1 float COLOR_TEAM1 = 5; // red
2 float COLOR_TEAM2 = 14; // blue
3 float COLOR_TEAM3 = 10; // pink
4 float COLOR_TEAM4 = 13; // yellow
7 float GAME_DEATHMATCH = 1;
8 float GAME_TEAM_DEATHMATCH = 2;
9 float GAME_DOMINATION = 3;
11 float GAME_RUNEMATCH = 5;
16 // client counts for each team
18 // # of bots on those teams
19 float cb1, cb2, cb3, cb4;
21 float g_domination, g_ctf, g_tdm;
23 float audit_teams_time;
25 void TeamchangeFrags(entity e)
27 if(e.classname == "player")
29 // reduce frags during a team change
30 DistributeFragsAmongTeam(e, (e.clientcolors & 0x0F) + 1, 1 - cvar("g_changeteam_fragtransfer") / 100);
34 string TeamName(float t)
36 // fixme: Search for team entities and get their .netname's!
45 return "Neutral Team";
47 string ColoredTeamName(float t)
49 // fixme: Search for team entities and get their .netname's!
51 return "^1Red Team^7";
53 return "^4Blue Team^7";
55 return "^6Pink Team^7";
57 return "^3Yellow Team^7";
58 return "Neutral Team";
60 string TeamNoName(float t)
62 // fixme: Search for team entities and get their .netname's!
71 return "Neutral Team";
76 void runematch_init();
79 void(entity pl) LogTeamchange =
82 if(!cvar("sv_eventlog"))
86 str = strcat(":team:", ftos(pl.playerid), ":");
87 str = strcat(str, ftos(pl.team));
88 GameLogEcho(str, FALSE);
93 cvar_set("g_tdm", "0");
94 cvar_set("g_domination", "0");
95 cvar_set("g_ctf", "0");
96 cvar_set("g_runematch", "0");
97 cvar_set("g_lms", "0");
98 cvar_set("g_arena", "0");
99 cvar_set("teamplay", "0");
102 cvar_set("exit_cfg", "");
105 void ActivateTeamplay()
107 float teamplay_default;
108 teamplay_default = cvar("teamplay_default");
111 cvar_set("teamplay", ftos(teamplay_default));
113 cvar_set("teamplay", "3");
116 void InitGameplayMode()
118 float fraglimit_override, timelimit_override;
122 game = cvar ("gamecfg"); // load game options
124 // game cvars get reset before map changes
125 // then map's cfg sets them as desired
127 // FIXME: also set a message or game mode name to print to players when the join
129 // set both here, gamemode can override it later
130 timelimit_override = cvar("timelimit_override");
131 fraglimit_override = cvar("fraglimit_override");
133 if(game == GAME_DOMINATION || cvar("g_domination"))
136 game = GAME_DOMINATION;
137 cvar_set("g_domination", "1");
141 fraglimit_override = cvar("g_domination_point_limit");
143 gamemode_name = "Domination";
146 else if(game == GAME_CTF || cvar("g_ctf"))
150 cvar_set("g_ctf", "1");
154 fraglimit_override = cvar("g_ctf_capture_limit");
156 gamemode_name = "Capture the Flag";
159 else if((game == GAME_RUNEMATCH || cvar("g_runematch")) && !cvar("g_minstagib"))
161 game = GAME_RUNEMATCH;
162 cvar_set("g_runematch", "1");
164 if(cvar("deathmatch_force_teamplay"))
167 fraglimit_override = cvar("g_runematch_point_limit");
169 gamemode_name = "Rune Match";
175 else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
177 if(!cvar("deathmatch"))
178 cvar_set("deathmatch", "1");
181 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
184 game = GAME_TEAM_DEATHMATCH;
185 gamemode_name = "Team Deathmatch";
188 cvar_set("g_tdm", "1");
193 game = GAME_DEATHMATCH;
194 gamemode_name = "Deathmatch";
198 fraglimit_override = cvar("fraglimit_override");
200 else if(game == GAME_LMS || cvar("g_lms"))
204 cvar_set("g_lms", "1");
205 fraglimit_override = cvar("g_lms_lives_override");
206 if(fraglimit_override == 0)
207 fraglimit_override = -1;
208 gamemode_name = "Last Man Standing";
210 lms_lowest_lives = 999;
212 else if(game == GAME_ARENA || cvar("g_arena"))
216 cvar_set("g_arena", "1");
217 fraglimit_override = cvar("g_arena_point_limit");
218 maxspawned = cvar("g_arena_maxspawned");
221 arena_roundbased = cvar("g_arena_roundbased");
222 gamemode_name = "Arena";
227 // we can only assume...
