2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
27 mfunction_t *ED_FindFunction (char *name);
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
48 const char *protocolname;
50 int seconds, minutes, hours = 0, j, players;
51 void (*print) (const char *fmt, ...);
53 if (cmd_source == src_command)
57 Cmd_ForwardToServer ();
63 print = SV_ClientPrintf;
65 for (players = 0, j = 0;j < svs.maxclients;j++)
66 if (svs.clients[j].active)
68 print ("host: %s\n", Cvar_VariableString ("hostname"));
69 print ("version: %s build %s\n", gamename, buildstring);
72 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79 default: protocolname = "PROTOCOL_UNKNOWN";break;
81 print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82 print ("map: %s\n", sv.name);
83 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
88 seconds = (int)(realtime - client->connecttime);
89 minutes = seconds / 60;
92 seconds -= (minutes * 60);
95 minutes -= (hours * 60);
99 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
109 Sets client to godmode
112 void Host_God_f (void)
114 if (cmd_source == src_command)
116 Cmd_ForwardToServer ();
122 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
126 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127 if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128 SV_ClientPrint("godmode OFF\n");
130 SV_ClientPrint("godmode ON\n");
133 void Host_Notarget_f (void)
135 if (cmd_source == src_command)
137 Cmd_ForwardToServer ();
143 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
147 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148 if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149 SV_ClientPrint("notarget OFF\n");
151 SV_ClientPrint("notarget ON\n");
154 qboolean noclip_anglehack;
156 void Host_Noclip_f (void)
158 if (cmd_source == src_command)
160 Cmd_ForwardToServer ();
166 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
170 if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
172 noclip_anglehack = true;
173 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174 SV_ClientPrint("noclip ON\n");
178 noclip_anglehack = false;
179 host_client->edict->v->movetype = MOVETYPE_WALK;
180 SV_ClientPrint("noclip OFF\n");
188 Sets client to flymode
191 void Host_Fly_f (void)
193 if (cmd_source == src_command)
195 Cmd_ForwardToServer ();
201 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
205 if (host_client->edict->v->movetype != MOVETYPE_FLY)
207 host_client->edict->v->movetype = MOVETYPE_FLY;
208 SV_ClientPrint("flymode ON\n");
212 host_client->edict->v->movetype = MOVETYPE_WALK;
213 SV_ClientPrint("flymode OFF\n");
224 void Host_Ping_f (void)
230 if (cmd_source == src_command)
232 Cmd_ForwardToServer ();
236 SV_ClientPrint("Client ping times:\n");
237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
242 for (j=0 ; j<NUM_PING_TIMES ; j++)
243 total+=client->ping_times[j];
244 total /= NUM_PING_TIMES;
245 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
250 ===============================================================================
254 ===============================================================================
258 ======================
263 command from the console. Active clients are kicked off.
264 ======================
266 void Host_Map_f (void)
268 char level[MAX_QPATH];
272 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
276 if (cmd_source != src_command)
279 cls.demonum = -1; // stop demo loop in case this fails
282 Host_ShutdownServer(false);
284 // remove console or menu
286 key_consoleactive = 0;
288 svs.serverflags = 0; // haven't completed an episode yet
289 allowcheats = sv_cheats.integer != 0;
290 strcpy(level, Cmd_Argv(1));
291 SV_SpawnServer(level);
292 if (sv.active && cls.state == ca_disconnected)
293 CL_EstablishConnection("local:1");
300 Goes to a new map, taking all clients along
303 void Host_Changelevel_f (void)
305 char level[MAX_QPATH];
309 Con_Print("changelevel <levelname> : continue game on a new level\n");
312 if (!sv.active || cls.demoplayback)
314 Con_Print("Only the server may changelevel\n");
317 if (cmd_source != src_command)
320 // remove console or menu
322 key_consoleactive = 0;
324 SV_SaveSpawnparms ();
325 allowcheats = sv_cheats.integer != 0;
326 strcpy(level, Cmd_Argv(1));
327 SV_SpawnServer(level);
328 if (sv.active && cls.state == ca_disconnected)
329 CL_EstablishConnection("local:1");
336 Restarts the current server for a dead player
339 void Host_Restart_f (void)
341 char mapname[MAX_QPATH];
345 Con_Print("restart : restart current level\n");
348 if (!sv.active || cls.demoplayback)
350 Con_Print("Only the server may restart\n");
353 if (cmd_source != src_command)
356 // remove console or menu
358 key_consoleactive = 0;
360 allowcheats = sv_cheats.integer != 0;
361 strcpy(mapname, sv.name);
362 SV_SpawnServer(mapname);
363 if (sv.active && cls.state == ca_disconnected)
