1 // textures/evil6_walls/
3 // e6girdergrate.tga (default grate shader)
5 textures/evil6_walls/e6girdergrate_s
7 qer_editorimage textures/evil6_walls/e6girdergrate.tga
10 surfaceparm metalsteps
13 map textures/evil6_walls/e6girdergrate.tga
24 // e6girdergrate2b.tga (default grate shader)
26 textures/evil6_walls/e6girdergrate2b_s
28 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
31 surfaceparm metalsteps
34 map textures/evil6_walls/e6girdergrate2b.tga
45 // e6girdersupport.tga (default grate shader)
47 textures/evil6_walls/e6girdersupport_s
49 qer_editorimage textures/evil6_walls/e6girdersupport.tga
52 surfaceparm metalsteps
55 map textures/evil6_walls/e6girdersupport.tga
66 // e6indsdoor.tga (default grate shader)
68 textures/evil6_walls/e6indsdoor_s
70 qer_editorimage textures/evil6_walls/e6indsdoor.tga
73 surfaceparm metalsteps
76 map textures/evil6_walls/e6indsdoor.tga
87 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
88 // Tech door light effect
90 textures/evil6_walls/e6tdoor
92 qer_editorimage textures/evil6_walls/e6tdoor.tga
94 map textures/evil6_walls/e6tdoor.tga
97 map textures/evil6_walls/e6tdoor.tga