2 // control/visual/picture.qc
8 void() Item_Picture_Draw =
10 Menu_DrawPicture( self.pos, self.picture, self.size, self.color, self.alpha, self.drawFlag );
13 void() Item_Picture_Destroy =
15 String_EntityFree( self, picture );
18 void() Item_Picture_Spawn =
20 // this items needs a picture field
22 Menu_DeleteAfterFrame( self );
26 String_EntityZone( self, picture );
28 // load the picture if it isnt loaded already
29 Gfx_Precache( self.picture );
32 self.flag = self.flag | FLAG_NOSELECT;
34 self._destroy = Item_Picture_Destroy;
35 self._draw = Item_Picture_Draw;