2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 // disable data conversion warnings
27 #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
28 #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
29 #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
33 //====================================================
40 // for platforms (wgl) that do not use GLAPIENTRY
42 #define GLAPIENTRY APIENTRY
46 typedef unsigned int GLenum;
47 typedef unsigned char GLboolean;
48 typedef unsigned int GLbitfield;
51 typedef signed char GLbyte;
53 typedef short GLshort;
57 typedef unsigned char GLubyte;
59 typedef unsigned short GLushort;
61 typedef unsigned int GLuint;
64 // single precision float
65 typedef float GLfloat;
66 // single precision float in [0,1]
67 typedef float GLclampf;
68 // double precision float
69 typedef double GLdouble;
70 // double precision float in [0,1]
71 typedef double GLclampd;
73 #define GL_MODELVIEW 0x1700
74 #define GL_PROJECTION 0x1701
75 #define GL_TEXTURE 0x1702
76 #define GL_MATRIX_MODE 0x0BA0
77 #define GL_MODELVIEW_MATRIX 0x0BA6
78 #define GL_PROJECTION_MATRIX 0x0BA7
79 #define GL_TEXTURE_MATRIX 0x0BA8
81 #define GL_DEPTH_TEST 0x0B71
83 #define GL_CULL_FACE 0x0B44
85 #define GL_BLEND 0x0BE2
89 #define GL_SRC_COLOR 0x0300
90 #define GL_ONE_MINUS_SRC_COLOR 0x0301
91 #define GL_DST_COLOR 0x0306
92 #define GL_ONE_MINUS_DST_COLOR 0x0307
93 #define GL_SRC_ALPHA 0x0302
94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
95 #define GL_DST_ALPHA 0x0304
96 #define GL_ONE_MINUS_DST_ALPHA 0x0305
97 #define GL_SRC_ALPHA_SATURATE 0x0308
98 #define GL_CONSTANT_COLOR 0x8001
99 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
100 #define GL_CONSTANT_ALPHA 0x8003
101 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
103 #define GL_TEXTURE_ENV 0x2300
104 #define GL_TEXTURE_ENV_MODE 0x2200
105 #define GL_TEXTURE_1D 0x0DE0
106 #define GL_TEXTURE_2D 0x0DE1
107 #define GL_TEXTURE_WRAP_S 0x2802
108 #define GL_TEXTURE_WRAP_T 0x2803
109 #define GL_TEXTURE_WRAP_R 0x8072
110 #define GL_TEXTURE_BORDER_COLOR 0x1004
111 #define GL_TEXTURE_MAG_FILTER 0x2800
112 #define GL_TEXTURE_MIN_FILTER 0x2801
113 #define GL_UNPACK_ALIGNMENT 0x0CF5
114 #define GL_TEXTURE_BINDING_1D 0x8068
115 #define GL_TEXTURE_BINDING_2D 0x8069
117 #define GL_NEAREST 0x2600
118 #define GL_LINEAR 0x2601
119 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
120 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
121 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
122 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
124 extern int gl_support_anisotropy;
125 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
126 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
128 #define GL_DECAL 0x2101
129 #define GL_MODULATE 0x2100
131 #define GL_REPEAT 0x2901
132 #define GL_CLAMP 0x2900
134 #define GL_TRIANGLES 0x0004
139 #define GL_BYTE 0x1400
140 #define GL_UNSIGNED_BYTE 0x1401
141 #define GL_SHORT 0x1402
142 #define GL_UNSIGNED_SHORT 0x1403
143 #define GL_INT 0x1404
144 #define GL_UNSIGNED_INT 0x1405
145 #define GL_FLOAT 0x1406
146 #define GL_DOUBLE 0x140A
147 #define GL_2_BYTES 0x1407
148 #define GL_3_BYTES 0x1408
149 #define GL_4_BYTES 0x1409
151 #define GL_VERTEX_ARRAY 0x8074
152 #define GL_NORMAL_ARRAY 0x8075
153 #define GL_COLOR_ARRAY 0x8076
154 //#define GL_INDEX_ARRAY 0x8077
155 #define GL_TEXTURE_COORD_ARRAY 0x8078
156 //#define GL_EDGE_FLAG_ARRAY 0x8079
158 #define GL_FRONT 0x0404
159 #define GL_BACK 0x0405
161 #define GL_VENDOR 0x1F00
162 #define GL_RENDERER 0x1F01
163 #define GL_VERSION 0x1F02
164 #define GL_EXTENSIONS 0x1F03
166 #define GL_NO_ERROR 0x0
167 #define GL_INVALID_VALUE 0x0501
168 #define GL_INVALID_ENUM 0x0500
169 #define GL_INVALID_OPERATION 0x0502
170 #define GL_STACK_OVERFLOW 0x0503
171 #define GL_STACK_UNDERFLOW 0x0504
172 #define GL_OUT_OF_MEMORY 0x0505
174 #define GL_DITHER 0x0BD0
175 #define GL_RGB 0x1907
176 #define GL_RGBA 0x1908
178 #define GL_MAX_TEXTURE_SIZE 0x0D33
180 #define GL_NEVER 0x0200
181 #define GL_LESS 0x0201
182 #define GL_EQUAL 0x0202
183 #define GL_LEQUAL 0x0203
184 #define GL_GREATER 0x0204
185 #define GL_NOTEQUAL 0x0205
