2 string cache_mutatormsg;
4 string cache_lastmutatormsg;
6 // client counts for each team
8 // # of bots on those teams
9 float cb1, cb2, cb3, cb4;
11 float audit_teams_time;
13 float IsTeamBalanceForced()
15 if(intermission_running)
16 return 0; // no rebalancing whatsoever please
19 if(cvar("g_campaign"))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
33 if(e.classname == "player")
35 // reduce frags during a team change
36 DistributeFragsAmongTeam(e, (e.clientcolors & 0x0F) + 1, 1 - cvar("g_changeteam_fragtransfer") / 100);
42 vector TeamColor(float teem)
47 return '1 0.0625 0.0625';
49 return '0.0625 0.0625 1';
59 string TeamName(float t)
61 return strcat(Team_ColorName(t), " Team");
63 string ColoredTeamName(float t)
65 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
67 string TeamNoName(float t)
69 // fixme: Search for team entities and get their .netname's!
78 return "Neutral Team";
83 void runematch_init();
87 void LogTeamchange(entity pl)
90 if(!cvar("sv_eventlog"))
94 str = strcat(":team:", ftos(pl.playerid), ":");
95 str = strcat(str, ftos(pl.team));
96 GameLogEcho(str, FALSE);
101 cvar_set("g_dm", "0");
102 cvar_set("g_tdm", "0");
103 cvar_set("g_domination", "0");
104 cvar_set("g_ctf", "0");
105 cvar_set("g_runematch", "0");
106 cvar_set("g_lms", "0");
107 cvar_set("g_arena", "0");
108 cvar_set("g_keyhunt", "0");
109 cvar_set("g_assault", "0");
110 cvar_set("g_onslaught", "0");
111 cvar_set("teamplay", "0");
114 void ActivateTeamplay()
116 float teamplay_default;
117 teamplay_default = cvar("teamplay_default");
120 cvar_set("teamplay", ftos(teamplay_default));
122 cvar_set("teamplay", "3");
125 void InitGameplayMode()
127 float fraglimit_override, timelimit_override, capturelimit_override;
131 game = cvar("gamecfg"); // load game options
133 // game cvars get reset before map changes
134 // then map's cfg sets them as desired
136 // FIXME: also set a message or game mode name to print to players when the join
138 // set both here, gamemode can override it later
139 timelimit_override = cvar("timelimit_override");
140 fraglimit_override = cvar("fraglimit_override");
141 capturelimit_override = cvar("capturelimit_override");
143 if(game == GAME_DOMINATION || cvar("g_domination"))
146 game = GAME_DOMINATION;
147 cvar_set("g_domination", "1");
151 fraglimit_override = cvar("g_domination_point_limit");
153 gamemode_name = "Domination";
156 else if(game == GAME_CTF || cvar("g_ctf"))
160 cvar_set("g_ctf", "1");
164 fraglimit_override = cvar("g_ctf_capture_limit");
165 //no capture limit override here
167 gamemode_name = "Capture the Flag";
170 else if(game == GAME_RUNEMATCH || cvar("g_runematch"))
172 game = GAME_RUNEMATCH;
173 cvar_set("g_runematch", "1");
174 cvar_set("g_minstagib", "0");
176 if(cvar("deathmatch_force_teamplay"))
179 fraglimit_override = cvar("g_runematch_point_limit");
181 gamemode_name = "Rune Match";
187 else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
189 if(!cvar("deathmatch"))
190 cvar_set("deathmatch", "1");
193 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
196 game = GAME_TEAM_DEATHMATCH;
197 gamemode_name = "Team Deathmatch";
200 cvar_set("g_tdm", "1");
205 game = GAME_DEATHMATCH;
206 gamemode_name = "Deathmatch";
210 fraglimit_override = cvar("fraglimit_override");
212 else if(game == GAME_ASSAULT || cvar("g_assault"))
216 gamemode_name = "Assault";
219 cvar_set("g_assault", "1");
221 else if(game == GAME_LMS || cvar("g_lms"))
225 cvar_set("g_lms", "1");
226 fraglimit_override = cvar("g_lms_lives_override");
227 if(fraglimit_override == 0)
228 fraglimit_override = -1;
229 gamemode_name = "Last Man Standing";
231 lms_lowest_lives = 999;
233 else if(game == GAME_ARENA || cvar("g_arena"))
237 cvar_set("g_arena", "1");
238 fraglimit_override = cvar("g_arena_point_limit");
239 maxspawned = cvar("g_arena_maxspawned");
242 arena_roundbased = cvar("g_arena_roundbased");
243 gamemode_name = "Arena";
246 else if(game == GAME_KEYHUNT || cvar("g_keyhunt"))
250 cvar_set("g_keyhunt", "1");
251 fraglimit_override = cvar("g_keyhunt_point_limit");
253 gamemode_name = "Key Hunt";
256 else if(game == GAME_ONSLAUGHT || cvar("g_onslaught"))
259 game = GAME_ONSLAUGHT;
260 cvar_set("g_onslaught", "1");
264 gamemode_name = "Onslaught";
269 // we can only assume...
