2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
22 #include "pa_enabl.h" //$$POLY_ACC
74 #define EF_USED 1 // This edge is used
75 #define EF_DEFINING 2 // A structure defining edge that should always draw.
76 #define EF_FRONTIER 4 // An edge between the known and the unknown.
77 #define EF_SECRET 8 // An edge that is part of a secret wall.
78 #define EF_GRATE 16 // A grate... draw it all the time.
79 #define EF_NO_FADE 32 // An edge that doesn't fade with distance
80 #define EF_TOO_FAR 64 // An edge that is too far away
82 void modex_printf(int x,int y,char *s,grs_font *font,int color);
84 typedef struct Edge_info {
85 short verts[2]; // 4 bytes
86 ubyte sides[4]; // 4 bytes
87 short segnum[4]; // 8 bytes // This might not need to be stored... If you can access the normals of a side.
88 ubyte flags; // 1 bytes // See the EF_??? defines above.
89 ubyte color; // 1 bytes
90 ubyte num_faces; // 1 bytes // 19 bytes...
93 //OLD BUT GOOD -- #define MAX_EDGES_FROM_VERTS(v) ((v*5)/2)
94 // THE following was determined by John by loading levels 1-14 and recording
95 // numbers on 10/26/94.
96 //#define MAX_EDGES_FROM_VERTS(v) (((v)*21)/10)
97 #define MAX_EDGES_FROM_VERTS(v) ((v)*4)
98 //#define MAX_EDGES (MAX_EDGES_FROM_VERTS(MAX_VERTICES))
100 #define MAX_EDGES 6000 // Determined by loading all the levels by John & Mike, Feb 9, 1995
102 #define K_WALL_NORMAL_COLOR BM_XRGB( 29, 29, 29 )
103 #define K_WALL_DOOR_COLOR BM_XRGB( 5, 27, 5 )
104 #define K_WALL_DOOR_BLUE BM_XRGB( 0, 0, 31)
105 #define K_WALL_DOOR_GOLD BM_XRGB( 31, 31, 0)
106 #define K_WALL_DOOR_RED BM_XRGB( 31, 0, 0)
107 #define K_WALL_REVEALED_COLOR BM_XRGB( 0, 0, 25 ) //what you see when you have the full map powerup
108 #define K_HOSTAGE_COLOR BM_XRGB( 0, 31, 0 )
109 #define K_FONT_COLOR_20 BM_XRGB( 20, 20, 20 )
110 #define K_GREEN_31 BM_XRGB(0, 31, 0)
112 int Wall_normal_color;
117 int Wall_revealed_color;
125 void init_automap_colors(void)
127 Wall_normal_color = K_WALL_NORMAL_COLOR;
128 Wall_door_color = K_WALL_DOOR_COLOR;
129 Wall_door_blue = K_WALL_DOOR_BLUE;
130 Wall_door_gold = K_WALL_DOOR_GOLD;
131 Wall_door_red = K_WALL_DOOR_RED;
132 Wall_revealed_color = K_WALL_REVEALED_COLOR;
133 Hostage_color = K_HOSTAGE_COLOR;
134 Font_color_20 = K_FONT_COLOR_20;
135 Green_31 = K_GREEN_31;
137 White_63 = gr_find_closest_color_current(63,63,63);
138 Blue_48 = gr_find_closest_color_current(0,0,48);
139 Red_48 = gr_find_closest_color_current(48,0,0);
142 // Segment visited list
143 ubyte Automap_visited[MAX_SEGMENTS];
145 // Edge list variables
146 static int Num_edges=0;
147 static int Max_edges; //set each frame
148 static int Highest_edge_index = -1;
149 static Edge_info Edges[MAX_EDGES];
150 static short DrawingListBright[MAX_EDGES];
152 //static short DrawingListBright[MAX_EDGES];
153 //static short Edge_used_list[MAX_EDGES]; //which entries in edge_list have been used
155 // Map movement defines
156 #define PITCH_DEFAULT 9000
157 #define ZOOM_DEFAULT i2f(20*10)
158 #define ZOOM_MIN_VALUE i2f(20*5)
159 #define ZOOM_MAX_VALUE i2f(20*100)
161 #define SLIDE_SPEED (350)
162 #define ZOOM_SPEED_FACTOR 500 //(1500)
163 #define ROT_SPEED_DIVISOR (115000)
165 // Screen anvas variables
166 static int current_page=0;
168 static dd_grs_canvas ddPages[2];
169 static dd_grs_canvas ddDrawingPages[2];
171 #define ddPage ddPages[0]
172 #define ddDrawingPage ddDrawingPages[0]
176 #if defined(MACINTOSH) && defined(POLY_ACC)
177 grs_canvas Pages[2]; // non static under rave so the backbuffer callback function can get at them
178 grs_canvas DrawingPages[2]; // non static under rave so the backbuffer callback function can get at them
180 static grs_canvas Pages[2];
181 static grs_canvas DrawingPages[2];
184 #define Page Pages[0]
185 #define DrawingPage DrawingPages[0]
188 static int Automap_cheat = 0; // If set, show everything
190 // Rendering variables
191 static fix Automap_zoom = 0x9000;
192 static vms_vector view_target;
193 static fix Automap_farthest_dist = (F1_0 * 20 * 50); // 50 segments away
194 static vms_matrix ViewMatrix;
195 static fix ViewDist=0;
197 // Function Prototypes
198 void adjust_segment_limit(int SegmentLimit);
199 void draw_all_edges(void);
200 void automap_build_edge_list(void);
202 #define MAX_DROP_MULTI 2
203 #define MAX_DROP_SINGLE 9
205 vms_vector MarkerPoint[NUM_MARKERS]; //these are only used in multi.c, and I'd get rid of them there, but when I tried to do that once, I caused some horrible bug. -MT
206 int HighlightMarker=-1;
207 char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
