2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 dfunction_t *ED_FindFunction (char *name);
33 extern qboolean host_shuttingdown;
34 void Host_Quit_f (void)
36 host_shuttingdown = true;
38 Host_ShutdownServer(false);
49 void Host_Status_f (void)
56 void (*print) (char *fmt, ...);
58 if (cmd_source == src_command)
62 Cmd_ForwardToServer ();
68 print = SV_ClientPrintf;
70 print ("host: %s\n", Cvar_VariableString ("hostname"));
71 print ("version: %s build %s\n", gamename, buildstring);
73 print ("tcp/ip: %s\n", my_tcpip_address);
75 print ("ipx: %s\n", my_ipx_address);
76 print ("map: %s\n", sv.name);
77 print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
78 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
82 seconds = (int)(net_time - client->netconnection->connecttime);
83 minutes = seconds / 60;
86 seconds -= (minutes * 60);
89 minutes -= (hours * 60);
93 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
94 print (" %s\n", client->netconnection->address);
103 Sets client to godmode
106 void Host_God_f (void)
108 if (cmd_source == src_command)
110 Cmd_ForwardToServer ();
114 if (pr_global_struct->deathmatch)
117 sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
118 if (!((int)sv_player->v.flags & FL_GODMODE) )
119 SV_ClientPrintf ("godmode OFF\n");
121 SV_ClientPrintf ("godmode ON\n");
124 void Host_Notarget_f (void)
126 if (cmd_source == src_command)
128 Cmd_ForwardToServer ();
132 if (pr_global_struct->deathmatch)
135 sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
136 if (!((int)sv_player->v.flags & FL_NOTARGET) )
137 SV_ClientPrintf ("notarget OFF\n");
139 SV_ClientPrintf ("notarget ON\n");
142 qboolean noclip_anglehack;
144 void Host_Noclip_f (void)
146 if (cmd_source == src_command)
148 Cmd_ForwardToServer ();
152 if (pr_global_struct->deathmatch)
155 if (sv_player->v.movetype != MOVETYPE_NOCLIP)
157 noclip_anglehack = true;
158 sv_player->v.movetype = MOVETYPE_NOCLIP;
159 SV_ClientPrintf ("noclip ON\n");
163 noclip_anglehack = false;
164 sv_player->v.movetype = MOVETYPE_WALK;
165 SV_ClientPrintf ("noclip OFF\n");
173 Sets client to flymode
176 void Host_Fly_f (void)
178 if (cmd_source == src_command)
180 Cmd_ForwardToServer ();
184 if (pr_global_struct->deathmatch)
187 if (sv_player->v.movetype != MOVETYPE_FLY)
189 sv_player->v.movetype = MOVETYPE_FLY;
190 SV_ClientPrintf ("flymode ON\n");
194 sv_player->v.movetype = MOVETYPE_WALK;
195 SV_ClientPrintf ("flymode OFF\n");
206 void Host_Ping_f (void)
212 if (cmd_source == src_command)
214 Cmd_ForwardToServer ();
218 SV_ClientPrintf ("Client ping times:\n");
219 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
224 for (j=0 ; j<NUM_PING_TIMES ; j++)
225 total+=client->ping_times[j];
226 total /= NUM_PING_TIMES;
227 SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
232 ===============================================================================
236 ===============================================================================
241 ======================
246 command from the console. Active clients are kicked off.
247 ======================
249 void Host_Map_f (void)
252 char name[MAX_QPATH];
254 if (cmd_source != src_command)
257 cls.demonum = -1; // stop demo loop in case this fails
259 SCR_BeginLoadingPlaque ();
262 Host_ShutdownServer(false);
264 key_dest = key_game; // remove console or menu
266 cls.mapstring[0] = 0;
267 for (i=0 ; i<Cmd_Argc() ; i++)
269 strcat (cls.mapstring, Cmd_Argv(i));
270 strcat (cls.mapstring, " ");
272 strcat (cls.mapstring, "\n");
274 svs.serverflags = 0; // haven't completed an episode yet
275 strcpy (name, Cmd_Argv(1));
276 SV_SpawnServer (name);
280 if (cls.state != ca_dedicated)
282 strcpy (cls.spawnparms, "");
284 for (i=2 ; i<Cmd_Argc() ; i++)
286 strcat (cls.spawnparms, Cmd_Argv(i));
287 strcat (cls.spawnparms, " ");
290 Cmd_ExecuteString ("connect local", src_command);
298 Goes to a new map, taking all clients along
301 void Host_Changelevel_f (void)
303 char level[MAX_QPATH];
307 Con_Printf ("changelevel <levelname> : continue game on a new level\n");
310 if (!sv.active || cls.demoplayback)
312 Con_Printf ("Only the server may changelevel\n");
315 SV_SaveSpawnparms ();
316 strcpy (level, Cmd_Argv(1));
317 SV_SpawnServer (level);
324 Restarts the current server for a dead player
327 void Host_Restart_f (void)
329 char mapname[MAX_QPATH];
331 if (cls.demoplayback || !sv.active)
334 if (cmd_source != src_command)