271 game = GAME_DEATHMATCH;
272 cvar_set("g_dm", "1");
273 gamemode_name = "Deathmatch";
277 // those mutators rule each other out
278 if(cvar("g_minstagib"))
280 cvar_set("g_instagib", "0");
281 cvar_set("g_rocketarena", "0");
283 if(cvar("g_instagib"))
285 cvar_set("g_minstagib", "0");
286 cvar_set("g_rocketarena", "0");
288 if(cvar("g_rocketarena"))
290 cvar_set("g_instagib", "0");
291 cvar_set("g_minstagib", "0");
294 g_domination = cvar("g_domination");
295 g_ctf = cvar("g_ctf");
296 g_lms = cvar("g_lms");
297 g_tdm = cvar("g_tdm");
298 g_runematch = cvar("g_runematch");
299 g_keyhunt = cvar("g_keyhunt");
300 g_onslaught = cvar("g_onslaught");
301 g_assault = cvar("g_assault");
302 g_arena = cvar("g_arena");
304 cache_mutatormsg = strzone("");
305 cache_motd = strzone("");
306 cache_lastmutatormsg = strzone("");
307 cache_lastmotd = strzone("");
309 // enforce the server's universal frag/time limits
310 if(!cvar("g_campaign"))
312 if(fraglimit_override >= 0)
313 cvar_set("fraglimit", ftos(fraglimit_override));
314 if(timelimit_override >= 0)
315 cvar_set("timelimit", ftos(timelimit_override));
316 if(capturelimit_override >= 0)
317 cvar_set("capturelimit", ftos(capturelimit_override));
320 if (game == GAME_DOMINATION)//cvar("g_domination"))
322 else if (game == GAME_CTF)//cvar("g_ctf"))
324 else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
326 else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
328 else if (game == GAME_KEYHUNT)//cvar("g_keyhunt"))
330 else if (game == GAME_ONSLAUGHT)
334 string GetClientVersionMessage(float v) {
335 local string versionmsg;
337 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
338 // either that or someone wants to be funny
339 } else if (v != cvar("gameversion")) {
340 if(v < cvar("gameversion")) {
341 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
343 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
346 versionmsg = "^2client version and server version are compatible.^8";
352 void PrintWelcomeMessage(entity pl)
354 string s, mutator, modifications, padding;
356 /*if(self.welcomemessage_time > time)
358 self.welcomemessage_time = time + 0.8; */
360 if(self.cvar_scr_centertime == 0) return;
361 if( !(timeoutStatus >= 1 || (time < restart_countdown) ) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
362 if(self.welcomemessage_time > time) return;
363 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
366 if(cvar("g_campaign"))
368 centerprint(pl, campaign_message);
372 if(!self.BUTTON_INFO)
374 if(self.classname == "observer")
376 if(g_lms && self.frags <= 0 && self.frags > -666)
377 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
378 else if(g_lms && self.frags == -666)
379 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
381 else if(self.classname == "spectator")
383 if ((g_lms && self.frags < 1) || g_arena)
384 return centerprint_atprio(self, CENTERPRIO_SPAM, strcat(NEWLINES, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
386 local string specString;
387 specString = strcat(NEWLINES, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode");
389 if(time < restart_countdown) //also show the countdown when being a spectator
390 specString = strcat(specString, "\n\n^1Game starts in ", ftos(restartAnnouncer.cnt + 1), " seconds^7");
391 else if (timeoutStatus != 0)
392 specString = strcat(specString, "\n\n", getTimeoutText(1));
393 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
399 mutator = "^2Minstagib ^1";
401 mutator = "^2Instagib ^1";
402 else if(g_rocketarena)
403 mutator = "^2Rocketarena ^1";
405 mutator = "^2No Items Nexuiz ^1";
408 // to protect against unheedingly made changes
410 modifications = strcat(modifications, ", ");
412 modifications = "midair";
416 modifications = strcat(modifications, ", ");
418 modifications = strcat(modifications, "vampire");
420 if(g_laserguided_missile) {
422 modifications = strcat(modifications, ", ");
424 modifications = strcat(modifications, "laser-guided-missiles");
428 modifications = strcat(modifications, ", ");
430 modifications = strcat(modifications, "Tournament");
433 local string versionmessage;
434 versionmessage = GetClientVersionMessage(self.version);
436 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