208 char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
209 float MarkerScale=2.0;
210 int MarkerObject[NUM_MARKERS];
212 extern vms_vector Matrix_scale; //how the matrix is currently scaled
214 // -------------------------------------------------------------
216 void DrawMarkerNumber (int num)
219 g3s_point BasePoint,FromPoint,ToPoint;
221 float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
222 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
223 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0},
224 {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0},
225 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
226 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
227 {-1.0, 1.0, 1.0, 1.0},
228 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
229 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0}
232 float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0},
233 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
234 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0},
235 {1.0, 0.0, 0.0, 0.0, 1.0, -1.0},
236 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
237 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0},
238 {1.0, 1.0, 1.0, -1.0},
239 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0},
240 {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0}
242 int NumOfPoints[]={6,10,8,6,10,10,4,10,8};
244 for (i=0;i<NumOfPoints[num];i++)
246 ArrayX[num][i]*=MarkerScale;
247 ArrayY[num][i]*=MarkerScale;
250 if (num==HighlightMarker)
251 gr_setcolor (White_63);
253 gr_setcolor (Blue_48);
256 g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos);
258 for (i=0;i<NumOfPoints[num];i+=2)
264 FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x);
265 FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y);
266 g3_code_point (&FromPoint);
267 g3_project_point (&FromPoint);
269 ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x);
270 ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y);
271 g3_code_point (&ToPoint);
272 g3_project_point (&ToPoint);
274 #if defined(MACINTOSH) && defined(POLY_ACC)
276 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
277 // so we can not use the pa_draw_line function for rave
280 g3_draw_line( &FromPoint, &ToPoint );
281 PAEnabled = savePAEnabledState;
284 g3_draw_line( &FromPoint, &ToPoint );
290 void DropMarker (int player_marker_num)
292 int marker_num = (Player_num*2)+player_marker_num;
293 object *playerp = &Objects[Players[Player_num].objnum];
295 MarkerPoint[marker_num] = playerp->pos;
297 if (MarkerObject[marker_num] != -1)
298 obj_delete(MarkerObject[marker_num]);
300 MarkerObject[marker_num] = drop_marker_object(&playerp->pos,playerp->segnum,&playerp->orient,marker_num);
303 if (Game_mode & GM_MULTI)
304 multi_send_drop_marker (Player_num,playerp->pos,player_marker_num,MarkerMessage[marker_num]);
309 extern char guidebot_name[];
311 void DropBuddyMarker(object *objp)
315 // Find spare marker slot. "if" code below should be an assert, but what if someone changes NUM_MARKERS or MAX_CROP_SINGLE and it never gets hit?
316 marker_num = MAX_DROP_SINGLE+1;
317 if (marker_num > NUM_MARKERS-1)
318 marker_num = NUM_MARKERS-1;
320 sprintf(MarkerMessage[marker_num], "RIP: %s",guidebot_name);
322 MarkerPoint[marker_num] = objp->pos;
324 if (MarkerObject[marker_num] != -1 && MarkerObject[marker_num] !=0)
325 obj_delete(MarkerObject[marker_num]);
327 MarkerObject[marker_num] = drop_marker_object(&objp->pos, objp->segnum, &objp->orient, marker_num);
331 #define MARKER_SPHERE_SIZE 0x58000
336 static int cyc=10,cycdir=1;
337 g3s_point sphere_point;
339 if (Game_mode & GM_MULTI)
344 for (i=0;i<maxdrop;i++)
345 if (MarkerObject[(Player_num*2)+i] != -1) {
347 g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos);
349 gr_setcolor (gr_find_closest_color_current(cyc,0,0));
350 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE);
351 gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
352 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2);
353 gr_setcolor (gr_find_closest_color_current(cyc+20,0,0));
354 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4);
356 DrawMarkerNumber (i);
381 for (i=0;i<NUM_MARKERS;i++) {
382 MarkerMessage[i][0]=0;
387 void automap_clear_visited()
390 for (i=0; i<MAX_SEGMENTS; i++ )
391 Automap_visited[i] = 0;
395 grs_canvas *name_canv_left,*name_canv_right;
397 void draw_player( object * obj )
399 vms_vector arrow_pos, head_pos;
400 g3s_point sphere_point, arrow_point, head_point;
402 // Draw Console player -- shaped like a ellipse with an arrow.