229 gamemode_name = "Deathmatch";
232 /* else if(game == GAME_TEAM_DEATHMATCH)
234 if(!cvar("deathmatch"))
235 cvar_set("deathmatch", "1");
237 //if(!cvar("teamplay"))
238 // cvar_set("teamplay", "3");
241 fraglimit_override = cvar("fraglimit_override");
244 // enforce the server's universal frag/time limits
245 if(!cvar("g_campaign"))
247 if(fraglimit_override >= 0)
248 cvar_set("fraglimit", ftos(fraglimit_override));
249 if(timelimit_override >= 0)
250 cvar_set("timelimit", ftos(timelimit_override));
253 if (game == GAME_DOMINATION)//cvar("g_domination"))
255 else if (game == GAME_CTF)//cvar("g_ctf"))
257 else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
259 else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
262 // those mutators rule each other out
263 if(cvar("g_minstagib"))
265 cvar_set("g_instagib", "0");
266 cvar_set("g_rocketarena", "0");
268 if(cvar("g_instagib"))
270 cvar_set("g_minstagib", "0");
271 cvar_set("g_rocketarena", "0");
273 if(cvar("g_rocketarena"))
275 cvar_set("g_instagib", "0");
276 cvar_set("g_minstagib", "0");
279 registercvar("_motd", "");
280 registercvar("_mutatormsg", "");
281 cvar_set("_motd", wordwrap(cvar_string("sv_motd"), 50));
282 cvar_set("_mutatormsg", wordwrap(cvar_string("g_mutatormsg"), 50));
284 g_domination = cvar("g_domination");
285 g_ctf = cvar("g_ctf");
286 g_tdm = cvar("g_tdm");
289 string GetClientVersionMessage(float v) {
290 local string versionmsg;
292 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
293 // either that or someone wants to be funny
294 } else if (v != cvar("gameversion")) {
295 if(v < cvar("gameversion")) {
296 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
298 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
301 versionmsg = "^2client version and server version are compatible.^8";
303 return strzone(versionmsg);
308 void PrintWelcomeMessage(entity pl)
310 string s, mutator, modifications, padding;
312 /*if(self.welcomemessage_time < time)
314 if(self.welcomemessage_time2 > time)
316 self.welcomemessage_time2 = time + 0.8; */
318 if(self.classname == "observer")
320 if(cvar("g_lms") && self.frags <= 0 && self.frags > -666)
321 return centermsg_setall(strcat(newlines, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
322 else if(cvar("g_lms") && self.frags == -666)
323 return centermsg_setall(strcat(newlines, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
325 else if(self.classname == "spectator")
327 if ((cvar("g_lms") && self.frags < 1) || cvar("g_arena"))
328 return centermsg_setall(strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
330 return centermsg_setall(strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
334 if(self.welcomemessage_time2 > time) return;
335 self.welcomemessage_time2 = time + 1.0;
337 if(cvar("g_campaign"))
339 centermsg_setallfor(pl, campaign_message);
343 if(cvar("g_minstagib"))
344 mutator = "^2Minstagib ^1";
345 else if(cvar("g_instagib"))
346 mutator = "^2Instagib ^1";
347 else if(cvar("g_rocketarena"))
348 mutator = "^2Rocketarena ^1";
349 else if(cvar("g_nixnex"))
350 mutator = "^2No Items Nexuiz ^1";
352 if(cvar("g_midair")) {
353 // to protect against unheedingly made changes
355 modifications = strcat(modifications, ", ");
357 modifications = "midair";
359 if(cvar("g_vampire")) {
361 modifications = strcat(modifications, ", ");
363 modifications = strcat(modifications, "vampire");
365 if(cvar("g_laserguided_missile")) {
367 modifications = strcat(modifications, ", ");
369 modifications = strcat(modifications, "laser-guided-missiles");
