1 void spawnfunc_turret_flac();
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2 void turret_flac_dinit();
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3 void turret_flac_attack();
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4 void turret_flac_projectile_explode();
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6 void turret_flac_attack()
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10 turret_tag_fire_update();
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12 sound (self, CHAN_BODY, "weapons/hagar_fire.wav", 1, ATTN_NORM);
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14 setorigin(proj, self.tur_shotorg_updated);
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15 setmodel(proj, "models/turrets/pd_proj.md3");
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16 setsize(proj, '0 0 0', '0 0 0');
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17 proj.classname = "turret_fire";
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19 proj.bot_dodge = TRUE;
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20 proj.bot_dodgerating = self.shot_dmg;
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21 proj.solid = SOLID_NOT;
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22 proj.movetype = MOVETYPE_FLYMISSILE;
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23 proj.flags = FL_PROJECTILE;
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24 proj.effects = EF_LOWPRECISION;
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25 proj.takedamage = DAMAGE_YES;
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27 proj.velocity = (self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
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28 proj.angles = vectoangles(proj.velocity);
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29 proj.touch = turret_flac_projectile_explode;
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30 proj.think = turret_flac_projectile_explode;
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31 proj.nextthink = time + (vlen(self.tur_aimpos - self.tur_shotorg_updated) / self.shot_speed) + (random() * self.shot_spread);
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33 self.tur_head.frame = self.tur_head.frame + 1;
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34 if(self.tur_head.frame >= 4) self.tur_head.frame = 0;
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38 void turret_flac_projectile_explode()
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44 //org2 = findbetterlocation (self.origin, 12);
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45 te_explosion (self.origin);
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49 sound (self, CHAN_BODY, "weapons/hagexp1.wav", 1, ATTN_NORM);
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51 sound (self, CHAN_BODY, "weapons/hagexp2.wav", 1, ATTN_NORM);
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53 sound (self, CHAN_BODY, "weapons/hagexp3.wav", 1, ATTN_NORM);
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56 self.event_damage = SUB_Null;
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58 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET);
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61 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
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62 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
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69 void turret_flac_dinit()
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71 if (self.netname == "") self.netname = "FLAC Cannon";
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74 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;
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75 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
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76 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
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80 precache_model ("models/turrets/base.md3");
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81 precache_model ("models/turrets/flac.md3");
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82 precache_model("models/turrets/pd_proj.md3");
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84 if (turret_stdproc_init("flac_std") == 0)
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90 setmodel(self,"models/turrets/base.md3");
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91 setmodel(self.tur_head,"models/turrets/flac.md3");
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93 if(!turret_tag_setup(0))
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94 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
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97 self.turret_firefunc = turret_flac_attack;
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100 /*QUAKED turret_flac (0 .5 .8) ?
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103 void spawnfunc_turret_flac()
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105 self.think = turret_flac_dinit;
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106 self.nextthink = time + 0.5;
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