2 //**************************************************************************
4 //** h2def.h : Heretic 2 : Raven Software, Corp.
11 //**************************************************************************
21 #include <sys/types.h>
25 #define VERSION_TEXT "v1.1"
26 #define HHEXEN_VERSION "1.4"
29 #define VERSION_PLATFORM "Linux"
30 #elif defined (__FreeBSD__)
31 #define VERSION_PLATFORM "FreeBSD"
33 #define VERSION_PLATFORM "Windows"
35 #define VERSION_PLATFORM "Unknown"
40 // Uncomment, to enable all timebomb stuff
42 #define TIMEBOMB_YEAR 95 // years since 1900
43 #define TIMEBOMB_STARTDATE 268 // initial date (9/26)
44 #define TIMEBOMB_ENDDATE 301 // end date (10/29)
46 // if rangecheck is undefined, most parameter validation debugging code
47 // will not be compiled
48 #ifndef NORANGECHECKING
56 //#define VERSIONTEXT "ID V1.2"
57 //#define VERSIONTEXT "RETAIL STORE BETA" // 9/26/95
58 //#define VERSIONTEXT "DVL BETA 10 05 95" // Used for GT for testing
59 //#define VERSIONTEXT "DVL BETA 10 07 95" // Just an update for Romero
60 //#define VERSIONTEXT "FINAL 1.0 (10 13 95)" // Just an update for Romero
63 #define VERSIONTEXT "Version 1.3 +R "__DATE__" (BCP)"
65 #define VERSIONTEXT "Version 1.3 "__DATE__" (BCP)"
69 #define VERSIONTEXT "Version 1.3 +R "__DATE__" ("VER_ID")"
71 #define VERSIONTEXT "Version 1.3 "__DATE__" ("VER_ID")"
75 // all exterior data is defined here
78 // all important printed strings
81 // header generated by multigen utility
84 extern byte *destview, *destscreen; // PC direct to screen pointers
87 // most key data are simple ascii (uppercased)
89 #define KEY_RIGHTARROW 0xae
90 #define KEY_LEFTARROW 0xac
91 #define KEY_UPARROW 0xad
92 #define KEY_DOWNARROW 0xaf
95 #define KEY_F1 (0x80+0x3b)
96 #define KEY_F2 (0x80+0x3c)
97 #define KEY_F3 (0x80+0x3d)
98 #define KEY_F4 (0x80+0x3e)
99 #define KEY_F5 (0x80+0x3f)
100 #define KEY_F6 (0x80+0x40)
101 #define KEY_F7 (0x80+0x41)
102 #define KEY_F8 (0x80+0x42)
103 #define KEY_F9 (0x80+0x43)
104 #define KEY_F10 (0x80+0x44)
105 #define KEY_F11 (0x80+0x57)
106 #define KEY_F12 (0x80+0x58)
108 #define KEY_BACKSPACE 127
109 #define KEY_PAUSE 0xff
111 #define KEY_EQUALS 0x3d
112 #define KEY_MINUS 0x2d
114 #define KEY_RSHIFT (0x80+0x36)
115 #define KEY_RCTRL (0x80+0x1d)
116 #define KEY_RALT (0x80+0x38)
118 #define KEY_LALT KEY_RALT
120 #define KEY_FIVE 0x35
122 #define KEY_SEVEN 0x37
123 #define KEY_EIGHT 0x38
124 #define KEY_NINE 0x39
125 #define KEY_ZERO 0x30
126 #define KEY_BACKSLASH 0x5C
129 #define MAXCHAR ((char)0x7f)
130 #define MAXSHORT ((short)0x7fff)
131 #define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
132 #define MAXLONG ((long)0x7fffffff)
134 #define MINCHAR ((char)0x80)
135 #define MINSHORT ((short)0x8000)
136 #define MININT ((int)0x80000000) /* max negative 32-bit integer */
137 #define MINLONG ((long)0x80000000)
139 #define FINEANGLES 8192
140 #define FINEMASK (FINEANGLES-1)
141 #define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
144 ===============================================================================
148 ===============================================================================
151 //#define NUMARTIFCTS 28
153 #define TICRATE 35 // number of tics / second
154 #define TICSPERSEC 35
156 #define MINIMUM_HEAP_SIZE 0x800000 // 8 meg
157 #define MAXIMUM_HEAP_SIZE 0x2000000 // 32 meg
160 #define FRACUNIT (1<<FRACBITS)
164 typedef unsigned int uint;
167 //#define ANGLE_1 0x01000000
168 #define ANGLE_45 0x20000000
169 #define ANGLE_90 0x40000000
170 #define ANGLE_180 0x80000000
171 #define ANGLE_MAX 0xffffffff
172 #define ANGLE_1 (ANGLE_45/45)
173 #define ANGLE_60 (ANGLE_180/3)
175 #define ANG45 0x20000000
176 #define ANG90 0x40000000
177 #define ANG180 0x80000000
178 #define ANG270 0xc0000000
180 typedef unsigned angle_t;
202 int data1; // keys / mouse/joystick buttons
203 int data2; // mouse/joystick x move
204 int data3; // mouse/joystick y move
209 char forwardmove; // *2048 for move
210 char sidemove; // *2048 for move
211 short angleturn; // <<16 for angle delta
