]> icculus.org git repositories - divverent/nexuiz.git/blob - data/textures/evil3_support/mtlsupgrt2_light.jpg
we don't need preshift, all transforms can be represented as one angles and one shift
[divverent/nexuiz.git] / data / textures / evil3_support / mtlsupgrt2_light.jpg
data/textures/evil3_support/mtlsupgrt2_light.jpg