186 #define GL_GEQUAL 0x0206
187 #define GL_ALWAYS 0x0207
188 #define GL_DEPTH_TEST 0x0B71
190 #define GL_RED_SCALE 0x0D14
191 #define GL_GREEN_SCALE 0x0D18
192 #define GL_BLUE_SCALE 0x0D1A
193 #define GL_ALPHA_SCALE 0x0D1C
195 #define GL_DEPTH_BUFFER_BIT 0x00000100
196 #define GL_ACCUM_BUFFER_BIT 0x00000200
197 #define GL_STENCIL_BUFFER_BIT 0x00000400
198 #define GL_COLOR_BUFFER_BIT 0x00004000
200 #define GL_STENCIL_TEST 0x0B90
201 #define GL_KEEP 0x1E00
202 #define GL_REPLACE 0x1E01
203 #define GL_INCR 0x1E02
204 #define GL_DECR 0x1E03
206 #define GL_POLYGON_OFFSET_FACTOR 0x8038
207 #define GL_POLYGON_OFFSET_UNITS 0x2A00
208 #define GL_POLYGON_OFFSET_POINT 0x2A01
209 #define GL_POLYGON_OFFSET_LINE 0x2A02
210 #define GL_POLYGON_OFFSET_FILL 0x8037
213 // GL_ARB_multitexture
214 extern int gl_textureunits;
215 extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
216 extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
217 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
218 extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
219 #ifndef GL_ACTIVE_TEXTURE_ARB
220 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
221 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
222 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
223 #define GL_TEXTURE0_ARB 0x84C0
224 #define GL_TEXTURE1_ARB 0x84C1
225 #define GL_TEXTURE2_ARB 0x84C2
226 #define GL_TEXTURE3_ARB 0x84C3
227 #define GL_TEXTURE4_ARB 0x84C4
228 #define GL_TEXTURE5_ARB 0x84C5
229 #define GL_TEXTURE6_ARB 0x84C6
230 #define GL_TEXTURE7_ARB 0x84C7
231 #define GL_TEXTURE8_ARB 0x84C8
232 #define GL_TEXTURE9_ARB 0x84C9
233 #define GL_TEXTURE10_ARB 0x84CA
234 #define GL_TEXTURE11_ARB 0x84CB
235 #define GL_TEXTURE12_ARB 0x84CC
236 #define GL_TEXTURE13_ARB 0x84CD
237 #define GL_TEXTURE14_ARB 0x84CE
238 #define GL_TEXTURE15_ARB 0x84CF
239 #define GL_TEXTURE16_ARB 0x84D0
240 #define GL_TEXTURE17_ARB 0x84D1
241 #define GL_TEXTURE18_ARB 0x84D2
242 #define GL_TEXTURE19_ARB 0x84D3
243 #define GL_TEXTURE20_ARB 0x84D4
244 #define GL_TEXTURE21_ARB 0x84D5
245 #define GL_TEXTURE22_ARB 0x84D6
246 #define GL_TEXTURE23_ARB 0x84D7
247 #define GL_TEXTURE24_ARB 0x84D8
248 #define GL_TEXTURE25_ARB 0x84D9
249 #define GL_TEXTURE26_ARB 0x84DA
250 #define GL_TEXTURE27_ARB 0x84DB
251 #define GL_TEXTURE28_ARB 0x84DC
252 #define GL_TEXTURE29_ARB 0x84DD
253 #define GL_TEXTURE30_ARB 0x84DE
254 #define GL_TEXTURE31_ARB 0x84DF
257 // GL_EXT_compiled_vertex_array
258 extern int gl_supportslockarrays;
259 extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
260 extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
262 // GL_ARB_texture_env_combine
263 extern int gl_combine_extension;
264 #ifndef GL_COMBINE_ARB
265 #define GL_COMBINE_ARB 0x8570
266 #define GL_COMBINE_RGB_ARB 0x8571
267 #define GL_COMBINE_ALPHA_ARB 0x8572
268 #define GL_SOURCE0_RGB_ARB 0x8580
269 #define GL_SOURCE1_RGB_ARB 0x8581
270 #define GL_SOURCE2_RGB_ARB 0x8582
271 #define GL_SOURCE0_ALPHA_ARB 0x8588
272 #define GL_SOURCE1_ALPHA_ARB 0x8589
273 #define GL_SOURCE2_ALPHA_ARB 0x858A
274 #define GL_OPERAND0_RGB_ARB 0x8590
275 #define GL_OPERAND1_RGB_ARB 0x8591
276 #define GL_OPERAND2_RGB_ARB 0x8592
277 #define GL_OPERAND0_ALPHA_ARB 0x8598
278 #define GL_OPERAND1_ALPHA_ARB 0x8599
279 #define GL_OPERAND2_ALPHA_ARB 0x859A
280 #define GL_RGB_SCALE_ARB 0x8573
281 #define GL_ADD_SIGNED_ARB 0x8574
282 #define GL_INTERPOLATE_ARB 0x8575
283 #define GL_SUBTRACT_ARB 0x84E7
284 #define GL_CONSTANT_ARB 0x8576
285 #define GL_PRIMARY_COLOR_ARB 0x8577
286 #define GL_PREVIOUS_ARB 0x8578
289 #ifndef GL_MAX_ELEMENTS_VERTICES
290 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
292 #ifndef GL_MAX_ELEMENTS_INDICES
293 #define GL_MAX_ELEMENTS_INDICES 0x80E9
296 extern cvar_t gl_combine;
298 extern int gl_textureshader;
299 #ifndef GL_TEXTURE_SHADER_NV
300 #define GL_TEXTURE_SHADER_NV 0x86DE
301 #define GL_SHADER_OPERATION_NV 0x86DF
302 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
303 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
304 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
305 #define GL_DSDT_NV 0x86F5
306 #define GL_DSDT8_NV 0x8709
