2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
28 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
30 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
31 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
32 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
34 extern cvar_t v_glslgamma;
36 //=============================================================================
37 /* Support Routines */
39 #define FONT_FILESIZE 13468
40 #define MAX_CACHED_PICS 1024
41 #define CACHEPICHASHSIZE 256
42 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
43 static cachepic_t cachepics[MAX_CACHED_PICS];
44 static int numcachepics;
46 static rtexturepool_t *drawtexturepool;
48 static const unsigned char concharimage[FONT_FILESIZE] =
53 static rtexture_t *draw_generateconchars(void)
56 unsigned char buffer[65536][4], *data = NULL;
59 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
61 for (i = 0;i < 8192;i++)
63 random = lhrandom (0.0,1.0);
64 buffer[i][2] = 83 + (unsigned char)(random * 64);
65 buffer[i][1] = 71 + (unsigned char)(random * 32);
66 buffer[i][0] = 23 + (unsigned char)(random * 16);
67 buffer[i][3] = data[i*4+0];
70 for (i = 8192;i < 32768;i++)
72 random = lhrandom (0.0,1.0);
73 buffer[i][2] = 95 + (unsigned char)(random * 64);
74 buffer[i][1] = 95 + (unsigned char)(random * 64);
75 buffer[i][0] = 95 + (unsigned char)(random * 64);
76 buffer[i][3] = data[i*4+0];
79 for (i = 32768;i < 40960;i++)
81 random = lhrandom (0.0,1.0);
82 buffer[i][2] = 83 + (unsigned char)(random * 64);
83 buffer[i][1] = 71 + (unsigned char)(random * 32);
84 buffer[i][0] = 23 + (unsigned char)(random * 16);
85 buffer[i][3] = data[i*4+0];
88 for (i = 40960;i < 65536;i++)
90 random = lhrandom (0.0,1.0);
91 buffer[i][2] = 96 + (unsigned char)(random * 64);
92 buffer[i][1] = 43 + (unsigned char)(random * 32);
93 buffer[i][0] = 27 + (unsigned char)(random * 32);
94 buffer[i][3] = data[i*4+0];
98 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
102 return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
105 static rtexture_t *draw_generateditherpattern(void)
108 unsigned char pixels[8][8];
109 for (y = 0;y < 8;y++)
110 for (x = 0;x < 8;x++)
111 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
112 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
115 typedef struct embeddedpic_s
124 static const embeddedpic_t embeddedpics[] =
127 "gfx/prydoncursor001", 16, 16,
146 "ui/mousepointer", 16, 16,
165 "gfx/crosshair1", 16, 16,
184 "gfx/crosshair2", 16, 16,
203 "gfx/crosshair3", 16, 16,
222 "gfx/crosshair4", 16, 16,
241 "gfx/crosshair5", 8, 8,
252 "gfx/crosshair6", 2, 2,
257 "gfx/crosshair7", 16, 16,
276 "gfx/editlights/cursor", 16, 16,
295 "gfx/editlights/light", 16, 16,
314 "gfx/editlights/noshadow", 16, 16,
333 "gfx/editlights/selection", 16, 16,
352 "gfx/editlights/cubemaplight", 16, 16,
371 "gfx/editlights/cubemapnoshadowlight", 16, 16,
392 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
394 const embeddedpic_t *p;
395 for (p = embeddedpics;p->name;p++)
396 if (!strcmp(name, p->name))
397 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
398 if (!strcmp(name, "gfx/conchars"))
399 return draw_generateconchars();
400 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
401 return draw_generateditherpattern();
403 Con_Printf("Draw_CachePic: failed to load %s\n", name);
404 return r_texture_notexture;
413 // FIXME: move this to client somehow
414 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
420 unsigned char *lmpdata;
421 char lmpname[MAX_QPATH];
423 // check whether the picture has already been cached
424 crc = CRC_Block((unsigned char *)path, strlen(path));
425 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
426 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
427 if (!strcmp (path, pic->name))
430 if (numcachepics == MAX_CACHED_PICS)
432 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
433 // FIXME: support NULL in callers?