212 short consistancy; // checks for net game
215 byte lookfly; // look/fly up/down/centering
216 byte arti; // artitype_t to use
221 #define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
222 #define BT_WEAPONMASK (8+16+32)
223 #define BT_WEAPONSHIFT 3
225 #define BT_SPECIAL 128 // game events, not really buttons
226 #define BTS_SAVEMASK (4+8+16)
227 #define BTS_SAVESHIFT 2
228 #define BT_SPECIALMASK 3
229 #define BTS_PAUSE 1 // pause the game
230 #define BTS_SAVEGAME 2 // save the game at each console
231 // savegame slot numbers occupy the second byte of buttons
233 // The top 3 bits of the artifact field in the ticcmd_t struct are used
234 // as additional flags
235 #define AFLAG_MASK 0x3F
236 #define AFLAG_SUICIDE 0x40
237 #define AFLAG_JUMP 0x80
280 int scantranslate; // PC scan code hack
281 int untranslated; // lousy hack
284 ===============================================================================
288 ===============================================================================
291 // think_t is a function pointer to a routine to handle an actor
292 typedef void (*think_t) ();
294 typedef struct thinker_s
296 struct thinker_s *prev, *next;
302 typedef struct mobj_s
304 thinker_t thinker; // thinker node
308 struct mobj_s *snext, *sprev; // links in sector (if needed)
310 spritenum_t sprite; // used to find patch_t and flip value
311 int frame; // might be ord with FF_FULLBRIGHT
314 struct mobj_s *bnext, *bprev; // links in blocks (if needed)
315 struct subsector_s *subsector;
316 fixed_t floorz, ceilingz; // closest together of contacted secs
317 fixed_t floorpic; // contacted sec floorpic
318 fixed_t radius, height; // for movement checking
319 fixed_t momx, momy, momz; // momentums
320 int validcount; // if == validcount, already checked
322 mobjinfo_t *info; // &mobjinfo[mobj->type]
323 int tics; // state tic counter
325 int damage; // For missiles
327 int flags2; // Heretic flags
328 int special1; // Special info
329 int special2; // Special info
332 int movecount; // when 0, select a new dir
333 struct mobj_s *target; // thing being chased/attacked (or NULL)
334 // also the originator for missiles
335 int reactiontime; // if non 0, don't attack yet
336 // used by player to freeze a bit after
338 int threshold; // if > 0, the target will be chased
339 // no matter what (even if shot)
340 struct player_s *player; // only valid if type == MT_PLAYER
341 int lastlook; // player number last looked for
342 fixed_t floorclip; // value to use for floor clipping
343 int archiveNum; // Identity during archive
344 short tid; // thing identifier
345 byte special; // special
346 byte args[5]; // special arguments
349 // each sector has a degenmobj_t in it's center for sound origin purposes
352 thinker_t thinker; // not used for anything
356 // Most damage defined using HITDICE
357 #define HITDICE(a) ((1+(P_Random()&7))*a)
362 #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
363 #define FF_FRAMEMASK 0x7fff
365 // --- mobj.flags ---
367 #define MF_SPECIAL 1 // call P_SpecialThing when touched
369 #define MF_SHOOTABLE 4
370 #define MF_NOSECTOR 8 // don't use the sector links
371 // (invisible but touchable)
372 #define MF_NOBLOCKMAP 16 // don't use the blocklinks
373 // (inert but displayable)
375 #define MF_JUSTHIT 64 // try to attack right back
376 #define MF_JUSTATTACKED 128 // take at least one step before attacking
377 #define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
378 #define MF_NOGRAVITY 512 // don't apply gravity every tic
381 #define MF_DROPOFF 0x400 // allow jumps from high places
382 #define MF_PICKUP 0x800 // for players to pick up items
383 #define MF_NOCLIP 0x1000 // player cheat
384 #define MF_SLIDE 0x2000 // keep info about sliding along walls
385 #define MF_FLOAT 0x4000 // allow moves to any height, no gravity
386 #define MF_TELEPORT 0x8000 // don't cross lines or look at heights
387 #define MF_MISSILE 0x10000 // don't hit same species, explode on block
389 #define MF_ALTSHADOW 0x20000 // alternate fuzzy draw
390 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
