5 #include "cl_collision.h"
7 cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1"};
8 cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0"};
9 cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0"};
10 cvar_t gl_delayfinish = {CVAR_SAVE, "gl_delayfinish", "0"};
11 cvar_t gl_paranoid = {0, "gl_paranoid", "0"};
12 cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0"};
14 cvar_t r_render = {0, "r_render", "1"};
15 cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering
16 cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
18 int gl_maxdrawrangeelementsvertices;
19 int gl_maxdrawrangeelementsindices;
24 void GL_PrintError(int errornumber, char *filename, int linenumber)
28 #ifdef GL_INVALID_ENUM
30 Con_Printf("GL_INVALID_ENUM at %s:%i\n", filename, linenumber);
33 #ifdef GL_INVALID_VALUE
34 case GL_INVALID_VALUE:
35 Con_Printf("GL_INVALID_VALUE at %s:%i\n", filename, linenumber);
38 #ifdef GL_INVALID_OPERATION
39 case GL_INVALID_OPERATION:
40 Con_Printf("GL_INVALID_OPERATION at %s:%i\n", filename, linenumber);
43 #ifdef GL_STACK_OVERFLOW
44 case GL_STACK_OVERFLOW:
45 Con_Printf("GL_STACK_OVERFLOW at %s:%i\n", filename, linenumber);
48 #ifdef GL_STACK_UNDERFLOW
49 case GL_STACK_UNDERFLOW:
50 Con_Printf("GL_STACK_UNDERFLOW at %s:%i\n", filename, linenumber);
53 #ifdef GL_OUT_OF_MEMORY
54 case GL_OUT_OF_MEMORY:
55 Con_Printf("GL_OUT_OF_MEMORY at %s:%i\n", filename, linenumber);
58 #ifdef GL_TABLE_TOO_LARGE
59 case GL_TABLE_TOO_LARGE:
60 Con_Printf("GL_TABLE_TOO_LARGE at %s:%i\n", filename, linenumber);
64 Con_Printf("GL UNKNOWN (%i) at %s:%i\n", errornumber, filename, linenumber);
70 #define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active\n");
72 int c_meshs, c_meshelements;
74 void SCR_ScreenShot_f (void);
76 static matrix4x4_t backend_viewmatrix;
77 static matrix4x4_t backend_modelmatrix;
78 static matrix4x4_t backend_modelviewmatrix;
79 static matrix4x4_t backend_glmodelviewmatrix;
80 static matrix4x4_t backend_projectmatrix;
82 static int backendunits, backendactive;
83 static mempool_t *gl_backend_mempool;
86 note: here's strip order for a terrain row:
93 A0B, 01B, B1C, 12C, C2D, 23D, D3E, 34E
95 *elements++ = i + row;
97 *elements++ = i + row + 1;
100 *elements++ = i + row + 1;
103 for (y = 0;y < rows - 1;y++)
105 for (x = 0;x < columns - 1;x++)
108 *elements++ = i + columns;
110 *elements++ = i + columns + 1;
113 *elements++ = i + columns + 1;
124 for (y = 0;y < rows - 1;y++)
126 for (x = 0;x < columns - 1;x++)
130 *elements++ = i + columns;
131 *elements++ = i + columns + 1;
132 *elements++ = i + columns;
133 *elements++ = i + columns + 1;
139 int polygonelements[768];
141 static void R_Mesh_CacheArray_Startup(void);
142 static void R_Mesh_CacheArray_Shutdown(void);
143 void GL_Backend_AllocArrays(void)
145 if (!gl_backend_mempool)
146 gl_backend_mempool = Mem_AllocPool("GL_Backend");
147 R_Mesh_CacheArray_Startup();
150 void GL_Backend_FreeArrays(void)
152 R_Mesh_CacheArray_Shutdown();
153 Mem_FreePool(&gl_backend_mempool);
156 static void gl_backend_start(void)
158 Con_DPrint("OpenGL Backend started\n");
159 if (qglDrawRangeElements != NULL)
162 qglGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &gl_maxdrawrangeelementsvertices);
164 qglGetIntegerv(GL_MAX_ELEMENTS_INDICES, &gl_maxdrawrangeelementsindices);
166 Con_DPrintf("glDrawRangeElements detected (max vertices %i, max indices %i)\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
169 backendunits = min(MAX_TEXTUREUNITS, gl_textureunits);
171 GL_Backend_AllocArrays();
173 backendactive = true;
176 static void gl_backend_shutdown(void)
179 backendactive = false;
181 Con_DPrint("OpenGL Backend shutting down\n");
183 GL_Backend_FreeArrays();
186 static void gl_backend_newmap(void)
190 cvar_t scr_zoomwindow = {CVAR_SAVE, "scr_zoomwindow", "0"};
191 cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20"};
192 cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20"};
193 cvar_t scr_zoomwindow_fov = {CVAR_SAVE, "scr_zoomwindow_fov", "20"};
195 void gl_backend_init(void)
199 for (i = 0;i < POLYGONELEMENTS_MAXPOINTS - 2;i++)
201 polygonelements[i * 3 + 0] = 0;
202 polygonelements[i * 3 + 1] = i + 1;
203 polygonelements[i * 3 + 2] = i + 2;
206 Cvar_RegisterVariable(&r_render);
207 Cvar_RegisterVariable(&gl_dither);
208 Cvar_RegisterVariable(&gl_lockarrays);
209 Cvar_RegisterVariable(&gl_delayfinish);
210 Cvar_RegisterVariable(&gl_paranoid);