403 g3_rotate_point(&sphere_point,&obj->pos);
404 g3_draw_sphere(&sphere_point,obj->size);
406 // Draw shaft of arrow
407 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.fvec, obj->size*3 );
408 g3_rotate_point(&arrow_point,&arrow_pos);
409 #if defined(MACINTOSH) && defined(POLY_ACC)
411 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
412 // so we can not use the pa_draw_line function for rave
415 g3_draw_line( &sphere_point, &arrow_point );
416 PAEnabled = savePAEnabledState;
419 g3_draw_line( &sphere_point, &arrow_point );
422 // Draw right head of arrow
423 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
424 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*1 );
425 g3_rotate_point(&head_point,&head_pos);
426 #if defined(MACINTOSH) && defined(POLY_ACC)
428 int savePAEnabledState = PAEnabled;
430 g3_draw_line( &arrow_point, &head_point );
431 PAEnabled = savePAEnabledState;
434 g3_draw_line( &arrow_point, &head_point );
437 // Draw left head of arrow
438 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
439 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*(-1) );
440 g3_rotate_point(&head_point,&head_pos);
441 #if defined(MACINTOSH) && defined(POLY_ACC)
443 int savePAEnabledState = PAEnabled;
445 g3_draw_line( &arrow_point, &head_point );
446 PAEnabled = savePAEnabledState;
449 g3_draw_line( &arrow_point, &head_point );
452 // Draw player's up vector
453 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.uvec, obj->size*2 );
454 g3_rotate_point(&arrow_point,&arrow_pos);
455 #if defined(MACINTOSH) && defined(POLY_ACC)
457 int savePAEnabledState = PAEnabled;
459 g3_draw_line( &sphere_point, &arrow_point );
460 PAEnabled = savePAEnabledState;
463 g3_draw_line( &sphere_point, &arrow_point );
470 #if defined(MACINTOSH) && defined(POLY_ACC)
472 void pa_mac_draw_automap_extras(void)
477 g3s_point sphere_point;
479 AutomapHires = 1; // always on the mac
483 if (Game_mode & GM_TEAM)
484 color = get_team(Player_num);
487 color = Player_num; // Note link to above if!
489 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
490 draw_player(&Objects[Players[Player_num].objnum]);
494 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
496 char msg[10+MARKER_MESSAGE_LEN+1];
498 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
500 gr_setcolor (Red_48);
502 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
507 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
509 for (i=0; i<N_players; i++)
511 if ((i != Player_num) &&
512 ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) )
514 if ( Objects[Players[i].objnum].type == OBJ_PLAYER )
516 if (Game_mode & GM_TEAM)
520 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
521 draw_player(&Objects[Players[i].objnum]);
529 for (i=0;i<=Highest_object_index;i++,objp++)
534 gr_setcolor(Hostage_color);
535 g3_rotate_point(&sphere_point,&objp->pos);
536 g3_draw_sphere(&sphere_point,objp->size);
539 if ( Automap_visited[objp->segnum] )
541 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) )
545 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
546 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
547 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
549 Error("Illegal key type: %i", objp->id);
551 g3_rotate_point(&sphere_point,&objp->pos);
552 g3_draw_sphere(&sphere_point,objp->size*4);
559 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
560 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
563 void pa_mac_draw_automap(void)
565 vms_vector viewer_position;
568 render_start_frame();
569 pa_set_context(kAutoMapDrawContextID, NULL);
572 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
573 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
587 vms_vector viewer_position;
588 g3s_point sphere_point;
594 pa_mac_draw_automap();
601 WIN(mprintf((1, "Can't do lores automap in Windows!\n")));
604 gr_set_current_canvas(&DrawingPages[current_page]);
608 dd_gr_set_current_canvas(&ddDrawingPage),
609 gr_set_current_canvas(&DrawingPage)
613 #if defined(POLY_ACC)
618 dd_gr_clear_canvas(BM_XRGB(0,0,0)),
619 gr_clear_canvas(BM_XRGB(0,0,0))
622 WIN(DDGRLOCK(dd_grd_curcanv));
625 render_start_frame();
627 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
629 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
631 // mprintf((0, "dd_grd_curcanv->canvas.cv_bitmap.bm_data= %x\n", dd_grd_curcanv->canvas.cv_bitmap.bm_data));
632 // mprintf((0, "grd_curcanv->cv_bitmap.bm_data= %x\n", grd_curcanv->cv_bitmap.bm_data));
638 if (Game_mode & GM_TEAM)
639 color = get_team(Player_num);
642 color = Player_num; // Note link to above if!
644 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
645 draw_player(&Objects[Players[Player_num].objnum]);
649 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
651 char msg[10+MARKER_MESSAGE_LEN+1];
653 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
655 gr_setcolor (Red_48);
657 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
662 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) {
663 for (i=0; i<N_players; i++) {
664 if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) {
665 if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) {
666 if (Game_mode & GM_TEAM)
670 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
671 draw_player(&Objects[Players[i].objnum]);
679 for (i=0;i<=Highest_object_index;i++,objp++) {
680 switch( objp->type ) {
