1 <?xml version="1.0"?>
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2 <!DOCTYPE project SYSTEM "dtds/project.dtd">
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5 the $* strings will be expanded following these rules:
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6 $TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
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7 $TEMPLATEenginepath: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
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8 $TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
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9 (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
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10 $TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
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11 on win32, == $TEMPLATEenginepath
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12 $TEMPLATEbasedir: base game dir
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14 Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
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18 <key name="version" value="2"/>
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19 <key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
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20 <key name="rshcmd" value=""/>
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21 <key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
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22 <key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
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23 <key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
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24 <key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
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25 <key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
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27 <key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $"/>
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29 <key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $" />
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31 <key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -fast $" />
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33 <key name="bsp_Q3Map2: (single test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
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35 <key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast $" />
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37 <key name="bsp_Q3Map2: (single) -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
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39 <key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 $" />
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41 <key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
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43 <key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 8 $" />
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45 <key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 1 $" />
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47 <key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
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49 <key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
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51 <key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt -fast $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
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53 <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
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55 <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
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57 <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
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59 <key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
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61 <key name="bsp_AAS: compile AAS" value="! "$TEMPLATEapppathbspc" -optimize -threads 2 -forcesidesvisible -bsp2aas $" />
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