211 Cvar_RegisterVariable(&gl_printcheckerror);
213 Cvar_SetValue("r_render", 0);
216 Cvar_RegisterVariable(&gl_mesh_drawrangeelements);
217 Cvar_RegisterVariable(&gl_mesh_testarrayelement);
218 Cvar_RegisterVariable(&gl_mesh_testmanualfeeding);
220 Cvar_RegisterVariable(&scr_zoomwindow);
221 Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
222 Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
223 Cvar_RegisterVariable(&scr_zoomwindow_fov);
225 R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
228 void GL_SetupView_Orientation_Identity (void)
230 Matrix4x4_CreateIdentity(&backend_viewmatrix);
231 memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
234 void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix)
236 matrix4x4_t tempmatrix, basematrix;
237 Matrix4x4_Invert_Simple(&tempmatrix, matrix);
238 Matrix4x4_CreateRotate(&basematrix, -90, 1, 0, 0);
239 Matrix4x4_ConcatRotate(&basematrix, 90, 0, 0, 1);
240 Matrix4x4_Concat(&backend_viewmatrix, &basematrix, &tempmatrix);
241 //Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[2], 1, 0, 0);
242 //Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[0], 0, 1, 0);
243 //Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[1], 0, 0, 1);
244 //Matrix4x4_ConcatTranslate(&backend_viewmatrix, -origin[0], -origin[1], -origin[2]);
245 memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
248 void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar)
252 if (!r_render.integer)
256 qglMatrixMode(GL_PROJECTION);CHECKGLERROR
257 qglLoadIdentity();CHECKGLERROR
259 xmax = zNear * tan(fovx * M_PI / 360.0);
260 ymax = zNear * tan(fovy * M_PI / 360.0);
262 qglFrustum(-xmax, xmax, -ymax, ymax, zNear, zFar);CHECKGLERROR
263 qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
264 GL_SetupView_Orientation_Identity();
267 void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear)
271 if (!r_render.integer)
275 qglMatrixMode(GL_PROJECTION);CHECKGLERROR
276 qglLoadIdentity();CHECKGLERROR
278 nudge = 1.0 - 1.0 / (1<<23);
279 m[ 0] = 1.0 / tan(fovx * M_PI / 360.0);
284 m[ 5] = 1.0 / tan(fovy * M_PI / 360.0);
293 m[14] = -2 * zNear * nudge;
296 qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
297 GL_SetupView_Orientation_Identity();
298 backend_projectmatrix.m[0][0] = m[0];
299 backend_projectmatrix.m[1][0] = m[1];
300 backend_projectmatrix.m[2][0] = m[2];
301 backend_projectmatrix.m[3][0] = m[3];
302 backend_projectmatrix.m[0][1] = m[4];
303 backend_projectmatrix.m[1][1] = m[5];
304 backend_projectmatrix.m[2][1] = m[6];
305 backend_projectmatrix.m[3][1] = m[7];
306 backend_projectmatrix.m[0][2] = m[8];
307 backend_projectmatrix.m[1][2] = m[9];
308 backend_projectmatrix.m[2][2] = m[10];
309 backend_projectmatrix.m[3][2] = m[11];
310 backend_projectmatrix.m[0][3] = m[12];
311 backend_projectmatrix.m[1][3] = m[13];
312 backend_projectmatrix.m[2][3] = m[14];
313 backend_projectmatrix.m[3][3] = m[15];
316 void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
318 if (!r_render.integer)
322 qglMatrixMode(GL_PROJECTION);CHECKGLERROR
323 qglLoadIdentity();CHECKGLERROR
324 qglOrtho(x1, x2, y2, y1, zNear, zFar);
325 qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
326 GL_SetupView_Orientation_Identity();
329 typedef struct gltextureunit_s
331 int t1d, t2d, t3d, tcubemap;
334 const void *pointer_texcoord;
335 float rgbscale, alphascale;
336 int combinergb, combinealpha;
337 // FIXME: add more combine stuff
348 int colormask; // stored as bottom 4 bits: r g b a (3 2 1 0 order)
353 gltextureunit_t units[MAX_TEXTUREUNITS];
357 const void *pointer_vertex;
358 const void *pointer_color;
362 void GL_SetupTextureState(void)
365 gltextureunit_t *unit;
367 gl_state.clientunit = -1;
368 for (i = 0;i < backendunits;i++)
371 GL_ClientActiveTexture(i);
372 unit = gl_state.units + i;
377 unit->pointer_texcoord = NULL;
379 unit->alphascale = 1;
380 unit->combinergb = GL_MODULATE;
381 unit->combinealpha = GL_MODULATE;
383 qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
384 qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
386 qglDisable(GL_TEXTURE_1D);CHECKGLERROR
387 qglDisable(GL_TEXTURE_2D);CHECKGLERROR
390 qglDisable(GL_TEXTURE_3D);CHECKGLERROR
392 if (gl_texturecubemap)
394 qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
396 if (gl_combine.integer)
398 qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);CHECKGLERROR
399 qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);CHECKGLERROR