682 gr_setcolor(Hostage_color);
683 g3_rotate_point(&sphere_point,&objp->pos);
684 g3_draw_sphere(&sphere_point,objp->size);
687 if ( Automap_visited[objp->segnum] ) {
688 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) {
690 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
691 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
692 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
694 Error("Illegal key type: %i", objp->id);
696 g3_rotate_point(&sphere_point,&objp->pos);
697 g3_draw_sphere(&sphere_point,objp->size*4);
706 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
707 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
709 WIN(DDGRUNLOCK(dd_grd_curcanv));
712 gr_show_canvas( &Pages[current_page] );
715 //gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap );
716 gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &grd_curscreen->sc_canvas.cv_bitmap );
718 dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
726 #define LEAVE_TIME 0x00010000
728 #define LEAVE_TIME 0x4000
731 #define WINDOW_WIDTH 288
734 //print to canvas & double height
735 grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag)
740 grs_canvas *temp_canv;
745 dd_grs_canvas *save_canv,
746 grs_canvas *save_canv
750 save_canv = dd_grd_curcanv,
751 save_canv = grd_curcanv
754 save_font = grd_curcanv->cv_font;
755 gr_set_curfont(font); //set the font we're going to use
756 gr_get_string_size(s,&w,&h,&aw); //now get the string size
757 gr_set_curfont(save_font); //restore real font
759 //temp_canv = gr_create_canvas(font->ft_w*strlen(s),font->ft_h*2);
760 temp_canv = gr_create_canvas(w,font->ft_h*2);
762 gr_set_current_canvas(temp_canv);
763 gr_set_curfont(font);
764 gr_clear_canvas(TRANSPARENCY_COLOR); //trans color
765 gr_set_fontcolor(fc,bc);
768 //now double it, since we're drawing to 400-line modex screen
771 data = temp_canv->cv_bitmap.bm_data;
772 rs = temp_canv->cv_bitmap.bm_rowsize;
774 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) {
775 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w);
776 memcpy(data+(rs*(y*2+1)),data+(rs*y),temp_canv->cv_bitmap.bm_w);
781 dd_gr_set_current_canvas(save_canv),
782 gr_set_current_canvas(save_canv)
788 //print to buffer, double heights, and blit bitmap to screen
789 void modex_printf(int x,int y,char *s,grs_font *font,int color)
791 grs_canvas *temp_canv;
793 temp_canv = print_to_canvas(s, font, color, -1, !AutomapHires);
795 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
797 gr_free_canvas(temp_canv);
800 //name for each group. maybe move somewhere else
801 char *system_name[] = {
809 void create_name_canv()
811 char name_level_left[128],name_level_right[128];
813 if (Current_level_num > 0)
814 sprintf(name_level_left, "%s %i",TXT_LEVEL, Current_level_num);
816 sprintf(name_level_left, "Secret Level %i",-Current_level_num);
818 if (Current_mission_num == 0 && Current_level_num>0) //built-in mission
819 sprintf(name_level_right,"%s %d: ",system_name[(Current_level_num-1)/4],((Current_level_num-1)%4)+1);
821 strcpy(name_level_right, " ");
823 strcat(name_level_right, Current_level_name);
825 gr_set_fontcolor(Green_31,-1);
826 name_canv_left = print_to_canvas(name_level_left, SMALL_FONT, Green_31, -1, !AutomapHires);
827 name_canv_right = print_to_canvas(name_level_right,SMALL_FONT, Green_31, -1, !AutomapHires);
831 void modex_print_message(int x, int y, char *str)
836 for (i=0; i<2; i++ ) {
837 gr_set_current_canvas(&Pages[i]);
838 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
840 gr_set_current_canvas(&DrawingPages[current_page]);
843 gr_set_current_canvas(&Page);
844 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
845 gr_set_current_canvas(&DrawingPage);
849 extern void GameLoop(int, int );
850 extern int set_segment_depths(int start_seg, ubyte *segbuf);
852 int Automap_active = 0;
855 #define MAP_BACKGROUND_FILENAME (AutomapHires?"\x01MAPB.PCX":"\x01MAP.PCX") //load only from hog file
857 #define MAP_BACKGROUND_FILENAME (AutomapHires?"MAPB.PCX":"MAP.PCX")
860 int Automap_always_hires=0;
861 extern int MenuHiresAvailable;
863 extern int Current_display_mode;
865 void do_automap( int key_code ) {
875 int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net.
877 control_info saved_control_info;
878 grs_bitmap Automap_background;
879 int Max_segments_away = 0;
880 int SegmentLimit = 1;
883 int must_free_canvas=0;
885 WIN(int dd_VR_screen_mode_save);
886 WIN(int redraw_screen=0);
890 init_automap_colors();
892 key_code = key_code; // disable warning...
894 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
899 digi_pause_digi_sounds();
902 Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max
904 mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
905 mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));
907 #if !defined (WINDOWS) && !defined(MACINTOSH)
908 if ((Current_display_mode!=0 && Current_display_mode!=2) || (Automap_always_hires && MenuHiresAvailable)) {
909 #if !defined(POLY_ACC)
910 gr_set_mode( SM(640, 480) );
912 PA_DFX (pa_set_frontbuffer_current());
916 gr_set_mode( SM(320, 400));
920 AutomapHires = 1; //Mac & Windows(?) always in hires
924 dd_VR_screen_mode_save = VR_screen_mode;
925 VR_screen_mode = SM95_640x480x8; // HACK! Forcing reinit of 640x480
926 set_screen_mode(SCREEN_GAME);
929 FontHires = AutomapHires;
938 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
