) { // god this is stupid.....
1205 case KEY_1: marker_num = 0; break;
1206 case KEY_2: marker_num = 1; break;
1207 case KEY_3: marker_num = 2; break;
1208 case KEY_4: marker_num = 3; break;
1209 case KEY_5: marker_num = 4; break;
1210 case KEY_6: marker_num = 5; break;
1211 case KEY_7: marker_num = 6; break;
1212 case KEY_8: marker_num = 7; break;
1213 case KEY_9: marker_num = 8; break;
1214 case KEY_0: marker_num = 9; break;
1217 if (marker_num<=maxdrop)
1219 if (MarkerObject[marker_num] != -1)
1220 HighlightMarker=marker_num;
1224 case KEY_D+KEY_CTRLED:
1225 if (current_page) //menu will only work on page 0
1226 draw_automap(); //..so switch from 1 to 0
1228 if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) {
1230 dd_gr_set_current_canvas(&ddPages[current_page]),
1231 gr_set_current_canvas(&Pages[current_page])
1234 if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) {
1235 obj_delete(MarkerObject[HighlightMarker]);
1236 MarkerObject[HighlightMarker]=-1;
1237 MarkerMessage[HighlightMarker][0]=0;
1238 HighlightMarker = -1;
1249 if (MarkerScale<30.0)
1256 if ( Controls.fire_primary_down_count ) {
1257 // Reset orientation
1258 ViewDist = ZOOM_DEFAULT;
1259 tangles.p = PITCH_DEFAULT;
1262 view_target = Objects[Players[Player_num].objnum].pos;
1265 ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;
1267 tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
1268 tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
1269 tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
1271 if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) {
1272 vms_angvec tangles1;
1274 old_vt = view_target;
1276 vm_angles_2_matrix(&tempm,&tangles1);
1277 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1278 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
1279 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
1280 if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) {
1281 view_target = old_vt;
1285 vm_angles_2_matrix(&tempm,&tangles);
1286 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1288 if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
1289 if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;
1295 gr_palette_load( gr_palette );
1298 t2 = timer_get_fixed_seconds();
1305 //d_free(DrawingListBright);
1307 gr_free_canvas(name_canv_left); name_canv_left=NULL;
1308 gr_free_canvas(name_canv_right); name_canv_right=NULL;
1310 if (must_free_canvas) {
1312 DDFreeSurface(ddPages[0].lpdds),
1313 d_free(Page.cv_bitmap.bm_data)
1317 mprintf( (0, "Automap memory freed\n" ));
1319 game_flush_inputs();
1321 #if defined(POLY_ACC) && defined(MACINTOSH)
1324 pa_set_context(kGamePlayDrawContextID, NULL);
1331 digi_resume_digi_sounds();
1335 VR_screen_mode = dd_VR_screen_mode_save;
1341 void adjust_segment_limit(int SegmentLimit)
1346 mprintf(( 0, "Seglimit: %d\n", SegmentLimit ));
1348 for (i=0; i<=Highest_edge_index; i++ ) {
1350 e->flags |= EF_TOO_FAR;
1351 for (e1=0; e1<e->num_faces; e1++ ) {
1352 if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) {
1353 e->flags &= (~EF_TOO_FAR);
1361 void draw_all_edges()
1365 ubyte nfacing,nnfacing;
1369 fix min_distance = 0x7fffffff;
1375 for (i=0; i<=Highest_edge_index; i++ ) {
1376 //e = &Edges[Edge_used_list[i]];
1378 if (!(e->flags & EF_USED)) continue;
1380 if ( e->flags & EF_TOO_FAR) continue;
1382 if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't
1383 if ( (!(e->flags&EF_SECRET))&&(e->color==Wall_normal_color))
1384 continue; // If a line isn't secret and is normal color, then don't draw it
1387 cc=rotate_list(2,e->verts);
1388 distance = Segment_points[e->verts[1]].p3_z;
1390 if (min_distance>distance )
1391 min_distance = distance;
1393 if (!cc.and) { //all off screen?