391 #define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
392 #define MF_CORPSE 0x100000 // don't stop moving halfway off a step
393 #define MF_INFLOAT 0x200000 // floating to a height for a move, don't
394 // auto float to target's height
396 #define MF_COUNTKILL 0x400000 // count towards intermission kill total
397 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting)
399 #define MF_SKULLFLY 0x1000000 // skull in flight
400 #define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
402 //#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
403 #define MF_TRANSLATION 0x1c000000 // use a translation table (>>MF_TRANSHIFT)
404 #define MF_TRANSSHIFT 26 // table for player colormaps
407 // --- mobj.flags2 ---
409 #define MF2_LOGRAV 0x00000001 // alternate gravity setting
410 #define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
412 #define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
413 #define MF2_BLASTED 0x00000008 // missile will pass through ghosts
414 #define MF2_FLY 0x00000010 // fly mode is active
415 #define MF2_FLOORCLIP 0x00000020 // if feet are allowed to be clipped
416 #define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
417 #define MF2_NOTELEPORT 0x00000080 // does not teleport
418 #define MF2_RIP 0x00000100 // missile rips through solid
420 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
422 #define MF2_SLIDE 0x00000400 // slides against walls
423 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
425 #define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
426 // this flag will allow the mobj to
427 // pass over/under other mobjs.
428 #define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
429 #define MF2_DROPPED 0x00004000 // dropped by a demon
430 #define MF2_BOSS 0x00008000 // mobj is a major boss
431 #define MF2_FIREDAMAGE 0x00010000 // does fire damage
432 #define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
434 #define MF2_TELESTOMP 0x00040000 // mobj can stomp another
435 #define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
436 #define MF2_DONTDRAW 0x00100000 // don't generate a vissprite
437 #define MF2_IMPACT 0x00200000 // an MF_MISSILE mobj can activate
439 #define MF2_PUSHWALL 0x00400000 // mobj can push walls
440 #define MF2_MCROSS 0x00800000 // can activate monster cross lines
441 #define MF2_PCROSS 0x01000000 // can activate projectile cross lines
442 #define MF2_CANTLEAVEFLOORPIC 0x02000000 // stay within a certain floor type
443 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable,
444 // but still considered solid
445 #define MF2_INVULNERABLE 0x08000000 // mobj is invulnerable
446 #define MF2_DORMANT 0x10000000 // thing is dormant
447 #define MF2_ICEDAMAGE 0x20000000 // does ice damage
448 #define MF2_SEEKERMISSILE 0x40000000 // is a seeker (for reflection)
449 #define MF2_REFLECTIVE 0x80000000 // reflects missiles
451 //=============================================================================
453 // ===== Player Class Types =====
469 PST_DEAD, // dead on the ground
470 PST_REBORN // ready to restart
473 // psprites are scaled shapes directly on the view screen
474 // coordinates are given for a 320*200 view screen
484 state_t *state; // a NULL state means not active
489 /* Old Heretic key type
560 extern weaponinfo_t WeaponInfo[NUMWEAPONS][NUMCLASSES];
565 arti_invulnerability,
582 arti_puzzskull = arti_firstpuzzitem,
616 #define INVULNTICS (30*35)
617 #define INVISTICS (60*35)
618 #define INFRATICS (120*35)
619 #define IRONTICS (60*35)
620 #define WPNLEV2TICS (40*35)
621 #define FLIGHTTICS (60*35)
622 #define SPEEDTICS (45*35)
623 #define MORPHTICS (40*35)
624 #define MAULATORTICS (25*35)
626 #define MESSAGETICS (4*35)
627 #define BLINKTHRESHOLD (4*35)
629 #define NUMINVENTORYSLOTS NUMARTIFACTS
645 typedef struct player_s
648 playerstate_t playerstate;
651 #if defined( __cplusplus )
652 pclass_t c_class; // player class type
654 pclass_t class; // player class type
657 fixed_t viewz; // focal origin above r.z
658 fixed_t viewheight; // base height above floor for viewz