336 strcpy (mapname, sv.name); // must copy out, because it gets cleared
338 SV_SpawnServer (mapname);
345 This command causes the client to wait for the signon messages again.
346 This is sent just before a server changes levels
349 void Host_Reconnect_f (void)
351 SCR_BeginLoadingPlaque ();
352 cls.signon = 0; // need new connection messages
356 =====================
359 User command to connect to server
360 =====================
362 void Host_Connect_f (void)
364 char name[MAX_QPATH];
366 cls.demonum = -1; // stop demo loop in case this fails
367 if (cls.demoplayback)
369 strcpy (name, Cmd_Argv(1));
370 CL_EstablishConnection (name);
376 ===============================================================================
380 ===============================================================================
383 #define SAVEGAME_VERSION 5
389 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
392 void Host_SavegameComment (char *text)
397 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
399 memcpy (text, cl.levelname, strlen(cl.levelname));
400 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
401 memcpy (text+22, kills, strlen(kills));
402 // convert space to _ to make stdio happy
403 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
406 text[SAVEGAME_COMMENT_LENGTH] = '\0';
415 void Host_Savegame_f (void)
420 char comment[SAVEGAME_COMMENT_LENGTH+1];
422 if (cmd_source != src_command)
427 Con_Printf ("Not playing a local game.\n");
433 Con_Printf ("Can't save in intermission.\n");
437 if (svs.maxclients != 1)
439 Con_Printf ("Can't save multiplayer games.\n");
445 Con_Printf ("save <savename> : save a game\n");
449 if (strstr(Cmd_Argv(1), ".."))
451 Con_Printf ("Relative pathnames are not allowed.\n");
455 for (i=0 ; i<svs.maxclients ; i++)
457 if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
459 Con_Printf ("Can't savegame with a dead player\n");
464 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
465 COM_DefaultExtension (name, ".sav");
467 Con_Printf ("Saving game to %s...\n", name);
468 f = Qopen (name, "w");
471 Con_Printf ("ERROR: couldn't open.\n");
475 Qprintf (f, "%i\n", SAVEGAME_VERSION);
476 Host_SavegameComment (comment);
477 Qprintf (f, "%s\n", comment);
478 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
479 Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
480 Qprintf (f, "%d\n", current_skill);
481 Qprintf (f, "%s\n", sv.name);
482 Qprintf (f, "%f\n",sv.time);
484 // write the light styles
486 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
488 if (sv.lightstyles[i])
489 Qprintf (f, "%s\n", sv.lightstyles[i]);
496 for (i=0 ; i<sv.num_edicts ; i++)
498 ED_Write (f, EDICT_NUM(i));
502 Con_Printf ("done.\n");
506 extern mempool_t *edictstring_mempool;
513 void Host_Loadgame_f (void)
515 char name[MAX_OSPATH];
517 char mapname[MAX_QPATH];
519 char buf[32768], *start;
525 float spawn_parms[NUM_SPAWN_PARMS];
527 if (cmd_source != src_command)
532 Con_Printf ("load <savename> : load a game\n");
536 cls.demonum = -1; // stop demo loop in case this fails
538 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
539 COM_DefaultExtension (name, ".sav");
541 Con_Printf ("Loading game from %s...\n", name);
542 f = Qopen (name, "rz");
545 Con_Printf ("ERROR: couldn't open.\n");
550 sscanf (str, "%i\n", &version);
551 if (version != SAVEGAME_VERSION)
554 Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
558 SCR_BeginLoadingPlaque ();
561 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) {
563 sscanf (str, "%f\n", &spawn_parms[i]);
565 // this silliness is so we can load 1.06 save files, which have float skill values
567 sscanf (str, "%f\n", &tfloat);
568 current_skill = (int)(tfloat + 0.1);
569 Cvar_SetValue ("skill", (float)current_skill);
571 strcpy (mapname, Qgetline (f));
574 sscanf (str, "%f\n",&time);
578 SV_SpawnServer (mapname);
581 Con_Printf ("Couldn't load map\n");
584 sv.paused = true; // pause until all clients connect
587 // load the light styles
589 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
592 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
593 strcpy (sv.lightstyles[i], str);
596 // load the edicts out of the savegame file
597 entnum = -1; // -1 is the globals
600 for (i=0 ; i<sizeof(buf)-1 ; i++)