364 CL_EstablishConnection("local:1");
371 This command causes the client to wait for the signon messages again.
372 This is sent just before a server changes levels
375 void Host_Reconnect_f (void)
379 Con_Print("reconnect : wait for signon messages again\n");
384 //Con_Print("reconnect: no signon, ignoring reconnect\n");
387 cls.signon = 0; // need new connection messages
391 =====================
394 User command to connect to server
395 =====================
397 void Host_Connect_f (void)
401 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
404 CL_EstablishConnection(Cmd_Argv(1));
409 ===============================================================================
413 ===============================================================================
416 #define SAVEGAME_VERSION 5
422 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
425 void Host_SavegameComment (char *text)
430 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
432 memcpy (text, cl.levelname, strlen(cl.levelname));
433 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
434 memcpy (text+22, kills, strlen(kills));
435 // convert space to _ to make stdio happy
436 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
439 text[SAVEGAME_COMMENT_LENGTH] = '\0';
448 void Host_Savegame_f (void)
453 char comment[SAVEGAME_COMMENT_LENGTH+1];
455 if (cmd_source != src_command)
458 if (cls.state != ca_connected || !sv.active)
460 Con_Print("Not playing a local game.\n");
466 Con_Print("Can't save in intermission.\n");
470 for (i = 0;i < svs.maxclients;i++)
472 if (svs.clients[i].active)
476 Con_Print("Can't save multiplayer games.\n");
479 if (svs.clients[i].edict->v->deadflag)
481 Con_Print("Can't savegame with a dead player\n");
489 Con_Print("save <savename> : save a game\n");
493 if (strstr(Cmd_Argv(1), ".."))
495 Con_Print("Relative pathnames are not allowed.\n");
499 strlcpy (name, Cmd_Argv(1), sizeof (name));
500 FS_DefaultExtension (name, ".sav", sizeof (name));
502 Con_Printf("Saving game to %s...\n", name);
503 f = FS_Open (name, "w", false);
506 Con_Print("ERROR: couldn't open.\n");
510 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
511 Host_SavegameComment (comment);
512 FS_Printf(f, "%s\n", comment);
513 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
514 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
515 FS_Printf(f, "%d\n", current_skill);
516 FS_Printf(f, "%s\n", sv.name);
517 FS_Printf(f, "%f\n",sv.time);
519 // write the light styles
521 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
523 if (sv.lightstyles[i])
524 FS_Printf(f, "%s\n", sv.lightstyles[i]);
531 for (i=0 ; i<sv.num_edicts ; i++)
533 ED_Write (f, EDICT_NUM(i));
537 Con_Print("done.\n");
541 extern mempool_t *edictstring_mempool;
548 void Host_Loadgame_f (void)
551 char filename[MAX_QPATH];
552 char mapname[MAX_QPATH];
561 float spawn_parms[NUM_SPAWN_PARMS];
563 if (cmd_source != src_command)
568 Con_Print("load <savename> : load a game\n");
572 strcpy (filename, Cmd_Argv(1));
573 FS_DefaultExtension (filename, ".sav", sizeof (filename));
575 Con_Printf("Loading game from %s...\n", filename);
577 cls.demonum = -1; // stop demo loop in case this fails
579 f = FS_Open (filename, "r", false);
582 Con_Print("ERROR: couldn't open.\n");
586 str = FS_Getline (f);
587 sscanf (str, "%i\n", &version);
588 if (version != SAVEGAME_VERSION)
591 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
595 str = FS_Getline (f);
596 for (i = 0;i < NUM_SPAWN_PARMS;i++)
598 str = FS_Getline (f);
599 sscanf (str, "%f\n", &spawn_parms[i]);
601 // this silliness is so we can load 1.06 save files, which have float skill values
602 str = FS_Getline (f);
603 sscanf (str, "%f\n", &tfloat);
604 current_skill = (int)(tfloat + 0.1);
605 Cvar_SetValue ("skill", (float)current_skill);
607 strcpy (mapname, FS_Getline (f));
609 str = FS_Getline (f);
610 sscanf (str, "%f\n",&time);
612 allowcheats = sv_cheats.integer != 0;
613 SV_SpawnServer (mapname);
616 Con_Print("Couldn't load map\n");
619 sv.paused = true; // pause until all clients connect
622 // load the light styles
624 for (i = 0;i < MAX_LIGHTSTYLES;i++)
626 str = FS_Getline (f);
627 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
628 strcpy (sv.lightstyles[i], str);
631 // load the edicts out of the savegame file
637 for (i = 0;i < (int)sizeof(buf) - 1;i++)
651 if (i == sizeof(buf)-1)
652 Host_Error ("Loadgame buffer overflow");
655 if (!COM_ParseToken(&start, false))
660 if (strcmp(com_token,"{"))
661 Host_Error ("First token isn't a brace");
665 // parse the global vars
666 ED_ParseGlobals (start);
671 if (entnum >= MAX_EDICTS)
672 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
673 while (entnum >= sv.max_edicts)
675 ent = EDICT_NUM(entnum);
676 memset (ent->v, 0, progs->entityfields * 4);
677 ent->e->free = false;
678 ED_ParseEdict (start, ent);
680 // link it into the bsp tree
682 SV_LinkEdict (ent, false);
688 sv.num_edicts = entnum;
693 for (i = 0;i < NUM_SPAWN_PARMS;i++)
694 svs.clients[0].spawn_parms[i] = spawn_parms[i];
696 // make sure we're connected to loopback