437 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
439 if(modifications != "")
440 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
443 if(!tourneyInMatchStage)
444 s = strcat(s, "\n^8The game is currently in ^3warmup-stage ^8!\n");
446 s = strcat(s, "\n^8The game is currently in ^3match-stage ^8!\n");
449 if(time < restart_countdown)
450 s = strcat(s, "\n^1Game starts in ", ftos(restartAnnouncer.cnt + 1), " seconds^7");
452 if(timeoutStatus != 0)
453 s = strcat(s, "\n\n", getTimeoutText(1));
455 if (g_grappling_hook)
456 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
458 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
460 if(cache_lastmutatormsg)
461 strunzone(cache_lastmutatormsg);
463 strunzone(cache_mutatormsg);
464 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
465 cache_mutatormsg = strzone(wordwrap(cache_lastmutatormsg, 50));
468 if (cache_mutatormsg != "") {
469 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
472 if(cache_lastmotd != cvar_string("sv_motd"))
475 strunzone(cache_lastmotd);
477 strunzone(cache_motd);
478 cache_lastmotd = strzone(cvar_string("sv_motd"));
479 cache_motd = strzone(wordwrap(cache_lastmotd, 50));
482 if (cache_motd != "") {
483 s = strcat(s, "\n\n^8MOTD: ^7", cache_motd);
487 if(cvar("fraglimit"))
490 if(cvar("timelimit"))
493 s = strcat(s, "\n^8frag limit: ^7", cvar_string("fraglimit"), padding);
495 if(cvar("timelimit"))
496 s = strcat(s, "\n^8time limit: ^7", cvar_string("timelimit"), " minutes");
503 void SetPlayerColors(entity pl, float _color)
507 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
509 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
510 pl.clientcolors = 16*cl + cl;*/
513 pants = _color & 0x0F;
514 shirt = _color & 0xF0;
518 setcolor(pl, 16*pants + pants);
520 setcolor(pl, shirt + pants);
524 void SetPlayerTeam(entity pl, float t, float s, float noprint)
529 _color = COLOR_TEAM4 - 1;
531 _color = COLOR_TEAM3 - 1;
533 _color = COLOR_TEAM2 - 1;
535 _color = COLOR_TEAM1 - 1;
537 SetPlayerColors(pl,_color);
539 if(!noprint && t != s)
541 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
542 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
554 // set c1...c4 to show what teams are allowed
555 void CheckAllowedTeams (entity for_whom)
564 c1 = c2 = c3 = c4 = -1;
565 cb1 = cb2 = cb3 = cb4 = 0;
567 // onslaught is special
570 head = findchain(classname, "onslaught_generator");
573 if (head.team == COLOR_TEAM1) c1 = 0;
574 if (head.team == COLOR_TEAM2) c2 = 0;
575 if (head.team == COLOR_TEAM3) c3 = 0;
576 if (head.team == COLOR_TEAM4) c4 = 0;
583 teament_name = "dom_team";
585 teament_name = "ctf_team";
587 teament_name = "tdm_team";
590 c1 = c2 = 0; // Assault always has 2 teams
595 // cover anything else by treating it like tdm with no teams spawned
599 dm = cvar("g_tdm_teams");
601 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
605 c1 = c2 = c3 = c4 = 0;
618 // first find out what teams are allowed
619 head = find(world, classname, teament_name);
622 if(!(g_domination && head.netname == ""))
624 if(head.team == COLOR_TEAM1)
628 if(head.team == COLOR_TEAM2)
632 if(head.team == COLOR_TEAM3)
636 if(head.team == COLOR_TEAM4)
641 head = find(head, classname, teament_name);
644 if(cvar("bot_vs_human") > 0)
647 if(clienttype(for_whom) == CLIENTTYPE_BOT)
652 else if(cvar("bot_vs_human") < 0)
655 if(clienttype(for_whom) == CLIENTTYPE_BOT)
662 float PlayerValue(entity p)
664 if(IsTeamBalanceForced() == 1)
669 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
670 // teams that are allowed will now have their player counts stored in c1...c4
671 void GetTeamCounts(entity ignore)
675 // now count how many players are on each team already
677 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
678 // also remember the lowest-scoring player
680 FOR_EACH_PLAYER(head)
682 if(head != ignore)// && head.netname != "")
684 value = PlayerValue(head);
685 if(clienttype(head) == CLIENTTYPE_BOT)
689 if(head.team == COLOR_TEAM1)
697 if(head.team == COLOR_TEAM2)
705 if(head.team == COLOR_TEAM3)
713 if(head.team == COLOR_TEAM4)
725 // returns # of smallest team (1, 2, 3, 4)
726 // NOTE: Assumes CheckAllowedTeams has already been called!
