1 void spawnfunc_turret_targettrigger();
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2 void turret_targettrigger_touch();
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4 void turret_targettrigger_touch()
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7 if (self.cnt > time) return;
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11 e = find(world, targetname, self.target);
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14 if (e.turrcaps_flags & TFL_TURRCAPS_RECIVETARGETS)
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17 if(e.turret_addtarget)
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18 e.turret_addtarget(other,oldself);
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21 e = find(e, targetname, oldself.target);
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24 oldself.cnt = time + 0.5;
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29 /*QUAKED turret_targettrigger (.5 .5 .5) ?
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31 void spawnfunc_turret_targettrigger()
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33 if (!cvar("g_turrets"))
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41 self.touch = turret_targettrigger_touch;
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