939 gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
940 gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,WINDOW_WIDTH,272);
941 gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,WINDOW_WIDTH,272);
943 Automap_background.bm_data = NULL;
944 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&Automap_background,BM_LINEAR,pal);
945 if ( pcx_error != PCX_ERROR_NONE )
946 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
947 gr_remap_bitmap_good( &Automap_background, pal, -1, -1 );
949 for (i=0; i<2; i++ ) {
950 gr_set_current_canvas(&Pages[i]);
951 gr_bitmap( 0, 0, &Automap_background );
952 modex_printf( 40, 22,TXT_AUTOMAP,HUGE_FONT,Font_color_20);
953 modex_printf( 30,353,TXT_TURN_SHIP,SMALL_FONT,Font_color_20);
954 modex_printf( 30,369,TXT_SLIDE_UPDOWN,SMALL_FONT,Font_color_20);
955 modex_printf( 30,385,TXT_VIEWING_DISTANCE,SMALL_FONT,Font_color_20);
957 if ( Automap_background.bm_data )
958 d_free( Automap_background.bm_data );
959 Automap_background.bm_data = NULL;
961 gr_set_current_canvas(&DrawingPages[current_page]);
965 if (VR_render_buffer[0].cv_w >= 640 && VR_render_buffer[0].cv_h >= 480)
967 WIN(dd_gr_init_sub_canvas(&ddPage, &dd_VR_render_buffer[0], 0, 0, 640,480));
969 #if defined(MACINTOSH) && defined(POLY_ACC)
972 // we want all the automap border stuff to be drawn straight to the screen
973 gr_init_sub_canvas(&Page,&(grd_curscreen->sc_canvas),0, 0, 640, 480);
977 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
980 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
987 MALLOC(raw_data,ubyte,640*480);
988 gr_init_canvas(&Page,raw_data,BM_LINEAR,640,480);
990 dd_gr_init_canvas(&ddPage, BM_LINEAR, 640,480);
991 gr_init_canvas(&Page,NULL,BM_LINEAR,640,480);
993 must_free_canvas = 1;
996 WIN(dd_gr_init_sub_canvas(&ddDrawingPage, &ddPage, 27,80,582,334));
997 gr_init_sub_canvas(&DrawingPage,&Page,27,80,582,334);
1000 dd_gr_set_current_canvas(&ddPage),
1001 gr_set_current_canvas(&Page)
1004 #if defined(POLY_ACC)
1007 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1011 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1012 if ( pcx_error != PCX_ERROR_NONE )
1014 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1020 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1021 if ( pcx_error != PCX_ERROR_NONE )
1023 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1027 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1032 WIN(DDGRLOCK(dd_grd_curcanv));
1033 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1034 if ( pcx_error != PCX_ERROR_NONE ) {
1035 //printf("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1036 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1040 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1043 gr_set_curfont(HUGE_FONT);
1044 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1045 gr_printf( 80, 36,TXT_AUTOMAP,HUGE_FONT);
1046 gr_set_curfont(SMALL_FONT);
1047 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1048 gr_printf( 60, 426,TXT_TURN_SHIP);
1049 gr_printf( 60, 443,TXT_SLIDE_UPDOWN);
1050 gr_printf( 60, 460,TXT_VIEWING_DISTANCE);
1051 WIN(DDGRUNLOCK(dd_grd_curcanv));
1054 dd_gr_set_current_canvas(&ddDrawingPage),
1055 gr_set_current_canvas(&DrawingPage)
1060 WIN(if (!redraw_screen) {)
1061 automap_build_edge_list();
1064 ViewDist = ZOOM_DEFAULT;
1065 ViewMatrix = Objects[Players[Player_num].objnum].orient;
1067 tangles.p = PITCH_DEFAULT;
1073 view_target = Objects[Players[Player_num].objnum].pos;
1075 t1 = entry_time = timer_get_fixed_seconds();
1078 //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
1079 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1080 SegmentLimit = Max_segments_away;
1082 adjust_segment_limit(SegmentLimit);
1085 WIN(if (redraw_screen) redraw_screen = 0);
1088 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
1091 if ( !Controls.automap_state && (leave_mode==1) )
1096 saved_control_info = Controls; // Save controls so we can zero them
1097 memset(&Controls,0,sizeof(control_info)); // Clear everything...
1098 old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle
1099 ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle
1101 if (multi_menu_poll())
1104 // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls.
1105 ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle
1106 Controls = saved_control_info;
1110 controls_read_all();
1112 controls_read_all_win();
1115 if ( Controls.automap_down_count ) {
1121 //see if redbook song needs to be restarted
1122 songs_check_redbook_repeat();
1127 DoMessageStuff(&msg);
1128 if (_RedrawScreen) {
1129 _RedrawScreen = FALSE;
1134 if (msg.message == WM_QUIT) exit(1);
1141 while( (c=key_inkey()) ) {
1144 case KEY_BACKSP: Int3(); break;
1147 case KEY_PRINT_SCREEN: {
1150 dd_gr_set_current_canvas(NULL),
1151 gr_set_current_canvas(NULL)
1155 gr_set_current_canvas(&Pages[current_page]);
1156 save_screen_shot(1);
1166 case KEY_DEBUGGED+KEY_F: {
1167 for (i=0; i<=Highest_segment_index; i++ )
1168 Automap_visited[i] = 1;
1169 automap_build_edge_list();
1170 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1171 SegmentLimit = Max_segments_away;
1172 adjust_segment_limit(SegmentLimit);
1178 if (SegmentLimit > 1) {
1180 adjust_segment_limit(SegmentLimit);
1184 if (SegmentLimit < Max_segments_away) {
1186 adjust_segment_limit(SegmentLimit);
1199 if (Game_mode & GM_MULTI)
1205 marker_num = c-KEY_1;
1207 switch(c) { // god this is stupid.....