727 float FindSmallestTeam(entity pl, float ignore_pl)
729 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
732 // find out what teams are available
733 //CheckAllowedTeams();
735 // make sure there are at least 2 teams to join
737 totalteams = totalteams + 1;
739 totalteams = totalteams + 1;
741 totalteams = totalteams + 1;
743 totalteams = totalteams + 1;
745 if(cvar("bot_vs_human"))
751 error("Too few teams available for domination\n");
753 error("Too few teams available for ctf\n");
755 error("Too few teams available for key hunt\n");
757 error("Too few teams available for team deathmatch\n");
760 // count how many players are in each team
764 GetTeamCounts(world);
766 // c1...c4 now have counts of each team
767 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
770 smallestteam_count = 999999999;
771 smallestteam_score = 999999999;
773 // 2 gives priority to what team you're already on, 1 goes in order
774 // 2 doesn't seem to work though...
778 //if(pl.classname != "player")
779 if(clienttype(pl) != CLIENTTYPE_BOT)
781 c1 -= cb1 * 255.0/256;
782 c2 -= cb2 * 255.0/256;
783 c3 -= cb3 * 255.0/256;
784 c4 -= cb4 * 255.0/256;
787 if(balance_type == 1)
789 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
792 smallestteam_count = c1;
793 smallestteam_score = team1_score;
795 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
798 smallestteam_count = c2;
799 smallestteam_score = team2_score;
801 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
804 smallestteam_count = c3;
805 smallestteam_score = team3_score;
807 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
810 smallestteam_count = c4;
811 smallestteam_score = team4_score;
816 if(c1 >= 0 && (c1 < smallestteam_count ||
817 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
820 smallestteam_count = c1;
822 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
823 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
826 smallestteam_count = c2;
828 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
829 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
832 smallestteam_count = c3;
834 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
835 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
838 smallestteam_count = c4;
845 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
847 float smallest, selectedteam;
849 // don't join a team if we're not playing a team game
850 if(!cvar("teamplay") && !g_domination && !g_ctf && !g_keyhunt)
853 // find out what teams are available
854 CheckAllowedTeams(pl);
859 if(cvar("g_domination_default_teams") < 3)
861 if(cvar("g_domination_default_teams") < 4)
865 // if we don't care what team he ends up on, put him on whatever team he entered as.