659 fixed_t deltaviewheight; // squat speed
660 fixed_t bob; // bounded/scaled total momentum
665 int health; // only used between levels, mo->health
666 // is used during levels
667 int armorpoints[NUMARMOR];
669 inventory_t inventory[NUMINVENTORYSLOTS];
670 artitype_t readyArtifact;
672 int inventorySlotNum;
673 int powers[NUMPOWERS];
675 int pieces; // Fourth Weapon pieces
676 signed int frags[MAXPLAYERS]; // kills of other players
677 weapontype_t readyweapon;
678 weapontype_t pendingweapon; // wp_nochange if not changing
679 boolean weaponowned[NUMWEAPONS];
681 int attackdown, usedown; // true if button down last tic
682 int cheats; // bit flags
684 int refire; // refired shots are less accurate
686 int killcount, itemcount, secretcount; // for intermission
687 char message[80]; // hint messages
688 int messageTics; // counter for showing messages
689 short ultimateMessage;
691 int damagecount, bonuscount;// for screen flashing
692 int poisoncount; // screen flash for poison damage
693 mobj_t *poisoner; // NULL for non-player mobjs
694 mobj_t *attacker; // who did damage (NULL for floors)
695 int extralight; // so gun flashes light up areas
696 int fixedcolormap; // can be set to REDCOLORMAP, etc
697 int colormap; // 0-3 for which color to draw player
698 pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
699 int morphTics; // player is a pig if > 0
700 uint jumpTics; // delay the next jump for a moment
701 unsigned int worldTimer; // total time the player's been playing
706 #define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
709 #define BACKUPTICS 12
713 unsigned checksum; // high bit is retransmit request
714 byte retransmitfrom; // only valid if NCMD_RETRANSMIT
716 byte player, numtics;
717 ticcmd_t cmds[BACKUPTICS];
723 short intnum; // DOOM executes an int to execute commands
725 // communication between DOOM and the driver
726 short command; // CMD_SEND or CMD_GET
727 short remotenode; // dest for send, set by get (-1 = no packet)
728 short datalength; // bytes in doomdata to be sent
730 // info common to all nodes
731 short numnodes; // console is allways node 0
732 short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
733 short extratics; // 1 = send a backup tic in every packet
734 short deathmatch; // 1 = deathmatch
735 short savegame; // -1 = new game, 0-5 = load savegame
736 short episode; // 1-3
740 // info specific to this node
743 short angleoffset; // 1 = left, 0 = center, -1 = right
744 short drone; // 1 = drone
746 // packet data to be sent
750 #define DOOMCOM_ID 0x12345678l
752 extern doomcom_t *doomcom;
753 extern doomdata_t *netbuffer; // points inside doomcom
755 #define MAXNETNODES 16 // max computers in a game
761 #define SBARHEIGHT 39 // status bar height at bottom of screen
763 void NET_SendFrags(player_t *player);
766 ===============================================================================
770 ===============================================================================
773 #define TELEFOGHEIGHT (32*FRACUNIT)
777 extern event_t events[MAXEVENTS];
778 extern int eventhead;
779 extern int eventtail;
781 extern fixed_t finesine[5*FINEANGLES/4];
782 extern fixed_t *finecosine;
784 extern gameaction_t gameaction;
786 extern boolean paused;
788 extern boolean shareware; // true if other episodes not present
790 extern boolean DevMaps; // true = map development mode
791 extern char *DevMapsDir; // development maps directory
793 extern boolean nomonsters; // checkparm of -nomonsters
795 extern boolean respawnparm; // checkparm of -respawn
797 extern boolean randomclass; // checkparm of -randclass
799 extern boolean debugmode; // checkparm of -debug
801 extern boolean usergame; // ok to save / end game
803 extern boolean ravpic; // checkparm of -ravpic
805 extern boolean altpal; // checkparm to use an alternate palette routine
807 extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
809 extern boolean deathmatch; // only if started as net death
811 extern boolean netgame; // only true if >1 player