434 return cachepics; // return the first one
436 pic = cachepics + (numcachepics++);
437 strlcpy (pic->name, path, sizeof(pic->name));
439 pic->chain = cachepichash[hashkey];
440 cachepichash[hashkey] = pic;
442 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
443 pic->tex = CL_GetDynTexture( path );
444 // if so, set the width/height, too
446 pic->width = R_TextureWidth(pic->tex);
447 pic->height = R_TextureHeight(pic->tex);
448 // we're done now (early-out)
453 if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
454 flags |= TEXF_PRECACHE;
455 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
457 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
458 flags |= TEXF_COMPRESS;
460 // load a high quality image from disk if possible
461 pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
462 if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
464 // compatibility with older versions which did not require gfx/ prefix
465 pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
467 // if a high quality image was loaded, set the pic's size to match it, just
468 // in case there's no low quality version to get the size from
471 pic->width = R_TextureWidth(pic->tex);
472 pic->height = R_TextureHeight(pic->tex);
475 // now read the low quality version (wad or lmp file), and take the pic
476 // size from that even if we don't upload the texture, this way the pics
477 // show up the right size in the menu even if they were replaced with
478 // higher or lower resolution versions
479 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
480 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
482 if (developer_loading.integer)
483 Con_Printf("loading lump \"%s\"\n", path);
487 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
488 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
489 // if no high quality replacement image was found, upload the original low quality texture
491 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
495 else if ((lmpdata = W_GetLumpName (path + 4)))
497 if (developer_loading.integer)
498 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
500 if (!strcmp(path, "gfx/conchars"))
502 // conchars is a raw image and with color 0 as transparent instead of 255
505 // if no high quality replacement image was found, upload the original low quality texture
507 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
511 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
512 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
513 // if no high quality replacement image was found, upload the original low quality texture
515 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
519 // if it's not found on disk, generate an image
520 if (pic->tex == NULL)
522 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
523 pic->width = R_TextureWidth(pic->tex);
524 pic->height = R_TextureHeight(pic->tex);
530 cachepic_t *Draw_CachePic (const char *path)
532 return Draw_CachePic_Flags (path, 0);
535 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
540 crc = CRC_Block((unsigned char *)picname, strlen(picname));
541 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
542 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
543 if (!strcmp (picname, pic->name))
548 if (pic->tex && pic->width == width && pic->height == height)
550 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
558 if (numcachepics == MAX_CACHED_PICS)
560 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
561 // FIXME: support NULL in callers?
562 return cachepics; // return the first one
564 pic = cachepics + (numcachepics++);
565 strlcpy (pic->name, picname, sizeof(pic->name));
567 pic->chain = cachepichash[hashkey];
568 cachepichash[hashkey] = pic;
573 pic->height = height;
575 R_FreeTexture(pic->tex);
576 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
580 void Draw_FreePic(const char *picname)
585 // this doesn't really free the pic, but does free it's texture
586 crc = CRC_Block((unsigned char *)picname, strlen(picname));
587 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
588 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
590 if (!strcmp (picname, pic->name) && pic->tex)
592 R_FreeTexture(pic->tex);
600 extern int con_linewidth; // to force rewrapping
601 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
604 float maxwidth, scale;
605 char widthfile[MAX_QPATH];
607 fs_offset_t widthbufsize;
609 if(override || !fnt->texpath[0])
610 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
612 if(drawtexturepool == NULL)
613 return; // before gl_draw_start, so will be loaded later
615 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
616 if(fnt->tex == r_texture_notexture)