697 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
698 CL_EstablishConnection("local:1");
701 //============================================================================
704 ======================
706 ======================
708 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
709 void Host_Name_f (void)
712 char newName[sizeof(host_client->name)];
714 if (Cmd_Argc () == 1)
716 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
720 if (Cmd_Argc () == 2)
721 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
723 strlcpy (newName, Cmd_Args(), sizeof (newName));
725 for (i = 0, j = 0;newName[i];i++)
726 if (newName[i] != '\r' && newName[i] != '\n')
727 newName[j++] = newName[i];
730 if (cmd_source == src_command)
732 Cvar_Set ("_cl_name", newName);
733 if (cls.state == ca_connected)
734 Cmd_ForwardToServer ();
738 if (sv.time < host_client->nametime)
740 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
744 host_client->nametime = sv.time + 5;
746 // point the string back at updateclient->name to keep it safe
747 strlcpy (host_client->name, newName, sizeof (host_client->name));
748 host_client->edict->v->netname = PR_SetString(host_client->name);
749 if (strcmp(host_client->old_name, host_client->name))
751 if (host_client->spawned)
752 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
753 strcpy(host_client->old_name, host_client->name);
754 // send notification to all clients
755 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
756 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
757 MSG_WriteString (&sv.reliable_datagram, host_client->name);
762 ======================
764 ======================
766 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
767 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
768 void Host_Playermodel_f (void)
771 char newPath[sizeof(host_client->playermodel)];
773 if (Cmd_Argc () == 1)
775 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
779 if (Cmd_Argc () == 2)
780 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
782 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
784 for (i = 0, j = 0;newPath[i];i++)
785 if (newPath[i] != '\r' && newPath[i] != '\n')
786 newPath[j++] = newPath[i];
789 if (cmd_source == src_command)
791 Cvar_Set ("_cl_playermodel", newPath);
792 if (cls.state == ca_connected)
793 Cmd_ForwardToServer ();
798 if (sv.time < host_client->nametime)
800 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
804 host_client->nametime = sv.time + 5;
807 // point the string back at updateclient->name to keep it safe
808 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
809 if( eval_playermodel )
810 GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
811 if (strcmp(host_client->old_model, host_client->playermodel))
813 if (host_client->spawned)
814 SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
815 strcpy(host_client->old_model, host_client->playermodel);
816 /*// send notification to all clients
817 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
818 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
819 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
824 ======================
826 ======================
828 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
829 void Host_Playerskin_f (void)
832 char newPath[sizeof(host_client->playerskin)];
834 if (Cmd_Argc () == 1)
836 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
840 if (Cmd_Argc () == 2)
841 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
843 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
845 for (i = 0, j = 0;newPath[i];i++)
846 if (newPath[i] != '\r' && newPath[i] != '\n')
847 newPath[j++] = newPath[i];
850 if (cmd_source == src_command)
852 Cvar_Set ("_cl_playerskin", newPath);
853 if (cls.state == ca_connected)
854 Cmd_ForwardToServer ();
859 if (sv.time < host_client->nametime)
861 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
865 host_client->nametime = sv.time + 5;
868 // point the string back at updateclient->name to keep it safe
869 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
870 if( eval_playerskin )
871 GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
872 if (strcmp(host_client->old_skin, host_client->playerskin))
874 if (host_client->spawned)
875 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
876 strcpy(host_client->old_skin, host_client->playerskin);
877 /*// send notification to all clients
878 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
879 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
880 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
884 void Host_Version_f (void)
886 Con_Printf("Version: %s build %s\n", gamename, buildstring);
889 void Host_Say(qboolean teamonly)
895 // LordHavoc: 256 char say messages
896 unsigned char text[256];
897 qboolean fromServer = false;
899 if (cmd_source == src_command)
901 if (cls.state == ca_dedicated)
908 Cmd_ForwardToServer ();
916 if (!teamplay.integer)
919 // turn on color set 1
928 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