813 extern boolean cmdfrag; // true if a CMD_FRAG packet should be sent out every
816 extern boolean playeringame[MAXPLAYERS];
817 extern pclass_t PlayerClass[MAXPLAYERS];
819 extern int consoleplayer; // player taking events and displaying
821 extern int displayplayer;
823 extern int viewangleoffset; // ANG90 = left side, ANG270 = right
825 extern player_t players[MAXPLAYERS];
827 extern boolean singletics; // debug flag to cancel adaptiveness
829 extern boolean DebugSound; // debug flag for displaying sound info
831 extern boolean demoplayback;
832 extern int maxzone; // Maximum chunk allocated for zone heap
834 extern int Sky1Texture;
835 extern int Sky2Texture;
837 extern gamestate_t gamestate;
838 extern skill_t gameskill;
839 //extern boolean respawnmonsters;
840 extern int gameepisode;
843 extern int levelstarttic; // gametic at level start
844 extern int leveltime; // tics in game play for par
846 extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
849 //#define MAXNETNODES 8
851 extern ticcmd_t localcmds[BACKUPTICS];
853 extern int gametic, maketic;
854 extern int nettics[MAXNETNODES];
856 #define MAXDEATHMATCHSTARTS 16
857 extern mapthing_t *deathmatch_p;
858 extern mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS];
860 // Position indicator for cooperative net-play reborn
861 extern int RebornPosition;
863 #define MAX_PLAYER_STARTS 8
864 extern mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
866 extern int viewwindowx;
867 extern int viewwindowy;
868 extern int viewwidth;
869 extern int scaledviewwidth;
870 extern int viewheight;
872 extern int mouseSensitivity;
874 extern boolean precache; // if true, load all graphics at level load
876 extern byte *screen; // off screen work buffer, from V_video.c
878 extern boolean singledemo; // quit after playing a demo from cmdline
880 extern FILE *debugfile;
881 extern int bodyqueslot;
882 extern skill_t startskill;
883 extern int startepisode;
885 extern boolean autostart;
889 ===============================================================================
893 ===============================================================================
897 fixed_t FixedMul (fixed_t a, fixed_t b);
898 fixed_t FixedDiv (fixed_t a, fixed_t b);
899 fixed_t FixedDiv2 (fixed_t a, fixed_t b);
902 #ifdef __BIG_ENDIAN__
903 short ShortSwap(short);
905 #define SHORT(x) ShortSwap(x)
906 #define LONG(x) LongSwap(x)
916 // tags < 100 are not overwritten until freed
917 #define PU_STATIC 1 // static entire execution time
918 #define PU_SOUND 2 // static while playing
919 #define PU_MUSIC 3 // static while playing
920 #define PU_DAVE 4 // anything else Dave wants static
921 #define PU_LEVEL 50 // static until level exited
922 #define PU_LEVSPEC 51 // a special thinker in a level
923 // tags >= 100 are purgable whenever needed
924 #define PU_PURGELEVEL 100
929 void *Z_Malloc (int size, int tag, void *ptr);
930 void Z_Free (void *ptr);
931 void Z_FreeTags (int lowtag, int hightag);
932 //void Z_DumpHeap (int lowtag, int hightag);
933 //void Z_FileDumpHeap (FILE *f);
934 void Z_CheckHeap (void);
935 void Z_ChangeTag2 (void *ptr, int tag);
936 //int Z_FreeMemory (void);
938 typedef struct memblock_s
940 int size; // including the header and possibly tiny fragments
941 void **user; // NULL if a free block
942 int tag; // purgelevel
943 int id; // should be ZONEID
944 struct memblock_s *next, *prev;
947 #define Z_ChangeTag(p,t) \
949 if (( (memblock_t *)( (byte *)(p) - sizeof(memblock_t)))->id!=0x1d4a11) \
950 I_Error("Z_CT at "__FILE__":%i",__LINE__); \
960 int handle,position,size;
963 extern lumpinfo_t *lumpinfo;
966 void W_InitMultipleFiles(char **filenames);
967 void W_OpenAuxiliary(char *filename);
968 void W_CloseAuxiliaryFile(void);
969 void W_CloseAuxiliary(void);
970 void W_UsePrimary(void);
971 void W_UseAuxiliary(void);
972 int W_CheckNumForName(char *name);
973 int W_GetNumForName(char *name);
974 int W_LumpLength(int lump);
975 void W_ReadLump(int lump, void *dest);
976 void *W_CacheLumpNum(int lump, int tag);
977 void *W_CacheLumpName(char *name, int tag);