618 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
619 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
622 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
624 // unspecified width == 1 (base width)
625 for(i = 1; i < 256; ++i)
626 fnt->width_of[i] = 1;
629 // FIXME load "name.width", if it fails, fill all with 1
630 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
632 float extraspacing = 0;
633 const char *p = widthbuf;
638 if(!COM_ParseToken_Simple(&p, false, false))
656 fnt->width_of[ch++] = atof(com_token) + extraspacing;
659 if(!strcmp(com_token, "extraspacing"))
661 if(!COM_ParseToken_Simple(&p, false, false))
663 extraspacing = atof(com_token);
665 else if(!strcmp(com_token, "scale"))
667 if(!COM_ParseToken_Simple(&p, false, false))
669 scale = atof(com_token);
673 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
674 if(!COM_ParseToken_Simple(&p, false, false))
684 maxwidth = fnt->width_of[1];
685 for(i = 2; i < 256; ++i)
686 maxwidth = max(maxwidth, fnt->width_of[i]);
687 fnt->maxwidth = maxwidth;
689 // fix up maxwidth for overlap
690 fnt->maxwidth *= scale;
693 if(fnt == FONT_CONSOLE)
694 con_linewidth = -1; // rewrap console in next frame
697 static dp_font_t *FindFont(const char *title)
700 for(i = 0; i < MAX_FONTS; ++i)
701 if(!strcmp(dp_fonts[i].title, title))
706 static void LoadFont_f(void)
712 Con_Printf("Available font commands:\n");
713 for(i = 0; i < MAX_FONTS; ++i)
714 Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title);
717 f = FindFont(Cmd_Argv(1));
720 Con_Printf("font function not found\n");
723 LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
731 static void gl_draw_start(void)
734 drawtexturepool = R_AllocTexturePool();
737 memset(cachepichash, 0, sizeof(cachepichash));
739 for(i = 0; i < MAX_FONTS; ++i)
740 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
742 // draw the loading screen so people have something to see in the newly opened window
743 SCR_UpdateLoadingScreen(true);
746 static void gl_draw_shutdown(void)
748 R_FreeTexturePool(&drawtexturepool);
751 memset(cachepichash, 0, sizeof(cachepichash));
754 static void gl_draw_newmap(void)
758 void GL_Draw_Init (void)
761 Cvar_RegisterVariable(&r_textshadow);
762 Cvar_RegisterVariable(&r_textbrightness);
763 Cvar_RegisterVariable(&r_textcontrast);
764 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
765 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
767 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
768 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
769 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
770 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
771 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
772 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
773 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
774 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
775 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
776 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
777 if(!FONT_USER[i].title[0])
778 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
781 void _DrawQ_Setup(void)
783 r_viewport_t viewport;
784 if (r_refdef.draw2dstage)
786 r_refdef.draw2dstage = true;
788 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
789 R_SetViewport(&viewport);
790 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
791 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
792 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
793 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
794 R_Mesh_Matrix(&identitymatrix);
798 GL_PolygonOffset(0, 0);
802 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
804 R_SetupGenericShader(true);
807 static void _DrawQ_ProcessDrawFlag(int flags)
811 if(flags == DRAWFLAG_ADDITIVE)
812 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
813 else if(flags == DRAWFLAG_MODULATE)
814 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
815 else if(flags == DRAWFLAG_2XMODULATE)
816 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
817 else if(flags == DRAWFLAG_SCREEN)
818 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
820 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
823 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
827 _DrawQ_ProcessDrawFlag(flags);
828 GL_Color(red, green, blue, alpha);
830 R_Mesh_VertexPointer(floats, 0, 0);
831 R_Mesh_ColorPointer(NULL, 0, 0);
832 R_Mesh_ResetTextureState();
833 R_SetupGenericShader(pic != NULL);
839 height = pic->height;
840 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
841 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
844 floats[12] = 0.0f;floats[13] = 0.0f;
845 floats[14] = 1.0f;floats[15] = 0.0f;
846 floats[16] = 1.0f;floats[17] = 1.0f;
