2 * $Source: /cvs/cvsroot/d2x/input/svgalib_mouse.c,v $
5 * $Date: 2001-01-28 16:09:39 $
7 * SVGALib mouse support
9 * $Log: not supported by cvs2svn $
24 #define MOUSE_MAX_BUTTONS 8
36 static struct mouseinfo {
37 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
38 //added on 10/17/98 by Hans de Goede for mouse functionality
43 //end this section addition - Hans
46 void mouse_handler (int vga_button, int dx, int dy, int dz, int drx, int dry, int drz)
52 /* map bit 0,1,2 (R,M,L) to 1,2,0 */
53 button = ((vga_button & 1) << 1) | ((vga_button & 2) << 1) |
54 ((vga_button & 4) >> 2);
56 for (i = 0; i < 8; i++)
58 state = button & (1 << i);
59 if (!Mouse.buttons[i].pressed && state)
61 Mouse.buttons[i].time_went_down = timer_get_fixed_seconds();
62 Mouse.buttons[i].num_downs++;
64 else if (Mouse.buttons[i].pressed && !state)
66 Mouse.buttons[i].num_ups++;
69 Mouse.buttons[i].pressed = state;
76 if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
77 else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
78 if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
79 else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
82 void d_mouse_close(void)
85 vga_setmousesupport(0);
90 d_mouse_init(int enable_cyberman)
92 memset(&Mouse,0,sizeof(Mouse));
93 vga_setmousesupport(1);
95 atexit(d_mouse_close);
97 return 0; /* should return # of buttons... dunno how w/svgalib */
101 mouse_set_limits( int x1, int y1, int x2, int y2 )
110 void mouse_flush() // clears all mice events...
117 current_time = timer_get_fixed_seconds();
118 for (i=0; i<MOUSE_MAX_BUTTONS; i++)
120 Mouse.buttons[i].pressed=0;
121 Mouse.buttons[i].time_went_down=current_time;
122 Mouse.buttons[i].time_held_down=0;
123 Mouse.buttons[i].num_ups=0;
124 Mouse.buttons[i].num_downs=0;
126 //added on 10/17/98 by Hans de Goede for mouse functionality
131 //end this section addition - Hans
134 //========================================================================
135 void mouse_get_pos( int *x, int *y)
142 void mouse_get_delta( int *dx, int *dy )
159 for (i=0; i<MOUSE_MAX_BUTTONS; i++ )
161 if (Mouse.buttons[i].pressed)
168 void mouse_set_pos( int x, int y)
173 if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
174 else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
175 if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
176 else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
177 //end this section change - Hans
180 void mouse_get_cyberman_pos( int *x, int *y )
186 // Returns how long this button has been down since last call.
187 fix mouse_button_down_time(int button)
193 if (!Mouse.buttons[button].pressed) {
194 time_down = Mouse.buttons[button].time_held_down;
195 Mouse.buttons[button].time_held_down = 0;
197 time = timer_get_fixed_seconds();
198 time_down = time - Mouse.buttons[button].time_held_down;
199 Mouse.buttons[button].time_held_down = time;
204 // Returns how many times this button has went down since last call
205 int mouse_button_down_count(int button)
211 count = Mouse.buttons[button].num_downs;
212 Mouse.buttons[button].num_downs = 0;
217 // Returns 1 if this button is currently down
218 int mouse_button_state(int button)
221 return Mouse.buttons[button].pressed;
224 #endif /* SVGALIB_INPUT */