372 local string versionmessage;
373 versionmessage = GetClientVersionMessage(self.version);
375 s = strcat(s, newlines, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
376 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
378 if(modifications != "")
379 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
381 if((self.classname == "observer" || self.classname == "spectator") && self.version == cvar("gameversion")) {
383 s = strcat(s,"^7\n\n\npress jump to play\npress attack to spectate other players\n\n");
384 else if(player_count < 2 && arena_roundbased)
386 s = strcat(s, "\n\n\n^1waiting for second player to start match^7\n\n");
390 s = strcat(s, "\n\n\n");
392 s = strcat(s, "^7current champion is: ", champion.netname, "\n\n");
393 s = strcat(s,"^7press attack to spectate other players\n\n");
400 if (cvar("g_grappling_hook"))
401 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
403 if (cvar_string("_mutatormsg") != "") {
404 s = strcat(s, "\n\n^8special gameplay tips: ^7", cvar_string("_mutatormsg"));
407 if (cvar_string("_motd") != "") {
408 s = strcat(s, "\n\n^8MOTD: ^7", cvar_string("_motd"));
412 if(cvar("fraglimit"))
415 if(cvar("timelimit"))
418 s = strcat(s, "\n^8frag limit: ^7", cvar_string("fraglimit"), padding);
420 if(cvar("timelimit"))
421 s = strcat(s, "\n^8time limit: ^7", cvar_string("timelimit"), " minutes");
425 centermsg_setallfor(pl, s);
432 void SetPlayerColors(entity pl, float _color)
436 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
438 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
439 pl.clientcolors = 16*cl + cl;*/
442 pants = _color & 0x0F;
443 shirt = _color & 0xF0;
447 setcolor(pl, 16*pants + pants);
449 setcolor(pl, shirt + pants);
453 void SetPlayerTeam(entity pl, float t, float s, float noprint)
458 _color = COLOR_TEAM4 - 1;
460 _color = COLOR_TEAM3 - 1;
462 _color = COLOR_TEAM2 - 1;
464 _color = COLOR_TEAM1 - 1;
466 SetPlayerColors(pl,_color);
468 if(!noprint && t != s)
470 //bprint(strcat(pl.netname, " has changed to ", TeamNoName(t), "\n"));
471 bprint(strcat(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n"));
483 // set c1...c4 to show what teams are allowed
484 void CheckAllowedTeams ()
493 c1 = c2 = c3 = c4 = -1;
494 cb1 = cb2 = cb3 = cb4 = 0;
497 teament_name = "dom_team";
499 teament_name = "ctf_team";
501 teament_name = "tdm_team";
504 // cover anything else by treating it like tdm with no teams spawned
505 dm = cvar("g_tdm_teams");
507 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
511 c1 = c2 = c3 = c4 = 0;
524 // first find out what teams are allowed
525 head = find(world, classname, teament_name);
528 if(!(g_domination && head.netname == ""))
530 if(head.team == COLOR_TEAM1)
534 if(head.team == COLOR_TEAM2)
538 if(head.team == COLOR_TEAM3)
542 if(head.team == COLOR_TEAM4)
547 head = find(head, classname, teament_name);
551 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
552 // teams that are allowed will now have their player counts stored in c1...c4
553 void GetTeamCounts(entity ignore)
556 // now count how many players are on each team already
558 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
559 // also remember the lowest-scoring player
561 head = find(world, classname, "player");
564 if(head != ignore)// && head.netname != "")
566 if(head.team == COLOR_TEAM1)
574 if(head.team == COLOR_TEAM2)
582 if(head.team == COLOR_TEAM3)
590 if(head.team == COLOR_TEAM4)
599 head = find(head, classname, "player");
603 // returns # of smallest team (1, 2, 3, 4)
604 // NOTE: Assumes CheckAllowedTeams has already been called!