612 if (i == sizeof(buf)-1)
613 Sys_Error ("Loadgame buffer overflow");
616 start = COM_Parse(buf);
618 break; // end of file
619 if (strcmp(com_token,"{"))
620 Sys_Error ("First token isn't a brace");
623 { // parse the global vars
624 ED_ParseGlobals (start);
629 ent = EDICT_NUM(entnum);
630 memset (&ent->v, 0, progs->entityfields * 4);
632 ED_ParseEdict (start, ent);
634 // link it into the bsp tree
636 SV_LinkEdict (ent, false);
642 sv.num_edicts = entnum;
647 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
648 svs.clients->spawn_parms[i] = spawn_parms[i];
650 if (cls.state != ca_dedicated)
652 CL_EstablishConnection ("local");
657 //============================================================================
660 ======================
662 ======================
664 void Host_Name_f (void)
668 if (Cmd_Argc () == 1)
670 Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
674 if (Cmd_Argc () == 2)
675 strncpy(newName, Cmd_Argv(1), 15);
677 strncpy(newName, Cmd_Args(), 15);
680 if (cmd_source == src_command)
682 if (strcmp(cl_name.string, newName) == 0)
684 Cvar_Set ("_cl_name", newName);
685 if (cls.state == ca_connected)
686 Cmd_ForwardToServer ();
690 if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
691 if (strcmp(host_client->name, newName) != 0)
692 Con_Printf ("%s renamed to %s\n", host_client->name, newName);
693 strcpy (host_client->name, newName);
694 host_client->edict->v.netname = host_client->name - pr_strings;
696 // send notification to all clients
698 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
699 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
700 MSG_WriteString (&sv.reliable_datagram, host_client->name);
704 void Host_Version_f (void)
706 Con_Printf ("Version: %s build %s\n", gamename, buildstring);
709 void Host_Say(qboolean teamonly)
715 // LordHavoc: 256 char say messages
716 unsigned char text[256];
717 qboolean fromServer = false;
719 if (cmd_source == src_command)
721 if (cls.state == ca_dedicated)
728 Cmd_ForwardToServer ();
739 // remove quotes if present
746 // turn on color set 1
748 sprintf (text, "%c%s: ", 1, save->name);
750 sprintf (text, "%c<%s> ", 1, hostname.string);
752 j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
759 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
761 if (!client || !client->active || !client->spawned)
763 if (teamplay.integer && teamonly && client->edict->v.team != save->edict->v.team)
765 host_client = client;
766 SV_ClientPrintf("%s", text);
770 Sys_Printf("%s", &text[1]);
774 void Host_Say_f(void)
780 void Host_Say_Team_f(void)
786 void Host_Tell_f(void)
792 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
794 if (cmd_source == src_command)
796 Cmd_ForwardToServer ();
803 strcpy(text, host_client->name);
808 // remove quotes if present
815 // check length & truncate if necessary
816 j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
824 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
826 if (!client->active || !client->spawned)
828 if (Q_strcasecmp(client->name, Cmd_Argv(1)))
830 host_client = client;
831 SV_ClientPrintf("%s", text);
843 void Host_Color_f(void)
848 func_t SV_ChangeTeam;
852 Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
853 Con_Printf ("color <0-13> [0-13]\n");
858 top = bottom = atoi(Cmd_Argv(1));
861 top = atoi(Cmd_Argv(1));
862 bottom = atoi(Cmd_Argv(2));
866 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
870 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
874 playercolor = top*16 + bottom;
876 if (cmd_source == src_command)
878 Cvar_SetValue ("_cl_color", playercolor);
879 if (cls.state == ca_connected)
880 Cmd_ForwardToServer ();
884 if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
886 Con_DPrintf("Calling SV_ChangeTeam\n");
887 pr_global_struct->time = sv.time;
888 pr_globals[0] = playercolor;
889 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
890 PR_ExecuteProgram (SV_ChangeTeam, "");
894 host_client->colors = playercolor;
895 host_client->edict->v.team = bottom + 1;
897 // send notification to all clients
898 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
899 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
900 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