400 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);CHECKGLERROR
401 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
402 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);CHECKGLERROR // for GL_INTERPOLATE_ARB mode
403 qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
404 qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
405 qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);CHECKGLERROR
406 qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);CHECKGLERROR
407 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);CHECKGLERROR
408 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
409 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, GL_CONSTANT_ARB);CHECKGLERROR
410 qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
411 qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
412 qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
413 qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
414 qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
418 qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
423 void GL_Backend_ResetState(void)
425 memset(&gl_state, 0, sizeof(gl_state));
426 gl_state.depthtest = true;
427 gl_state.blendfunc1 = GL_ONE;
428 gl_state.blendfunc2 = GL_ZERO;
429 gl_state.blend = false;
430 gl_state.depthmask = GL_TRUE;
431 gl_state.colormask = 15;
432 gl_state.color4f[0] = gl_state.color4f[1] = gl_state.color4f[2] = gl_state.color4f[3] = 1;
433 gl_state.lockrange_first = 0;
434 gl_state.lockrange_count = 0;
435 gl_state.pointer_vertex = NULL;
436 gl_state.pointer_color = NULL;
440 qglColorMask(1, 1, 1, 1);
441 qglEnable(GL_CULL_FACE);CHECKGLERROR
442 qglCullFace(GL_FRONT);CHECKGLERROR
443 qglEnable(GL_DEPTH_TEST);CHECKGLERROR
444 qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
445 qglDisable(GL_BLEND);CHECKGLERROR
446 qglDepthMask(gl_state.depthmask);CHECKGLERROR
448 qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
449 qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
451 qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
452 qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
454 GL_Color(0, 0, 0, 0);
455 GL_Color(1, 1, 1, 1);
457 GL_SetupTextureState();
460 void GL_ActiveTexture(int num)
462 if (gl_state.unit != num)
465 if (qglActiveTexture)
467 qglActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
473 void GL_ClientActiveTexture(int num)
475 if (gl_state.clientunit != num)
477 gl_state.clientunit = num;
478 if (qglActiveTexture)
480 qglClientActiveTexture(GL_TEXTURE0_ARB + gl_state.clientunit);
486 void GL_BlendFunc(int blendfunc1, int blendfunc2)
488 if (gl_state.blendfunc1 != blendfunc1 || gl_state.blendfunc2 != blendfunc2)
492 qglBlendFunc(gl_state.blendfunc1 = blendfunc1, gl_state.blendfunc2 = blendfunc2);CHECKGLERROR
493 if (gl_state.blendfunc2 == GL_ZERO)
495 if (gl_state.blendfunc1 == GL_ONE)
500 qglDisable(GL_BLEND);CHECKGLERROR
508 qglEnable(GL_BLEND);CHECKGLERROR
517 qglEnable(GL_BLEND);CHECKGLERROR
523 void GL_DepthMask(int state)
525 if (gl_state.depthmask != state)
529 qglDepthMask(gl_state.depthmask = state);CHECKGLERROR
533 void GL_DepthTest(int state)
535 if (gl_state.depthtest != state)
539 gl_state.depthtest = state;
540 if (gl_state.depthtest)
542 qglEnable(GL_DEPTH_TEST);CHECKGLERROR
546 qglDisable(GL_DEPTH_TEST);CHECKGLERROR
551 void GL_ColorMask(int r, int g, int b, int a)
553 int state = r*8 + g*4 + b*2 + a*1;
554 if (gl_state.colormask != state)
558 gl_state.colormask = state;
559 qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
563 void GL_Color(float cr, float cg, float cb, float ca)
565 if (gl_state.pointer_color || gl_state.color4f[0] != cr || gl_state.color4f[1] != cg || gl_state.color4f[2] != cb || gl_state.color4f[3] != ca)
569 gl_state.color4f[0] = cr;
570 gl_state.color4f[1] = cg;
571 gl_state.color4f[2] = cb;
572 gl_state.color4f[3] = ca;
574 qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
579 void GL_ShowTrisColor(float cr, float cg, float cb, float ca)
583 r_showtrispass = false;
584 GL_Color(cr * r_showtris.value, cg * r_showtris.value, cb * r_showtris.value, ca);
585 r_showtrispass = true;
589 void GL_LockArrays(int first, int count)
591 if (gl_state.lockrange_count != count || gl_state.lockrange_first != first)
593 if (gl_state.lockrange_count)
595 gl_state.lockrange_count = 0;
597 qglUnlockArraysEXT();