605 float FindSmallestTeam(entity pl, float ignore_pl)
607 float totalteams, smallestteam, smallestteam_count, balance_type;
610 // find out what teams are available
611 //CheckAllowedTeams();
613 // make sure there are at least 2 teams to join
615 totalteams = totalteams + 1;
617 totalteams = totalteams + 1;
619 totalteams = totalteams + 1;
621 totalteams = totalteams + 1;
626 error("Too few teams available for domination\n");
628 error("Too few teams available for ctf\n");
630 error("Too few teams available for team deathmatch\n");
634 // count how many players are in each team
638 GetTeamCounts(world);
640 // c1...c4 now have counts of each team
641 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
644 smallestteam_count = 999;
646 // 2 gives priority to what team you're already on, 1 goes in order
647 // 2 doesn't seem to work though...
650 if(balance_type == 1)
652 if(c1 >= 0 && c1 < smallestteam_count)
655 smallestteam_count = c1;
657 if(c2 >= 0 && c2 < smallestteam_count)
660 smallestteam_count = c2;
662 if(c3 >= 0 && c3 < smallestteam_count)
665 smallestteam_count = c3;
667 if(c4 >= 0 && c4 < smallestteam_count)
670 smallestteam_count = c4;
675 if(c1 >= 0 && (c1 < smallestteam_count ||
676 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
679 smallestteam_count = c1;
681 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
682 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
685 smallestteam_count = c2;
687 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
688 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
691 smallestteam_count = c3;
693 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
694 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
697 smallestteam_count = c4;
704 float JoinBestTeam(entity pl, float only_return_best)
706 float smallest, selectedteam;
708 // don't join a team if we're not playing a team game
709 if(!cvar("teamplay") && !g_domination && !g_ctf)
712 // find out what teams are available
715 if(cvar("g_domination"))
717 if(cvar("g_domination_default_teams") < 3)
719 if(cvar("g_domination_default_teams") < 4)
723 // if we don't care what team he ends up on, put him on whatever team he entered as.
724 // if he's not on a valid team, then let other code put him on the smallest team
725 if(!cvar("g_campaign") && !cvar("g_balance_teams") && !cvar("g_balance_teams_force"))
727 if( c1 >= 0 && pl.team == COLOR_TEAM1)
728 selectedteam = pl.team;
729 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
730 selectedteam = pl.team;
731 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
732 selectedteam = pl.team;
733 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
734 selectedteam = pl.team;
739 if(!only_return_best)
741 SetPlayerColors(pl, selectedteam - 1);
746 // otherwise end up on the smallest team (handled below)
749 smallest = FindSmallestTeam(pl, TRUE);
752 if(!only_return_best)
754 TeamchangeFrags(self);
757 SetPlayerColors(pl, COLOR_TEAM1 - 1);
759 else if(smallest == 2)
761 SetPlayerColors(pl, COLOR_TEAM2 - 1);
763 else if(smallest == 3)
765 SetPlayerColors(pl, COLOR_TEAM3 - 1);
767 else if(smallest == 4)
769 SetPlayerColors(pl, COLOR_TEAM4 - 1);
773 error("smallest team: invalid team\n");
776 if(pl.deadflag == DEAD_NO)
777 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
784 void SV_ChangeTeam(float _color)
786 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
788 // in normal deathmatch we can just apply the color and we're done
789 if(!cvar("teamplay")) {
790 SetPlayerColors(self, _color);
794 scolor = self.clientcolors & 0x0F;