847 floats[18] = 0.0f;floats[19] = 1.0f;
849 // AK07: lets be texel correct on the corners
851 float horz_offset = 0.5f / pic->width;
852 float vert_offset = 0.5f / pic->height;
854 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
855 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
856 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
857 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
862 floats[2] = floats[5] = floats[8] = floats[11] = 0;
863 floats[0] = floats[9] = x;
864 floats[1] = floats[4] = y;
865 floats[3] = floats[6] = x + width;
866 floats[7] = floats[10] = y + height;
868 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
871 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
874 float af = DEG2RAD(-angle); // forward
875 float ar = DEG2RAD(-angle + 90); // right
876 float sinaf = sin(af);
877 float cosaf = cos(af);
878 float sinar = sin(ar);
879 float cosar = cos(ar);
881 _DrawQ_ProcessDrawFlag(flags);
882 GL_Color(red, green, blue, alpha);
884 R_Mesh_VertexPointer(floats, 0, 0);
885 R_Mesh_ColorPointer(NULL, 0, 0);
886 R_Mesh_ResetTextureState();
887 R_SetupGenericShader(pic != NULL);
893 height = pic->height;
894 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
895 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
897 floats[12] = 0.0f;floats[13] = 0.0f;
898 floats[14] = 1.0f;floats[15] = 0.0f;
899 floats[16] = 1.0f;floats[17] = 1.0f;
900 floats[18] = 0.0f;floats[19] = 1.0f;
903 floats[2] = floats[5] = floats[8] = floats[11] = 0;
906 floats[0] = x - cosaf*org_x - cosar*org_y;
907 floats[1] = y - sinaf*org_x - sinar*org_y;
910 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
911 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
914 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
915 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
918 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
919 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
921 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
924 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
928 _DrawQ_ProcessDrawFlag(flags);
929 GL_Color(red, green, blue, alpha);
931 R_Mesh_VertexPointer(floats, 0, 0);
932 R_Mesh_ColorPointer(NULL, 0, 0);
933 R_Mesh_ResetTextureState();
934 R_SetupGenericShader(false);
936 floats[2] = floats[5] = floats[8] = floats[11] = 0;
937 floats[0] = floats[9] = x;
938 floats[1] = floats[4] = y;
939 floats[3] = floats[6] = x + width;
940 floats[7] = floats[10] = y + height;
942 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
945 /// color tag printing
946 static const vec4_t string_colors[] =
949 // LordHavoc: why on earth is cyan before magenta in Quake3?
950 // LordHavoc: note: Doom3 uses white for [0] and [7]
951 {0.0, 0.0, 0.0, 1.0}, // black
952 {1.0, 0.0, 0.0, 1.0}, // red
953 {0.0, 1.0, 0.0, 1.0}, // green
954 {1.0, 1.0, 0.0, 1.0}, // yellow
955 {0.0, 0.0, 1.0, 1.0}, // blue
956 {0.0, 1.0, 1.0, 1.0}, // cyan
957 {1.0, 0.0, 1.0, 1.0}, // magenta
958 {1.0, 1.0, 1.0, 1.0}, // white
959 // [515]'s BX_COLOREDTEXT extension
960 {1.0, 1.0, 1.0, 0.5}, // half transparent
961 {0.5, 0.5, 0.5, 1.0} // half brightness
962 // Black's color table
963 //{1.0, 1.0, 1.0, 1.0},
964 //{1.0, 0.0, 0.0, 1.0},
965 //{0.0, 1.0, 0.0, 1.0},
966 //{0.0, 0.0, 1.0, 1.0},
967 //{1.0, 1.0, 0.0, 1.0},
968 //{0.0, 1.0, 1.0, 1.0},
969 //{1.0, 0.0, 1.0, 1.0},
970 //{0.1, 0.1, 0.1, 1.0}
973 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
975 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
977 float C = r_textcontrast.value;
978 float B = r_textbrightness.value;
979 if (colorindex & 0x10000) // that bit means RGB color
981 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
982 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
983 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
984 color[3] = (colorindex & 0xf) / 15.0;
987 Vector4Copy(string_colors[colorindex], color);
988 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
991 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
992 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
996 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
998 int num, colorindex = STRING_COLOR_DEFAULT;
1007 if (!outcolor || *outcolor == -1)
1008 colorindex = STRING_COLOR_DEFAULT;
1010 colorindex = *outcolor;
1012 maxwidth /= fnt->scale;
1014 for (i = 0;i < *maxlen && text[i];i++)
1018 if(x + fnt->width_of[(int) ' '] > maxwidth)
1019 break; // oops, can't draw this
1020 x += fnt->width_of[(int) ' '];
1023 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
1026 if (ch <= '9' && ch >= '0') // ^[0-9] found
1028 colorindex = ch - '0';
1031 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1033 // building colorindex...