309 extern int gl_texture3d;
310 #ifndef GL_TEXTURE_3D
311 #define GL_PACK_SKIP_IMAGES 0x806B
312 #define GL_PACK_IMAGE_HEIGHT 0x806C
313 #define GL_UNPACK_SKIP_IMAGES 0x806D
314 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
315 #define GL_TEXTURE_3D 0x806F
316 #define GL_PROXY_TEXTURE_3D 0x8070
317 #define GL_TEXTURE_DEPTH 0x8071
318 #define GL_TEXTURE_WRAP_R 0x8072
319 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
320 #define GL_TEXTURE_BINDING_3D 0x806A
321 extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
322 extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
323 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
326 extern int gl_texturecubemap;
327 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
328 #define GL_NORMAL_MAP_ARB 0x8511
329 #define GL_REFLECTION_MAP_ARB 0x8512
330 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
331 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
336 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
337 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
338 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
339 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
342 extern int gl_dot3arb;
343 #ifndef GL_DOT3_RGB_ARB
344 #define GL_DOT3_RGB_ARB 0x86AE
345 #define GL_DOT3_RGBA_ARB 0x86AF
349 // uncomment if this is actually needed by anyone
350 extern int gl_dot3ext;
351 #ifndef GL_DOT3_RGB_EXT
352 #define GL_DOT3_RGB_EXT 0x8740
353 #define GL_DOT3_RGBA_EXT 0x8741
357 #ifndef GL_SCISSOR_TEST
358 #define GL_SCISSOR_TEST 0x0C11
359 #define GL_SCISSOR_BOX 0x0C10
362 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
363 extern int gl_support_clamptoedge;
364 #ifndef GL_CLAMP_TO_EDGE
365 #define GL_CLAMP_TO_EDGE 0x812F
368 //GL_NV_vertex_array_range
369 extern GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
370 extern GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
371 extern GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
372 extern GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
373 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
374 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
375 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
376 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
377 extern int gl_support_var;
379 //GL_NV_vertex_array_range2
380 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
381 extern int gl_support_var2;
384 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
386 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
388 extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
390 //extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
391 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
392 extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
394 //extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
395 //extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
396 extern void (GLAPIENTRY *qglEnable)(GLenum cap);
397 extern void (GLAPIENTRY *qglDisable)(GLenum cap);
398 extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
400 extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
401 extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
403 //extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
404 //extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
405 //extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
406 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
408 extern GLenum (GLAPIENTRY *qglGetError)(void);
409 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
410 extern void (GLAPIENTRY *qglFinish)(void);
411 extern void (GLAPIENTRY *qglFlush)(void);
413 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
414 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
415 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
416 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
417 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
419 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
420 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
421 extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
422 extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