795 dcolor = _color & 0x0F;
797 if(scolor == COLOR_TEAM1 - 1)
799 else if(scolor == COLOR_TEAM2 - 1)
801 else if(scolor == COLOR_TEAM3 - 1)
803 else if(scolor == COLOR_TEAM4 - 1)
805 if(dcolor == COLOR_TEAM1 - 1)
807 else if(dcolor == COLOR_TEAM2 - 1)
809 else if(dcolor == COLOR_TEAM3 - 1)
811 else if(dcolor == COLOR_TEAM4 - 1)
814 // remap invalid teams in dom & ctf
816 if(cvar("g_ctf") && dteam == 3)
818 else if(cvar("g_ctf") && dteam == 4)
820 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 3) || (cvar("g_tdm") && cvar("g_tdm_teams") < 3))
827 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 4) || (cvar("g_tdm") && cvar("g_tdm_teams") < 4))
835 if(dteam == 3 && c3 < 0)
837 if(dteam == 4 && c4 < 0)
840 // not changing teams
843 //bprint("same team change\n");
844 SetPlayerTeam(self, dteam, steam, TRUE);
850 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
852 sprint(self, "Team changes not allowed\n");
853 return; // changing teams is not allowed
856 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
858 // only allow changing to a smaller or equal size team
860 // find out what teams are available
862 // count how many players on each team
863 GetTeamCounts(world);
866 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
871 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
876 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
881 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
888 sprint(self, "Cannot change to an invalid team\n");
894 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
896 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
898 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
900 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
903 if(scount) // started at a valid, nonempty team
905 // check if we're trying to change to a larger team that doens't have bots to swap with
906 if(dcount >= scount && dbotcount <= 0)
908 sprint(self, "Cannot change to a larger team\n");
909 return; // can't change to a larger team
915 // bprint(strcat("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n"));
917 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
919 // reduce frags during a team change
920 TeamchangeFrags(self);
923 SetPlayerTeam(self, dteam, steam, FALSE);
925 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
927 // kill player when changing teams
928 if(self.deadflag == DEAD_NO)
929 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
933 void ShufflePlayerOutOfTeam (float source_team)
935 float smallestteam, smallestteam_count, steam;
936 float lowest_bot_score, lowest_player_score;
937 entity head, lowest_bot, lowest_player, selected;
941 smallestteam_count = 999;
943 if(c1 >= 0 && c1 < smallestteam_count)
946 smallestteam_count = c1;
948 if(c2 >= 0 && c2 < smallestteam_count)
951 smallestteam_count = c2;
953 if(c3 >= 0 && c3 < smallestteam_count)
956 smallestteam_count = c3;
958 if(c4 >= 0 && c4 < smallestteam_count)
961 smallestteam_count = c4;
966 bprint("warning: no smallest team\n");
972 else if(source_team == 2)
974 else if(source_team == 3)
976 else if(source_team == 4)
980 lowest_bot_score = 9999;
981 lowest_player = world;
982 lowest_player_score = 9999;
984 // find the lowest-scoring player & bot of that team
985 head = find(world, classname, "player");
988 if(head.team == steam)
992 if(head.frags < lowest_bot_score)
995 lowest_bot_score = head.frags;
1000 if(head.frags < lowest_player_score)
1002 lowest_player = head;
1003 lowest_player_score = head.frags;
1007 head = find(head, classname, "player");
1010 // prefers to move a bot...