1394 nfacing = nnfacing = 0;
1395 tv1 = &Vertices[e->verts[0]];
1397 while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) {
1400 get_side_normal(&Segments[e->segnum[j]], e->sides[j], 0, &temp_v );
1401 if (!g3_check_normal_facing( tv1, &temp_v ) )
1403 if (!g3_check_normal_facing( tv1, &Segments[e->segnum[j]].sides[e->sides[j]].normals[0] ) )
1411 if ( nfacing && nnfacing ) {
1413 DrawingListBright[nbright++] = e-Edges;
1414 } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) {
1415 if ( nfacing == 0 ) {
1416 if ( e->flags & EF_NO_FADE )
1417 gr_setcolor( e->color );
1419 gr_setcolor( gr_fade_table[e->color+256*8] );
1420 g3_draw_line( &Segment_points[e->verts[0]], &Segment_points[e->verts[1]] );
1422 DrawingListBright[nbright++] = e-Edges;
1428 /// mprintf( (0, "Min distance=%.2f, ViewDist=%.2f, Delta=%.2f\n", f2fl(min_distance), f2fl(ViewDist), f2fl(min_distance)- f2fl(ViewDist) ));
1430 if ( min_distance < 0 ) min_distance = 0;
1432 // Sort the bright ones using a shell sort
1435 int i, j, incr, v1, v2;
1439 for (i=incr; i<nbright; i++ ) {
1442 // compare element j and j+incr
1443 v1 = Edges[DrawingListBright[j]].verts[0];
1444 v2 = Edges[DrawingListBright[j+incr]].verts[0];
1446 if (Segment_points[v1].p3_z < Segment_points[v2].p3_z) {
1447 // If not in correct order, them swap 'em
1448 t=DrawingListBright[j+incr];
1449 DrawingListBright[j+incr]=DrawingListBright[j];
1450 DrawingListBright[j]=t;
1461 // Draw the bright ones
1462 for (i=0; i<nbright; i++ ) {
1465 e = &Edges[DrawingListBright[i]];
1466 p1 = &Segment_points[e->verts[0]];
1467 p2 = &Segment_points[e->verts[1]];
1468 dist = p1->p3_z - min_distance;
1469 // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away;
1470 if ( dist < 0 ) dist=0;
1471 if ( dist >= Automap_farthest_dist ) continue;
1473 if ( e->flags & EF_NO_FADE ) {
1474 gr_setcolor( e->color );
1476 dist = F1_0 - fixdiv( dist, Automap_farthest_dist );
1477 color = f2i( dist*31 );
1478 gr_setcolor( gr_fade_table[e->color+color*256] );
1480 g3_draw_line( p1, p2 );
1486 //==================================================================
1488 // All routines below here are used to build the Edge list
1490 //==================================================================
1493 //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1
1494 static int automap_find_edge(int v0,int v1,Edge_info **edge_ptr)
1502 oldhash = hash = ((v0*5+v1) % Max_edges);
1507 ev0 = (int)(Edges[hash].verts[0]);
1508 ev1 = (int)(Edges[hash].verts[1]);
1509 evv = (ev1<<16)+ev0;
1510 if (Edges[hash].num_faces == 0 ) ret=0;
1511 else if (evv == vv) ret=1;
1513 if (++hash==Max_edges) hash=0;
1514 if (hash==oldhash) Error("Edge list full!");
1518 *edge_ptr = &Edges[hash];
1528 void add_one_edge( short va, short vb, ubyte color, ubyte side, short segnum, int hidden, int grate, int no_fade ) {
1533 if ( Num_edges >= Max_edges) {
1534 // GET JOHN! (And tell him that his
1535 // MAX_EDGES_FROM_VERTS formula is hosed.)
1536 // If he's not around, save the mine,
1537 // and send him mail so he can look
1538 // at the mine later. Don't modify it.
1539 // This is important if this happens.