600 if (count && gl_supportslockarrays && gl_lockarrays.integer && r_render.integer)
602 gl_state.lockrange_first = first;
603 gl_state.lockrange_count = count;
605 qglLockArraysEXT(first, count);
611 void GL_Scissor (int x, int y, int width, int height)
614 qglScissor(x, vid.realheight - (y + height),width,height);
618 void GL_ScissorTest(int state)
620 if(gl_state.scissortest == state)
624 if((gl_state.scissortest = state))
625 qglEnable(GL_SCISSOR_TEST);
627 qglDisable(GL_SCISSOR_TEST);
631 void GL_Clear(int mask)
635 qglClear(mask);CHECKGLERROR
638 void GL_TransformToScreen(const vec4_t in, vec4_t out)
642 Matrix4x4_Transform4 (&backend_viewmatrix, in, temp);
643 Matrix4x4_Transform4 (&backend_projectmatrix, temp, out);
645 out[0] = r_view_x + (out[0] * iw + 1.0f) * r_view_width * 0.5f;
646 out[1] = r_view_y + (out[1] * iw + 1.0f) * r_view_height * 0.5f;
647 out[2] = out[2] * iw;
650 // called at beginning of frame
651 void R_Mesh_Start(void)
655 GL_Backend_ResetState();
658 int gl_backend_rebindtextures;
660 void GL_Backend_RenumberElements(int *out, int count, const int *in, int offset)
665 for (i = 0;i < count;i++)
666 *out++ = *in++ + offset;
669 memcpy(out, in, sizeof(*out) * count);
672 // renders triangles using vertices from the active arrays
673 int paranoidblah = 0;
674 void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
676 int numelements = numtriangles * 3;
677 if (numverts == 0 || numtriangles == 0)
679 Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements);
685 R_Mesh_Draw_ShowTris(numverts, numtriangles, elements);
689 c_meshelements += numelements;
690 if (gl_paranoid.integer)
694 if (!qglIsEnabled(GL_VERTEX_ARRAY))
695 Con_Print("R_Mesh_Draw: vertex array not enabled\n");
696 for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++)
698 if (gl_state.pointer_color)
700 if (!qglIsEnabled(GL_COLOR_ARRAY))
701 Con_Print("R_Mesh_Draw: color array set but not enabled\n");
702 for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++)
705 for (i = 0;i < backendunits;i++)
707 if (gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap || gl_state.units[i].arrayenabled)
709 if (gl_state.units[i].arrayenabled && !(gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap))
710 Con_Print("R_Mesh_Draw: array enabled but no texture bound\n");
712 if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
713 Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n");
714 for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++)
718 for (i = 0;i < numtriangles * 3;i++)
720 if (elements[i] < 0 || elements[i] >= numverts)
722 Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range 0 - %i) in elements list\n", elements[i], numverts);
728 if (r_render.integer)
731 if (gl_mesh_testmanualfeeding.integer)
735 qglBegin(GL_TRIANGLES);
736 for (i = 0;i < numtriangles * 3;i++)
738 for (j = 0;j < backendunits;j++)
740 if (gl_state.units[j].pointer_texcoord)
742 if (backendunits > 1)
744 if (gl_state.units[j].t3d || gl_state.units[j].tcubemap)
746 p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 3;
747 qglMultiTexCoord3f(GL_TEXTURE0_ARB + j, p[0], p[1], p[2]);
751 p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 2;
752 qglMultiTexCoord2f(GL_TEXTURE0_ARB + j, p[0], p[1]);
757 if (gl_state.units[j].t3d || gl_state.units[j].tcubemap)
759 p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 3;
760 qglTexCoord3f(p[0], p[1], p[2]);
764 p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 2;
765 qglTexCoord2f(p[0], p[1]);
770 if (gl_state.pointer_color)
772 p = ((const GLfloat *)(gl_state.pointer_color)) + elements[i] * 4;
773 qglColor4f(p[0], p[1], p[2], p[3]);
775 p = ((const GLfloat *)(gl_state.pointer_vertex)) + elements[i] * 3;
776 qglVertex3f(p[0], p[1], p[2]);
781 else if (gl_mesh_testarrayelement.integer)
784 qglBegin(GL_TRIANGLES);
785 for (i = 0;i < numtriangles * 3;i++)
787 qglArrayElement(elements[i]);
792 else if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
794 qglDrawRangeElements(GL_TRIANGLES, 0, numverts, numelements, GL_UNSIGNED_INT, elements);CHECKGLERROR
798 qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, elements);CHECKGLERROR
804 // restores backend state, used when done with 3D rendering
805 void R_Mesh_Finish(void)
813 for (i = backendunits - 1;i >= 0;i--)
815 if (qglActiveTexture)
816 qglActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
817 if (qglClientActiveTexture)
818 qglClientActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