1011 if(lowest_bot != world)
1012 selected = lowest_bot;
1013 // but it will move a player if it has to
1015 selected = lowest_player;
1016 // don't do anything if it couldn't find anyone
1019 bprint("warning: couldn't find a player to move from team\n");
1023 // smallest team gains a member
1024 if(smallestteam == 1)
1028 else if(smallestteam == 2)
1032 else if(smallestteam == 3)
1036 else if(smallestteam == 4)
1042 bprint("warning: destination team invalid\n");
1045 // source team loses a member
1046 if(source_team == 1)
1050 else if(source_team == 2)
1054 else if(source_team == 3)
1058 else if(source_team == 4)
1064 bprint("warning: source team invalid\n");
1068 // move the player to the new team
1069 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1071 if(selected.deadflag == DEAD_NO)
1072 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1074 m = "You have been moved into a different team to improve team balance\nYou are now on: ";
1075 if (selected.team == 5)
1076 m = strcat(m, "^1Red Team");
1077 else if (selected.team == 14)
1078 m = strcat(m, "^4Blue Team");
1079 else if (selected.team == 10)
1080 m = strcat(m, "^6Pink Team");
1081 else if (selected.team == 13)
1082 m = strcat(m, "^3Yellow Team");
1083 centerprint(selected, m);
1087 // part of g_balance_teams_force
1088 // occasionally perform an audit of the teams to make
1089 // sure they're more or less balanced in player count.
1092 float numplayers, numteams, average;
1093 if(cvar("g_campaign"))
1095 if(!cvar("g_balance_teams_force"))
1097 if(!cvar("teamplay"))
1100 if(audit_teams_time > time)
1103 audit_teams_time = time + 4 + random();
1105 // bprint("Auditing teams\n");
1107 CheckAllowedTeams();
1108 GetTeamCounts(world);
1111 numteams = numplayers = 0;
1114 numteams = numteams + 1;
1115 numplayers = numplayers + c1;
1119 numteams = numteams + 1;
1120 numplayers = numplayers + c2;
1124 numteams = numteams + 1;
1125 numplayers = numplayers + c3;
1129 numteams = numteams + 1;
1130 numplayers = numplayers + c4;
1134 return; // no players to move around
1136 return; // don't bother shuffling if for some reason there aren't any teams
1138 average = ceil(numplayers / numteams);
1141 return; // that's weird...
1143 if(c1 && c1 > average)
1145 bprint("Rebalancing Teams\n");
1146 //bprint("Shuffle from team 1\n");
1147 ShufflePlayerOutOfTeam(1);
1149 if(c2 && c2 > average)
1151 bprint("Rebalancing Teams\n");
1152 //bprint("Shuffle from team 2\n");
1153 ShufflePlayerOutOfTeam(2);
1155 if(c3 && c3 > average)
1157 bprint("Rebalancing Teams\n");
1158 //bprint("Shuffle from team 3\n");
1159 ShufflePlayerOutOfTeam(3);
1161 if(c4 && c4 > average)
1163 bprint("Rebalancing Teams\n");
1164 //bprint("Shuffle from team 4\n");
1165 ShufflePlayerOutOfTeam(4);
1168 // if teams are still unbalanced, balance them further in the next audit,
1169 // which will happen sooner (keep doing rapid audits until things are in order)
1170 audit_teams_time = time + 0.7 + random()*0.3;
1175 /*void(entity e, float first) UpdateTeamScore =
1180 WriteByte (MSG_ALL, SVC_UPDATENAME);
1181 WriteByte (MSG_ALL, clientno);
1182 WriteString (MSG_ALL, e.netname);
1184 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1185 WriteByte (MSG_ALL, clientno);
1186 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1189 WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1190 WriteByte (MSG_ALL, clientno);
1191 WriteShort (MSG_ALL, e.frags + 10000);
1197 // code from here on is just to support maps that don't have team entities
1198 void tdm_spawnteam (string teamname, float teamcolor)
1202 e.classname = "tdm_team";
1203 e.netname = teamname;
1208 // spawn some default teams if the map is not set up for tdm
1209 void() tdm_spawnteams =
1213 numteams = cvar("g_tdm_teams");
1215 tdm_spawnteam("Red", 4);
1216 tdm_spawnteam("Blue", 13);
1219 void() tdm_delayedinit =
1221 self.think = SUB_Remove;
1222 self.nextthink = time;
1223 // if no teams are found, spawn defaults
1224 if (find(world, classname, "tdm_team") == world)
1232 e.think = tdm_delayedinit;
1233 e.nextthink = time + 0.1;