930 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
931 p2 = text + strlen(text);
932 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
934 if (p2[-1] == '\"' && quoted)
939 strlcat(text, "\n", sizeof(text));
941 // note: save is not a valid edict if fromServer is true
943 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
944 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
945 SV_ClientPrint(text);
948 //Con_Print(&text[1]);
952 void Host_Say_f(void)
958 void Host_Say_Team_f(void)
964 void Host_Tell_f(void)
969 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
970 qboolean fromServer = false;
972 if (cmd_source == src_command)
974 if (cls.state == ca_dedicated)
978 Cmd_ForwardToServer ();
987 sprintf (text, "%s: ", host_client->name);
989 sprintf (text, "<%s> ", hostname.string);
992 p2 = p1 + strlen(p1);
993 // remove the target name
994 while (p1 < p2 && *p1 != ' ')
996 while (p1 < p2 && *p1 == ' ')
998 // remove trailing newlines
999 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1001 // remove quotes if present
1007 else if (fromServer)
1008 Con_Print("Host_Tell: missing end quote\n");
1010 SV_ClientPrint("Host_Tell: missing end quote\n");
1012 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1014 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1020 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1021 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1022 SV_ClientPrint(text);
1032 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1033 void Host_Color_f(void)
1038 func_t SV_ChangeTeam;
1040 if (Cmd_Argc() == 1)
1042 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1043 Con_Print("color <0-15> [0-15]\n");
1047 if (Cmd_Argc() == 2)
1048 top = bottom = atoi(Cmd_Argv(1));
1051 top = atoi(Cmd_Argv(1));
1052 bottom = atoi(Cmd_Argv(2));
1056 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1060 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1064 playercolor = top*16 + bottom;
1066 if (cmd_source == src_command)
1068 Cvar_SetValue ("_cl_color", playercolor);
1069 if (cls.state == ca_connected)
1070 Cmd_ForwardToServer ();
1074 if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1076 Con_DPrint("Calling SV_ChangeTeam\n");
1077 pr_global_struct->time = sv.time;
1078 pr_globals[OFS_PARM0] = playercolor;
1079 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1080 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1085 if (host_client->edict)
1087 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1088 val->_float = playercolor;
1089 host_client->edict->v->team = bottom + 1;
1091 host_client->colors = playercolor;
1092 if (host_client->old_colors != host_client->colors)
1094 host_client->old_colors = host_client->colors;
1095 // send notification to all clients
1096 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1097 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1098 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1103 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1104 void Host_Rate_f(void)
1108 if (Cmd_Argc() != 2)
1110 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1111 Con_Print("rate <500-25000>\n");
1115 rate = atoi(Cmd_Argv(1));
1117 if (cmd_source == src_command)
1119 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1120 if (cls.state == ca_connected)
1121 Cmd_ForwardToServer ();
1125 host_client->rate = rate;
1133 void Host_Kill_f (void)
1135 if (cmd_source == src_command)
1137 Cmd_ForwardToServer ();
1141 if (host_client->edict->v->health <= 0)
1143 SV_ClientPrint("Can't suicide -- already dead!\n");
1147 pr_global_struct->time = sv.time;
1148 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1149 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1158 void Host_Pause_f (void)
1161 if (cmd_source == src_command)
1163 Cmd_ForwardToServer ();
1166 if (!pausable.integer)
1167 SV_ClientPrint("Pause not allowed.\n");
1171 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1172 // send notification to all clients
1173 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1174 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1179 ======================
1181 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1182 ======================
1184 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1185 static void Host_PModel_f (void)
1190 if (Cmd_Argc () == 1)
1192 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1195 i = atoi(Cmd_Argv(1));
1197 if (cmd_source == src_command)
1199 if (cl_pmodel.integer == i)
1201 Cvar_SetValue ("_cl_pmodel", i);
1202 if (cls.state == ca_connected)
1203 Cmd_ForwardToServer ();
1207 if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1211 //===========================================================================
1219 void Host_PreSpawn_f (void)
1221 if (cmd_source == src_command)
1223 Con_Print("prespawn is not valid from the console\n");
1227 if (host_client->spawned)
1229 Con_Print("prespawn not valid -- already spawned\n");
1233 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1234 MSG_WriteByte (&host_client->message, svc_signonnum);