1034 ch = tolower(text[i+1]);
1035 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1036 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1037 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1038 else tempcolorindex = 0;
1041 ch = tolower(text[i+2]);
1042 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1043 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1044 else tempcolorindex = 0;
1047 ch = tolower(text[i+3]);
1048 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1049 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1050 else tempcolorindex = 0;
1053 colorindex = tempcolorindex | 0xf;
1054 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1061 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1065 num = (unsigned char) text[i];
1066 if(x + fnt->width_of[num] > maxwidth)
1067 break; // oops, can't draw this
1068 x += fnt->width_of[num];
1074 *outcolor = colorindex;
1076 return x * fnt->scale;
1079 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1081 int num, shadow, colorindex = STRING_COLOR_DEFAULT;
1083 float x = startx, y, s, t, u, v, thisw;
1084 float *av, *at, *ac;
1087 float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1088 float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1089 float color4f[QUADELEMENTS_MAXQUADS*4*4];
1094 tw = R_TextureWidth(fnt->tex);
1095 th = R_TextureHeight(fnt->tex);
1097 starty -= (fnt->scale - 1) * h * 0.5; // center
1104 _DrawQ_ProcessDrawFlag(flags);
1106 R_Mesh_ColorPointer(color4f, 0, 0);
1107 R_Mesh_ResetTextureState();
1108 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1109 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1110 R_Mesh_VertexPointer(vertex3f, 0, 0);
1111 R_SetupGenericShader(true);
1118 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1120 if (!outcolor || *outcolor == -1)
1121 colorindex = STRING_COLOR_DEFAULT;
1123 colorindex = *outcolor;
1125 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1131 x += r_textshadow.value;
1132 y += r_textshadow.value;
1134 for (i = 0;i < maxlen && text[i];i++)
1138 x += fnt->width_of[(int) ' '] * w;
1141 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
1144 if (ch <= '9' && ch >= '0') // ^[0-9] found
1146 colorindex = ch - '0';
1147 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1150 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1152 // building colorindex...
1153 ch = tolower(text[i+1]);
1154 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1155 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1156 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1157 else tempcolorindex = 0;
1160 ch = tolower(text[i+2]);
1161 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1162 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1163 else tempcolorindex = 0;
1166 ch = tolower(text[i+3]);
1167 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1168 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1169 else tempcolorindex = 0;
1172 colorindex = tempcolorindex | 0xf;
1173 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1174 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1175 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1182 else if (ch == STRING_COLOR_TAG)
1186 num = (unsigned char) text[i];
1187 thisw = fnt->width_of[num];
1188 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1189 s = (num & 15)*0.0625f + (0.5f / tw);
1190 t = (num >> 4)*0.0625f + (0.5f / th);
1191 u = 0.0625f * thisw - (1.0f / tw);
1192 v = 0.0625f - (1.0f / th);
1193 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1194 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1195 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1196 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1197 at[ 0] = s ; at[ 1] = t ;
1198 at[ 2] = s+u ; at[ 3] = t ;
1199 at[ 4] = s+u ; at[ 5] = t+v ;
1200 at[ 6] = s ; at[ 7] = t+v ;
1201 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1202 av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10;
1203 av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10;
1204 av[ 9] = x ; av[10] = y+h ; av[11] = 10;
1209 if (batchcount >= QUADELEMENTS_MAXQUADS)
1211 GL_LockArrays(0, batchcount * 4);
1212 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
1213 GL_LockArrays(0, 0);
1224 GL_LockArrays(0, batchcount * 4);
1225 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
1226 GL_LockArrays(0, 0);
1230 *outcolor = colorindex;
1232 // note: this relies on the proper text (not shadow) being drawn last
1236 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1238 return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1241 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1243 return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1246 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1248 return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1253 // no ^xrgb management