978 void W_CheckForOldFiles(void);
984 // not a globally visible function, just included for source reference
985 // calls all startup code
986 // parses command line options
987 // if not overrided, calls N_AdvanceDemo
989 void H2_GameLoop(void);
990 // not a globally visible function, just included for source reference
991 // called by H2_Main, never exits
992 // manages timing and IO
993 // calls all ?_Responder, ?_Ticker, and ?_Drawer functions
994 // calls I_GetTime, I_StartFrame, and I_StartTic
996 void H2_PostEvent(event_t *ev);
997 // called by IO functions when input is detected
999 void NetUpdate (void);
1000 // create any new ticcmds and broadcast to other players
1002 void D_QuitNetGame (void);
1003 // broadcasts special packets to other players to notify of game exit
1005 void TryRunTics (void);
1011 #define SCREENWIDTH 320
1012 #define SCREENHEIGHT 200
1014 #define SCREENWIDTH 560
1015 #define SCREENHEIGHT 375
1018 byte *I_ZoneBase (int *size);
1019 // called by startup code to get the ammount of memory to malloc
1020 // for the zone management
1022 int I_GetTime (void);
1023 // called by H2_GameLoop
1024 // returns current time in tics
1026 void I_StartFrame (void);
1027 // called by H2_GameLoop
1028 // called before processing any tics in a frame (just after displaying a frame)
1029 // time consuming syncronous operations are performed here (joystick reading)
1030 // can call H2_PostEvent
1032 void I_StartTic (void);
1033 // called by H2_GameLoop
1034 // called before processing each tic in a frame
1035 // quick syncronous operations are performed here
1036 // can call H2_PostEvent
1038 // asyncronous interrupt functions should maintain private ques that are
1039 // read by the syncronous functions to be converted into events
1042 // called by H2_Main
1043 // determines the hardware configuration and sets up the video mode
1045 void I_InitGraphics (void);
1047 void I_InitNetwork (void);
1048 void I_NetCmd (void);
1050 void I_CheckExternDriver(void);
1052 void I_Error (char *error, ...);
1053 // called by anything that can generate a terminal error
1054 // bad exit with diagnostic message
1057 // called by M_Responder when quit is selected
1058 // clean exit, displays sell blurb
1060 void I_SetPalette (byte *palette);
1061 // takes full 8 bit values
1063 void I_Update(void);
1064 // Copy buffer to video
1066 void I_WipeUpdate(wipe_t wipe);
1067 // Copy buffer to video with wipe effect
1069 void I_WaitVBL(int count);
1070 // wait for vertical retrace or pause a bit
1072 void I_BeginRead (void);
1073 void I_EndRead (void);
1075 byte *I_AllocLow (int length);
1076 // allocates from low memory under dos, just mallocs under unix
1078 void I_Tactile (int on, int off, int total);
1080 #if defined(__linux)
1081 extern boolean useexterndriver;
1084 #define EBT_OPENDOOR 2
1086 #define EBT_STRAFE 8
1087 #define EBT_MAP 0x10
1088 #define EBT_INVENTORYLEFT 0x20
1089 #define EBT_INVENTORYRIGHT 0x40
1090 #define EBT_USEARTIFACT 0x80
1091 #define EBT_FLYDROP 0x100
1092 #define EBT_CENTERVIEW 0x200
1093 #define EBT_PAUSE 0x400
1094 #define EBT_WEAPONCYCLE 0x800
1095 #define EBT_JUMP 0x1000
1099 short vector; // Interrupt vector
1101 signed char moveForward; // forward/backward (maxes at 50)
1102 signed char moveSideways; // strafe (maxes at 24)
1103 short angleTurn; // turning speed (640 [slow] 1280 [fast])
1104 short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
1105 signed char pitch; // look up/down (-110 : +90)
1106 signed char flyDirection; // flyheight (+1/-1)
1107 unsigned short buttons; // EBT_* flags
1115 void G_DeathMatchSpawnPlayer (int playernum);
1117 void G_InitNew (skill_t skill, int episode, int map);
1119 void G_DeferedInitNew (skill_t skill, int episode, int map);
1120 // can be called by the startup code or M_Responder
1121 // a normal game starts at map 1, but a warp test can start elsewhere
1123 void G_DeferredNewGame(skill_t skill);
1125 void G_DeferedPlayDemo (char *demo);
1127 void G_LoadGame(int slot);
1128 // can be called by the startup code or M_Responder