1540 Int3(); // LOOK ABOVE!!!!!!
1550 found = automap_find_edge(va,vb,&e);
1557 e->flags = EF_USED | EF_DEFINING; // Assume a normal line
1559 e->segnum[0] = segnum;
1560 //Edge_used_list[Num_edges] = e-Edges;
1561 if ( (e-Edges) > Highest_edge_index )
1562 Highest_edge_index = e - Edges;
1565 //Assert(e->num_faces < 8 );
1567 if ( color != Wall_normal_color )
1568 if (color != Wall_revealed_color)
1571 if ( e->num_faces < 4 ) {
1572 e->sides[e->num_faces] = side;
1573 e->segnum[e->num_faces] = segnum;
1579 e->flags |= EF_GRATE;
1582 e->flags|=EF_SECRET; // Mark this as a hidden edge
1584 e->flags |= EF_NO_FADE;
1587 void add_one_unknown_edge( short va, short vb ) {
1598 found = automap_find_edge(va,vb,&e);
1600 e->flags|=EF_FRONTIER; // Mark as a border edge
1604 extern obj_position Player_init[];
1607 void add_segment_edges(segment *seg)
1609 int is_grate, no_fade;
1612 int segnum = seg-Segments;
1614 int ttype,trigger_num;
1616 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1617 short vertex_list[4];
1625 if (seg->children[sn] == -1) {
1626 color = Wall_normal_color;
1629 switch( Segment2s[segnum].special ) {
1630 case SEGMENT_IS_FUELCEN:
1631 color = BM_XRGB( 29, 27, 13 );
1633 case SEGMENT_IS_CONTROLCEN:
1634 if (Control_center_present)
1635 color = BM_XRGB( 29, 0, 0 );
1637 case SEGMENT_IS_ROBOTMAKER:
1638 color = BM_XRGB( 29, 0, 31 );
1642 if (seg->sides[sn].wall_num > -1) {
1644 trigger_num = Walls[seg->sides[sn].wall_num].trigger;
1645 ttype = Triggers[trigger_num].type;
1646 if (ttype==TT_SECRET_EXIT)
1648 color = BM_XRGB( 29, 0, 31 );
1653 switch( Walls[seg->sides[sn].wall_num].type ) {
1655 if (Walls[seg->sides[sn].wall_num].keys == KEY_BLUE) {
1657 color = Wall_door_blue;
1658 //mprintf((0, "Seg %i, side %i has BLUE wall\n", segnum, sn));
1659 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_GOLD) {
1661 color = Wall_door_gold;
1662 //mprintf((0, "Seg %i, side %i has GOLD wall\n", segnum, sn));
1663 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_RED) {
1665 color = Wall_door_red;
1666 //mprintf((0, "Seg %i, side %i has RED wall\n", segnum, sn));
1667 } else if (!(WallAnims[Walls[seg->sides[sn].wall_num].clip_num].flags & WCF_HIDDEN)) {
1668 int connected_seg = seg->children[sn];
1669 if (connected_seg != -1) {
1670 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1671 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1672 if ((keytype != KEY_BLUE) && (keytype != KEY_GOLD) && (keytype != KEY_RED))
1673 color = Wall_door_color;
1675 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
1676 case KEY_BLUE: color = Wall_door_blue; no_fade = 1; break;
1677 case KEY_GOLD: color = Wall_door_gold; no_fade = 1; break;
1678 case KEY_RED: color = Wall_door_red; no_fade = 1; break;
1679 default: Error("Inconsistent data. Supposed to be a colored wall, but not blue, gold or red.\n");
1681 //mprintf((0, "Seg %i, side %i has a colored door on the other side.\n", segnum, sn));
1686 color = Wall_normal_color;
1688 //mprintf((0, "Wall at seg:side %i:%i is hidden.\n", seg-Segments, sn));
1692 // Make grates draw properly
1693 if (WALL_IS_DOORWAY(seg,sn) & WID_RENDPAST_FLAG)
1697 color = Wall_normal_color;
1699 case WALL_BLASTABLE:
1701 color = Wall_door_color;
1706 if (segnum==Player_init[Player_num].segnum)
1707 color = BM_XRGB(31,0,31);
1709 if ( color != 255 ) {
1710 // If they have a map powerup, draw unvisited areas in dark blue.
1711 if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL && (!Automap_visited[segnum]))
1712 color = Wall_revealed_color;
1717 get_side_verts(vertex_list,segnum,sn);
1718 add_one_edge( vertex_list[0], vertex_list[1], color, sn, segnum, hidden_flag, 0, no_fade );
1719 add_one_edge( vertex_list[1], vertex_list[2], color, sn, segnum, hidden_flag, 0, no_fade );
1720 add_one_edge( vertex_list[2], vertex_list[3], color, sn, segnum, hidden_flag, 0, no_fade );
1721 add_one_edge( vertex_list[3], vertex_list[0], color, sn, segnum, hidden_flag, 0, no_fade );
1724 add_one_edge( vertex_list[0], vertex_list[2], color, sn, segnum, hidden_flag, 1, no_fade );
1725 add_one_edge( vertex_list[1], vertex_list[3], color, sn, segnum, hidden_flag, 1, no_fade );
1733 // Adds all the edges from a segment we haven't visited yet.
