1 textures/common/antiportal
\r
7 surfaceparm structural
\r
9 surfaceparm antiportal
\r
12 textures/common/areaportal
\r
16 surfaceparm nolightmap
\r
17 surfaceparm nonsolid
\r
18 surfaceparm structural
\r
21 surfaceparm areaportal
\r
24 textures/common/caulk
\r
27 surfaceparm nolightmap
\r
31 textures/common/clip
\r
35 surfaceparm nolightmap
\r
36 surfaceparm nonsolid
\r
39 surfaceparm noimpact
\r
40 surfaceparm playerclip
\r
43 textures/common/clusterportal
\r
47 surfaceparm nolightmap
\r
48 surfaceparm nonsolid
\r
51 surfaceparm clusterportal
\r
54 textures/common/cushion
\r
59 surfaceparm nolightmap
\r
62 surfaceparm nodamage
\r
65 textures/common/donotenter
\r
69 surfaceparm nonsolid
\r
72 surfaceparm donotenter
\r
78 //textures/common/energypad
\r
80 // qer_editorimage textures/sfx/bluegoal.tga
\r
81 // surfaceparm nolightmap
\r
84 // map textures//bluegoal.tga
\r
85 // blendFunc GL_ONE GL_SRC_ALPHA
\r
86 // tcGen environment
\r
87 // tcMod turb 0 0.25 0 0.05
\r
91 textures/common/full_clip // silly shader, use weapclip instead
\r
95 surfaceparm playerclip
\r
98 textures/common/hint // should NOT use surfaceparm hint.. strange but true
\r
103 surfaceparm nonsolid
\r
104 surfaceparm structural
\r
106 surfaceparm noimpact
\r
107 surfaceparm hint // ydnar: yes it should.
\r
110 textures/common/invisible // solid, transparent polygons, casts shadows
\r
112 surfaceparm nolightmap
\r
114 map textures/common/invisible.tga
\r
121 textures/common/mirror1
\r
123 qer_editorimage textures/common/mirror1.tga
\r
124 surfaceparm nolightmap
\r
127 map textures/common/mirror1.tga
\r
128 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
\r
133 textures/common/mirror2
\r
135 qer_editorimage textures/common/qer_mirror.tga
\r
136 surfaceparm nolightmap
\r
139 map textures/common/mirror1.tga
\r
140 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
\r
144 map textures/sfx/mirror.tga
\r
145 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
\r
149 textures/common/missileclip
\r
152 surfaceparm nodamage
\r
153 surfaceparm nomarks
\r
155 //surfaceparm nonsolid
\r
156 surfaceparm playerclip
\r
160 textures/common/nodraw
\r
163 surfaceparm nolightmap
\r
164 surfaceparm nonsolid
\r
166 surfaceparm nomarks
\r
169 textures/common/nodrawnonsolid
\r
171 surfaceparm nonsolid
\r
172 surfaceparm nolightmap
\r
176 textures/common/nodrop
\r
181 surfaceparm nolightmap
\r
182 surfaceparm nonsolid
\r
184 surfaceparm nomarks
\r
189 textures/common/noimpact
\r
191 qer_editorimage textures/common/nolightmap.tga
\r
192 surfaceparm noimpact
\r
195 textures/common/nolightmap
\r
197 surfaceparm nolightmap
\r
200 textures/common/origin
\r
204 surfaceparm nolightmap
\r
205 surfaceparm nonsolid
\r
210 textures/common/skip
\r
215 surfaceparm nonsolid
\r
217 surfaceparm structural
\r
221 textures/common/portal
\r
223 qer_editorimage textures/common/qer_portal.tga
\r
224 surfaceparm nolightmap
\r
227 map textures/common/mirror1.tga
\r
228 tcMod turb 0 0.25 0 0.05
\r
229 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
\r
234 textures/common/slick
\r
238 surfaceparm nolightmap
\r
239 surfaceparm nomarks
\r
244 textures/common/terrain
\r
248 surfaceparm nolightmap
\r
249 surfaceparm nomarks
\r
252 textures/common/terrain2
\r
255 qer_editorimage textures/common/terrain.tga
\r
258 surfaceparm nomarks
\r
259 surfaceparm nolightmap
\r
262 textures/common/timportal
\r
264 qer_editorimage textures/common/qer_portal.tga
\r
266 surfaceparm nolightmap
\r
268 map textures/common/portal.tga
\r
269 tcMod turb 0 0.25 0 0.05
\r
270 blendFunc GL_ONE GL_SRC_ALPHA
\r
275 textures/common/trigger
\r
282 textures/common/weapclip
\r
286 surfaceparm nolightmap
\r
288 surfaceparm nomarks
\r
291 textures/common/metalclip
\r
295 surfaceparm nolightmap
\r
296 surfaceparm nonsolid
\r
298 surfaceparm nomarks
\r
299 surfaceparm noimpact
\r
300 surfaceparm playerclip
\r
301 surfaceparm metalsteps
\r
304 textures/common/botclip
\r
308 surfaceparm nolightmap
\r
309 surfaceparm nonsolid
\r
311 surfaceparm nomarks
\r
312 surfaceparm noimpact
\r
313 surfaceparm botclip
\r
317 // ydnar q3map lightgrid bounds
\r
319 // the min/max bounds of brushes with this shader in a map
\r
320 // will define the bounds of the map's lightgrid (model lighting)
\r
321 // note: make it as small as possible around player space
\r
322 // to minimize bsp size and compile time
\r
325 textures/common/lightgrid
\r
329 surfaceparm nolightmap
\r
330 surfaceparm nonsolid
\r
332 surfaceparm nomarks
\r
334 surfaceparm lightgrid
\r