1208 case KEY_1: marker_num = 0; break;
1209 case KEY_2: marker_num = 1; break;
1210 case KEY_3: marker_num = 2; break;
1211 case KEY_4: marker_num = 3; break;
1212 case KEY_5: marker_num = 4; break;
1213 case KEY_6: marker_num = 5; break;
1214 case KEY_7: marker_num = 6; break;
1215 case KEY_8: marker_num = 7; break;
1216 case KEY_9: marker_num = 8; break;
1217 case KEY_0: marker_num = 9; break;
1220 if (marker_num<=maxdrop)
1222 if (MarkerObject[marker_num] != -1)
1223 HighlightMarker=marker_num;
1227 case KEY_D+KEY_CTRLED:
1228 if (current_page) //menu will only work on page 0
1229 draw_automap(); //..so switch from 1 to 0
1231 if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) {
1233 dd_gr_set_current_canvas(&ddPages[current_page]),
1234 gr_set_current_canvas(&Pages[current_page])
1237 if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) {
1238 obj_delete(MarkerObject[HighlightMarker]);
1239 MarkerObject[HighlightMarker]=-1;
1240 MarkerMessage[HighlightMarker][0]=0;
1241 HighlightMarker = -1;
1252 if (MarkerScale<30.0)
1259 if ( Controls.fire_primary_down_count ) {
1260 // Reset orientation
1261 ViewDist = ZOOM_DEFAULT;
1262 tangles.p = PITCH_DEFAULT;
1265 view_target = Objects[Players[Player_num].objnum].pos;
1268 ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;
1270 tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
1271 tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
1272 tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
1274 if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) {
1275 vms_angvec tangles1;
1277 old_vt = view_target;
1279 vm_angles_2_matrix(&tempm,&tangles1);
1280 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1281 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
1282 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
1283 if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) {
1284 view_target = old_vt;
1288 vm_angles_2_matrix(&tempm,&tangles);
1289 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1291 if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
1292 if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;
1298 gr_palette_load( gr_palette );
1301 t2 = timer_get_fixed_seconds();
1308 //d_free(DrawingListBright);
1310 gr_free_canvas(name_canv_left); name_canv_left=NULL;
1311 gr_free_canvas(name_canv_right); name_canv_right=NULL;
1313 if (must_free_canvas) {
1315 DDFreeSurface(ddPages[0].lpdds),
1316 d_free(Page.cv_bitmap.bm_data)
1320 mprintf( (0, "Automap memory freed\n" ));
1322 game_flush_inputs();
1324 #if defined(POLY_ACC) && defined(MACINTOSH)
1327 pa_set_context(kGamePlayDrawContextID, NULL);
1334 digi_resume_digi_sounds();
1338 VR_screen_mode = dd_VR_screen_mode_save;
1344 void adjust_segment_limit(int SegmentLimit)
1349 mprintf(( 0, "Seglimit: %d\n", SegmentLimit ));
1351 for (i=0; i<=Highest_edge_index; i++ ) {
1353 e->flags |= EF_TOO_FAR;
1354 for (e1=0; e1<e->num_faces; e1++ ) {
1355 if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) {
1356 e->flags &= (~EF_TOO_FAR);
1364 void draw_all_edges()
1368 ubyte nfacing,nnfacing;
1372 fix min_distance = 0x7fffffff;
1378 for (i=0; i<=Highest_edge_index; i++ ) {
1379 //e = &Edges[Edge_used_list[i]];
1381 if (!(e->flags & EF_USED)) continue;
1383 if ( e->flags & EF_TOO_FAR) continue;
1385 if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't
1386 if ( (!(e->flags&EF_SECRET))&&(e->color==Wall_normal_color))
1387 continue; // If a line isn't secret and is normal color, then don't draw it
1390 cc=rotate_list(2,e->verts);
1391 distance = Segment_points[e->verts[1]].p3_z;
1393 if (min_distance>distance )
1394 min_distance = distance;
1396 if (!cc.and) { //all off screen?
1397 nfacing = nnfacing = 0;
1398 tv1 = &Vertices[e->verts[0]];
1400 while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) {
1403 get_side_normal(&Segments[e->segnum[j]], e->sides[j], 0, &temp_v );
1404 if (!g3_check_normal_facing( tv1, &temp_v ) )
1406 if (!g3_check_normal_facing( tv1, &Segments[e->segnum[j]].sides[e->sides[j]].normals[0] ) )
1414 if ( nfacing && nnfacing ) {
1416 DrawingListBright[nbright++] = e-Edges;
1417 } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) {
1418 if ( nfacing == 0 ) {
1419 if ( e->flags & EF_NO_FADE )
1420 gr_setcolor( e->color );
1422 gr_setcolor( gr_fade_table[e->color+256*8] );
1423 g3_draw_line( &Segment_points[e->verts[0]], &Segment_points[e->verts[1]] );
1425 DrawingListBright[nbright++] = e-Edges;
1431 /// mprintf( (0, "Min distance=%.2f, ViewDist=%.2f, Delta=%.2f\n", f2fl(min_distance), f2fl(ViewDist), f2fl(min_distance)- f2fl(ViewDist) ));
1433 if ( min_distance < 0 ) min_distance = 0;
1435 // Sort the bright ones using a shell sort
1438 int i, j, incr, v1, v2;
1442 for (i=incr; i<nbright; i++ ) {
1445 // compare element j and j+incr
1446 v1 = Edges[DrawingListBright[j]].verts[0];
1447 v2 = Edges[DrawingListBright[j+incr]].verts[0];
1449 if (Segment_points[v1].p3_z < Segment_points[v2].p3_z) {
1450 // If not in correct order, them swap 'em
1451 t=DrawingListBright[j+incr];
1452 DrawingListBright[j+incr]=DrawingListBright[j];
1453 DrawingListBright[j]=t;
1464 // Draw the bright ones
1465 for (i=0; i<nbright; i++ ) {
1468 e = &Edges[DrawingListBright[i]];
1469 p1 = &Segment_points[e->verts[0]];
1470 p2 = &Segment_points[e->verts[1]];
1471 dist = p1->p3_z - min_distance;
1472 // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away;
1473 if ( dist < 0 ) dist=0;
1474 if ( dist >= Automap_farthest_dist ) continue;
1476 if ( e->flags & EF_NO_FADE ) {
1477 gr_setcolor( e->color );
1479 dist = F1_0 - fixdiv( dist, Automap_farthest_dist );
1480 color = f2i( dist*31 );
1481 gr_setcolor( gr_fade_table[e->color+color*256] );
1483 g3_draw_line( p1, p2 );
1489 //==================================================================
1491 // All routines below here are used to build the Edge list
1493 //==================================================================
1496 //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1
1497 static int automap_find_edge(int v0,int v1,Edge_info **edge_ptr)
1505 oldhash = hash = ((v0*5+v1) % Max_edges);
1510 ev0 = (int)(Edges[hash].verts[0]);
1511 ev1 = (int)(Edges[hash].verts[1]);
1512 evv = (ev1<<16)+ev0;
1513 if (Edges[hash].num_faces == 0 ) ret=0;
1514 else if (evv == vv) ret=1;
1516 if (++hash==Max_edges) hash=0;
1517 if (hash==oldhash) Error("Edge list full!");
1521 *edge_ptr = &Edges[hash];
1531 void add_one_edge( short va, short vb, ubyte color, ubyte side, short segnum, int hidden, int grate, int no_fade ) {
1536 if ( Num_edges >= Max_edges) {
1537 // GET JOHN! (And tell him that his
1538 // MAX_EDGES_FROM_VERTS formula is hosed.)