866 // if he's not on a valid team, then let other code put him on the smallest team
869 if( c1 >= 0 && pl.team == COLOR_TEAM1)
870 selectedteam = pl.team;
871 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
872 selectedteam = pl.team;
873 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
874 selectedteam = pl.team;
875 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
876 selectedteam = pl.team;
881 if(!only_return_best)
883 SetPlayerColors(pl, selectedteam - 1);
888 // otherwise end up on the smallest team (handled below)
891 smallest = FindSmallestTeam(pl, TRUE);
894 if(!only_return_best)
896 TeamchangeFrags(self);
899 SetPlayerColors(pl, COLOR_TEAM1 - 1);
901 else if(smallest == 2)
903 SetPlayerColors(pl, COLOR_TEAM2 - 1);
905 else if(smallest == 3)
907 SetPlayerColors(pl, COLOR_TEAM3 - 1);
909 else if(smallest == 4)
911 SetPlayerColors(pl, COLOR_TEAM4 - 1);
915 error("smallest team: invalid team\n");
918 if(pl.deadflag == DEAD_NO)
919 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
925 //void() ctf_playerchanged;
926 void SV_ChangeTeam(float _color)
928 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
930 // in normal deathmatch we can just apply the color and we're done
931 if(!cvar("teamplay")) {
932 SetPlayerColors(self, _color);
936 scolor = self.clientcolors & 0x0F;
937 dcolor = _color & 0x0F;
939 if(scolor == COLOR_TEAM1 - 1)
941 else if(scolor == COLOR_TEAM2 - 1)
943 else if(scolor == COLOR_TEAM3 - 1)
945 else if(scolor == COLOR_TEAM4 - 1)
947 if(dcolor == COLOR_TEAM1 - 1)
949 else if(dcolor == COLOR_TEAM2 - 1)
951 else if(dcolor == COLOR_TEAM3 - 1)
953 else if(dcolor == COLOR_TEAM4 - 1)
956 CheckAllowedTeams(self);
958 if(dteam == 1 && c1 < 0) dteam = 4;
959 if(dteam == 4 && c4 < 0) dteam = 3;
960 if(dteam == 3 && c3 < 0) dteam = 2;
961 if(dteam == 2 && c2 < 0) dteam = 1;
963 // not changing teams
966 //bprint("same team change\n");
967 SetPlayerTeam(self, dteam, steam, TRUE);
973 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
975 sprint(self, "Team changes not allowed\n");
976 return; // changing teams is not allowed
979 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
981 // only allow changing to a smaller or equal size team
983 // find out what teams are available
984 //CheckAllowedTeams();
985 // count how many players on each team
986 GetTeamCounts(world);
989 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
994 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
999 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1004 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1011 sprint(self, "Cannot change to an invalid team\n");
1016 // get starting team
1017 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1019 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1021 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1023 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1026 if(scount) // started at a valid, nonempty team
1028 // check if we're trying to change to a larger team that doens't have bots to swap with
1029 if(dcount >= scount && dbotcount <= 0)
1031 sprint(self, "Cannot change to a larger team\n");
1032 return; // can't change to a larger team
1038 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1040 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1042 // reduce frags during a team change
1043 TeamchangeFrags(self);
1046 SetPlayerTeam(self, dteam, steam, FALSE);
1048 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1050 // kill player when changing teams
1051 if(self.deadflag == DEAD_NO)
1052 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1054 //ctf_playerchanged();
1057 void ShufflePlayerOutOfTeam (float source_team)
1059 float smallestteam, smallestteam_count, steam;
1060 float lowest_bot_score, lowest_player_score;
1061 entity head, lowest_bot, lowest_player, selected;
1064 smallestteam_count = 999999999;
1066 if(c1 >= 0 && c1 < smallestteam_count)
1069 smallestteam_count = c1;
1071 if(c2 >= 0 && c2 < smallestteam_count)
1074 smallestteam_count = c2;
1076 if(c3 >= 0 && c3 < smallestteam_count)
1079 smallestteam_count = c3;
1081 if(c4 >= 0 && c4 < smallestteam_count)
1084 smallestteam_count = c4;
1089 bprint("warning: no smallest team\n");
1093 if(source_team == 1)
1094 steam = COLOR_TEAM1;
1095 else if(source_team == 2)
1096 steam = COLOR_TEAM2;
1097 else if(source_team == 3)
1098 steam = COLOR_TEAM3;
1099 else if(source_team == 4)
1100 steam = COLOR_TEAM4;
1103 lowest_bot_score = 999999999;
1104 lowest_player = world;
1105 lowest_player_score = 999999999;
1107 // find the lowest-scoring player & bot of that team
1108 FOR_EACH_PLAYER(head)
1110 if(head.team == steam)
1114 if(head.frags < lowest_bot_score)
1117 lowest_bot_score = head.frags;
1122 if(head.frags < lowest_player_score)
1124 lowest_player = head;
1125 lowest_player_score = head.frags;
1131 // prefers to move a bot...