819 qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
820 qglDisable(GL_TEXTURE_1D);CHECKGLERROR
821 qglDisable(GL_TEXTURE_2D);CHECKGLERROR
824 qglDisable(GL_TEXTURE_3D);CHECKGLERROR
826 if (gl_texturecubemap)
828 qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
830 qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
831 if (gl_combine.integer)
833 qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
834 qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
837 qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
838 qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
840 qglDisable(GL_BLEND);CHECKGLERROR
841 qglEnable(GL_DEPTH_TEST);CHECKGLERROR
842 qglDepthMask(GL_TRUE);CHECKGLERROR
843 qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);CHECKGLERROR
846 void R_Mesh_Matrix(const matrix4x4_t *matrix)
848 if (memcmp(matrix, &backend_modelmatrix, sizeof(matrix4x4_t)))
850 backend_modelmatrix = *matrix;
851 Matrix4x4_Concat(&backend_modelviewmatrix, &backend_viewmatrix, matrix);
852 Matrix4x4_Transpose(&backend_glmodelviewmatrix, &backend_modelviewmatrix);
853 qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);
857 void R_Mesh_TextureMatrix(int unitnumber, const matrix4x4_t *matrix)
859 if (memcmp(&gl_state.units[unitnumber].matrix, matrix, sizeof(matrix4x4_t)))
861 matrix4x4_t tempmatrix;
862 gl_state.units[unitnumber].matrix = *matrix;
863 Matrix4x4_Transpose(&tempmatrix, &gl_state.units[unitnumber].matrix);
864 qglMatrixMode(GL_TEXTURE);
865 GL_ActiveTexture(unitnumber);
866 qglLoadMatrixf(&tempmatrix.m[0][0]);
867 qglMatrixMode(GL_MODELVIEW);
871 void R_Mesh_State(const rmeshstate_t *m)
873 int i, combinergb, combinealpha, scale, arrayis3d;
874 gltextureunit_t *unit;
878 if (gl_state.pointer_vertex != m->pointer_vertex)
880 gl_state.pointer_vertex = m->pointer_vertex;
882 qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), gl_state.pointer_vertex);
889 if (gl_state.pointer_color != m->pointer_color)
892 if (!gl_state.pointer_color)
894 qglEnableClientState(GL_COLOR_ARRAY);
897 else if (!m->pointer_color)
899 qglDisableClientState(GL_COLOR_ARRAY);
901 // when color array is on the glColor gets trashed, set it again
902 qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
905 gl_state.pointer_color = m->pointer_color;
906 qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
910 if (gl_backend_rebindtextures)
912 gl_backend_rebindtextures = false;
913 GL_SetupTextureState();
916 for (i = 0, unit = gl_state.units;i < backendunits;i++, unit++)
918 if (unit->t1d != m->tex1d[i])
924 qglEnable(GL_TEXTURE_1D);CHECKGLERROR
929 qglDisable(GL_TEXTURE_1D);CHECKGLERROR
931 qglBindTexture(GL_TEXTURE_1D, (unit->t1d = m->tex1d[i]));CHECKGLERROR
933 if (unit->t2d != m->tex[i])
939 qglEnable(GL_TEXTURE_2D);CHECKGLERROR
944 qglDisable(GL_TEXTURE_2D);CHECKGLERROR
946 qglBindTexture(GL_TEXTURE_2D, (unit->t2d = m->tex[i]));CHECKGLERROR
948 if (unit->t3d != m->tex3d[i])
954 qglEnable(GL_TEXTURE_3D);CHECKGLERROR
959 qglDisable(GL_TEXTURE_3D);CHECKGLERROR
961 qglBindTexture(GL_TEXTURE_3D, (unit->t3d = m->tex3d[i]));CHECKGLERROR
963 if (unit->tcubemap != m->texcubemap[i])
966 if (m->texcubemap[i])
968 if (unit->tcubemap == 0)
969 qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
974 qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
976 qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, (unit->tcubemap = m->texcubemap[i]));CHECKGLERROR
978 combinergb = m->texcombinergb[i];
980 combinergb = GL_MODULATE;
981 if (unit->combinergb != combinergb)
984 unit->combinergb = combinergb;
985 if (gl_combine.integer)
987 qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
991 qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
994 combinealpha = m->texcombinealpha[i];
996 combinealpha = GL_MODULATE;
997 if (unit->combinealpha != combinealpha)
1000 unit->combinealpha = combinealpha;
1001 if (gl_combine.integer)
1003 qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
1006 scale = max(m->texrgbscale[i], 1);
1007 if (unit->rgbscale != scale)
1009 GL_ActiveTexture(i);
1010 qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = scale));CHECKGLERROR
1012 scale = max(m->texalphascale[i], 1);
1013 if (unit->alphascale != scale)
1015 GL_ActiveTexture(i);
1016 qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = scale));CHECKGLERROR
1018 arrayis3d = unit->t3d || unit->tcubemap;
