1 set g_turrets_unit_walker_std_health 500
\r
2 set g_turrets_unit_walker_std_respawntime 60
\r
5 set g_turrets_unit_walker_turn_turnrate 90
\r
6 set g_turrets_unit_walker_walk_turnrate 45
\r
7 set g_turrets_unit_walker_run_turnrate 22.5
\r
9 // Main machineguns prop's
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10 set g_turrets_unit_walker_std_shot_dmg 15
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11 set g_turrets_unit_walker_std_shot_refire 0.1
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12 set g_turrets_unit_walker_std_shot_spread 0.05
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13 set g_turrets_unit_walker_std_shot_force 5
\r
14 set g_turrets_unit_walker_std_shot_radius 0
\r
15 set g_turrets_unit_walker_std_shot_speed 0
\r
17 set g_turrets_unit_walker_std_shot_volly 0
\r
18 set g_turrets_unit_walker_std_shot_volly_refire 0
\r
20 // Note this is the effective range for rocket engagement
\r
21 set g_turrets_unit_walker_std_target_range 10000
\r
23 set g_turrets_unit_walker_std_target_range_fire 1500
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24 set g_turrets_unit_walker_std_target_range_optimal 500
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25 set g_turrets_unit_walker_std_target_range_min 64
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27 set g_turrets_unit_walker_std_target_select_rangebias 0.25
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28 set g_turrets_unit_walker_std_target_select_samebias 0.25
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29 set g_turrets_unit_walker_std_target_select_anglebias 0.5
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30 set g_turrets_unit_walker_std_target_select_playerbias 1
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31 set g_turrets_unit_walker_std_target_select_missilebias 0
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33 set g_turrets_unit_walker_std_ammo_max 4000
\r
34 set g_turrets_unit_walker_std_ammo 500
\r
35 set g_turrets_unit_walker_std_ammo_recharge 100
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37 set g_turrets_unit_walker_std_aim_firetolerance_dist 64
\r
38 set g_turrets_unit_walker_std_aim_firetolerance_angle 16
\r
39 set g_turrets_unit_walker_std_aim_speed 90
\r
40 set g_turrets_unit_walker_std_aim_maxrot 360
\r
41 set g_turrets_unit_walker_std_aim_maxpitch 15
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43 set g_turrets_unit_walker_std_track_type 1
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45 // "Swively" homing rockets that sometimes loop
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46 set g_turrets_unit_walker_std_rocket_refire 10
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47 set g_turrets_unit_walker_std_rocket_dmg 50
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48 set g_turrets_unit_walker_std_rocket_radius 150
\r
49 set g_turrets_unit_walker_std_rocket_force 150
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50 set g_turrets_unit_walker_std_rocket_tunrate 0.5
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51 set g_turrets_unit_walker_std_rocket_speed 650
\r
52 set g_turrets_unit_walker_std_rocket_speed_add 2
\r
54 // Meele attack. Only happens when theres a target directly in front
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55 set g_turrets_unit_walker_std_meele_range 160
\r
56 set g_turrets_unit_walker_std_meele_dmg 500
\r
57 set g_turrets_unit_walker_std_meele_force 600