1129 // calls P_SetupLevel or W_EnterWorld
1130 void G_DoLoadGame (void);
1132 void G_SaveGame (int slot, char *description);
1133 // called by M_Responder
1135 void G_RecordDemo (skill_t skill, int numplayers, int episode
1136 , int map, char *name);
1137 // only called by startup code
1139 void G_PlayDemo (char *name);
1140 void G_TimeDemo (char *name);
1142 void G_TeleportNewMap(int map, int position);
1144 void G_Completed(int map, int position);
1145 //void G_ExitLevel (void);
1146 //void G_SecretExitLevel (void);
1148 void G_StartNewGame(skill_t skill);
1149 void G_StartNewInit(void);
1151 void G_WorldDone (void);
1153 void G_Ticker (void);
1154 boolean G_Responder (event_t *ev);
1156 void G_ScreenShot (void);
1162 #define HXS_VERSION_TEXT "HXS Ver 2.37"
1163 #define HXS_VERSION_TEXT_LENGTH 16
1164 #define HXS_DESCRIPTION_LENGTH 24
1166 void SV_SaveGame(int slot, char *description);
1167 void SV_SaveMap(boolean savePlayers);
1168 void SV_LoadGame(int slot);
1169 void SV_MapTeleport(int map, int position);
1170 void SV_LoadMap(void);
1171 void SV_InitBaseSlot(void);
1172 void SV_UpdateRebornSlot(void);
1173 void SV_ClearRebornSlot(void);
1174 boolean SV_RebornSlotAvailable(void);
1175 int SV_GetRebornSlot(void);
1181 void P_Ticker (void);
1182 // called by C_Ticker
1183 // can call G_PlayerExited
1184 // carries out all thinking of monsters and players
1186 void P_SetupLevel (int episode, int map, int playermask, skill_t skill);
1187 // called by W_Ticker
1190 // called by startup code
1192 int P_GetMapCluster(int map);
1193 int P_TranslateMap(int map);
1194 int P_GetMapCDTrack(int map);
1195 int P_GetMapWarpTrans(int map);
1196 int P_GetMapNextMap(int map);
1197 int P_GetMapSky1Texture(int map);
1198 int P_GetMapSky2Texture(int map);
1199 char *P_GetMapName(int map);
1200 fixed_t P_GetMapSky1ScrollDelta(int map);
1201 fixed_t P_GetMapSky2ScrollDelta(int map);
1202 boolean P_GetMapDoubleSky(int map);
1203 boolean P_GetMapLightning(int map);
1204 boolean P_GetMapFadeTable(int map);
1205 char *P_GetMapSongLump(int map);
1206 void P_PutMapSongLump(int map, char *lumpName);
1207 int P_GetCDStartTrack(void);
1208 int P_GetCDEnd1Track(void);
1209 int P_GetCDEnd2Track(void);
1210 int P_GetCDEnd3Track(void);
1211 int P_GetCDIntermissionTrack(void);
1212 int P_GetCDTitleTrack(void);
1218 extern boolean setsizeneeded;
1220 extern boolean BorderNeedRefresh;
1221 extern boolean BorderTopRefresh;
1223 extern int UpdateState;
1224 // define the different areas for the dirty map
1225 #define I_NOUPDATE 0
1226 #define I_FULLVIEW 1
1228 #define I_MESSAGES 4
1229 #define I_FULLSCRN 8
1231 void R_RenderPlayerView (player_t *player);
1232 // called by G_Drawer
1235 // called by startup code
1237 void R_DrawViewBorder (void);
1238 void R_DrawTopBorder (void);
1239 // if the view size is not full screen, draws a border around it
1241 void R_SetViewSize (int blocks, int detail);
1242 // called by M_Responder
1244 int R_FlatNumForName (char *name);
1246 int R_TextureNumForName (char *name);
1247 int R_CheckTextureNumForName (char *name);
1248 // called by P_Ticker for switches and animations
1249 // returns the texture number for the texture name
1256 extern char **myargv;
1257 extern int localQuakeHappening[MAXPLAYERS];
1259 int M_CheckParm(char *check);
1260 // returns the position of the given parameter in the arg list (0 if not found)
1261 boolean M_ParmExists(char *check);
1263 void M_ExtractFileBase(char *path, char *dest);
1265 void M_ForceUppercase(char *text);
1266 // Changes a string to uppercase
1268 int M_Random (void);
1269 // returns a number from 0 to 255
1270 extern unsigned char P_Random(void);
1272 void M_ClearRandom (void);
1273 // fix randoms for demos
1275 void M_FindResponseFile(void);
1277 void M_ClearBox (fixed_t *box);
1278 void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y);
1279 // bounding box functions
1281 boolean M_WriteFile(char const *name, void *source, int length);
1282 int M_ReadFile(char const *name, byte **buffer);