1132 if(lowest_bot != world)
1133 selected = lowest_bot;
1134 // but it will move a player if it has to
1136 selected = lowest_player;
1137 // don't do anything if it couldn't find anyone
1140 bprint("warning: couldn't find a player to move from team\n");
1144 // smallest team gains a member
1145 if(smallestteam == 1)
1149 else if(smallestteam == 2)
1153 else if(smallestteam == 3)
1157 else if(smallestteam == 4)
1163 bprint("warning: destination team invalid\n");
1166 // source team loses a member
1167 if(source_team == 1)
1171 else if(source_team == 2)
1175 else if(source_team == 3)
1179 else if(source_team == 4)
1185 bprint("warning: source team invalid\n");
1189 // move the player to the new team
1190 TeamchangeFrags(selected);
1191 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1193 if(selected.deadflag == DEAD_NO)
1194 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1195 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1198 float lastRebalanceInfo;
1199 void CauseRebalance(float source_team, float howmany_toomany)
1204 if(IsTeamBalanceForced() == 1)
1206 bprint("Rebalancing Teams\n");
1207 ShufflePlayerOutOfTeam(source_team);
1211 if(howmany_toomany < cvar("g_balance_teams_complain"))
1213 if(time < lastRebalanceInfo + 90)
1215 lastRebalanceInfo = time;
1216 if(source_team == 1)
1217 steam = COLOR_TEAM1;
1218 else if(source_team == 2)
1219 steam = COLOR_TEAM2;
1220 else if(source_team == 3)
1221 steam = COLOR_TEAM3;
1222 else if(source_team == 4)
1223 steam = COLOR_TEAM4;
1224 ServerConsoleEcho(strcat("Team ", ftos(source_team), " too large, complaining."), TRUE);
1225 FOR_EACH_REALPLAYER(head)
1227 if(head.team == steam)
1229 sprint(head, "\{1}\{13}^3SERVER NOTICE:^7 One of you please change teams!\n");
1230 centerprint_atprio(head, CENTERPRIO_REBALANCE, "^3SERVER NOTICE:\n\n^7Someone of you please change teams!");
1236 // part of g_balance_teams_force
1237 // occasionally perform an audit of the teams to make
1238 // sure they're more or less balanced in player count.
1241 float numplayers, numteams, smallest, toomany;
1243 balance = IsTeamBalanceForced();
1247 if(audit_teams_time > time)
1250 audit_teams_time = time + 4 + random();
1252 // bprint("Auditing teams\n");
1254 CheckAllowedTeams(world);
1255 GetTeamCounts(world);
1258 numteams = numplayers = smallest = 0;
1261 numteams = numteams + 1;
1262 numplayers = numplayers + c1;
1267 numteams = numteams + 1;
1268 numplayers = numplayers + c2;
1274 numteams = numteams + 1;
1275 numplayers = numplayers + c3;
1281 numteams = numteams + 1;
1282 numplayers = numplayers + c4;
1288 return; // no players to move around
1290 return; // don't bother shuffling if for some reason there aren't any teams
1292 toomany = smallest + 1;
1294 if(c1 && c1 > toomany)
1295 CauseRebalance(1, c1 - toomany);
1296 if(c2 && c2 > toomany)
1297 CauseRebalance(2, c2 - toomany);
1298 if(c3 && c3 > toomany)
1299 CauseRebalance(3, c3 - toomany);
1300 if(c4 && c4 > toomany)
1301 CauseRebalance(4, c4 - toomany);
1303 // if teams are still unbalanced, balance them further in the next audit,
1304 // which will happen sooner (keep doing rapid audits until things are in order)
1305 audit_teams_time = time + 0.7 + random()*0.3;
1310 /*void UpdateTeamScore(entity e, float first)
1315 WriteByte (MSG_ALL, SVC_UPDATENAME);
1316 WriteByte (MSG_ALL, clientno);
1317 WriteString (MSG_ALL, e.netname);
1319 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1320 WriteByte (MSG_ALL, clientno);
1321 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1324 WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1325 WriteByte (MSG_ALL, clientno);
1326 WriteShort (MSG_ALL, e.frags + 10000);
1332 // code from here on is just to support maps that don't have team entities
1333 void tdm_spawnteam (string teamname, float teamcolor)
1337 e.classname = "tdm_team";
1338 e.netname = teamname;
1343 // spawn some default teams if the map is not set up for tdm
1344 void tdm_spawnteams()
1348 numteams = cvar("g_tdm_teams");
1350 tdm_spawnteam("Red", COLOR_TEAM1-1);
1351 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1353 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1355 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1358 void tdm_delayedinit()
1360 self.think = SUB_Remove;
1361 self.nextthink = time;
1362 // if no teams are found, spawn defaults
1363 if (find(world, classname, "tdm_team") == world)
1371 e.think = tdm_delayedinit;
1372 e.nextthink = time + 0.1;