1 SUBDIRS = @D2X_MAIN_SUBDIRS@
7 noinst_LIBRARIES = libmain.a
9 INCLUDES = -I$(top_srcdir)/include -I$(top_srcdir)/arch/include
12 NETWORK_SRCS = kmatrix.c multi.c multibot.c network.c netmisc.c
16 EDITOR_SRCS = bmread.c
19 libmain_a_SOURCES = ${EDITOR_SRCS} ${NETWORK_SRCS} \
20 ai.c ai2.c aipath.c automap.c bm.c \
21 cmd.c cntrlcen.c collide.c config.c console.c \
22 controls.c credits.c crypt.c decoder16.c decoder8.c \
23 effects.c endlevel.c \
24 escort.c fireball.c fuelcen.c fvi.c game.c \
25 gamecntl.c gamefont.c gamemine.c gamepal.c gamerend.c \
26 gamesave.c gameseg.c gameseq.c gauges.c hoard.c \
28 hud.c inferno.c kconfig.c kludge.c laser.c \
29 lighting.c menu.c mglobal.c mission.c morph.c \
30 movie.c mvelib.c mve_audio.c mveplay.c \
31 newdemo.c newmenu.c object.c paging.c physics.c \
32 piggy.c player.c playsave.c polyobj.c powerup.c \
33 render.c robot.c scores.c segment.c slew.c \
34 songs.c state.c switch.c terrain.c texmerge.c \
35 text.c titles.c vclip.c wall.c weapon.c
37 EXTRA_libmain_a_SOURCES = \
38 kmatrix.c multi.c multibot.c network.c \
41 EXTRA_DIST = ${EXTRA_SUBDIRS} \
42 descent.cfg inferno.ini \
44 ai.h aistruct.h automap.h bm.h bmread.h cntrlcen.h collide.h \
45 compbit.h config.h controls.h credits.h desc_id.h desw.h digi.h effects.h \
46 endlevel.h fireball.h fuelcen.h fvi.h fvi_a.h game.h gamefont.h gamemine.h \
47 gamepal.h gamesave.h gameseg.h gameseq.h gamestat.h gauges.h hoard.h \
48 hostage.h hudmsg.h inferno.h joydefs.h kconfig.h \
49 kmatrix.h laser.h lighting.h menu.h mission.h modem.h morph.h movie.h multi.h \
50 multibot.h netmisc.h network.h newdemo.h newmenu.h \
51 object.h paging.h physics.h piggy.h player.h playsave.h polyobj.h powerup.h \
52 render.h reorder.h robot.h scores.h screens.h segment.h segpoint.h slew.h \
53 songs.h sounds.h state.h switch.h terrain.h texmerge.h text.h textures.h \
54 titles.h vclip.h vers_id.h wall.h weapon.h \