1539 // If he's not around, save the mine,
1540 // and send him mail so he can look
1541 // at the mine later. Don't modify it.
1542 // This is important if this happens.
1543 Int3(); // LOOK ABOVE!!!!!!
1553 found = automap_find_edge(va,vb,&e);
1560 e->flags = EF_USED | EF_DEFINING; // Assume a normal line
1562 e->segnum[0] = segnum;
1563 //Edge_used_list[Num_edges] = e-Edges;
1564 if ( (e-Edges) > Highest_edge_index )
1565 Highest_edge_index = e - Edges;
1568 //Assert(e->num_faces < 8 );
1570 if ( color != Wall_normal_color )
1571 if (color != Wall_revealed_color)
1574 if ( e->num_faces < 4 ) {
1575 e->sides[e->num_faces] = side;
1576 e->segnum[e->num_faces] = segnum;
1582 e->flags |= EF_GRATE;
1585 e->flags|=EF_SECRET; // Mark this as a hidden edge
1587 e->flags |= EF_NO_FADE;
1590 void add_one_unknown_edge( short va, short vb ) {
1601 found = automap_find_edge(va,vb,&e);
1603 e->flags|=EF_FRONTIER; // Mark as a border edge
1607 extern obj_position Player_init[];
1610 void add_segment_edges(segment *seg)
1612 int is_grate, no_fade;
1615 int segnum = seg-Segments;
1617 int ttype,trigger_num;
1619 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1620 short vertex_list[4];
1628 if (seg->children[sn] == -1) {
1629 color = Wall_normal_color;
1632 switch( Segment2s[segnum].special ) {
1633 case SEGMENT_IS_FUELCEN:
1634 color = BM_XRGB( 29, 27, 13 );
1636 case SEGMENT_IS_CONTROLCEN:
1637 if (Control_center_present)
1638 color = BM_XRGB( 29, 0, 0 );
1640 case SEGMENT_IS_ROBOTMAKER:
1641 color = BM_XRGB( 29, 0, 31 );
1645 if (seg->sides[sn].wall_num > -1) {
1647 trigger_num = Walls[seg->sides[sn].wall_num].trigger;
1648 ttype = Triggers[trigger_num].type;
1649 if (ttype==TT_SECRET_EXIT)
1651 color = BM_XRGB( 29, 0, 31 );
1656 switch( Walls[seg->sides[sn].wall_num].type ) {
1658 if (Walls[seg->sides[sn].wall_num].keys == KEY_BLUE) {
1660 color = Wall_door_blue;
1661 //mprintf((0, "Seg %i, side %i has BLUE wall\n", segnum, sn));
1662 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_GOLD) {
1664 color = Wall_door_gold;
1665 //mprintf((0, "Seg %i, side %i has GOLD wall\n", segnum, sn));
1666 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_RED) {
1668 color = Wall_door_red;
1669 //mprintf((0, "Seg %i, side %i has RED wall\n", segnum, sn));
1670 } else if (!(WallAnims[Walls[seg->sides[sn].wall_num].clip_num].flags & WCF_HIDDEN)) {
1671 int connected_seg = seg->children[sn];
1672 if (connected_seg != -1) {
1673 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1674 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1675 if ((keytype != KEY_BLUE) && (keytype != KEY_GOLD) && (keytype != KEY_RED))
1676 color = Wall_door_color;
1678 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
1679 case KEY_BLUE: color = Wall_door_blue; no_fade = 1; break;
1680 case KEY_GOLD: color = Wall_door_gold; no_fade = 1; break;
1681 case KEY_RED: color = Wall_door_red; no_fade = 1; break;
1682 default: Error("Inconsistent data. Supposed to be a colored wall, but not blue, gold or red.\n");
1684 //mprintf((0, "Seg %i, side %i has a colored door on the other side.\n", segnum, sn));
1689 color = Wall_normal_color;
1691 //mprintf((0, "Wall at seg:side %i:%i is hidden.\n", seg-Segments, sn));
1695 // Make grates draw properly
1696 if (WALL_IS_DOORWAY(seg,sn) & WID_RENDPAST_FLAG)
1700 color = Wall_normal_color;
1702 case WALL_BLASTABLE:
1704 color = Wall_door_color;
1709 if (segnum==Player_init[Player_num].segnum)
1710 color = BM_XRGB(31,0,31);
1712 if ( color != 255 ) {
1713 // If they have a map powerup, draw unvisited areas in dark blue.
