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added surfaceparm playerclip to dieselpower grates
[divverent/nexuiz.git] / data / scripts / stralenex1.shader
1 textures/evil8_lights/e8minitrimlight\r
2 {\r
3         qer_editorimage textures/evil8_lights/e8minitrimlight.tga\r
4         q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga\r
5         surfaceparm nomarks\r
6         q3map_surfacelight 1200\r
7         {\r
8                 map textures/evil8_lights/e8minitrimlight.tga\r
9         }\r
10         {\r
11                 map $lightmap \r
12                 blendfunc filter\r
13                 tcGen lightmap \r
14         }\r
15         {\r
16                 map textures/evil8_lights/e8minitrimlight.blend.tga\r
17                 blendfunc add\r
18         }\r
19 }\r
20 textures/evil8_lights/e8tinylight2k\r
21 {\r
22         qer_editorimage textures/evil8_lights/e8tinylight.tga\r
23         q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga\r
24         surfaceparm nomarks\r
25         q3map_surfacelight 2000\r
26         {\r
27                 map textures/evil8_lights/e8tinylight.tga\r
28         }\r
29         {\r
30                 map $lightmap \r
31                 blendfunc filter\r
32                 tcGen lightmap \r
33         }\r
34         {\r
35                 map textures/evil8_lights/e8tinylight.blend.tga\r
36                 blendfunc add\r
37         }\r
38 }\r
39 \r
40 textures/evil8_lights/e8tinylightblue2k\r
41 {\r
42         qer_editorimage textures/evil8_lights/e8tinylightblue.tga\r
43         q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga\r
44         surfaceparm nomarks\r
45         q3map_surfacelight 2000\r
46         {\r
47                 map textures/evil8_lights/e8tinylightblue.tga\r
48         }\r
49         {\r
50                 map $lightmap \r
51                 blendfunc filter\r
52                 tcGen lightmap \r
53         }\r
54         {\r
55                 map textures/evil8_lights/e8tinylightblue.blend.tga\r
56                 blendfunc add\r
57         }\r
58 }\r
59 \r
60 textures/stralenex1/light_tube_green\r
61 {        \r
62         qer_editorimage textures/stralenex1/light_tube_green.tga\r
63         q3map_lightimage textures/stralenex1/light_tube_green_glow.tga \r
64         q3map_surfacelight 1000 \r
65         {\r
66                 map textures/stralenex1/light_tube_green.tga \r
67                 //blendfunc add \r
68        tcmod scale 12 1  \r
69                 //rgbGen identity \r
70 \r
71         \r
72         }
73         {\r
74                 map $lightmap\r
75                 rgbGen identity\r
76         }\r
77\r
78 \r
79 \r
80 textures/stralenex1/e8_bluestrip\r
81 {\r
82         surfaceparm nolightmap\r
83         surfaceparm nomarks\r
84         surfaceparm trans\r
85         {\r
86                 map textures/stralenex1/e8_bluestrip.tga\r
87                 blendfunc add\r
88                 rgbGen identity\r
89         }\r
90 }\r
91 \r
92 textures/stralenex1/e8_redstrip\r
93 {\r
94         surfaceparm nolightmap\r
95         surfaceparm nomarks\r
96         surfaceparm trans\r
97         {\r
98                 map textures/stralenex1/e8_redstrip.tga\r
99                 blendfunc add\r
100                 rgbGen identity\r
101         }\r
102 }\r
103 \r
104 textures/stralenex1/stralenex5_water\r
105\r
106         qer_editorimage textures/stralenex1/stralenex5_water.tga\r
107       qer_trans 0.5\r
108         \r
109         surfaceparm trans\r
110         surfaceparm nonsolid\r
111       surfaceparm water\r
112         \r
113         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
114         Q3map_TessSize 128\r
115         cull none\r
116 \r
117       {\r
118                 map textures/stralenex1/stralenex5_water.tga\r
119             blendFunc add\r
120             rgbGen identity\r
121         }\r
122 }\r
123 \r
124 textures/stralenex1/e6xrst_supprt\r
125 {\r
126         qer_editorimage textures/stralenex1/e6xrst_supprt.tga\r
127         surfaceparm nomarks\r
128         surfaceparm trans\r
129         surfaceparm playerclip\r
130         cull none\r
131         nopicmip\r
132         {\r
133                 map textures/stralenex1/e6xrst_supprt.tga\r
134                 rgbGen identity\r
135                 depthWrite\r
136                 //alphaFunc GE128\r
137                 blendfunc blend\r
138         }\r
139         {\r
140                 map $lightmap \r
141                 blendfunc filter\r
142                 rgbGen identity\r
143                 tcGen lightmap \r
144                 depthFunc equal\r
145         }\r
146 }\r
147 \r
148 \r
149 textures/stralenex1/strale_grey_box\r
150 {\r
151         qer_editorimage env/strale_grey/ygrey_up.tga\r
152 \r
153         surfaceparm nolightmap\r
154         surfaceparm noimpact\r
155         surfaceparm nomarks\r
156         surfaceparm sky\r
157 \r
158         skyparms env/strale_grey/ygrey - -\r
159         q3map_surfacelight 60\r
160         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
161         q3map_sun .9 .9 1 70 65 78\r
162 \r
163 }\r
164 \r
165 textures/stralenex1/strale_brown_box\r
166 {\r
167         qer_editorimage env/strale_grey/ygrey_up.tga\r
168 \r
169         surfaceparm nolightmap\r
170         surfaceparm noimpact\r
171         surfaceparm nomarks\r
172         surfaceparm sky\r
173 \r