1235 MSG_WriteByte (&host_client->message, 2);
1236 host_client->sendsignon = true;
1238 // reset the name change timer because the client will send name soon
1239 host_client->nametime = 0;
1247 void Host_Spawn_f (void)
1253 int stats[MAX_CL_STATS];
1255 if (cmd_source == src_command)
1257 Con_Print("spawn is not valid from the console\n");
1261 if (host_client->spawned)
1263 Con_Print("Spawn not valid -- already spawned\n");
1267 // reset name change timer again because they might want to change name
1268 // again in the first 5 seconds after connecting
1269 host_client->nametime = 0;
1271 // LordHavoc: moved this above the QC calls at FrikaC's request
1272 // send all current names, colors, and frag counts
1273 SZ_Clear (&host_client->message);
1275 // run the entrance script
1278 // loaded games are fully initialized already
1279 // if this is the last client to be connected, unpause
1282 if ((f = ED_FindFunction ("RestoreGame")))
1283 if ((RestoreGame = (func_t)(f - pr_functions)))
1285 Con_DPrint("Calling RestoreGame\n");
1286 pr_global_struct->time = sv.time;
1287 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1288 PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1294 ED_ClearEdict(host_client->edict);
1296 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1298 // copy spawn parms out of the client_t
1299 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1300 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1302 // call the spawn function
1303 pr_global_struct->time = sv.time;
1304 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1305 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1307 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1308 Con_Printf("%s entered the game\n", host_client->name);
1310 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1314 // send time of update
1315 MSG_WriteByte (&host_client->message, svc_time);
1316 MSG_WriteFloat (&host_client->message, sv.time);
1318 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1320 if (!client->active)
1322 MSG_WriteByte (&host_client->message, svc_updatename);
1323 MSG_WriteByte (&host_client->message, i);
1324 MSG_WriteString (&host_client->message, client->name);
1325 MSG_WriteByte (&host_client->message, svc_updatefrags);
1326 MSG_WriteByte (&host_client->message, i);
1327 MSG_WriteShort (&host_client->message, client->frags);
1328 MSG_WriteByte (&host_client->message, svc_updatecolors);
1329 MSG_WriteByte (&host_client->message, i);
1330 MSG_WriteByte (&host_client->message, client->colors);
1333 // send all current light styles
1334 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1336 MSG_WriteByte (&host_client->message, svc_lightstyle);
1337 MSG_WriteByte (&host_client->message, (char)i);
1338 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1342 MSG_WriteByte (&host_client->message, svc_updatestat);
1343 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1344 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1346 MSG_WriteByte (&host_client->message, svc_updatestat);
1347 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1348 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1350 MSG_WriteByte (&host_client->message, svc_updatestat);
1351 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1352 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1354 MSG_WriteByte (&host_client->message, svc_updatestat);
1355 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1356 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1359 // Never send a roll angle, because savegames can catch the server
1360 // in a state where it is expecting the client to correct the angle
1361 // and it won't happen if the game was just loaded, so you wind up
1362 // with a permanent head tilt
1363 MSG_WriteByte (&host_client->message, svc_setangle);
1364 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1365 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1366 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1368 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1370 MSG_WriteByte (&host_client->message, svc_signonnum);
1371 MSG_WriteByte (&host_client->message, 3);
1372 host_client->sendsignon = true;
1380 void Host_Begin_f (void)
1382 if (cmd_source == src_command)
1384 Con_Print("begin is not valid from the console\n");
1388 host_client->spawned = true;
1391 //===========================================================================
1398 Kicks a user off of the server
1401 void Host_Kick_f (void)
1404 const char *message = NULL;
1407 qboolean byNumber = false;
1409 if (cmd_source != src_command || !sv.active)
1414 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1416 i = atof(Cmd_Argv(2)) - 1;
1417 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1423 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1425 if (!host_client->active)
1427 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1432 if (i < svs.maxclients)
1434 if (cmd_source == src_command)
1436 if (cls.state == ca_dedicated)
1439 who = cl_name.string;
1444 // can't kick yourself!
