1 # Microsoft eMbedded Visual Tools Project File - Name="libmve" - Package Owner=<4>
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2 # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
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5 # TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304
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6 # TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604
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8 CFG=libmve - Win32 (WCE emulator) Debug
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9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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10 !MESSAGE use the Export Makefile command and run
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12 !MESSAGE NMAKE /f "libmve.vcn".
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14 !MESSAGE You can specify a configuration when running NMAKE
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15 !MESSAGE by defining the macro CFG on the command line. For example:
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17 !MESSAGE NMAKE /f "libmve.vcn" CFG="libmve - Win32 (WCE emulator) Debug"
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19 !MESSAGE Possible choices for configuration are:
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21 !MESSAGE "libmve - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Static Library")
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22 !MESSAGE "libmve - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Static Library")
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23 !MESSAGE "libmve - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Static Library")
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24 !MESSAGE "libmve - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Static Library")
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28 # PROP AllowPerConfigDependencies 0
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29 # PROP Scc_ProjName ""
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31 # PROP ATL_Project 2
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33 !IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
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35 # PROP BASE Use_MFC 0
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36 # PROP BASE Use_Debug_Libraries 0
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37 # PROP BASE Output_Dir "emulatorRel"
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39 # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
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40 # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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50 # ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c
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51 # ADD CPP /nologo /W3 /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c
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53 # ADD BASE LIB32 /nologo
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56 # ADD BASE BSC32 /nologo
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59 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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77 # ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c
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79 # ADD BASE LIB32 /nologo
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82 # ADD BASE BSC32 /nologo
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85 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Release"
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102 # ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c
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103 # ADD CPP /nologo /W3 /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c
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104 LIB32=link.exe -lib
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106 # ADD LIB32 /nologo
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109 # ADD BSC32 /nologo
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111 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
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124 # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
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128 # ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c
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129 # ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c
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130 LIB32=link.exe -lib
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131 # ADD BASE LIB32 /nologo
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132 # ADD LIB32 /nologo
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134 # ADD BASE BSC32 /nologo
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135 # ADD BSC32 /nologo
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141 # Name "libmve - Win32 (WCE emulator) Release"
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142 # Name "libmve - Win32 (WCE emulator) Debug"
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143 # Name "libmve - Win32 (WCE ARMV4) Release"
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144 # Name "libmve - Win32 (WCE ARMV4) Debug"
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145 # Begin Group "Source Files"
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147 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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148 # Begin Source File
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150 SOURCE=..\..\libmve\decoder16.c
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152 !IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
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155 "..\..\libmve\decoders.h"\
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158 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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161 "..\..\libmve\decoders.h"\
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167 "..\..\libmve\decoders.h"\
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170 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
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173 "..\..\libmve\decoders.h"\
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179 # Begin Source File
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181 SOURCE=..\..\libmve\decoder8.c
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183 !IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
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186 "..\..\libmve\decoders.h"\
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189 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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192 "..\..\libmve\decoders.h"\
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195 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Release"
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198 "..\..\libmve\decoders.h"\
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201 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
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204 "..\..\libmve\decoders.h"\
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210 # Begin Source File
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212 SOURCE=..\..\libmve\mve_audio.c
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214 !IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
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216 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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218 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Release"
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220 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
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225 # Begin Source File
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229 !IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
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232 "..\..\include\libmve.h"\
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233 "..\..\libmve\mvelib.h"\
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236 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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239 "..\..\libmve\mvelib.h"\
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242 "..\..\libmve\libmve.h"\
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248 "..\..\include\libmve.h"\
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249 "..\..\libmve\mvelib.h"\
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252 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
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255 "..\..\include\libmve.h"\
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256 "..\..\libmve\mvelib.h"\
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262 # Begin Source File
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264 SOURCE=..\..\libmve\mveplay.c
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266 !IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
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269 "..\..\..\..\sdl\SDL12\include\begin_code.h"\
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270 "..\..\..\..\sdl\SDL12\include\close_code.h"\
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271 "..\..\..\..\sdl\SDL12\include\SDL.h"\
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272 "..\..\..\..\sdl\SDL12\include\SDL_active.h"\
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273 "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\
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274 "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\
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275 "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\
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276 "..\..\..\..\sdl\SDL12\include\SDL_error.h"\
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277 "..\..\..\..\sdl\SDL12\include\SDL_events.h"\
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278 "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\
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279 "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\
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280 "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\
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281 "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\
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285 "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\
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286 "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\
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287 "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\
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288 "..\..\..\..\sdl\SDL12\include\SDL_types.h"\
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289 "..\..\..\..\sdl\SDL12\include\SDL_version.h"\
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290 "..\..\..\..\sdl\SDL12\include\SDL_video.h"\
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291 "..\..\include\libmve.h"\
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292 "..\..\libmve\decoders.h"\
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293 "..\..\libmve\mve_audio.h"\
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294 "..\..\libmve\mvelib.h"\
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297 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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300 "..\..\libmve\decoders.h"\
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301 "..\..\libmve\mve_audio.h"\
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302 "..\..\libmve\mvelib.h"\
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305 "..\..\libmve\libmve.h"\
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308 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Release"
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311 "..\..\..\..\sdl\SDL12\include\begin_code.h"\
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312 "..\..\..\..\sdl\SDL12\include\close_code.h"\
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313 "..\..\..\..\sdl\SDL12\include\SDL.h"\
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314 "..\..\..\..\sdl\SDL12\include\SDL_active.h"\
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315 "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\
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316 "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\
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317 "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\
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318 "..\..\..\..\sdl\SDL12\include\SDL_error.h"\
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319 "..\..\..\..\sdl\SDL12\include\SDL_events.h"\
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320 "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\
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321 "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\
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322 "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\
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323 "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\
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324 "..\..\..\..\sdl\SDL12\include\SDL_main.h"\
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326 "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\
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327 "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\
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328 "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\
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329 "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\
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330 "..\..\..\..\sdl\SDL12\include\SDL_types.h"\
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331 "..\..\..\..\sdl\SDL12\include\SDL_version.h"\
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332 "..\..\..\..\sdl\SDL12\include\SDL_video.h"\
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333 "..\..\include\libmve.h"\
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339 !ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
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342 "..\..\..\..\sdl\SDL12\include\begin_code.h"\
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343 "..\..\..\..\sdl\SDL12\include\close_code.h"\
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344 "..\..\..\..\sdl\SDL12\include\SDL.h"\
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345 "..\..\..\..\sdl\SDL12\include\SDL_active.h"\
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346 "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\
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347 "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\
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351 "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\
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355 "..\..\..\..\sdl\SDL12\include\SDL_main.h"\
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356 "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\
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357 "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\
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358 "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\
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359 "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\
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360 "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\
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361 "..\..\..\..\sdl\SDL12\include\SDL_types.h"\
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362 "..\..\..\..\sdl\SDL12\include\SDL_version.h"\
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363 "..\..\..\..\sdl\SDL12\include\SDL_video.h"\
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364 "..\..\include\libmve.h"\
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365 "..\..\libmve\decoders.h"\
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366 "..\..\libmve\mve_audio.h"\
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367 "..\..\libmve\mvelib.h"\
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379 SOURCE=..\..\libmve\decoders.h
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381 # Begin Source File
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385 # Begin Source File
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387 SOURCE=..\..\libmve\mve_audio.h
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391 SOURCE=..\..\libmve\mvelib.h
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