1 .vector warpzone_transform;
2 void WarpZone_Read(float isnew)
7 self.enemy.classname = "warpzone_from";
9 self.classname = "trigger_warpzone";
10 self.origin_x = ReadCoord();
11 self.origin_y = ReadCoord();
12 self.origin_z = ReadCoord();
13 self.modelindex = ReadShort();
14 self.mins_x = ReadCoord();
15 self.mins_y = ReadCoord();
16 self.mins_z = ReadCoord();
17 self.maxs_x = ReadCoord();
18 self.maxs_y = ReadCoord();
19 self.maxs_z = ReadCoord();
20 self.enemy.oldorigin_x = ReadCoord();
21 self.enemy.oldorigin_y = ReadCoord();
22 self.enemy.oldorigin_z = ReadCoord();
23 self.enemy.avelocity_x = ReadCoord();
24 self.enemy.avelocity_y = ReadCoord();
25 self.enemy.avelocity_z = ReadCoord();
26 self.oldorigin_x = ReadCoord();
27 self.oldorigin_y = ReadCoord();
28 self.oldorigin_z = ReadCoord();
29 self.avelocity_x = ReadCoord();
30 self.avelocity_y = ReadCoord();
31 self.avelocity_z = ReadCoord();
33 self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
34 self.warpzone_transform = AnglesTransform_Divide(self.avelocity, self.enemy.avelocity);
36 self.flags = FL_CAMERA;
37 self.drawmask = MASK_NORMAL;
40 //setmodel(self, self.model);
41 setorigin(self, self.origin);
42 setsize(self, self.mins, self.maxs);
46 vector warpzone_saved_origin;
47 vector warpzone_saved_angles;
48 void WarpZone_FixView()
53 warpzone_saved_origin = warpzone_fixview_origin;
54 warpzone_saved_angles = warpzone_fixview_angles;
56 e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
60 warpzone_fixview_origin = AnglesTransform_Apply(e.warpzone_transform, warpzone_fixview_origin - e.enemy.oldorigin) + e.oldorigin;
61 warpzone_fixview_angles = WarpZone_TransformVAngles(e.warpzone_transform, warpzone_fixview_angles);
65 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
67 e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
70 fixedmakevectors(e.enemy.avelocity);
71 pd = (warpzone_fixview_origin - e.enemy.oldorigin) * v_forward;
72 if(pd >= 0 && pd < nearclip)
75 warpzone_fixview_origin = warpzone_fixview_origin + v_forward * (nearclip - pd);
76 pd = (warpzone_fixview_origin - e.enemy.oldorigin) * v_forward;
82 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
83 R_SetView(VF_ANGLES, warpzone_fixview_angles);
86 void WarpZone_UnFixView()
90 warpzone_fixview_origin = warpzone_saved_origin;
91 warpzone_fixview_angles = warpzone_saved_angles;
92 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
93 R_SetView(VF_ANGLES, warpzone_fixview_angles);