1445 if (host_client == save)
1450 message = Cmd_Args();
1451 COM_ParseToken(&message, false);
1454 message++; // skip the #
1455 while (*message == ' ') // skip white space
1457 message += strlen(Cmd_Argv(2)); // skip the number
1459 while (*message && *message == ' ')
1463 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1465 SV_ClientPrintf("Kicked by %s\n", who);
1466 SV_DropClient (false); // kicked
1473 ===============================================================================
1477 ===============================================================================
1485 void Host_Give_f (void)
1491 if (cmd_source == src_command)
1493 Cmd_ForwardToServer ();
1499 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1504 v = atoi (Cmd_Argv(2));
1518 // MED 01/04/97 added hipnotic give stuff
1519 if (gamemode == GAME_HIPNOTIC)
1524 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1526 host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1528 else if (t[0] == '9')
1529 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1530 else if (t[0] == '0')
1531 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1532 else if (t[0] >= '2')
1533 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1538 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1543 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1546 host_client->edict->v->ammo_shells = v;
1549 if (gamemode == GAME_ROGUE)
1551 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1554 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1555 host_client->edict->v->ammo_nails = v;
1560 host_client->edict->v->ammo_nails = v;
1564 if (gamemode == GAME_ROGUE)
1566 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1570 if (host_client->edict->v->weapon > IT_LIGHTNING)
1571 host_client->edict->v->ammo_nails = v;
1576 if (gamemode == GAME_ROGUE)
1578 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1582 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1583 host_client->edict->v->ammo_rockets = v;
1588 host_client->edict->v->ammo_rockets = v;
1592 if (gamemode == GAME_ROGUE)
1594 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1598 if (host_client->edict->v->weapon > IT_LIGHTNING)
1599 host_client->edict->v->ammo_rockets = v;
1604 host_client->edict->v->health = v;
1607 if (gamemode == GAME_ROGUE)
1609 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1613 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1614 host_client->edict->v->ammo_cells = v;
1619 host_client->edict->v->ammo_cells = v;
1623 if (gamemode == GAME_ROGUE)
1625 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1629 if (host_client->edict->v->weapon > IT_LIGHTNING)
1630 host_client->edict->v->ammo_cells = v;
1637 edict_t *FindViewthing (void)
1642 for (i=0 ; i<sv.num_edicts ; i++)
1645 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1648 Con_Print("No viewthing on map\n");
1657 void Host_Viewmodel_f (void)
1662 e = FindViewthing ();
1666 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1669 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1674 cl.model_precache[(int)e->v->modelindex] = m;
1682 void Host_Viewframe_f (void)
1688 e = FindViewthing ();
1691 m = cl.model_precache[(int)e->v->modelindex];
1693 f = atoi(Cmd_Argv(1));
1694 if (f >= m->numframes)
1701 void PrintFrameName (model_t *m, int frame)
1704 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1706 Con_Printf("frame %i\n", frame);
1714 void Host_Viewnext_f (void)
1719 e = FindViewthing ();
1722 m = cl.model_precache[(int)e->v->modelindex];
1724 e->v->frame = e->v->frame + 1;
1725 if (e->v->frame >= m->numframes)
1726 e->v->frame = m->numframes - 1;
1728 PrintFrameName (m, e->v->frame);
1736 void Host_Viewprev_f (void)
1741 e = FindViewthing ();
1745 m = cl.model_precache[(int)e->v->modelindex];
1747 e->v->frame = e->v->frame - 1;
1748 if (e->v->frame < 0)
1751 PrintFrameName (m, e->v->frame);
1755 ===============================================================================