174         skyparms env/strale_grey/ygrey - -\r
175         q3map_surfacelight 100\r
176         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
177         q3map_sun .75 .65 .6 130 255 80\r
178 \r
179 }\r
180 \r
181 textures/stralenex1/greennebula\r
182 {\r
183         qer_editorimage env/stralenex5/greennebula_bk.tga\r
184 \r
185         surfaceparm nolightmap\r
186         surfaceparm noimpact\r
187         surfaceparm nomarks\r
188         surfaceparm sky\r
189 \r
190         skyparms env/stralenex5/greennebula - -\r
191         q3map_surfacelight 80\r
192         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
193         q3map_sun 0.3 0.33 0.3 60 80 20\r
194         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
195 \r
196 }\r
197 \r
198 textures/stralenex1/stralenex5\r
199 {\r
200         qer_editorimage env/stralenex5/stralenex5_up.tga\r
201 \r
202         surfaceparm nolightmap\r
203         surfaceparm noimpact\r
204         surfaceparm nomarks\r
205         surfaceparm sky\r
206 \r
207         skyparms env/stralenex5/stralenex5 - -\r
208         q3map_surfacelight 60\r
209         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
210         q3map_sun .627 .525 0.392 60 300 40\r
211         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
212 \r
213 }
214
215 textures/stralenex1/stralenex5_1\r
216 {\r
217         qer_editorimage env/stralenex5/stralenex5_up.tga\r
218 \r
219         surfaceparm nolightmap\r
220         surfaceparm noimpact\r
221         surfaceparm nomarks\r
222         surfaceparm sky\r
223 \r
224         skyparms env/stralenex5/stralenex5 - -\r
225         q3map_surfacelight 60\r
226         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
227         q3map_sun .627 .525 0.392 450 60 13\r
228         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
229 \r
230 }
231
232 textures/stralenex1/stralenex5_2\r
233 {\r
234         qer_editorimage env/stralenex5/stralenex5_up.tga\r
235 \r
236         surfaceparm nolightmap\r
237         surfaceparm noimpact\r
238         surfaceparm nomarks\r
239         surfaceparm sky\r
240 \r
241         skyparms env/stralenex5/stralenex5 - -\r
242         q3map_surfacelight 180\r
243         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
244         q3map_sun .627 .525 0.392 450 60 13\r
245         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
246 \r
247 }\r
248 \r
249 //copied from harlequin-sky.shader\r
250 textures/harlequin_sky/strale_jf-nebula_sky\r
251 {\r
252         qer_editorimage textures/harlequin_sky/nebula_qer1.tga\r
253         surfaceparm sky\r
254         surfaceparm noimpact\r
255         surfaceparm nolightmap\r
256         surfaceparm nomarks\r
257         \r
258         skyparms textures/harlequin_sky/env/nebular - -\r
259         q3map_surfacelight 45\r
260 // note: Change the surfacelight value if you want more ambient light from the sky.\r
261         q3map_sun 0.88 .71 .71 80 0 90\r
262 // note: Change the fourth value (80) if you want a brighter or dimmer sun\r
263         \r
264 }\r
265 \r
266 textures/stralenex1/stralenex_trimlight\r
267 {\r
268         qer_editorimage textures/stralenex1/stralenex_trimlight.tga\r
269         q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga\r
270         q3map_surfacelight 1800\r
271         surfaceparm nomarks\r
272         {\r
273                 map $lightmap\r
274                 rgbGen identity\r
275         }\r
276         {\r
277                 map textures/stralenex1/stralenex_trimlight.tga\r
278                 blendFunc GL_DST_COLOR GL_ZERO\r
279                 rgbGen identity\r
280         }\r
281         {\r
282                 map textures/stralenex1/stralenex_trimlight_glow.tga\r
283                 blendfunc GL_ONE GL_ONE\r
284                 rgbGen identityLighting\r
285         }\r
286 }\r
287 \r
288 textures/stralenex1/stralenex_roundlight\r
289 {\r
290         qer_editorimage textures/stralenex1/stralenex_roundlight.tga\r
291         q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga\r
292         q3map_surfacelight 4000\r
293         surfaceparm nomarks\r
294         {\r
295                 map $lightmap\r
296                 rgbGen identity\r
297         }\r
298         {\r
299                 map textures/stralenex1/stralenex_roundlight.tga\r
300                 blendFunc GL_DST_COLOR GL_ZERO\r
301                 rgbGen identity\r
302         }\r
303         {\r
304                 map textures/stralenex1/stralenex_roundlight_glow.tga\r
305                 blendfunc GL_ONE GL_ONE\r
306                 rgbGen wave sin .3 .1 0 0.5\r
307         }\r
308 }\r
309 \r
310 textures/evil8_lights/e8trimlight\r
311 {\r
312         qer_editorimage textures/evil8_lights/e8trimlight.tga\r
313         q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga\r
314         q3map_surfacelight 2000\r
315         surfaceparm nomarks\r
316         {\r
317                 map $lightmap\r
318                 rgbGen identity\r
319         }\r
320         {\r
321                 map textures/evil8_lights/e8trimlight.tga\r
322                 blendFunc GL_DST_COLOR GL_ZERO\r
323                 rgbGen identity\r
324         }\r
325         {\r
326                 map textures/evil8_lights/e8trimlight_glow.tga\r
327                 blendfunc GL_ONE GL_ONE\r
328                 rgbGen identityLighting\r
329         }\r
330 }\r