909 void Host_Kill_f (void)
911 if (cmd_source == src_command)
913 Cmd_ForwardToServer ();
917 if (sv_player->v.health <= 0)
919 SV_ClientPrintf ("Can't suicide -- already dead!\n");
923 pr_global_struct->time = sv.time;
924 pr_global_struct->self = EDICT_TO_PROG(sv_player);
925 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
934 void Host_Pause_f (void)
937 if (cmd_source == src_command)
939 Cmd_ForwardToServer ();
942 if (!pausable.integer)
943 SV_ClientPrintf ("Pause not allowed.\n");
950 SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
954 SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
957 // send notification to all clients
958 MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
959 MSG_WriteByte (&sv.reliable_datagram, sv.paused);
963 //===========================================================================
971 void Host_PreSpawn_f (void)
973 if (cmd_source == src_command)
975 Con_Printf ("prespawn is not valid from the console\n");
979 if (host_client->spawned)
981 Con_Printf ("prespawn not valid -- already spawned\n");
985 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
986 MSG_WriteByte (&host_client->message, svc_signonnum);
987 MSG_WriteByte (&host_client->message, 2);
988 host_client->sendsignon = true;
996 void Host_Spawn_f (void)
1004 if (cmd_source == src_command)
1006 Con_Printf ("spawn is not valid from the console\n");
1010 if (host_client->spawned)
1012 Con_Printf ("Spawn not valid -- already spawned\n");
1016 // LordHavoc: moved this above the QC calls at FrikaC's request
1017 // send all current names, colors, and frag counts
1018 SZ_Clear (&host_client->message);
1020 // run the entrance script
1022 { // loaded games are fully inited already
1023 // if this is the last client to be connected, unpause
1026 if ((f = ED_FindFunction ("RestoreGame")))
1027 if ((RestoreGame = (func_t)(f - pr_functions)))
1029 Con_DPrintf("Calling RestoreGame\n");
1030 pr_global_struct->time = sv.time;
1031 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1032 PR_ExecuteProgram (RestoreGame, "");
1039 ent = host_client->edict;
1041 memset (&ent->v, 0, progs->entityfields * 4);
1042 ent->v.colormap = NUM_FOR_EDICT(ent);
1043 ent->v.team = (host_client->colors & 15) + 1;
1044 ent->v.netname = host_client->name - pr_strings;
1045 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1046 val->_float = host_client->pmodel;
1048 // copy spawn parms out of the client_t
1050 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1051 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1053 // call the spawn function
1055 pr_global_struct->time = sv.time;
1056 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1057 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1059 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1060 Sys_Printf ("%s entered the game\n", host_client->name);
1062 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1066 // send time of update
1067 MSG_WriteByte (&host_client->message, svc_time);
1068 MSG_WriteFloat (&host_client->message, sv.time);
1070 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
1072 MSG_WriteByte (&host_client->message, svc_updatename);
1073 MSG_WriteByte (&host_client->message, i);
1074 MSG_WriteString (&host_client->message, client->name);
1075 MSG_WriteByte (&host_client->message, svc_updatefrags);
1076 MSG_WriteByte (&host_client->message, i);
1077 MSG_WriteShort (&host_client->message, client->old_frags);
1078 MSG_WriteByte (&host_client->message, svc_updatecolors);
1079 MSG_WriteByte (&host_client->message, i);
1080 MSG_WriteByte (&host_client->message, client->colors);
1083 // send all current light styles
1084 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1086 MSG_WriteByte (&host_client->message, svc_lightstyle);
1087 MSG_WriteByte (&host_client->message, (char)i);
1088 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1094 MSG_WriteByte (&host_client->message, svc_updatestat);
1095 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1096 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1098 MSG_WriteByte (&host_client->message, svc_updatestat);
1099 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1100 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1102 MSG_WriteByte (&host_client->message, svc_updatestat);
