18 #define MOUSE_MAX_BUTTONS 3
20 static struct mouseinfo {
21 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
22 //added on 10/17/98 by Hans de Goede for mouse functionality
31 if (Mouse.x < Mouse.min_x)
32 Mouse.x = Mouse.min_x;
33 else if (Mouse.x > Mouse.max_x)
34 Mouse.x = Mouse.max_x;
35 if (Mouse.y < Mouse.min_y)
36 Mouse.y = Mouse.min_y;
37 else if (Mouse.y > Mouse.max_y)
38 Mouse.y = Mouse.max_y;
41 void mouse_handler_absolute(int x, int y)
43 Mouse.delta_x += (x - Mouse.x);
44 Mouse.delta_y += (y - Mouse.y);
50 void mouse_handler_relative(int x, int y)
59 void mouse_handler_button(int button, ubyte state)
61 if (!Mouse.buttons[button].pressed && state)
63 Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
64 Mouse.buttons[button].num_downs++;
66 else if (Mouse.buttons[button].pressed && !state)
68 Mouse.buttons[button].num_ups++;
71 Mouse.buttons[button].pressed = state;
74 void Mouse_close(void)
80 memset(&Mouse, 0, sizeof(Mouse));
83 int mouse_set_limits( int x1, int y1, int x2, int y2 )
89 return MOUSE_MAX_BUTTONS;
92 void mouse_flush() // clears all mice events...
100 //========================================================================
101 void mouse_get_pos( int *x, int *y)
108 void mouse_get_delta( int *dx, int *dy )
122 for (i = 0; i < MOUSE_MAX_BUTTONS; i++)
123 buttons |= (Mouse.buttons[i].pressed << i);
127 void mouse_set_pos( int x, int y)
133 void mouse_get_cyberman_pos( int *x, int *y )
137 // Returns how long this button has been down since last call.
138 fix mouse_button_down_time(int button)
140 if (Mouse.buttons[button].pressed)
141 return (timer_get_fixed_seconds() - Mouse.buttons[button].time_went_down);
146 // Returns how many times this button has went down since last call
147 int mouse_button_down_count(int button)
149 int count = Mouse.buttons[button].num_downs;
150 Mouse.buttons[button].num_downs = 0;
154 // Returns 1 if this button is currently down
155 int mouse_button_state(int button)
157 return Mouse.buttons[button].pressed;