4 #define SND_TICRATE 140 // tic rate for updating sound
5 #define SND_MAXSONGS 40 // max number of songs in game
6 #define SND_SAMPLERATE 11025 // sample rate of sound effects
24 void I_PauseSong(int handle);
25 void I_ResumeSong(int handle);
26 void I_SetMusicVolume(int volume);
27 void I_SetSfxVolume(int volume);
28 int I_RegisterSong(void *data);
29 void I_UnRegisterSong(int handle);
30 int I_QrySongPlaying(int handle);
31 void I_StopSong(int handle);
32 void I_PlaySong(int handle, boolean looping);
33 int I_GetSfxLumpNum(sfxinfo_t *sound);
34 int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority);
35 void I_StopSound(int handle);
36 int I_SoundIsPlaying(int handle);
37 void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
38 void I_sndArbitrateCards(void);
39 void I_StartupSound (void);
40 void I_ShutdownSound (void);
41 void I_SetChannels(int channels);
48 #define CDERR_NOTINSTALLED 10 // MSCDEX not installed
49 #define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
50 #define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
51 #define CDERR_BADDRIVE 20 // Bad drive number
52 #define CDERR_BADTRACK 21 // Bad track number
53 #define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
54 #define CDERR_DEVREQBASE 100 // DevReq errors
58 int I_CDMusInit(void);
59 int I_CDMusPlay(int track);
60 int I_CDMusStop(void);
61 int I_CDMusResume(void);
62 int I_CDMusSetVolume(int volume);
63 int I_CDMusFirstTrack(void);
64 int I_CDMusLastTrack(void);
65 int I_CDMusTrackLength(int track);