1103 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1104 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1106 MSG_WriteByte (&host_client->message, svc_updatestat);
1107 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1108 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1111 // Never send a roll angle, because savegames can catch the server
1112 // in a state where it is expecting the client to correct the angle
1113 // and it won't happen if the game was just loaded, so you wind up
1114 // with a permanent head tilt
1115 ent = EDICT_NUM( 1 + (host_client - svs.clients) );
1116 MSG_WriteByte (&host_client->message, svc_setangle);
1117 for (i=0 ; i < 2 ; i++)
1118 MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
1119 MSG_WriteAngle (&host_client->message, 0 );
1121 SV_WriteClientdataToMessage (sv_player, &host_client->message);
1123 MSG_WriteByte (&host_client->message, svc_signonnum);
1124 MSG_WriteByte (&host_client->message, 3);
1125 host_client->sendsignon = true;
1133 void Host_Begin_f (void)
1135 if (cmd_source == src_command)
1137 Con_Printf ("begin is not valid from the console\n");
1141 host_client->spawned = true;
1144 //===========================================================================
1151 Kicks a user off of the server
1154 void Host_Kick_f (void)
1157 char *message = NULL;
1160 qboolean byNumber = false;
1162 if (cmd_source == src_command)
1166 Cmd_ForwardToServer ();
1170 else if (pr_global_struct->deathmatch)
1175 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1177 i = atof(Cmd_Argv(2)) - 1;
1178 if (i < 0 || i >= svs.maxclients)
1180 if (!svs.clients[i].active)
1182 host_client = &svs.clients[i];
1187 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
1189 if (!host_client->active)
1191 if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1196 if (i < svs.maxclients)
1198 if (cmd_source == src_command)
1199 if (cls.state == ca_dedicated)
1202 who = cl_name.string;
1206 // can't kick yourself!
1207 if (host_client == save)
1212 message = COM_Parse(Cmd_Args());
1215 message++; // skip the #
1216 while (*message == ' ') // skip white space
1218 message += strlen(Cmd_Argv(2)); // skip the number
1220 while (*message && *message == ' ')
1224 SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
1226 SV_ClientPrintf ("Kicked by %s\n", who);
1227 SV_DropClient (false);
1234 ===============================================================================
1238 ===============================================================================
1246 void Host_Give_f (void)
1252 if (cmd_source == src_command)
1254 Cmd_ForwardToServer ();
1258 if (pr_global_struct->deathmatch)
1262 v = atoi (Cmd_Argv(2));
1276 // MED 01/04/97 added hipnotic give stuff
1277 if (gamemode == GAME_HIPNOTIC)
1282 sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
1284 sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
1286 else if (t[0] == '9')
1287 sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
1288 else if (t[0] == '0')
1289 sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
1290 else if (t[0] >= '2')
1291 sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
1296 sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
1301 if (gamemode == GAME_ROGUE)
1303 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1307 sv_player->v.ammo_shells = v;
1310 if (gamemode == GAME_ROGUE)
1312 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1315 if (sv_player->v.weapon <= IT_LIGHTNING)
1316 sv_player->v.ammo_nails = v;
1321 sv_player->v.ammo_nails = v;
1325 if (gamemode == GAME_ROGUE)
1327 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1331 if (sv_player->v.weapon > IT_LIGHTNING)
1332 sv_player->v.ammo_nails = v;
1337 if (gamemode == GAME_ROGUE)
1339 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1343 if (sv_player->v.weapon <= IT_LIGHTNING)
1344 sv_player->v.ammo_rockets = v;
1349 sv_player->v.ammo_rockets = v;
1353 if (gamemode == GAME_ROGUE)
1355 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1359 if (sv_player->v.weapon > IT_LIGHTNING)
1360 sv_player->v.ammo_rockets = v;
1365 sv_player->v.health = v;
1368 if (gamemode == GAME_ROGUE)
