]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/onslaught.shader
new generator model, with damage models and small code changes for it
[divverent/nexuiz.git] / data / scripts / onslaught.shader
1 ons_shield
2 {
3  {
4         map textures/ons_shield.tga
5         tcMod rotate 15
6         tcMod scale 0.3 0.3
7         tcMod scroll 0.03 0.001
8         tcGen environment
9  }
10 }
11
12 ons_pad_text
13 {
14         cull none
15  {
16         map textures/ons_text.tga
17         tcMod scroll 0.1 0
18         blendfunc add
19
20  }
21 }
22
23 ons_icon_text
24 {
25  {
26         map textures/ons_text.tga
27         tcMod scroll 0.1 0
28  }
29 }
30
31 ons_icon_thrust
32 {
33  {
34         map textures/ons_icon_thrust.tga
35         tcMod scroll 3 0
36         tcMod rotate 10
37  }
38 }
39 ons_gen_spark
40 {
41         cull none
42  {
43         animmap 9 textures/generator_lightning.tga textures/generator_lightning2.tga
44         tcMod scroll 0.5 0
45         blendfunc add
46
47  }
48 }