423 extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
424 extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
425 extern void (GLAPIENTRY *qglArrayElement)(GLint i);
427 extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
428 extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
429 extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
430 extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
431 extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
432 extern void (GLAPIENTRY *qglBegin)(GLenum mode);
433 extern void (GLAPIENTRY *qglEnd)(void);
435 extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
436 extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
437 extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
438 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
439 //extern void (GLAPIENTRY *qglPushMatrix)(void);
440 //extern void (GLAPIENTRY *qglPopMatrix)(void);
441 extern void (GLAPIENTRY *qglLoadIdentity)(void);
442 //extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
443 extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
444 //extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
445 //extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
446 //extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
447 //extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
448 //extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
449 //extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
450 //extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
451 //extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
453 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
455 extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
456 extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
457 extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
458 extern void (GLAPIENTRY *qglClearStencil)(GLint s);
460 //extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
461 extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
462 extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
463 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
464 //extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
465 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
467 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
468 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
469 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
470 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
471 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
472 extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
473 //extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
474 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
476 extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
477 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
478 extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
479 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
480 extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
481 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
482 extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
483 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
485 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
488 extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
489 extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
490 //extern int (WINAPI *qwglGetPixelFormat)(HDC);
491 extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
492 extern BOOL (WINAPI *qwglSwapBuffers)(HDC);
493 extern HGLRC (WINAPI *qwglCreateContext)(HDC);
494 extern BOOL (WINAPI *qwglDeleteContext)(HGLRC);
495 extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
496 extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
497 extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
503 #define CHECKGLERROR {if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);if (gl_paranoid.integer && (errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);}
504 extern int errornumber;
505 void GL_PrintError(int errornumber, char *filename, int linenumber);