1019 if (unit->pointer_texcoord != m->pointer_texcoord[i] || unit->arrayis3d != arrayis3d)
1021 GL_ClientActiveTexture(i);
1022 if (m->pointer_texcoord[i])
1024 if (!unit->arrayenabled)
1026 unit->arrayenabled = true;
1027 qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
1032 if (unit->arrayenabled)
1034 unit->arrayenabled = false;
1035 qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
1038 unit->pointer_texcoord = m->pointer_texcoord[i];
1039 unit->arrayis3d = arrayis3d;
1040 if (unit->arrayis3d)
1041 qglTexCoordPointer(3, GL_FLOAT, sizeof(float[3]), unit->pointer_texcoord);
1043 qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), unit->pointer_texcoord);
1049 void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements)
1052 for (;numtriangles;numtriangles--, elements += 3)
1054 qglArrayElement(elements[0]);qglArrayElement(elements[1]);
1055 qglArrayElement(elements[1]);qglArrayElement(elements[2]);
1056 qglArrayElement(elements[2]);qglArrayElement(elements[0]);
1063 ==============================================================================
1067 ==============================================================================
1070 qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg)
1075 if (!r_render.integer)
1078 buffer = Mem_Alloc(tempmempool, width*height*3);
1079 qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
1083 ret = JPEG_SaveImage_preflipped (filename, width, height, buffer);
1085 ret = Image_WriteTGARGB_preflipped (filename, width, height, buffer);
1091 //=============================================================================
1093 void R_ClearScreen(void)
1095 if (r_render.integer)
1098 qglClearColor(0,0,0,0);CHECKGLERROR
1099 qglClearDepth(1);CHECKGLERROR
1102 // LordHavoc: we use a stencil centered around 128 instead of 0,
1103 // to avoid clamping interfering with strange shadow volume
1105 qglClearStencil(128);CHECKGLERROR
1108 GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));
1109 // set dithering mode
1110 if (gl_dither.integer)
1112 qglEnable(GL_DITHER);CHECKGLERROR
1116 qglDisable(GL_DITHER);CHECKGLERROR
1122 ====================
1124 ====================
1126 float CalcFov (float fov_x, float width, float height)
1128 // calculate vision size and alter by aspect, then convert back to angle
1129 return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
1136 This is called every frame, and can also be called explicitly to flush
1140 void SCR_UpdateScreen (void)
1142 if (gl_delayfinish.integer)
1145 R_TimeReport("meshfinish");
1147 R_TimeReport("finish");
1152 if (r_textureunits.integer > gl_textureunits)
1153 Cvar_SetValueQuick(&r_textureunits, gl_textureunits);
1154 if (r_textureunits.integer < 1)
1155 Cvar_SetValueQuick(&r_textureunits, 1);
1157 if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
1158 Cvar_SetValueQuick(&gl_combine, 0);
1161 R_TimeReport("setup");
1165 R_TimeReport("clear");
1167 if (scr_conlines < vid.conheight && cls.signon == SIGNONS)
1173 if (scr_viewsize.value < 30)
1174 Cvar_Set ("viewsize","30");
1175 if (scr_viewsize.value > 120)
1176 Cvar_Set ("viewsize","120");
1178 // bound field of view
1179 if (scr_fov.value < 1)
1180 Cvar_Set ("fov","1");
1181 if (scr_fov.value > 170)
1182 Cvar_Set ("fov","170");
1184 // intermission is always full screen
1185 if (cl.intermission)
1192 if (scr_viewsize.value >= 120)
1193 sb_lines = 0; // no status bar at all
1194 else if (scr_viewsize.value >= 110)
1195 sb_lines = 24; // no inventory
1198 size = scr_viewsize.value * (1.0 / 100.0);
1199 size = min(size, 1);
1202 r_refdef.width = vid.realwidth * size;
1203 r_refdef.height = vid.realheight * size;
1204 r_refdef.x = (vid.realwidth - r_refdef.width)/2;
1205 r_refdef.y = (vid.realheight - r_refdef.height)/2;
1207 // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
1208 r_refdef.fov_x = scr_fov.value * cl.viewzoom;
1209 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
1213 Mod_CheckLoaded(cl.worldmodel);
1214 contents = CL_PointSuperContents(r_vieworigin);
1215 if (contents & SUPERCONTENTS_LIQUIDSMASK)
1217 r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
1218 r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985);
1224 if (scr_zoomwindow.integer)
1226 float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
1227 float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
1228 r_refdef.width = vid.realwidth * sizex;
1229 r_refdef.height = vid.realheight * sizey;