1735 void add_unknown_segment_edges(segment *seg)
1738 int segnum = seg-Segments;
1740 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1741 short vertex_list[4];
1743 // Only add edges that have no children
1744 if (seg->children[sn] == -1) {
1745 get_side_verts(vertex_list,segnum,sn);
1747 add_one_unknown_edge( vertex_list[0], vertex_list[1] );
1748 add_one_unknown_edge( vertex_list[1], vertex_list[2] );
1749 add_one_unknown_edge( vertex_list[2], vertex_list[3] );
1750 add_one_unknown_edge( vertex_list[3], vertex_list[0] );
1758 void automap_build_edge_list()
1765 if ( Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL_CHEAT )
1766 Automap_cheat = 1; // Damn cheaters...
1769 for (i=0; i<Max_edges; i++) {
1770 Edges[i].num_faces = 0;
1774 Highest_edge_index = -1;
1776 if (Automap_cheat || (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) ) {
1777 // Cheating, add all edges as visited
1778 for (s=0; s<=Highest_segment_index; s++)
1780 if (Segments[s].segnum != -1)
1783 add_segment_edges(&Segments[s]);
1786 // Not cheating, add visited edges, and then unvisited edges
1787 for (s=0; s<=Highest_segment_index; s++)
1789 if (Segments[s].segnum != -1)
1791 if (Automap_visited[s]) {
1792 add_segment_edges(&Segments[s]);
1795 for (s=0; s<=Highest_segment_index; s++)
1797 if (Segments[s].segnum != -1)
1799 if (!Automap_visited[s]) {
1800 add_unknown_segment_edges(&Segments[s]);
1804 // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature)
1805 for (i=0; i<=Highest_edge_index; i++ ) {
1807 if (!(e->flags&EF_USED)) continue;
1809 for (e1=0; e1<e->num_faces; e1++ ) {
1810 for (e2=1; e2<e->num_faces; e2++ ) {
1811 if ( (e1 != e2) && (e->segnum[e1] != e->segnum[e2]) ) {
1814 get_side_normal(&Segments[e->segnum[e1]], e->sides[e1], 0, &v1 );
1815 get_side_normal(&Segments[e->segnum[e2]], e->sides[e2], 0, &v2 );
1816 if ( vm_vec_dot(&v1,&v2) > (F1_0-(F1_0/10)) ) {
1818 if ( vm_vec_dot( &Segments[e->segnum[e1]].sides[e->sides[e1]].normals[0], &Segments[e->segnum[e2]].sides[e->sides[e2]].normals[0] ) > (F1_0-(F1_0/10)) ) {
1820 e->flags &= (~EF_DEFINING);
1825 if (!(e->flags & EF_DEFINING))
1830 mprintf( (0, "Automap used %d / %d edges\n", Num_edges, Max_edges ));
1834 char Marker_input [40];
1836 ubyte DefiningMarkerMessage=0;
1837 ubyte MarkerBeingDefined;
1838 ubyte LastMarkerDropped;
1840 void InitMarkerInput ()
1844 //find free marker slot
1846 if (Game_mode & GM_MULTI)
1847 maxdrop=MAX_DROP_MULTI;
1849 maxdrop=MAX_DROP_SINGLE;
1851 for (i=0;i<maxdrop;i++)
1852 if (MarkerObject[(Player_num*2)+i] == -1) //found free slot!
1855 if (i==maxdrop) //no free slot
1857 if (Game_mode & GM_MULTI)
1858 i = !LastMarkerDropped; //in multi, replace older of two
1860 HUD_init_message("No free marker slots");
1865 //got a free slot. start inputting marker message
1869 DefiningMarkerMessage=1;
1870 MarkerBeingDefined = i;
1873 void MarkerInputMessage (int key)
1878 DefiningMarkerMessage = 0;
1879 game_flush_inputs();
1884 if (Marker_index > 0)
1886 Marker_input[Marker_index] = 0;
1889 strcpy (MarkerMessage[(Player_num*2)+MarkerBeingDefined],Marker_input);
1890 if (Game_mode & GM_MULTI)
1891 strcpy (MarkerOwner[(Player_num*2)+MarkerBeingDefined],Players[Player_num].callsign);
1892 DropMarker(MarkerBeingDefined);
1893 LastMarkerDropped = MarkerBeingDefined;
1894 game_flush_inputs();
1895 DefiningMarkerMessage = 0;
1900 int ascii = key_to_ascii(key);
1902 if (Marker_index < 38 )
1904 Marker_input[Marker_index++] = ascii;
1905 Marker_input[Marker_index] = 0;