2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // disable data conversion warnings
23 //#pragma warning(disable : 4244) // MIPS
24 //#pragma warning(disable : 4136) // X86
25 //#pragma warning(disable : 4051) // ALPHA
26 #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
27 #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
28 #pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
33 #define strcasecmp stricmp
34 #define strncasecmp strnicmp
40 extern qboolean isG200;
41 extern qboolean isRagePro;
42 extern qboolean gl_mtexable;
43 extern qboolean gl_supportslockarrays;
45 extern void GL_BeginRendering (int *x, int *y, int *width, int *height);
46 extern void GL_EndRendering (void);
48 extern float gldepthmin, gldepthmax;
59 extern int glx, gly, glwidth, glheight;
61 // r_local.h -- private refresh defs
63 #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
64 // normalizing factor so player model works out to about
65 // 1 pixel per triangle
66 #define MAX_LBM_HEIGHT 480
68 #define BACKFACE_EPSILON 0.01
71 extern void R_TimeRefresh_f (void);
73 //====================================================
76 extern qboolean r_cache_thrash; // compatability
77 extern vec3_t modelorg, r_entorigin;
78 extern entity_t *currententity;
79 extern int r_framecount;
80 extern mplane_t frustum[4];
81 extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
90 extern vec3_t r_origin;
95 extern refdef_t r_refdef;
96 extern mleaf_t *r_viewleaf, *r_oldviewleaf;
97 extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value
99 extern qboolean envmap;
101 extern cvar_t r_drawentities;
102 extern cvar_t r_drawviewmodel;
103 extern cvar_t r_speeds;
104 extern cvar_t r_fullbright;
105 extern cvar_t r_wateralpha;
106 extern cvar_t r_dynamic;
107 extern cvar_t r_waterripple;
109 extern float r_world_matrix[16];
111 extern const char *gl_vendor;
112 extern const char *gl_renderer;
113 extern const char *gl_version;
114 extern const char *gl_extensions;
117 #define TEXTURE0_SGIS 0x835E
118 #define TEXTURE1_SGIS 0x835F
121 #define APIENTRY /* */
124 // LordHavoc: ARB multitexure support
125 extern int gl_mtex_enum;
127 // for platforms (wgl) that do not use GLAPIENTRY
129 #define GLAPIENTRY APIENTRY
133 extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
134 extern void (GLAPIENTRY *qglSelectTexture) (GLenum);
135 extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
136 extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
139 #ifndef GL_ACTIVE_TEXTURE_ARB
140 // GL_ARB_multitexture
141 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
142 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
143 #define GL_MAX_TEXTURES_UNITS_ARB 0x84E2
144 #define GL_TEXTURE0_ARB 0x84C0
145 #define GL_TEXTURE1_ARB 0x84C1
146 #define GL_TEXTURE2_ARB 0x84C2
147 #define GL_TEXTURE3_ARB 0x84C3
148 #define GL_TEXTURE4_ARB 0x84C4
149 #define GL_TEXTURE5_ARB 0x84C5
150 #define GL_TEXTURE6_ARB 0x84C6
151 #define GL_TEXTURE7_ARB 0x84C7
152 #define GL_TEXTURE8_ARB 0x84C8
153 #define GL_TEXTURE9_ARB 0x84C9
154 #define GL_TEXTURE10_ARB 0x84CA
155 #define GL_TEXTURE11_ARB 0x84CB
156 #define GL_TEXTURE12_ARB 0x84CC
157 #define GL_TEXTURE13_ARB 0x84CD
158 #define GL_TEXTURE14_ARB 0x84CE
159 #define GL_TEXTURE15_ARB 0x84CF
160 #define GL_TEXTURE16_ARB 0x84D0
161 #define GL_TEXTURE17_ARB 0x84D1
162 #define GL_TEXTURE18_ARB 0x84D2
163 #define GL_TEXTURE19_ARB 0x84D3
164 #define GL_TEXTURE20_ARB 0x84D4
165 #define GL_TEXTURE21_ARB 0x84D5
166 #define GL_TEXTURE22_ARB 0x84D6
167 #define GL_TEXTURE23_ARB 0x84D7
168 #define GL_TEXTURE24_ARB 0x84D8
169 #define GL_TEXTURE25_ARB 0x84D9
170 #define GL_TEXTURE26_ARB 0x84DA
171 #define GL_TEXTURE27_ARB 0x84DB
172 #define GL_TEXTURE28_ARB 0x84DC
173 #define GL_TEXTURE29_ARB 0x84DD
174 #define GL_TEXTURE30_ARB 0x84DE
175 #define GL_TEXTURE31_ARB 0x84DF
178 #ifndef GL_COMBINE_ARB
179 // GL_ARB_texture_env_combine
180 #define GL_COMBINE_ARB 0x8570
181 #define GL_COMBINE_RGB_ARB 0x8571
182 #define GL_COMBINE_ALPHA_ARB 0x8572
183 #define GL_SOURCE0_RGB_ARB 0x8580
184 #define GL_SOURCE1_RGB_ARB 0x8581
185 #define GL_SOURCE2_RGB_ARB 0x8582
186 #define GL_SOURCE0_ALPHA_ARB 0x8588
187 #define GL_SOURCE1_ALPHA_ARB 0x8589
188 #define GL_SOURCE2_ALPHA_ARB 0x858A
189 #define GL_OPERAND0_RGB_ARB 0x8590
190 #define GL_OPERAND1_RGB_ARB 0x8591
191 #define GL_OPERAND2_RGB_ARB 0x8592
192 #define GL_OPERAND0_ALPHA_ARB 0x8598
193 #define GL_OPERAND1_ALPHA_ARB 0x8599
194 #define GL_OPERAND2_ALPHA_ARB 0x859A
195 #define GL_RGB_SCALE_ARB 0x8573
196 #define GL_ADD_SIGNED_ARB 0x8574
197 #define GL_INTERPOLATE_ARB 0x8575
198 #define GL_SUBTRACT_ARB 0x84E7
199 #define GL_CONSTANT_ARB 0x8576
200 #define GL_PRIMARY_COLOR_ARB 0x8577
201 #define GL_PREVIOUS_ARB 0x8578
204 extern qboolean gl_combine_extension;
205 extern cvar_t gl_combine;
210 //extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);