1759 ===============================================================================
1768 void Host_Startdemos_f (void)
1772 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1778 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1781 Con_Printf("%i demo(s) in loop\n", c);
1783 for (i=1 ; i<c+1 ; i++)
1784 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1786 // LordHavoc: clear the remaining slots
1787 for (;i <= MAX_DEMOS;i++)
1788 cls.demos[i-1][0] = 0;
1790 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1804 Return to looping demos
1807 void Host_Demos_f (void)
1809 if (cls.state == ca_dedicated)
1811 if (cls.demonum == -1)
1821 Return to looping demos
1824 void Host_Stopdemo_f (void)
1826 if (!cls.demoplayback)
1829 Host_ShutdownServer (false);
1832 static void MaxPlayers_f(void)
1836 if (Cmd_Argc() != 2)
1838 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1844 Con_Print("maxplayers can not be changed while a server is running.\n");
1848 n = atoi(Cmd_Argv(1));
1849 n = bound(1, n, MAX_SCOREBOARD);
1850 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1853 Mem_Free(svs.clients);
1855 svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1857 Cvar_Set ("deathmatch", "0");
1859 Cvar_Set ("deathmatch", "1");
1862 //=============================================================================
1869 void Host_InitCommands (void)
1871 Cmd_AddCommand ("status", Host_Status_f);
1872 Cmd_AddCommand ("quit", Host_Quit_f);
1873 if (gamemode == GAME_NEHAHRA)
1875 Cmd_AddCommand ("max", Host_God_f);
1876 Cmd_AddCommand ("monster", Host_Notarget_f);
1877 Cmd_AddCommand ("scrag", Host_Fly_f);
1878 Cmd_AddCommand ("wraith", Host_Noclip_f);
1879 Cmd_AddCommand ("gimme", Host_Give_f);
1883 Cmd_AddCommand ("god", Host_God_f);
1884 Cmd_AddCommand ("notarget", Host_Notarget_f);
1885 Cmd_AddCommand ("fly", Host_Fly_f);
1886 Cmd_AddCommand ("noclip", Host_Noclip_f);
1887 Cmd_AddCommand ("give", Host_Give_f);
1889 Cmd_AddCommand ("map", Host_Map_f);
1890 Cmd_AddCommand ("restart", Host_Restart_f);
1891 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1892 Cmd_AddCommand ("connect", Host_Connect_f);
1893 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1894 Cmd_AddCommand ("version", Host_Version_f);
1895 Cmd_AddCommand ("say", Host_Say_f);
1896 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1897 Cmd_AddCommand ("tell", Host_Tell_f);
1898 Cmd_AddCommand ("kill", Host_Kill_f);
1899 Cmd_AddCommand ("pause", Host_Pause_f);
1900 Cmd_AddCommand ("kick", Host_Kick_f);
1901 Cmd_AddCommand ("ping", Host_Ping_f);
1902 Cmd_AddCommand ("load", Host_Loadgame_f);
1903 Cmd_AddCommand ("save", Host_Savegame_f);
1905 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1906 Cmd_AddCommand ("demos", Host_Demos_f);
1907 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1909 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1910 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1911 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1912 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1914 Cvar_RegisterVariable (&cl_name);
1915 Cmd_AddCommand ("name", Host_Name_f);
1916 Cvar_RegisterVariable (&cl_color);
1917 Cmd_AddCommand ("color", Host_Color_f);
1918 Cvar_RegisterVariable (&cl_rate);
1919 Cmd_AddCommand ("rate", Host_Rate_f);
1920 if (gamemode == GAME_NEHAHRA)
1922 Cvar_RegisterVariable (&cl_pmodel);
1923 Cmd_AddCommand ("pmodel", Host_PModel_f);
1926 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1927 Cvar_RegisterVariable (&cl_playermodel);
1928 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1929 Cvar_RegisterVariable (&cl_playerskin);
1930 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1932 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1933 Cmd_AddCommand ("spawn", Host_Spawn_f);
1934 Cmd_AddCommand ("begin", Host_Begin_f);
1935 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1937 Cvar_RegisterVariable(&sv_cheats);