5 .entity _prev; // <- points to the previous history element
6 .entity _child; // <- points to the old/calling selected item
7 .entity _parent; // <- points to the old active window
8 .entity _next; // <- points to the item which the history is used for
9 .event _destroy; // <- points to the function that is called when the history is popped
11 // points to the last element of the history
17 typedef void() Menu_History_PopFunction;
19 void( entity pEntity, Menu_History_PopFunction pPopFunction ) Menu_History_Push;
20 void() Menu_History_Pop;
21 bool( entity pEntity ) Menu_History_Verify; // Verifies the target item
22 void() Menu_History_Clear;