1230 r_refdef.x = (vid.realwidth - r_refdef.width)/2;
1232 r_refdef.fov_x = scr_zoomwindow_fov.value;
1233 r_refdef.fov_y = CalcFov(r_refdef.fov_x, r_refdef.width, r_refdef.height);
1243 r_showtrispass = false;
1244 else if (r_showtris.value > 0)
1247 GL_BlendFunc(GL_ONE, GL_ONE);
1248 GL_DepthTest(GL_FALSE);
1249 GL_DepthMask(GL_FALSE);
1250 memset(&m, 0, sizeof(m));
1252 r_showtrispass = true;
1253 GL_ShowTrisColor(0.2,0.2,0.2,1);
1257 if (gl_delayfinish.integer)
1259 // tell driver to commit it's partially full geometry queue to the rendering queue
1260 // (this doesn't wait for the commands themselves to complete)
1266 R_TimeReport("meshfinish");
1268 R_TimeReport("finish");
1273 //===========================================================================
1274 // dynamic vertex array buffer subsystem
1275 //===========================================================================
1277 float varray_vertex3f[65536*3];
1278 float varray_color4f[65536*4];
1279 float varray_texcoord2f[4][65536*2];
1280 float varray_texcoord3f[4][65536*3];
1281 float varray_normal3f[65536*3];
1282 int earray_element3i[65536];
1284 //===========================================================================
1285 // vertex array caching subsystem
1286 //===========================================================================
1288 typedef struct rcachearraylink_s
1290 struct rcachearraylink_s *next, *prev;
1291 struct rcachearrayitem_s *data;
1295 typedef struct rcachearrayitem_s
1297 // the original request structure
1298 rcachearrayrequest_t request;
1301 // offset into r_mesh_rcachedata
1303 // for linking this into the sequential list
1304 rcachearraylink_t sequentiallink;
1305 // for linking this into the lookup list
1306 rcachearraylink_t hashlink;
1310 #define RCACHEARRAY_HASHSIZE 65536
1311 #define RCACHEARRAY_ITEMS 4096
1312 #define RCACHEARRAY_DEFAULTSIZE (4 << 20)
1314 // all active items are linked into this chain in sorted order
1315 static rcachearraylink_t r_mesh_rcachesequentialchain;
1316 // all inactive items are linked into this chain in unknown order
1317 static rcachearraylink_t r_mesh_rcachefreechain;
1318 // all active items are also linked into these chains (using their hashlink)
1319 static rcachearraylink_t r_mesh_rcachechain[RCACHEARRAY_HASHSIZE];
1321 // all items are stored here, whether active or inactive
1322 static rcachearrayitem_t r_mesh_rcacheitems[RCACHEARRAY_ITEMS];
1324 // size of data buffer
1325 static int r_mesh_rcachedata_size = RCACHEARRAY_DEFAULTSIZE;
1327 static qbyte r_mesh_rcachedata[RCACHEARRAY_DEFAULTSIZE];
1330 static int r_mesh_rcachedata_offset;
1331 static rcachearraylink_t *r_mesh_rcachesequentialchain_current;
1333 static void R_Mesh_CacheArray_Startup(void)
1336 rcachearraylink_t *l;
1337 // prepare all the linked lists
1338 l = &r_mesh_rcachesequentialchain;l->next = l->prev = l;l->data = NULL;
1339 l = &r_mesh_rcachefreechain;l->next = l->prev = l;l->data = NULL;
1340 memset(&r_mesh_rcachechain, 0, sizeof(r_mesh_rcachechain));
1341 for (i = 0;i < RCACHEARRAY_HASHSIZE;i++)
1343 l = &r_mesh_rcachechain[i];
1344 l->next = l->prev = l;
1347 memset(&r_mesh_rcacheitems, 0, sizeof(r_mesh_rcacheitems));
1348 for (i = 0;i < RCACHEARRAY_ITEMS;i++)
1350 r_mesh_rcacheitems[i].hashlink.data = r_mesh_rcacheitems[i].sequentiallink.data = &r_mesh_rcacheitems[i];
1351 l = &r_mesh_rcacheitems[i].sequentiallink;
1352 l->next = &r_mesh_rcachefreechain;
1353 l->prev = l->next->prev;
1354 l->next->prev = l->prev->next = l;
1356 // clear other state
1357 r_mesh_rcachedata_offset = 0;
1358 r_mesh_rcachesequentialchain_current = &r_mesh_rcachesequentialchain;
1361 static void R_Mesh_CacheArray_Shutdown(void)
1366 static void R_Mesh_CacheArray_ValidateState(int num)
1368 rcachearraylink_t *l, *lhead;
1369 lhead = &r_mesh_rcachesequentialchain;
1370 if (r_mesh_rcachesequentialchain_current == lhead)
1372 for (l = lhead->next;l != lhead;l = l->next)
1373 if (r_mesh_rcachesequentialchain_current == l)
1375 Sys_Error("%i", num);
1379 int R_Mesh_CacheArray(rcachearrayrequest_t *r)
1381 rcachearraylink_t *l, *lhead, *lnext;
1382 rcachearrayitem_t *d;
1383 int hashindex, offset, offsetend;
1385 //R_Mesh_CacheArray_ValidateState(3);
1386 // calculate a hashindex to choose a cache chain
1388 hashindex = CRC_Block((void *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE;
1390 // is it already cached?
