19 #define MOUSE_MAX_BUTTONS 3
21 static struct mouseinfo {
22 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
23 //added on 10/17/98 by Hans de Goede for mouse functionality
32 if (Mouse.x < Mouse.min_x)
33 Mouse.x = Mouse.min_x;
34 else if (Mouse.x > Mouse.max_x)
35 Mouse.x = Mouse.max_x;
36 if (Mouse.y < Mouse.min_y)
37 Mouse.y = Mouse.min_y;
38 else if (Mouse.y > Mouse.max_y)
39 Mouse.y = Mouse.max_y;
42 void mouse_handler_absolute(int x, int y)
44 Mouse.delta_x += (x - Mouse.x);
45 Mouse.delta_y += (y - Mouse.y);
51 void mouse_handler_relative(int x, int y)
60 void mouse_handler_button(int button, ubyte state)
62 if (!Mouse.buttons[button].pressed && state)
64 Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
65 Mouse.buttons[button].num_downs++;
67 else if (Mouse.buttons[button].pressed && !state)
69 Mouse.buttons[button].num_ups++;
72 Mouse.buttons[button].pressed = state;
75 void Mouse_close(void)
81 memset(&Mouse, 0, sizeof(Mouse));
84 int mouse_set_limits( int x1, int y1, int x2, int y2 )
90 return MOUSE_MAX_BUTTONS;
93 void mouse_flush() // clears all mice events...
101 //========================================================================
102 void mouse_get_pos( int *x, int *y)
109 void mouse_get_delta( int *dx, int *dy )
123 for (i = 0; i < MOUSE_MAX_BUTTONS; i++)
124 buttons |= (Mouse.buttons[i].pressed << i);
128 void mouse_set_pos( int x, int y)
134 void mouse_get_cyberman_pos( int *x, int *y )
138 // Returns how long this button has been down since last call.
139 fix mouse_button_down_time(int button)
141 if (Mouse.buttons[button].pressed)
142 return (timer_get_fixed_seconds() - Mouse.buttons[button].time_went_down);
147 // Returns how many times this button has went down since last call
148 int mouse_button_down_count(int button)
150 int count = Mouse.buttons[button].num_downs;
151 Mouse.buttons[button].num_downs = 0;
155 // Returns 1 if this button is currently down
156 int mouse_button_state(int button)
158 return Mouse.buttons[button].pressed;