1370 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1374 if (sv_player->v.weapon <= IT_LIGHTNING)
1375 sv_player->v.ammo_cells = v;
1380 sv_player->v.ammo_cells = v;
1384 if (gamemode == GAME_ROGUE)
1386 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1390 if (sv_player->v.weapon > IT_LIGHTNING)
1391 sv_player->v.ammo_cells = v;
1398 edict_t *FindViewthing (void)
1403 for (i=0 ; i<sv.num_edicts ; i++)
1406 if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
1409 Con_Printf ("No viewthing on map\n");
1418 void Host_Viewmodel_f (void)
1423 e = FindViewthing ();
1427 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1430 Con_Printf ("Can't load %s\n", Cmd_Argv(1));
1435 cl.model_precache[(int)e->v.modelindex] = m;
1443 void Host_Viewframe_f (void)
1449 e = FindViewthing ();
1452 m = cl.model_precache[(int)e->v.modelindex];
1454 f = atoi(Cmd_Argv(1));
1455 if (f >= m->numframes)
1462 void PrintFrameName (model_t *m, int frame)
1465 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1467 Con_Printf("frame %i\n", frame);
1475 void Host_Viewnext_f (void)
1480 e = FindViewthing ();
1483 m = cl.model_precache[(int)e->v.modelindex];
1485 e->v.frame = e->v.frame + 1;
1486 if (e->v.frame >= m->numframes)
1487 e->v.frame = m->numframes - 1;
1489 PrintFrameName (m, e->v.frame);
1497 void Host_Viewprev_f (void)
1502 e = FindViewthing ();
1506 m = cl.model_precache[(int)e->v.modelindex];
1508 e->v.frame = e->v.frame - 1;
1512 PrintFrameName (m, e->v.frame);
1516 ===============================================================================
1520 ===============================================================================
1529 void Host_Startdemos_f (void)
1533 if (cls.state == ca_dedicated)
1536 Cbuf_AddText ("map start\n");
1543 Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
1546 Con_Printf ("%i demo(s) in loop\n", c);
1548 for (i=1 ; i<c+1 ; i++)
1549 strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
1551 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1565 Return to looping demos
1568 void Host_Demos_f (void)
1570 if (cls.state == ca_dedicated)
1572 if (cls.demonum == -1)
1582 Return to looping demos
1585 void Host_Stopdemo_f (void)
1587 if (!cls.demoplayback)
1592 //=============================================================================
1599 void Host_InitCommands (void)
1601 Cmd_AddCommand ("status", Host_Status_f);
1602 Cmd_AddCommand ("quit", Host_Quit_f);
1603 if (gamemode == GAME_NEHAHRA)
1605 Cmd_AddCommand ("max", Host_God_f);
1606 Cmd_AddCommand ("monster", Host_Notarget_f);
1607 Cmd_AddCommand ("scrag", Host_Fly_f);
1608 Cmd_AddCommand ("wraith", Host_Noclip_f);
1609 Cmd_AddCommand ("gimme", Host_Give_f);
1613 Cmd_AddCommand ("god", Host_God_f);
1614 Cmd_AddCommand ("notarget", Host_Notarget_f);
1615 Cmd_AddCommand ("fly", Host_Fly_f);
1616 Cmd_AddCommand ("noclip", Host_Noclip_f);
1617 Cmd_AddCommand ("give", Host_Give_f);
1619 Cmd_AddCommand ("map", Host_Map_f);
1620 Cmd_AddCommand ("restart", Host_Restart_f);
1621 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1622 Cmd_AddCommand ("connect", Host_Connect_f);
1623 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1624 Cmd_AddCommand ("name", Host_Name_f);
1625 Cmd_AddCommand ("version", Host_Version_f);
1626 Cmd_AddCommand ("say", Host_Say_f);
1627 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1628 Cmd_AddCommand ("tell", Host_Tell_f);
1629 Cmd_AddCommand ("color", Host_Color_f);
1630 Cmd_AddCommand ("kill", Host_Kill_f);
1631 Cmd_AddCommand ("pause", Host_Pause_f);
1632 Cmd_AddCommand ("spawn", Host_Spawn_f);
1633 Cmd_AddCommand ("begin", Host_Begin_f);
1634 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1635 Cmd_AddCommand ("kick", Host_Kick_f);
1636 Cmd_AddCommand ("ping", Host_Ping_f);
1637 Cmd_AddCommand ("load", Host_Loadgame_f);
1638 Cmd_AddCommand ("save", Host_Savegame_f);
1640 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1641 Cmd_AddCommand ("demos", Host_Demos_f);
1642 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1644 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1645 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1646 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1647 Cmd_AddCommand ("viewprev", Host_Viewprev_f);