1391 for (lhead = &r_mesh_rcachechain[hashindex], l = lhead->next;l != lhead;l = l->next)
1393 if (!memcmp(&l->data->request, r, sizeof(l->data->request)))
1395 // we have it cached already
1396 r->data = r_mesh_rcachedata + l->data->offset;
1401 // we need to add a new cache item, this means finding a place for the new
1402 // data and making sure we have a free item available, lots of work...
1404 // check if buffer needs to wrap
1405 if (r_mesh_rcachedata_offset + r->data_size > r_mesh_rcachedata_size)
1408 if (r->data_size * 10 > r_mesh_rcachedata_size)
1410 // realloc whole cache
1413 // reset back to start
1414 r_mesh_rcachedata_offset = 0;
1415 r_mesh_rcachesequentialchain_current = &r_mesh_rcachesequentialchain;
1417 offset = r_mesh_rcachedata_offset;
1418 r_mesh_rcachedata_offset += r->data_size;
1419 offsetend = r_mesh_rcachedata_offset;
1420 //R_Mesh_CacheArray_ValidateState(4);
1425 for (lhead = &r_mesh_rcachesequentialchain, l = lhead->next, n = 0;l != lhead;l = l->next, n++);
1426 Con_Printf("R_Mesh_CacheArray: new data range %i:%i, %i items are already linked\n", offset, offsetend, n);
1430 // make room for the new data (remove old items)
1431 lhead = &r_mesh_rcachesequentialchain;
1432 l = r_mesh_rcachesequentialchain_current;
1435 while (l != lhead && l->data->offset < offsetend && l->data->offset + l->data->request.data_size > offset)
1437 //r_mesh_rcachesequentialchain_current = l;
1438 //R_Mesh_CacheArray_ValidateState(8);
1440 // if at the end of the chain, wrap around
1442 lnext = lnext->next;
1443 //r_mesh_rcachesequentialchain_current = lnext;
1444 //R_Mesh_CacheArray_ValidateState(10);
1446 // unlink from sequential chain
1447 l->next->prev = l->prev;
1448 l->prev->next = l->next;
1449 //R_Mesh_CacheArray_ValidateState(11);
1450 // link into free chain
1451 l->next = &r_mesh_rcachefreechain;
1452 l->prev = l->next->prev;
1453 l->next->prev = l->prev->next = l;
1454 //R_Mesh_CacheArray_ValidateState(12);
1456 l = &l->data->hashlink;
1457 // unlink from hash chain
1458 l->next->prev = l->prev;
1459 l->prev->next = l->next;
1462 //r_mesh_rcachesequentialchain_current = l;
1463 //R_Mesh_CacheArray_ValidateState(9);
1465 //r_mesh_rcachesequentialchain_current = l;
1466 //R_Mesh_CacheArray_ValidateState(5);
1467 // gobble an extra item if we have no free items available
1468 if (r_mesh_rcachefreechain.next == &r_mesh_rcachefreechain)
1472 // unlink from sequential chain
1473 l->next->prev = l->prev;
1474 l->prev->next = l->next;
1475 // link into free chain
1476 l->next = &r_mesh_rcachefreechain;
1477 l->prev = l->next->prev;
1478 l->next->prev = l->prev->next = l;
1480 l = &l->data->hashlink;
1481 // unlink from hash chain
1482 l->next->prev = l->prev;
1483 l->prev->next = l->next;
1487 r_mesh_rcachesequentialchain_current = l;
1488 //R_Mesh_CacheArray_ValidateState(6);
1490 // now take an item from the free chain
1491 l = r_mesh_rcachefreechain.next;
1497 l->next->prev = l->prev;
1498 l->prev->next = l->next;
1499 // relink to sequential
1500 l->next = r_mesh_rcachesequentialchain_current->prev;
1501 l->prev = l->next->prev;
1502 while (l->next->data && l->data && l->next->data->offset <= d->offset)
1505 l->next = l->next->next;
1506 l->prev = l->prev->next;
1508 while (l->prev->data && l->data && l->prev->data->offset >= d->offset)
1511 l->prev = l->prev->prev;
1512 l->next = l->next->prev;
1514 l->next->prev = l->prev->next = l;
1515 // also link into hash chain
1516 l = &l->data->hashlink;
1517 l->next = &r_mesh_rcachechain[hashindex];
1518 l->prev = l->next->prev;
1520 l->next->prev = l->prev->next = l;
1523 //r_mesh_rcachesequentialchain_current = d->sequentiallink.next;
1525 //R_Mesh_CacheArray_ValidateState(7);
1526 // and finally set the data pointer
1527 r->data = r_mesh_rcachedata + d->offset;
1528 // and tell the caller to fill the array