1254 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1256 int color, numchars = 0;
1257 char *outputend2c = output2c + maxoutchars - 2;
1258 if (!outcolor || *outcolor == -1)
1259 color = STRING_COLOR_DEFAULT;
1263 maxreadchars = 1<<30;
1264 textend = text + maxreadchars;
1265 while (text != textend && *text)
1267 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1269 if (text[1] == STRING_COLOR_TAG)
1271 else if (text[1] >= '0' && text[1] <= '9')
1273 color = text[1] - '0';
1278 if (output2c >= outputend2c)
1280 *output2c++ = *text++;
1281 *output2c++ = color;
1284 output2c[0] = output2c[1] = 0;
1291 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1295 _DrawQ_ProcessDrawFlag(flags);
1297 R_Mesh_VertexPointer(floats, 0, 0);
1298 R_Mesh_ColorPointer(floats + 20, 0, 0);
1299 R_Mesh_ResetTextureState();
1300 R_SetupGenericShader(pic != NULL);
1306 height = pic->height;
1307 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
1308 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1309 floats[12] = s1;floats[13] = t1;
1310 floats[14] = s2;floats[15] = t2;
1311 floats[16] = s4;floats[17] = t4;
1312 floats[18] = s3;floats[19] = t3;
1315 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1316 floats[0] = floats[9] = x;
1317 floats[1] = floats[4] = y;
1318 floats[3] = floats[6] = x + width;
1319 floats[7] = floats[10] = y + height;
1320 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1321 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1322 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1323 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1325 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
1328 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1330 _DrawQ_ProcessDrawFlag(flags);
1332 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1333 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1334 R_Mesh_ResetTextureState();
1335 R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
1336 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1337 R_SetupGenericShader(mesh->texture != NULL);
1339 GL_LockArrays(0, mesh->num_vertices);
1340 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
1341 GL_LockArrays(0, 0);
1344 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1348 _DrawQ_ProcessDrawFlag(flags);
1352 qglBegin(GL_LINE_LOOP);
1353 for (num = 0;num < mesh->num_vertices;num++)
1355 if (mesh->data_color4f)
1356 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1357 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1363 //[515]: this is old, delete
1364 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1366 _DrawQ_ProcessDrawFlag(flags);
1368 R_SetupGenericShader(false);
1371 //qglLineWidth(width);CHECKGLERROR
1373 GL_Color(r,g,b,alpha);
1376 qglVertex2f(x1, y1);
1377 qglVertex2f(x2, y2);
1382 void DrawQ_SetClipArea(float x, float y, float width, float height)
1387 // We have to convert the con coords into real coords
1388 // OGL uses top to bottom
1389 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1390 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1391 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1392 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1393 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1395 GL_ScissorTest(true);
1398 void DrawQ_ResetClipArea(void)
1401 GL_ScissorTest(false);
1404 void DrawQ_Finish(void)
1406 r_refdef.draw2dstage = false;
1409 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1410 void R_DrawGamma(void)
1413 if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
1415 // all the blends ignore depth
1416 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1417 R_Mesh_ColorPointer(NULL, 0, 0);
1418 R_Mesh_ResetTextureState();
1419 R_SetupGenericShader(false);
1421 GL_DepthRange(0, 1);
1422 GL_PolygonOffset(0, 0);
1423 GL_DepthTest(false);
1424 if (v_color_enable.integer)
1426 c[0] = v_color_white_r.value;
1427 c[1] = v_color_white_g.value;
1428 c[2] = v_color_white_b.value;
1431 c[0] = c[1] = c[2] = v_contrast.value;
1432 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1434 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1435 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1437 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1438 R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
1439 VectorScale(c, 0.5, c);
1442 if (v_color_enable.integer)
1444 c[0] = v_color_black_r.value;
1445 c[1] = v_color_black_g.value;
1446 c[2] = v_color_black_b.value;
1449 c[0] = c[1] = c[2] = v_brightness.value;
1450 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1452 GL_BlendFunc(GL_ONE, GL_ONE);
1453 GL_Color(c[0], c[1], c[2], 1);
1454 R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);