1 void spawnfunc_turret_targettrigger();
\r
2 void turret_targettrigger_touch();
\r
4 void turret_targettrigger_touch()
\r
7 if(self.cnt > time) return;
\r
11 e = find(world, targetname, self.target);
\r
14 if(e.turrcaps_flags & TFL_TURRCAPS_RECIVETARGETS)
\r
17 e.turret_addtarget(other,oldself);
\r
20 e = find(e, targetname, oldself.target);
\r
23 oldself.cnt = time + 0.5;
\r
28 /*QUAKED turret_targettrigger (.5 .5 .5) ?
\r
30 void spawnfunc_turret_targettrigger()
\r
32 if(!cvar("g_turrets"))
\r
40 self.touch = turret_targettrigger_touch;
\r