1714 if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL && (!Automap_visited[segnum]))
1715 color = Wall_revealed_color;
1720 get_side_verts(vertex_list,segnum,sn);
1721 add_one_edge( vertex_list[0], vertex_list[1], color, sn, segnum, hidden_flag, 0, no_fade );
1722 add_one_edge( vertex_list[1], vertex_list[2], color, sn, segnum, hidden_flag, 0, no_fade );
1723 add_one_edge( vertex_list[2], vertex_list[3], color, sn, segnum, hidden_flag, 0, no_fade );
1724 add_one_edge( vertex_list[3], vertex_list[0], color, sn, segnum, hidden_flag, 0, no_fade );
1727 add_one_edge( vertex_list[0], vertex_list[2], color, sn, segnum, hidden_flag, 1, no_fade );
1728 add_one_edge( vertex_list[1], vertex_list[3], color, sn, segnum, hidden_flag, 1, no_fade );
1736 // Adds all the edges from a segment we haven't visited yet.
1738 void add_unknown_segment_edges(segment *seg)
1741 int segnum = seg-Segments;
1743 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1744 short vertex_list[4];
1746 // Only add edges that have no children
1747 if (seg->children[sn] == -1) {
1748 get_side_verts(vertex_list,segnum,sn);
1750 add_one_unknown_edge( vertex_list[0], vertex_list[1] );
1751 add_one_unknown_edge( vertex_list[1], vertex_list[2] );
1752 add_one_unknown_edge( vertex_list[2], vertex_list[3] );
1753 add_one_unknown_edge( vertex_list[3], vertex_list[0] );
1761 void automap_build_edge_list()
1768 if ( Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL_CHEAT )
1769 Automap_cheat = 1; // Damn cheaters...
1772 for (i=0; i<Max_edges; i++) {
1773 Edges[i].num_faces = 0;
1777 Highest_edge_index = -1;
1779 if (Automap_cheat || (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) ) {
1780 // Cheating, add all edges as visited
1781 for (s=0; s<=Highest_segment_index; s++)
1783 if (Segments[s].segnum != -1)
1786 add_segment_edges(&Segments[s]);
1789 // Not cheating, add visited edges, and then unvisited edges
1790 for (s=0; s<=Highest_segment_index; s++)
1792 if (Segments[s].segnum != -1)
1794 if (Automap_visited[s]) {
1795 add_segment_edges(&Segments[s]);
1798 for (s=0; s<=Highest_segment_index; s++)
1800 if (Segments[s].segnum != -1)
1802 if (!Automap_visited[s]) {
1803 add_unknown_segment_edges(&Segments[s]);
1807 // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature)
1808 for (i=0; i<=Highest_edge_index; i++ ) {
1810 if (!(e->flags&EF_USED)) continue;
1812 for (e1=0; e1<e->num_faces; e1++ ) {
1813 for (e2=1; e2<e->num_faces; e2++ ) {
1814 if ( (e1 != e2) && (e->segnum[e1] != e->segnum[e2]) ) {
1817 get_side_normal(&Segments[e->segnum[e1]], e->sides[e1], 0, &v1 );
1818 get_side_normal(&Segments[e->segnum[e2]], e->sides[e2], 0, &v2 );
1819 if ( vm_vec_dot(&v1,&v2) > (F1_0-(F1_0/10)) ) {
1821 if ( vm_vec_dot( &Segments[e->segnum[e1]].sides[e->sides[e1]].normals[0], &Segments[e->segnum[e2]].sides[e->sides[e2]].normals[0] ) > (F1_0-(F1_0/10)) ) {
1823 e->flags &= (~EF_DEFINING);
1828 if (!(e->flags & EF_DEFINING))
1833 mprintf( (0, "Automap used %d / %d edges\n", Num_edges, Max_edges ));
1837 char Marker_input [40];
1839 ubyte DefiningMarkerMessage=0;
1840 ubyte MarkerBeingDefined;
1841 ubyte LastMarkerDropped;
1843 void InitMarkerInput ()
1847 //find free marker slot
1849 if (Game_mode & GM_MULTI)
1850 maxdrop=MAX_DROP_MULTI;
1852 maxdrop=MAX_DROP_SINGLE;
1854 for (i=0;i<maxdrop;i++)
1855 if (MarkerObject[(Player_num*2)+i] == -1) //found free slot!
1858 if (i==maxdrop) //no free slot
1860 if (Game_mode & GM_MULTI)
1861 i = !LastMarkerDropped; //in multi, replace older of two
1863 HUD_init_message("No free marker slots");
1868 //got a free slot. start inputting marker message
1872 DefiningMarkerMessage=1;
1873 MarkerBeingDefined = i;
1876 void MarkerInputMessage (int key)
1881 DefiningMarkerMessage = 0;
1882 game_flush_inputs();
1887 if (Marker_index > 0)
1889 Marker_input[Marker_index] = 0;
1892 strcpy (MarkerMessage[(Player_num*2)+MarkerBeingDefined],Marker_input);
1893 if (Game_mode & GM_MULTI)
1894 strcpy (MarkerOwner[(Player_num*2)+MarkerBeingDefined],Players[Player_num].callsign);
1895 DropMarker(MarkerBeingDefined);
1896 LastMarkerDropped = MarkerBeingDefined;
1897 game_flush_inputs();
1898 DefiningMarkerMessage = 0;
1903 int ascii = key_to_ascii(key);
1905 if (Marker_index < 38 )
1907 Marker_input[Marker_index++] = ascii;
1908 Marker_input[Marker_index] = 0;