1283 int M_ReadFileCLib(char const *name, byte **buffer);
1285 void M_ScreenShot (void);
1287 void M_LoadDefaults(char *fileName);
1289 void M_SaveDefaults (void);
1291 int M_DrawText (int x, int y, boolean direct, char *string);
1293 //------------------------------
1295 //------------------------------
1297 void SC_Open(char *name);
1298 void SC_OpenLump(char *name);
1299 void SC_OpenFile(char *name);
1300 void SC_OpenFileCLib(char *name);
1301 void SC_Close(void);
1302 boolean SC_GetString(void);
1303 void SC_MustGetString(void);
1304 void SC_MustGetStringName(char *name);
1305 boolean SC_GetNumber(void);
1306 void SC_MustGetNumber(void);
1307 void SC_UnGet(void);
1308 //boolean SC_Check(void);
1309 boolean SC_Compare(char *text);
1310 int SC_MatchString(char **strings);
1311 int SC_MustMatchString(char **strings);
1312 void SC_ScriptError(char *message);
1314 extern char *sc_String;
1315 extern int sc_Number;
1317 extern boolean sc_End;
1318 extern boolean sc_Crossed;
1319 extern boolean sc_FileScripts;
1320 extern char *sc_ScriptsDir;
1322 //------------------------------
1324 //------------------------------
1329 SEQ_PLATFORM_HEAVY, // same script as a normal platform
1331 SEQ_PLATFORM_CREAK, // same script as a normal platform
1332 SEQ_PLATFORM_SILENCE,
1337 SEQ_PLATFORM_METAL2,
1367 void SN_InitSequenceScript(void);
1368 void SN_StartSequence(mobj_t *mobj, int sequence);
1369 void SN_StartSequenceName(mobj_t *mobj, char *name);
1370 void SN_StopSequence(mobj_t *mobj);
1371 void SN_UpdateActiveSequences(void);
1372 void SN_StopAllSequences(void);
1373 int SN_GetSequenceOffset(int sequence, int *sequencePtr);
1374 void SN_ChangeNodeData(int nodeNum, int seqOffset, int delayTics, int volume,
1375 int currentSoundID);
1378 typedef struct seqnode_s seqnode_t;
1392 extern int ActiveSequences;
1393 extern seqnode_t *SequenceListHead;
1395 extern boolean nosound;
1396 extern int mouselook;
1397 extern int globheight;
1398 extern int globwidth;
1399 extern int lu2sux(int x);
1400 extern int lu2suy(int y);
1401 //----------------------
1402 // Interlude (IN_lude.c)
1403 //----------------------
1405 #define MAX_INTRMSN_MESSAGE_SIZE 1024
1407 extern boolean intermission;
1408 extern char ClusterMessage[MAX_INTRMSN_MESSAGE_SIZE];
1410 void IN_Start(void);
1411 void IN_Ticker(void);
1412 void IN_Drawer(void);
1414 //----------------------
1415 // Chat mode (CT_chat.c)
1416 //----------------------
1419 void CT_Drawer(void);
1420 boolean CT_Responder(event_t *ev);
1421 void CT_Ticker(void);
1422 char CT_dequeueChatChar(void);
1424 extern boolean chatmodeon;
1426 //--------------------
1427 // Finale (F_finale.c)
1428 //--------------------
1430 void F_Drawer(void);
1431 void F_Ticker(void);
1432 void F_StartFinale(void);
1434 //----------------------
1435 // STATUS BAR (SB_bar.c)
1436 //----------------------
1440 extern int SB_state;
1442 void SB_SetClassData(void);
1443 boolean SB_Responder(event_t *event);
1444 void SB_Ticker(void);
1445 void SB_Drawer(void);
1446 void Draw_TeleportIcon(void);
1447 void Draw_SaveIcon(void);
1448 void Draw_LoadIcon(void);
1455 void MN_ActivateMenu(void);
1456 void MN_DeactivateMenu(void);
1457 boolean MN_Responder(event_t *event);
1458 void MN_Ticker(void);
1459 void MN_Drawer(void);
1460 void MN_DrTextA(char *text, int x, int y);
1461 void MN_DrTextAYellow(char *text, int x, int y);
1462 int MN_TextAWidth(char *text);
1463 void MN_DrTextB(char *text, int x, int y);
1464 int MN_TextBWidth(char *text);
1470 extern int dirtybox[4];
1471 extern byte gammatable[5][256];
1472 extern int usegamma;
1474 void V_Init(void); // Allocates buffer screens, call before R_Init
1475 void V_DrawPatch(int x, int y, patch_t *patch);
1476 void V_DrawFuzzPatch(int x, int y, patch_t *patch);
1477 void V_DrawAltFuzzPatch(int x, int y, patch_t *patch);
1478 void V_DrawShadowedPatch(int x, int y, patch_t *patch);
1479 void V_DrawRawScreen(byte *raw);
1484 #define FIX2FLT(x) ((float)((x)>>FRACBITS) + (float)((x)&(FRACUNIT-1)) / (float)(FRACUNIT))
1485 #define Q_FIX2FLT(x) ((float)((x)>>FRACBITS))